keymap.c 9.5 KB

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  1. #include "planck.h"
  2. #include "action_layer.h"
  3. #ifdef AUDIO_ENABLE
  4. #include "audio.h"
  5. #endif
  6. #include "eeconfig.h"
  7. extern keymap_config_t keymap_config;
  8. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  9. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  10. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  11. // entirely and just use numbers.
  12. #define _QWERTY 0
  13. #define _LOWER 1
  14. #define _RAISE 2
  15. #define _MULTIMEDIA 3
  16. #define _ADJUST 4
  17. enum planck_keycodes {
  18. QWERTY = SAFE_RANGE,
  19. LOWER,
  20. RAISE,
  21. BACKLIT
  22. };
  23. // Fillers to make layering more clear
  24. #define _______ KC_TRNS
  25. #define XXXXXXX KC_NO
  26. // Func macro definitions.
  27. #define SFT_TAB FUNC(0) // Tap for Enter, hold for Shift
  28. // Enable these functions using FUNC(n) macro.
  29. const uint16_t PROGMEM fn_actions[] = {
  30. [0] = ACTION_LAYER_TAP_KEY(_MULTIMEDIA, KC_TAB)
  31. };
  32. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  33. /* Qwerty
  34. * ,-----------------------------------------------------------------------------------.
  35. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  36. * |------+------+------+------+------+------+------+------+------+------+------+------|
  37. * | Tab | A | S | D | F | G | H | J | K | L | ; | " |
  38. * |------+------+------+------+------+------+------+------+------+------+------+------|
  39. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  40. * |------+------+------+------+------+------+------+------+------+------+------+------|
  41. * | Ctrl | GUI | AltGr| Alt | Lower| Space | Raise| Left | Down | Up |Right |
  42. * `-----------------------------------------------------------------------------------'
  43. */
  44. [_QWERTY] = {
  45. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  46. {SFT_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  47. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  48. {KC_LCTL, KC_LGUI, KC_RALT, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
  49. },
  50. /* Lower
  51. * ,-----------------------------------------------------------------------------------.
  52. * | | | | | | | | | | | ( | ) |
  53. * |------+------+------+------+------+------+------+------+------+------+------+------|
  54. * | Brite| | | | | | | | | | { | } |
  55. * |------+------+------+------+------+------+------+------+------+------+------+------|
  56. * | | | | | | | | | | | [ | ] |
  57. * |------+------+------+------+------+------+------+------+------+------+------+------|
  58. * | | | | | | | | Home | PgDwn| PgUp | End |
  59. * `-----------------------------------------------------------------------------------'
  60. */
  61. [_LOWER] = {
  62. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN},
  63. {BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR},
  64. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC},
  65. {_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
  66. },
  67. /* Raise
  68. * ,-----------------------------------------------------------------------------------.
  69. * | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | - | = |
  70. * |------+------+------+------+------+------+------+------+------+------+------+------|
  71. * | | | | | | | | | | | | ` |
  72. * |------+------+------+------+------+------+------+------+------+------+------+------|
  73. * | | | | | | | | | | | \ | |
  74. * |------+------+------+------+------+------+------+------+------+------+------+------|
  75. * | | | | | | | | | | | |
  76. * `-----------------------------------------------------------------------------------'
  77. */
  78. [_RAISE] = {
  79. {KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL},
  80. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GRV},
  81. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS, _______},
  82. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  83. },
  84. /* _MULTIMEDIA
  85. * ,-----------------------------------------------------------------------------------.
  86. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  87. * |------+------+------+------+------+------+------+------+------+------+------+------|
  88. * | | | | | | | | Psc | | | | |
  89. * |------+------+------+------+------+------+------+------+------+------+------+------|
  90. * | | | | | | Mute | Vol+ | Vol- | | | |Insert|
  91. * |------+------+------+------+------+------+------+------+------+------+------+------|
  92. * | | | | | | | | Prev | Play | Next | Del |
  93. * `-----------------------------------------------------------------------------------'
  94. */
  95. [_MULTIMEDIA] = {
  96. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
  97. {_______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, _______},
  98. {_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, KC_VOLD, _______, _______, _______, KC_INS},
  99. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_DEL}
  100. },
  101. /* Adjust (Lower + Raise)
  102. * ,-----------------------------------------------------------------------------------.
  103. * | | Reset| | | | | | | | | | Del |
  104. * |------+------+------+------+------+------+------+------+------+------+------+------|
  105. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | | | |
  106. * |------+------+------+------+------+------+------+------+------+------+------+------|
  107. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  108. * |------+------+------+------+------+------+------+------+------+------+------+------|
  109. * | | | | | | | | | | | |
  110. * `-----------------------------------------------------------------------------------'
  111. */
  112. [_ADJUST] = {
  113. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  114. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______},
  115. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  116. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  117. }
  118. };
  119. #ifdef AUDIO_ENABLE
  120. float tone_startup[][2] = SONG(STARTUP_SOUND);
  121. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  122. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  123. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  124. float tone_plover[][2] = SONG(PLOVER_SOUND);
  125. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  126. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  127. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  128. #endif
  129. void persistent_default_layer_set(uint16_t default_layer) {
  130. eeconfig_update_default_layer(default_layer);
  131. default_layer_set(default_layer);
  132. }
  133. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  134. switch (keycode) {
  135. case QWERTY:
  136. if (record->event.pressed) {
  137. #ifdef AUDIO_ENABLE
  138. PLAY_SONG(tone_qwerty);
  139. #endif
  140. persistent_default_layer_set(1UL<<_QWERTY);
  141. }
  142. return false;
  143. break;
  144. case LOWER:
  145. if (record->event.pressed) {
  146. layer_on(_LOWER);
  147. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  148. } else {
  149. layer_off(_LOWER);
  150. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  151. }
  152. return false;
  153. break;
  154. case RAISE:
  155. if (record->event.pressed) {
  156. layer_on(_RAISE);
  157. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  158. } else {
  159. layer_off(_RAISE);
  160. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  161. }
  162. return false;
  163. break;
  164. case BACKLIT:
  165. if (record->event.pressed) {
  166. register_code(KC_RSFT);
  167. #ifdef BACKLIGHT_ENABLE
  168. backlight_step();
  169. #endif
  170. } else {
  171. unregister_code(KC_RSFT);
  172. }
  173. return false;
  174. break;
  175. }
  176. return true;
  177. }
  178. void matrix_init_user(void) {
  179. #ifdef AUDIO_ENABLE
  180. startup_user();
  181. #endif
  182. }
  183. #ifdef AUDIO_ENABLE
  184. void startup_user()
  185. {
  186. _delay_ms(20); // gets rid of tick
  187. PLAY_SONG(tone_startup);
  188. }
  189. void shutdown_user()
  190. {
  191. PLAY_SONG(tone_goodbye);
  192. _delay_ms(150);
  193. stop_all_notes();
  194. }
  195. void music_on_user(void)
  196. {
  197. music_scale_user();
  198. }
  199. void music_scale_user(void)
  200. {
  201. PLAY_SONG(music_scale);
  202. }
  203. #endif