action_code.h 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345
  1. /*
  2. Copyright 2013 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. /** \brief Action codes
  16. *
  17. * 16bit code: action_kind(4bit) + action_parameter(12bit)
  18. *
  19. * Key Actions(00xx)
  20. * -----------------
  21. * ACT_MODS(000r):
  22. * 000r|0000|0000 0000 No action code
  23. * 000r|0000|0000 0001 Transparent code
  24. * 000r|0000| keycode Key
  25. * 000r|mods|0000 0000 Modifiers
  26. * 000r|mods| keycode Modifiers+Key(Modified key)
  27. * r: Left/Right flag(Left:0, Right:1)
  28. *
  29. * ACT_MODS_TAP(001r):
  30. * 001r|mods|0000 0000 Modifiers with OneShot
  31. * 001r|mods|0000 0001 Modifiers with tap toggle
  32. * 001r|mods|0000 00xx (reserved)
  33. * 001r|mods| keycode Modifiers with Tap Key(Dual role)
  34. *
  35. * Other Keys(01xx)
  36. * ----------------
  37. * ACT_USAGE(0100): TODO: Not needed?
  38. * 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
  39. * 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
  40. * 0100|10| usage(10) (reserved)
  41. * 0100|11| usage(10) (reserved)
  42. *
  43. * ACT_MOUSEKEY(0101): TODO: Merge these two actions to conserve space?
  44. * 0101|xxxx| keycode Mouse key
  45. *
  46. * ACT_SWAP_HANDS(0110):
  47. * 0110|xxxx| keycode Swap hands (keycode on tap, or options)
  48. *
  49. * 0111|xxxx xxxx xxxx (reserved)
  50. *
  51. * Layer Actions(10xx)
  52. * -------------------
  53. * ACT_LAYER(1000):
  54. * 1000|oo00|pppE BBBB Default Layer Bitwise operation
  55. * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
  56. * ppp: 4-bit chunk part(0-7)
  57. * EBBBB: bits and extra bit
  58. * 1000|ooee|pppE BBBB Layer Bitwise Operation
  59. * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
  60. * ppp: 4-bit chunk part(0-7)
  61. * EBBBB: bits and extra bit
  62. * ee: on event(01:press, 10:release, 11:both)
  63. *
  64. * 1001|xxxx|xxxx xxxx (reserved)
  65. *
  66. * ACT_LAYER_TAP(101x):
  67. * 101E|LLLL| keycode On/Off with tap key (0x00-DF)[TAP]
  68. * 101E|LLLL|1110 mods On/Off with modifiers (0xE0-EF)[NOT TAP]
  69. * 101E|LLLL|1111 0000 Invert with tap toggle (0xF0) [TAP]
  70. * 101E|LLLL|1111 0001 On/Off (0xF1) [NOT TAP]
  71. * 101E|LLLL|1111 0010 Off/On (0xF2) [NOT TAP]
  72. * 101E|LLLL|1111 0011 Set/Clear (0xF3) [NOT TAP]
  73. * 101E|LLLL|1111 0100 One Shot Layer (0xF4) [TAP]
  74. * 101E|LLLL|1111 xxxx Reserved (0xF5-FF)
  75. * ELLLL: layer 0-31(E: extra bit for layer 16-31)
  76. *
  77. * Extensions(11xx)
  78. * ----------------
  79. * ACT_MACRO(1100):
  80. * 1100|opt | id(8) Macro play?
  81. * 1100|1111| id(8) Macro record?
  82. *
  83. * ACT_BACKLIGHT(1101):
  84. * 1101|opt |level(8) Backlight commands
  85. *
  86. * ACT_COMMAND(1110):
  87. * 1110|opt | id(8) Built-in Command exec
  88. *
  89. * ACT_FUNCTION(1111):
  90. * 1111| address(12) Function?
  91. * 1111|opt | id(8) Function?
  92. */
  93. enum action_kind_id {
  94. /* Key Actions */
  95. ACT_MODS = 0b0000,
  96. ACT_LMODS = 0b0000,
  97. ACT_RMODS = 0b0001,
  98. ACT_MODS_TAP = 0b0010,
  99. ACT_LMODS_TAP = 0b0010,
  100. ACT_RMODS_TAP = 0b0011,
  101. /* Other Keys */
  102. ACT_USAGE = 0b0100,
  103. ACT_MOUSEKEY = 0b0101,
  104. /* One-hand Support */
  105. ACT_SWAP_HANDS = 0b0110,
  106. /* Layer Actions */
  107. ACT_LAYER = 0b1000,
  108. ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */
  109. ACT_LAYER_TAP_EXT = 0b1011, /* Layer 16-31 */
  110. /* Extensions */
  111. ACT_MACRO = 0b1100,
  112. ACT_BACKLIGHT = 0b1101,
  113. ACT_COMMAND = 0b1110,
  114. ACT_FUNCTION = 0b1111
  115. };
  116. /** \brief Action Code Struct
  117. *
  118. * NOTE:
  119. * In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
  120. * AVR looks like a little endian in avr-gcc.
