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keymap.c 8.4 KB

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  1. /* Copyright 2018 Andrew Heaston @rooski15
  2. *
  3. * Developed by /u/holtenc at www.primekb.com
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 2 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */// Prime_R Rev 1.0
  18. #include "prime_r.h"
  19. #include "action_layer.h"
  20. #include "backlight.h"
  21. // Fillers to make layering more clear
  22. #define _______ KC_TRNS
  23. #define XXXXXXX KC_NO
  24. //Arrow Cluster Toggle
  25. static bool arrow_toggle = false;
  26. //Arrow Keys
  27. enum custom_keycodes{
  28. AR_TOG = SAFE_RANGE, //Toggle Arrow Keys
  29. AR_LT, //Num0 or Left Arrow
  30. AR_RT, //NumEnt or Right Arrow
  31. AR_DN, //NumDot or Down Arrow
  32. AR_UP, //Num2 or Up Arrow
  33. };
  34. // Tap/Hold Space Layer
  35. #define SPC_LT LT(1, KC_SPC)
  36. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  37. /* (Base Layer) Default Layer
  38. * ,---------------------------------------------------------------.
  39. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -|BSP|DEL|HOM|END|
  40. * |---------------------------------------------------------------|
  41. * |Grv| Q| W| E| R| T| Y| U| I| O| P| [| ]| 7| 8| 9|
  42. * |---------------------------------------------------------------|
  43. * |Tab | A| S| D| F| G| H| J| K| L| '|Return| 4| 5| 6|
  44. * |---------------------------------------------------------------|
  45. * |Shift| Z| X| C| V| B| N| M| ,| .| ?|Shift| 1|ARU| 3| AR - U/D/L/R & Toggle
  46. * |---------------------------------------------------------------|
  47. * |Ctrl|Gui |Alt|TO1| 1/SP | 1/SP |ART|App|Alt|Ctrl |ARL|ARD|ARR| Arrow keys operate on AR Toggle to be numpad keys
  48. * `---------------------------------------------------------------'
  49. */
  50. // 0: Base Layer
  51. KEYMAP(
  52. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, KC_DEL, KC_HOME, KC_END, \
  53. KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_P7, KC_P8, KC_P9, \
  54. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_P4, KC_P5, KC_P6, \
  55. KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_P1, AR_UP, KC_P3, \
  56. KC_LCTL, KC_LGUI, KC_LALT, TO(1), SPC_LT, SPC_LT, AR_TOG, KC_APP, KC_RALT, KC_RCTL, AR_LT, AR_DN, AR_RT), \
  57. /* (Function Layer)
  58. * ,---------------------------------------------------------------.
  59. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9| F0| =|BSP|HOM|END|DEL|
  60. * |---------------------------------------------------------------|
  61. * |Grv| Q| W| E| R| T| Y| U| I| O| P| [| \| 7| 8| 9|
  62. * |---------------------------------------------------------------|
  63. * |BL | A| S| D| F| G| H| J| K| L| '|Return| 4| 5| 6|
  64. * |---------------------------------------------------------------|
  65. * |Shift| Z| X| C| V| B| N| M| ,| .| ?|Shift| 1|VUP| 3|
  66. * |---------------------------------------------------------------|
  67. * |Ctrl|Gui |Alt|TO0| 1/SP | 1/SP |ART|TO2|Alt|Ctrl |MUT|VDN|STP|
  68. * `---------------------------------------------------------------'
  69. */
  70. // 1: Function Layer
  71. KEYMAP(
  72. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_EQL, _______, KC_PSLS, KC_PAST, KC_PPLS,
  73. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS, _______, _______, _______,
  74. BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_QUOT, _______, _______, _______, _______,
  75. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, _______,
  76. _______, _______, _______, TO(0), _______, _______, _______, TO(2), _______, _______, KC_MUTE, KC_VOLD, KC_MSTP),
  77. /* (Numpad Mods)
  78. * ,---------------------------------------------------------------.
