keymap.c 8.2 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. enum layers {
  8. _QWERTY,
  9. _LOWER,
  10. _RAISE,
  11. _UNICODE,
  12. _ADJUST,
  13. };
  14. #define LOWER MO(_LOWER)
  15. #define RAISE MO(_RAISE)
  16. #define UNICODE MO(_UNICODE)
  17. enum unicode_names {
  18. AACUTE,
  19. AACUTE_M,
  20. EACUTE,
  21. EACUTE_M,
  22. IACUTE,
  23. IACUTE_M,
  24. OACUTE,
  25. OACUTE_M,
  26. UACUTE,
  27. UACUTE_M,
  28. UDIER,
  29. UDIER_M,
  30. NTILDE,
  31. NTILDE_M,
  32. POUN,
  33. COPY,
  34. ORDF,
  35. ORDM,
  36. QUAD,
  37. CUBE,
  38. DEGR,
  39. QUAR,
  40. HALF,
  41. NOT,
  42. LDQU,
  43. RDQU,
  44. QUES,
  45. EXCL,
  46. ARRL,
  47. ARRU,
  48. ARRR,
  49. ARRD,
  50. EURO,
  51. SMIL,
  52. NEUT,
  53. SMIH,
  54. ANGR,
  55. WORR,
  56. DIZY,
  57. TONG,
  58. DISS,
  59. SCRE,
  60. };
  61. const uint32_t PROGMEM unicode_map[] = {
  62. [AACUTE] = 0xe1, // á
  63. [AACUTE_M] = 0xc1, // Á
  64. [EACUTE] = 0xe9, // é
  65. [EACUTE_M] = 0xc9, // É
  66. [IACUTE] = 0xed, // í
  67. [IACUTE_M] = 0xcd, // Í
  68. [OACUTE] = 0xf3, // ó
  69. [OACUTE_M] = 0xd3, // Ó
  70. [UACUTE] = 0xfa, // ú
  71. [UACUTE_M] = 0xda, // Ú
  72. [UDIER] = 0xfc, // ü
  73. [UDIER_M] = 0xdc, // Ü
  74. [NTILDE] = 0xf1, // ñ
  75. [NTILDE_M] = 0xd1, // Ñ
  76. [POUN] = 0xa3, // £
  77. [COPY] = 0xa9, // ©
  78. [ORDF] = 0xaa, // ª
  79. [ORDM] = 0xba, // º
  80. [QUAD] = 0xb2, // ²
  81. [CUBE] = 0xb3, // ³
  82. [DEGR] = 0xb0, // °
  83. [QUAR] = 0xbc, // ¼
  84. [HALF] = 0xbd, // ½
  85. [NOT] = 0xac, // ¬
  86. [LDQU] = 0xab, // «
  87. [RDQU] = 0xbb, // »
  88. [QUES] = 0xbf, // ¿
  89. [EXCL] = 0xa1, // ¡
  90. [ARRL] = 0x2190, // ←
  91. [ARRU] = 0x2191, // ↑
  92. [ARRR] = 0x2192, // →
  93. [ARRD] = 0x2193, // ↓
  94. [EURO] = 0x20ac, // €
  95. [SMIL] = 0x1f603, // 😃
  96. [NEUT] = 0x1f610, // 😐
  97. [SMIH] = 0x1f608, // 😈
  98. [ANGR] = 0x1f620, // 😠
  99. [WORR] = 0x1f61f, // 😟
  100. [DIZY] = 0x1f635, // 😵
  101. [TONG] = 0x1f61d, // 😝
  102. [DISS] = 0x1f61e, // 😝
  103. [SCRE] = 0x1f631, // 😱
  104. };
  105. #define A_UNIC XP(AACUTE, AACUTE_M)
  106. #define E_UNIC XP(EACUTE, EACUTE_M)
  107. #define I_UNIC XP(IACUTE, IACUTE_M)
  108. #define O_UNIC XP(OACUTE, OACUTE_M)
  109. #define U_UNIC XP(UACUTE, UACUTE_M)
  110. #define Y_UNIC XP(UDIER, UDIER_M )
  111. #define N_UNIC XP(NTILDE, NTILDE_M)
  112. #define ORD_UN XP(ORDF, ORDM)
  113. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  114. /* qwerty
  115. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  116. * | esc | Q | W | E | R | T | Y | U | I | O | P | bksp |
  117. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  118. * | tab | A | S | D | F | G | H | J | K | L | ; | del |
  119. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  120. * | lshift | Z | X | C | V | B | N | M | , | . | up | enter |
  121. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  122. * | lctrl | lalt | lower | unic | lgui | space | space | raise | / | left | down | right |
  123. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  124. */
  125. [_QWERTY] = LAYOUT_ortho_4x12 (
  126. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  127. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DEL,
  128. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT,
  129. KC_LCTL, KC_LALT, LOWER, UNICODE, KC_LGUI, KC_SPC, KC_SPC, RAISE, KC_SLSH, KC_LEFT, KC_DOWN, KC_RGHT
  130. ),
  131. /* Lower
  132. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  133. * | | F1 | F2 | F3 | F4 | | | 7 | 8 | 9 | - | |
  134. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  135. * | | F5 | F6 | F7 | F8 | | | 4 | 5 | 6 | + | |
  136. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  137. * | | F9 | F10 | F11 | F12 | | nlck | 1 | 2 | 3 | / | pent |
  138. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  139. * | | | | | | | | | 0 | . | * | ; |
  140. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  141. */
  142. [_LOWER] = LAYOUT_ortho_4x12 (
  143. _______, KC_F1, KC_F2, KC_F3, KC_F4, _______, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
  144. _______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______,
  145. _______, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_NLCK, KC_P1, KC_P2, KC_P3, KC_PSLS, _______,
  146. _______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PAST, KC_SCLN
  147. ),
  148. /* Raise
  149. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  150. * | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
  151. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  152. * | caps | | | | | | \ | - | = | [ | ] | |
  153. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  154. * | | | | | | | ` | | | | pgup | |
  155. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  156. * | | | | | | | | | | home | pgdn | end |
  157. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  158. */
  159. [_RAISE] = LAYOUT_ortho_4x12 (
  160. _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
  161. KC_CAPS, _______, _______, _______, _______, _______, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______,
  162. _______, _______, _______, _______, _______, _______, KC_GRV, KC_QUOT, _______, _______, KC_PGUP, _______,
  163. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
  164. ),
  165. /*
  166. * unicode
  167. */
  168. [_UNICODE] = LAYOUT_ortho_4x12 (
  169. _______, X(EXCL), X(WORR), E_UNIC, X(EURO), X(TONG), Y_UNIC, U_UNIC, I_UNIC, O_UNIC, X(POUN), _______,
  170. _______, A_UNIC, X(SMIL), X(DISS), X(SCRE), X(DEGR), X(SMIH), X(NOT), X(QUAR), X(HALF), ORD_UN, _______,
  171. _______, X(DIZY), X(ANGR), X(COPY), X(QUAD), X(CUBE), N_UNIC, X(NEUT), X(LDQU), X(RDQU), X(ARRU), _______,
  172. _______, _______, _______, _______, _______, _______, _______, _______, X(QUES), X(ARRL), X(ARRD), X(ARRR)
  173. ),
  174. /*
  175. * Adjust
  176. */
  177. [_ADJUST] = LAYOUT_ortho_4x12 (
  178. _______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
  179. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  180. _______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______,
  181. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  182. ),
  183. };
  184. uint32_t layer_state_set_user(uint32_t state) {
  185. return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  186. }
  187. void matrix_init_user(void) {
  188. }