keymap.c 11 KB

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  1. // Layout picture at http://www.keyboard-layout-editor.com/#/gists/125febfad6960add078e6f14256539b6
  2. #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _DVORAK 1
  16. #define _LOCKED 2
  17. #define _NUMBER 3
  18. #define _ACTION 4
  19. #define _FUNCTN 5
  20. enum planck_keycodes {
  21. QWERTY = SAFE_RANGE,
  22. DVORAK,
  23. NUMBER,
  24. ACTION
  25. };
  26. // Key code names
  27. #define SFT_ENT FUNC(0) // Tap for enter, hold for right shift
  28. #define LOCK FUNC(1)
  29. #define KC_PSTE KC_PASTE
  30. #ifdef TAP_DANCE_ENABLE
  31. #define SFT_CAP TD(0) // Left shift, double tap for caps
  32. #endif
  33. #ifndef TAP_DANCE_ENABLE
  34. #define SFT_CAP KC_LSFT // Regular left shift
  35. #endif
  36. // Tap Dance Definitions
  37. #ifdef TAP_DANCE_ENABLE
  38. qk_tap_dance_action_t tap_dance_actions[] = {
  39. [0] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
  40. };
  41. #endif
  42. // Function definitions
  43. const uint16_t PROGMEM fn_actions[] = {
  44. [0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
  45. [1] = ACTION_LAYER_TOGGLE(_LOCKED)
  46. };
  47. // Layout definitions
  48. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  49. /* QWERTY
  50. * ,-----------------------------------------------------------------------------------.
  51. * | Esc | Q | W | E | R | T | Y | U | I | O | P | BKSP |
  52. * |------+------+------+------+------+------+------+------+------+------+------+------|
  53. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  54. * |------+------+------+------+------+------+------+------+------+------+------+------|
  55. * |*Shift| Z | X | C | V | B | N | M | , | . | Up |SftEnt|
  56. * |------+------+------+------+------+-------------+------+------+------+------+------|
  57. * | Ctrl | Alt | Cmd | Vol- | ACTN | Space | NUMS | Vol+ | Left | Down | Left |
  58. * `-----------------------------------------------------------------------------------'
  59. */
  60. [_QWERTY] = {
  61. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  62. {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  63. {SFT_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, SFT_ENT},
  64. {KC_LCTL, KC_LALT, KC_LGUI, KC_VOLD, ACTION, KC_SPC, KC_SPC, NUMBER, KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT}
  65. },
  66. /* DVORAK
  67. * ,-----------------------------------------------------------------------------------.
  68. * | | ' | , | . | P | Y | F | G | C | R | L | |
  69. * |------+------+------+------+------+------+------+------+------+------+------+------|
  70. * | | A | O | E | U | I | D | H | T | N | S | Z |
  71. * |------+------+------+------+------+------+------+------+------+------+------+------|
  72. * | | ; | Q | J | K | X | B | M | W | V | | |
  73. * |------+------+------+------+------+-------------+------+------+------+------+------|
  74. * | | | | | | | | | | | |
  75. * `-----------------------------------------------------------------------------------'
  76. */
  77. [_DVORAK] = {
  78. {_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______},
  79. {_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_Z },
  80. {_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, _______, _______},
  81. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  82. },
  83. /* LOCK
  84. * ,-----------------------------------------------------------------------------------.
  85. * | | | | | | | | | | | | |
  86. * |------+------+------+------+------+------+------+------+------+------+------+------|
  87. * | | | | | | | | | | | | |
  88. * |------+------+------+------+------+------+------+------+------+------+------+------|
  89. * | Shift| | | | | | | | | | | |
  90. * |------+------+------+------+------+-------------+------+------+------+------+------|
  91. * | | | NULL | | | | | | | | |
  92. * `-----------------------------------------------------------------------------------'
  93. */
  94. [_LOCKED] = {
  95. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  96. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  97. {KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  98. {_______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  99. },
  100. /* NUMBERS
  101. * ,-----------------------------------------------------------------------------------.
  102. * | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
  103. * |------+------+------+------+------+------+------+------+------+------+------+------|
  104. * | | ~ | NULL | NULL | NULL | | | _ | + | { | } | ? | / |
  105. * |------+------+------+------+------+------+------+------+------+------+------+------|
  106. * | | ` | NULL | NULL | NULL | \ | - | = | [ | ] | | |
  107. * |------+------+------+------+------+-------------+------+------+------+------+------|
  108. * | | | | | | NULL | | | | | |
  109. * `-----------------------------------------------------------------------------------'
  110. */
  111. [_NUMBER] = {
  112. {_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
  113. {_______, KC_TILD, XXXXXXX, XXXXXXX, XXXXXXX, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_QUES, KC_SLSH},
  114. {_______, KC_GRV, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______, _______},
  115. {_______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______}
  116. },
  117. /* ACTIONS
  118. * ,-----------------------------------------------------------------------------------.
