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keymap.c 5.9 KB

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  1. #include "60.h"
  2. #define _______ KC_TRNS
  3. enum keyboard_layers {
  4. _BL,
  5. _FL,
  6. _CL,
  7. _YF
  8. };
  9. enum custom_keycodes {
  10. S_BSKTC = SAFE_RANGE,
  11. S_ODEJY,
  12. S_RCKBY,
  13. S_DOEDR,
  14. S_SCALE,
  15. S_ONEUP,
  16. S_COIN,
  17. S_SONIC,
  18. S_ZELDA
  19. };
  20. #ifdef AUDIO_ENABLE
  21. float song_basketcase[][2] = SONG(BASKET_CASE);
  22. float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
  23. float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
  24. float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
  25. float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  26. float song_coin[][2] = SONG(COIN_SOUND);
  27. float song_one_up[][2] = SONG(ONE_UP_SOUND);
  28. float song_sonic_ring[][2] = SONG(SONIC_RING);
  29. float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
  30. #endif
  31. const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. /* Layer 0: Default Layer
  33. * ,-----------------------------------------------------------------.
  34. * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp|
  35. * |-----------------------------------------------------------------|
  36. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
  37. * |-----------------------------------------------------------------|
  38. * |MT(CTL, ESC)| A| S| D| F| G| H| J| K| L| ;| '|Enter |
  39. * |-----------------------------------------------------------------|
  40. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
  41. * |-----------------------------------------------------------------'
  42. * |Ctrl |Alt|Gui | Space |Alt |Gui|Fn |Ctrl |
  43. * `-----------------------------------------------------------------'
  44. */
  45. [_BL] = KEYMAP(
  46. KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC,\
  47. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \
  48. MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT, \
  49. KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, MO(_YF), \
  50. KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL),
  51. [_FL] = KEYMAP(
  52. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,\
  53. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
  54. _______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
  55. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, MO(_YF), \
  56. _______,_______,_______, _______, _______, _______, MO(_FL), _______),
  57. [_CL] = KEYMAP(
  58. BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\
  59. _______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \
  60. _______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
  61. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \
  62. _______, _______, _______, _______, _______, _______, MO(_FL), _______),
  63. [_YF] = KEYMAP(
  64. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
  65. _______,_______,KC_UP ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
  66. _______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
  67. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \
  68. _______, _______, _______, _______, _______, _______, MO(_FL), _______)
  69. };
  70. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  71. switch (keycode) {
  72. case S_BSKTC:
  73. if (record->event.pressed) {
  74. stop_all_notes();
  75. PLAY_SONG(song_basketcase);
  76. }
  77. return false;
  78. case S_ODEJY:
  79. if (record->event.pressed) {
  80. stop_all_notes();
  81. PLAY_SONG(song_ode_to_joy);
  82. }
  83. return false;
  84. case S_RCKBY:
  85. if (record->event.pressed) {
  86. stop_all_notes();
  87. PLAY_SONG(song_rock_a_bye_baby);
  88. }
  89. return false;
  90. case S_DOEDR:
  91. if (record->event.pressed) {
  92. stop_all_notes();
  93. PLAY_SONG(song_doe_a_deer);
  94. }
  95. return false;
  96. case S_SCALE:
  97. if (record->event.pressed) {
  98. stop_all_notes();
  99. PLAY_SONG(song_scale);
  100. }
  101. return false;
  102. case S_ONEUP:
  103. if (record->event.pressed) {
  104. stop_all_notes();
  105. PLAY_SONG(song_one_up);
  106. }
  107. return false;
  108. case S_COIN:
  109. if (record->event.pressed) {
  110. stop_all_notes();
  111. PLAY_SONG(song_coin);
  112. }
  113. return false;
  114. case S_SONIC:
  115. if (record->event.pressed) {
  116. stop_all_notes();
  117. PLAY_SONG(song_sonic_ring);
  118. }
  119. return false;
  120. case S_ZELDA:
  121. if (record->event.pressed) {
  122. stop_all_notes();
  123. PLAY_SONG(song_zelda_puzzle);
  124. }
  125. return false;
  126. }
  127. return true;
  128. }