simple_visualizer.h 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122
  1. /* Copyright 2017 Fred Sundvik
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. // Currently we are assuming that both the backlight and LCD are enabled
  18. // But it's entirely possible to write a custom visualizer that use only
  19. // one of them
  20. #ifndef LCD_BACKLIGHT_ENABLE
  21. #error This visualizer needs that LCD backlight is enabled
  22. #endif
  23. #ifndef LCD_ENABLE
  24. #error This visualizer needs that LCD is enabled
  25. #endif
  26. #include "visualizer.h"
  27. #include "visualizer_keyframes.h"
  28. #include "lcd_keyframes.h"
  29. #include "lcd_backlight_keyframes.h"
  30. #include "system/serial_link.h"
  31. #include "led.h"
  32. #include "default_animations.h"
  33. static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
  34. static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
  35. static bool initial_update = true;
  36. // Feel free to modify the animations below, or even add new ones if needed
  37. static keyframe_animation_t lcd_layer_display = {
  38. .num_frames = 1,
  39. .loop = false,
  40. .frame_lengths = {gfxMillisecondsToTicks(0)},
  41. .frame_functions = {lcd_keyframe_display_layer_and_led_states}
  42. };
  43. // The color animation animates the LCD color when you change layers
  44. static keyframe_animation_t color_animation = {
  45. .num_frames = 2,
  46. .loop = false,
  47. // Note that there's a 200 ms no-operation frame,
  48. // this prevents the color from changing when activating the layer
  49. // momentarily
  50. .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
  51. .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
  52. };
  53. void initialize_user_visualizer(visualizer_state_t* state) {
  54. // The brightness will be dynamically adjustable in the future
  55. // But for now, change it here.
  56. lcd_backlight_brightness(130);
  57. state->current_lcd_color = initial_color;
  58. state->target_lcd_color = logo_background_color;
  59. initial_update = true;
  60. start_keyframe_animation(&default_startup_animation);
  61. }
  62. // This function should be implemented by the keymap visualizer
  63. // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
  64. // that the simple_visualizer assumes that you are updating
  65. // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
  66. // stopped. This can be done by either double buffering it or by using constant strings
  67. static void get_visualizer_layer_and_color(visualizer_state_t* state);
  68. void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
  69. // Add more tests, change the colors and layer texts here
  70. // Usually you want to check the high bits (higher layers first)
  71. // because that's the order layers are processed for keypresses
  72. // You can for check for example:
  73. // state->status.layer
  74. // state->status.default_layer
  75. // state->status.leds (see led.h for available statuses)
  76. uint32_t prev_color = state->target_lcd_color;
  77. const char* prev_layer_text = state->layer_text;
  78. get_visualizer_layer_and_color(state);
  79. if (initial_update || prev_color != state->target_lcd_color) {
  80. start_keyframe_animation(&color_animation);
  81. }
  82. if (initial_update || prev_layer_text != state->layer_text) {
  83. start_keyframe_animation(&lcd_layer_display);
  84. }
  85. // You can also stop existing animations, and start your custom ones here
  86. // remember that you should normally have only one animation for the LCD
  87. // and one for the background. But you can also combine them if you want.
  88. }
  89. void user_visualizer_suspend(visualizer_state_t* state) {
  90. state->layer_text = "Suspending...";
  91. uint8_t hue = LCD_HUE(state->current_lcd_color);
  92. uint8_t sat = LCD_SAT(state->current_lcd_color);
  93. state->target_lcd_color = LCD_COLOR(hue, sat, 0);
  94. start_keyframe_animation(&default_suspend_animation);
  95. }
  96. void user_visualizer_resume(visualizer_state_t* state) {
  97. state->current_lcd_color = initial_color;
  98. state->target_lcd_color = logo_background_color;
  99. initial_update = true;
  100. start_keyframe_animation(&default_startup_animation);
  101. }