  79. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -|BSP| /| *| +| Mirrors base layer, but with numpad mods
  80. * |---------------------------------------------------------------|
  81. * |Grv| Q| W| E| R| T| Y| U| I| O| P| [| ]| 7| 8| 9|
  82. * |---------------------------------------------------------------|
  83. * |Tab | A| S| D| F| G| H| J| K| L| ;|Return| 4| 5| 6|
  84. * |---------------------------------------------------------------|
  85. * |Shift| Z| X| C| V| B| N| M| ,| .| ?|Shift| 1|ARU| 3|
  86. * |---------------------------------------------------------------|
  87. * |Ctrl|Gui |Alt|TO0| 1/SP | 1/SP |ART|App|Alt|Ctrl |ARL|ARD|ARR|
  88. * `---------------------------------------------------------------'
  89. */
  90. // 2: Numpad Mods
  91. KEYMAP(
  92. _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, _______, KC_PSLS, KC_PAST, KC_PPLS,
  93. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RBRC, _______, _______, _______,
  94. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, _______, _______, _______, _______,
  95. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, AR_UP, _______,
  96. _______, _______, _______, TO(0), _______, _______, _______, KC_APP, _______, _______, AR_LT, AR_DN, AR_RT ),
  97. // 3: Extra
  98. KEYMAP(
  99. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  100. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  101. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  102. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  103. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
  104. };
  105. void matrix_init_user(void) {
  106. if (get_backlight_level() != 0){
  107. backlight_toggle();
  108. }
  109. };
  110. void matrix_scan_user(void) {
  111. };
  112. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  113. if(record->event.pressed){
  114. switch(keycode) {
  115. case AR_TOG:
  116. arrow_toggle = !arrow_toggle;
  117. backlight_toggle();
  118. return false; break;
  119. case AR_UP:
  120. if(arrow_toggle == 1){
  121. SEND_STRING(SS_DOWN(X_UP));
  122. } else {
  123. SEND_STRING(SS_DOWN(X_KP_2));
  124. }
  125. return false; break;
  126. case AR_DN:
  127. if(arrow_toggle == 1){
  128. SEND_STRING(SS_DOWN(X_DOWN));
  129. } else {
  130. SEND_STRING(SS_DOWN(X_KP_DOT));
  131. }
  132. return false; break;
  133. case AR_LT:
  134. if(arrow_toggle == 1){
  135. SEND_STRING(SS_DOWN(X_LEFT));
  136. } else {
  137. SEND_STRING(SS_DOWN(X_KP_0));
  138. }
  139. return false; break;
  140. case AR_RT:
  141. if(arrow_toggle == 1){
  142. SEND_STRING(SS_DOWN(X_RIGHT));
  143. } else {
  144. SEND_STRING(SS_DOWN(X_KP_ENTER));
  145. }
  146. return false; break;
  147. }
  148. }
  149. if(!record->event.pressed){
  150. switch(keycode) {
  151. case AR_UP:
  152. if(arrow_toggle == 1){
  153. SEND_STRING(SS_UP(X_UP));
  154. } else {
  155. SEND_STRING(SS_UP(X_KP_2));
  156. }
  157. return false; break;
  158. case AR_DN:
  159. if(arrow_toggle == 1){
  160. SEND_STRING(SS_UP(X_DOWN));
  161. } else {
  162. SEND_STRING(SS_UP(X_KP_DOT));
  163. }
  164. return false; break;
  165. case AR_LT:
  166. if(arrow_toggle == 1){
  167. SEND_STRING(SS_UP(X_LEFT));
  168. } else {
  169. SEND_STRING(SS_UP(X_KP_0));
  170. }
  171. return false; break;
  172. case AR_RT:
  173. if(arrow_toggle == 1){
  174. SEND_STRING(SS_UP(X_RIGHT));
  175. } else {
  176. SEND_STRING(SS_UP(X_KP_ENTER));
  177. }
  178. return false; break;
  179. }
  180. }
  181. return true;
  182. };