keymap.c 9.5 KB

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  1. #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
  2. #include "planck.h"
  3. #include "action_layer.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. #include "eeconfig.h"
  8. extern keymap_config_t keymap_config;
  9. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  10. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  11. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  12. // entirely and just use numbers.
  13. #define _QWERTY 0
  14. #define _LOWER 1
  15. #define _RAISE 2
  16. #define _MULTIMEDIA 3
  17. #define _ADJUST 4
  18. enum planck_keycodes {
  19. QWERTY = SAFE_RANGE,
  20. LOWER,
  21. RAISE,
  22. BACKLIT
  23. };
  24. // Func macro definitions.
  25. #define SFT_TAB FUNC(0) // Tap for Enter, hold for Shift
  26. // Enable these functions using FUNC(n) macro.
  27. const uint16_t PROGMEM fn_actions[] = {
  28. [0] = ACTION_LAYER_TAP_KEY(_MULTIMEDIA, KC_TAB)
  29. };
  30. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  31. /* Qwerty
  32. * ,-----------------------------------------------------------------------------------.
  33. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  34. * |------+------+------+------+------+------+------+------+------+------+------+------|
  35. * | Tab | A | S | D | F | G | H | J | K | L | ; | " |
  36. * |------+------+------+------+------+------+------+------+------+------+------+------|
  37. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  38. * |------+------+------+------+------+------+------+------+------+------+------+------|
  39. * | Ctrl | GUI | AltGr| Alt | Lower| Space | Raise| Left | Down | Up |Right |
  40. * `-----------------------------------------------------------------------------------'
  41. */
  42. [_QWERTY] = {
  43. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  44. {SFT_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  45. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  46. {KC_LCTL, KC_LGUI, KC_RALT, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
  47. },
  48. /* Lower
  49. * ,-----------------------------------------------------------------------------------.
  50. * | | | | | | | | | | | ( | ) |
  51. * |------+------+------+------+------+------+------+------+------+------+------+------|
  52. * | Brite| | | | | | | | | | { | } |
  53. * |------+------+------+------+------+------+------+------+------+------+------+------|
  54. * | | | | | | | | | | | [ | ] |
  55. * |------+------+------+------+------+------+------+------+------+------+------+------|
  56. * | | | | | | | | Home | PgDwn| PgUp | End |
  57. * `-----------------------------------------------------------------------------------'
  58. */
  59. [_LOWER] = {
  60. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN},
  61. {BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR},
  62. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC},
  63. {_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
  64. },
  65. /* Raise
  66. * ,-----------------------------------------------------------------------------------.
  67. * | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | - | = |
  68. * |------+------+------+------+------+------+------+------+------+------+------+------|
  69. * | | | | | | | | | | | | ` |
  70. * |------+------+------+------+------+------+------+------+------+------+------+------|
  71. * | | | | | | | | | | | \ | |
  72. * |------+------+------+------+------+------+------+------+------+------+------+------|
  73. * | | | | | | | | | | | |
  74. * `-----------------------------------------------------------------------------------'
  75. */
  76. [_RAISE] = {
  77. {KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL},
  78. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GRV},
  79. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS, _______},
  80. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  81. },
  82. /* _MULTIMEDIA
  83. * ,-----------------------------------------------------------------------------------.
  84. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  85. * |------+------+------+------+------+------+------+------+------+------+------+------|
  86. * | | | | | | | | Psc | | | | |
  87. * |------+------+------+------+------+------+------+------+------+------+------+------|
  88. * | | | | | | Mute | Vol+ | Vol- | | | |Insert|
  89. * |------+------+------+------+------+------+------+------+------+------+------+------|
  90. * | | | | | | | | Prev | Play | Next | Del |
  91. * `-----------------------------------------------------------------------------------'
  92. */
  93. [_MULTIMEDIA] = {
  94. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
  95. {_______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, _______},
  96. {_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, KC_VOLD, _______, _______, _______, KC_INS},
  97. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_DEL}
  98. },
  99. /* Adjust (Lower + Raise)
  100. * ,-----------------------------------------------------------------------------------.
  101. * | | Reset| | | | | | | | | | Del |
  102. * |------+------+------+------+------+------+------+------+------+------+------+------|
  103. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | | | |
  104. * |------+------+------+------+------+------+------+------+------+------+------+------|
  105. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  106. * |------+------+------+------+------+------+------+------+------+------+------+------|
  107. * | | | | | | | | | | | |
  108. * `-----------------------------------------------------------------------------------'
  109. */
  110. [_ADJUST] = {
  111. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  112. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______},
  113. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  114. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  115. }
  116. };
  117. #ifdef AUDIO_ENABLE
  118. float tone_startup[][2] = SONG(STARTUP_SOUND);
  119. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  120. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  121. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  122. float tone_plover[][2] = SONG(PLOVER_SOUND);
  123. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  124. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  125. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  126. #endif
  127. void persistent_default_layer_set(uint16_t default_layer) {
  128. eeconfig_update_default_layer(default_layer);
  129. default_layer_set(default_layer);
  130. }
  131. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  132. switch (keycode) {
  133. case QWERTY:
  134. if (record->event.pressed) {
  135. #ifdef AUDIO_ENABLE
  136. PLAY_SONG(tone_qwerty);
  137. #endif
  138. persistent_default_layer_set(1UL<<_QWERTY);
  139. }
  140. return false;
  141. break;
  142. case LOWER:
  143. if (record->event.pressed) {
  144. layer_on(_LOWER);
  145. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  146. } else {
  147. layer_off(_LOWER);
  148. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  149. }
  150. return false;
  151. break;
  152. case RAISE:
  153. if (record->event.pressed) {
  154. layer_on(_RAISE);
  155. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  156. } else {
  157. layer_off(_RAISE);
  158. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  159. }
  160. return false;
  161. break;
  162. case BACKLIT:
  163. if (record->event.pressed) {
  164. register_code(KC_RSFT);
  165. #ifdef BACKLIGHT_ENABLE
  166. backlight_step();
  167. #endif
  168. } else {
  169. unregister_code(KC_RSFT);
  170. }
  171. return false;
  172. break;
  173. }
  174. return true;
  175. }
  176. void matrix_init_user(void) {
  177. #ifdef AUDIO_ENABLE
  178. startup_user();
  179. #endif
  180. }
  181. #ifdef AUDIO_ENABLE
  182. void startup_user()
  183. {
  184. _delay_ms(20); // gets rid of tick
  185. PLAY_SONG(tone_startup);
  186. }
  187. void shutdown_user()
  188. {
  189. PLAY_SONG(tone_goodbye);
  190. _delay_ms(150);
  191. stop_all_notes();
  192. }
  193. void music_on_user(void)
  194. {
  195. music_scale_user();
  196. }
  197. void music_scale_user(void)
  198. {
  199. PLAY_SONG(music_scale);
  200. }
  201. #endif