  119. * | | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  120. * |------+------+------+------+------+------+------+------+------+------+------+------|
  121. * | | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL |
  122. * |------+------+------+------+------+------+------+------+------+------+------+------|
  123. * | CAPS | Undo | Cut | Copy | Paste| NULL | NULL | NULL | NULL | NULL | PgUp | Enter|
  124. * |------+------+------+------+------+-------------+------+------+------+------+------|
  125. * | | | | Mute | | NULL | | NULL | Home | PgDn | End |
  126. * `-----------------------------------------------------------------------------------'
  127. */
  128. [_ACTION] = {
  129. {_______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL },
  130. {_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  131. {KC_CAPS, KC_UNDO, KC_CUT, KC_COPY, KC_PSTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGUP, KC_ENT },
  132. {_______, _______, _______, KC_MUTE, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_HOME, KC_PGDN, KC_END }
  133. },
  134. /* FUNCTIONS
  135. * ,-----------------------------------------------------------------------------------.
  136. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  137. * |------+------+------+------+------+------+------+------+------+------+------+------|
  138. * | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
  139. * |------+------+------+------+------+------+------+------+------+------+------+------|
  140. * | NULL | NULL | NULL | NULL | NULL |QWERTY|DVORAK| NULL | NULL | NULL | NULL | NULL |
  141. * |------+------+------+------+------+-------------+------+------+------+------+------|
  142. * | Reset| NULL | Lock | NULL | | NULL | | NULL | NULL | NULL | NULL |
  143. * `-----------------------------------------------------------------------------------'
  144. */
  145. [_FUNCTN] = {
  146. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
  147. {KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24 },
  148. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QWERTY, DVORAK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  149. {RESET, XXXXXXX, LOCK, XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
  150. }
  151. };
  152. #ifdef AUDIO_ENABLE
  153. float tone_startup[][2] = SONG(STARTUP_SOUND);
  154. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  155. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  156. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  157. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  158. #endif
  159. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  160. switch (keycode) {
  161. case QWERTY:
  162. if (record->event.pressed) {
  163. if (IS_LAYER_ON(_DVORAK)) {
  164. #ifdef AUDIO_ENABLE
  165. PLAY_SONG(tone_qwerty);
  166. #endif
  167. layer_off(_DVORAK);
  168. }
  169. }
  170. return false;
  171. break;
  172. case DVORAK:
  173. if (record->event.pressed) {
  174. if (!IS_LAYER_ON(_DVORAK)) {
  175. #ifdef AUDIO_ENABLE
  176. PLAY_SONG(tone_dvorak);
  177. #endif
  178. layer_on(_DVORAK);
  179. }
  180. }
  181. return false;
  182. break;
  183. case NUMBER:
  184. if (record->event.pressed) {
  185. layer_on(_NUMBER);
  186. update_tri_layer(_NUMBER, _ACTION, _FUNCTN);
  187. } else {
  188. layer_off(_NUMBER);
  189. update_tri_layer(_NUMBER, _ACTION, _FUNCTN);
  190. }
  191. return false;
  192. break;
  193. case ACTION:
  194. if (record->event.pressed) {
  195. layer_on(_ACTION);
  196. update_tri_layer(_NUMBER, _ACTION, _FUNCTN);
  197. } else {
  198. layer_off(_ACTION);
  199. update_tri_layer(_NUMBER, _ACTION, _FUNCTN);
  200. }
  201. return false;
  202. break;
  203. }
  204. return true;
  205. }
  206. void matrix_init_user(void) {
  207. #ifdef AUDIO_ENABLE
  208. startup_user();
  209. #endif
  210. }
  211. #ifdef AUDIO_ENABLE
  212. void startup_user()
  213. {
  214. _delay_ms(20); // gets rid of tick
  215. PLAY_SONG(tone_startup);
  216. }
  217. void shutdown_user()
  218. {
  219. PLAY_SONG(tone_goodbye);
  220. _delay_ms(150);
  221. stop_all_notes();
  222. }
  223. void music_on_user(void)
  224. {
  225. music_scale_user();
  226. }
  227. void music_scale_user(void)
  228. {
  229. PLAY_SONG(music_scale);
  230. }
  231. #endif