gamenum.h 353 B

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  1. #pragma once
  2. #include "quantum.h"
  3. #define KEYMAP( \
  4. k00, k01, k02, k03, \
  5. k10, k11, k12, k13, \
  6. k20, k21, k22, \
  7. k30, k31, k32, \
  8. k41, k42, k43 \
  9. ) \
  10. { \
  11. { k00, k01, k02, k03}, \
  12. { k10, k11, k12, k13}, \
  13. { k20, k21, k22, KC_NO}, \
  14. { k30, k31, k32, KC_NO}, \
  15. { KC_NO, k41, k42, k43} \
  16. }