  121. * Not portable across compiler/endianness?
  122. *
  123. * Byte order and bit order of 0x1234:
  124. * Big endian: Little endian:
  125. * -------------------- --------------------
  126. * FEDC BA98 7654 3210 0123 4567 89AB CDEF
  127. * 0001 0010 0011 0100 0010 1100 0100 1000
  128. * 0x12 0x34 0x34 0x12
  129. */
  130. typedef union {
  131. uint16_t code;
  132. struct action_kind {
  133. uint16_t param :12;
  134. uint8_t id :4;
  135. } kind;
  136. struct action_key {
  137. uint8_t code :8;
  138. uint8_t mods :4;
  139. uint8_t kind :4;
  140. } key;
  141. struct action_layer_bitop {
  142. uint8_t bits :4;
  143. uint8_t xbit :1;
  144. uint8_t part :3;
  145. uint8_t on :2;
  146. uint8_t op :2;
  147. uint8_t kind :4;
  148. } layer_bitop;
  149. struct action_layer_tap {
  150. uint8_t code :8;
  151. uint8_t val :5;
  152. uint8_t kind :3;
  153. } layer_tap;
  154. struct action_usage {
  155. uint16_t code :10;
  156. uint8_t page :2;
  157. uint8_t kind :4;
  158. } usage;
  159. struct action_backlight {
  160. uint8_t level :8;
  161. uint8_t opt :4;
  162. uint8_t kind :4;
  163. } backlight;
  164. struct action_command {
  165. uint8_t id :8;
  166. uint8_t opt :4;
  167. uint8_t kind :4;
  168. } command;
  169. struct action_function {
  170. uint8_t id :8;
  171. uint8_t opt :4;
  172. uint8_t kind :4;
  173. } func;
  174. struct action_swap {
  175. uint8_t code :8;
  176. uint8_t opt :4;
  177. uint8_t kind :4;
  178. } swap;
  179. } action_t;
  180. /* action utility */
  181. #define ACTION_NO 0
  182. #define ACTION_TRANSPARENT 1
  183. #define ACTION(kind, param) ((kind)<<12 | (param))
  184. /** \brief Key Actions
  185. *
  186. * Mod bits: 43210
  187. * bit 0 ||||+- Control
  188. * bit 1 |||+-- Shift
  189. * bit 2 ||+--- Alt
  190. * bit 3 |+---- Gui
  191. * bit 4 +----- LR flag(Left:0, Right:1)
  192. */
  193. enum mods_bit {
  194. MOD_LCTL = 0x01,
  195. MOD_LSFT = 0x02,
  196. MOD_LALT = 0x04,
  197. MOD_LGUI = 0x08,
  198. MOD_RCTL = 0x11,
  199. MOD_RSFT = 0x12,
  200. MOD_RALT = 0x14,
  201. MOD_RGUI = 0x18,
  202. };
  203. enum mods_codes {
  204. MODS_ONESHOT = 0x00,
  205. MODS_TAP_TOGGLE = 0x01,
  206. };
  207. #define ACTION_KEY(key) ACTION(ACT_MODS, (key))
  208. #define ACTION_MODS(mods) ACTION(ACT_MODS, ((mods)&0x1f)<<8 | 0)
  209. #define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, ((mods)&0x1f)<<8 | (key))
  210. #define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | (key))
  211. #define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | MODS_ONESHOT)
  212. #define ACTION_MODS_TAP_TOGGLE(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | MODS_TAP_TOGGLE)
  213. /** \brief Other Keys
  214. */
  215. enum usage_pages {
  216. PAGE_SYSTEM,
  217. PAGE_CONSUMER
  218. };
  219. #define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
  220. #define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
  221. #define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
  222. /** \brief Layer Actions
  223. */
  224. enum layer_param_on {
  225. ON_PRESS = 1,
  226. ON_RELEASE = 2,
  227. ON_BOTH = 3,
  228. };
  229. /** \brief Layer Actions
  230. */
  231. enum layer_param_bit_op {
  232. OP_BIT_AND = 0,
  233. OP_BIT_OR = 1,
  234. OP_BIT_XOR = 2,
  235. OP_BIT_SET = 3,
  236. };
  237. /** \brief Layer Actions
  238. */
  239. enum layer_param_tap_op {
  240. OP_TAP_TOGGLE = 0xF0,
  241. OP_ON_OFF,
  242. OP_OFF_ON,
  243. OP_SET_CLEAR,
  244. OP_ONESHOT,
  245. };
  246. #define ACTION_LAYER_BITOP(op, part, bits, on) (ACT_LAYER<<12 | (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f))
  247. #define ACTION_LAYER_TAP(layer, key) (ACT_LAYER_TAP<<12 | (layer)<<8 | (key))
  248. /* Default Layer */
  249. #define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer)/4, 1<<((layer)%4))
  250. /* Layer Operation */
  251. #define ACTION_LAYER_CLEAR(on) ACTION_LAYER_BIT_AND(0, 0, (on))
  252. #define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
  253. #define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INVERT(layer, ON_RELEASE)
  254. #define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer)/4, 1<<((layer)%4), (on))
  255. #define ACTION_LAYER_ON(layer, on) ACTION_LAYER_BIT_OR( (layer)/4, 1<<((layer)%4), (on))
  256. #define ACTION_LAYER_OFF(layer, on) ACTION_LAYER_BIT_AND((layer)/4, ~(1<<((layer)%4)), (on))
  257. #define ACTION_LAYER_SET(layer, on) ACTION_LAYER_BIT_SET((layer)/4, 1<<((layer)%4), (on))
  258. #define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
  259. #define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
  260. #define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
  261. #define ACTION_LAYER_ONESHOT(layer) ACTION_LAYER_TAP((layer), OP_ONESHOT)
  262. #define ACTION_LAYER_MODS(layer, mods) ACTION_LAYER_TAP((layer), 0xe0 | ((mods)&0x0f))
  263. /* With Tapping */
  264. #define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
  265. #define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
  266. /* Bitwise Operation */
  267. #define ACTION_LAYER_BIT_AND(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on))
  268. #define ACTION_LAYER_BIT_OR( part, bits, on) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), (on))
  269. #define ACTION_LAYER_BIT_XOR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on))
  270. #define ACTION_LAYER_BIT_SET(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on))
  271. /* Default Layer Bitwise Operation */
  272. #define ACTION_DEFAULT_LAYER_BIT_AND(part, bits) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0)
  273. #define ACTION_DEFAULT_LAYER_BIT_OR( part, bits) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), 0)
  274. #define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0)
  275. #define ACTION_DEFAULT_LAYER_BIT_SET(part, bits) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0)
  276. /** \brief Extensions
  277. */
  278. enum backlight_opt {
  279. BACKLIGHT_INCREASE = 0,
  280. BACKLIGHT_DECREASE = 1,
  281. BACKLIGHT_TOGGLE = 2,
  282. BACKLIGHT_STEP = 3,
  283. BACKLIGHT_ON = 4,
  284. BACKLIGHT_OFF = 5,
  285. };
  286. /* Macro */
  287. #define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
  288. #define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
  289. #define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id))
  290. /* Backlight */
  291. #define ACTION_BACKLIGHT_INCREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_INCREASE << 8)
  292. #define ACTION_BACKLIGHT_DECREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_DECREASE << 8)
  293. #define ACTION_BACKLIGHT_TOGGLE() ACTION(ACT_BACKLIGHT, BACKLIGHT_TOGGLE << 8)
  294. #define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP << 8)
  295. #define ACTION_BACKLIGHT_ON() ACTION(ACT_BACKLIGHT, BACKLIGHT_ON << 8)
  296. #define ACTION_BACKLIGHT_OFF() ACTION(ACT_BACKLIGHT, BACKLIGHT_OFF << 8)
  297. /* Command */
  298. #define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (id))
  299. /* Function */
  300. enum function_opts {
  301. FUNC_TAP = 0x8, /* indciates function is tappable */
  302. };
  303. #define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id))
  304. #define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id))
  305. #define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id))
  306. /* OneHand Support */
  307. enum swap_hands_param_tap_op {
  308. OP_SH_TOGGLE = 0xF0,
  309. OP_SH_TAP_TOGGLE,
  310. OP_SH_ON_OFF,
  311. OP_SH_OFF_ON,
  312. OP_SH_OFF,
  313. OP_SH_ON,
  314. };
  315. #define ACTION_SWAP_HANDS() ACTION_SWAP_HANDS_ON_OFF()
  316. #define ACTION_SWAP_HANDS_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TOGGLE)
  317. #define ACTION_SWAP_HANDS_TAP_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TAP_TOGGLE)
  318. #define ACTION_SWAP_HANDS_TAP_KEY(key) ACTION(ACT_SWAP_HANDS, key)
  319. #define ACTION_SWAP_HANDS_ON_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_ON_OFF)
  320. #define ACTION_SWAP_HANDS_OFF_ON() ACTION(ACT_SWAP_HANDS, OP_SH_OFF_ON)
  321. #define ACTION_SWAP_HANDS_ON() ACTION(ACT_SWAP_HANDS, OP_SH_ON)
  322. #define ACTION_SWAP_HANDS_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_OFF)