keymap.c 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270
  1. // Can't Remember Sh*t Keymap for Planck
  2. // http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7
  3. #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
  4. #include "planck.h"
  5. #include "action_layer.h"
  6. #ifdef AUDIO_ENABLE
  7. #include "audio.h"
  8. #endif
  9. #include "eeconfig.h"
  10. extern keymap_config_t keymap_config;
  11. enum planck_layers {
  12. _QWERTY,
  13. _ARROW,
  14. _GAME,
  15. _LOWER,
  16. _RAISE,
  17. _PLOVER,
  18. _ADJUST
  19. };
  20. enum planck_keycodes {
  21. QWERTY = SAFE_RANGE,
  22. ARROW,
  23. GAME,
  24. LOWER,
  25. RAISE,
  26. BACKLIT,
  27. PLOVER,
  28. EXT_PLV
  29. };
  30. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  31. /* Qwerty
  32. * ,-----------------------------------------------------------------------------------.
  33. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  34. * |------+------+------+------+------+-------------+------+------+------+------+------|
  35. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  36. * |------+------+------+------+------+------|------+------+------+------+------+------|
  37. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  38. * |------+------+------+------+------+------+------+------+------+------+------+------|
  39. * | Ctrl | GUI | \ | Alt | Lower| Space |Raise | [ | - | = | ] |
  40. * `-----------------------------------------------------------------------------------'
  41. */
  42. [_QWERTY] = {
  43. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  44. {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  45. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) },
  46. {KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(_LOWER, KC_LBRC), KC_MINS, KC_EQL, MT(MOD_RCTL, KC_RBRC)}
  47. },
  48. /* Arrow
  49. * ,-----------------------------------------------------------------------------------.
  50. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  51. * |------+------+------+------+------+-------------+------+------+------+------+------|
  52. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  53. * |------+------+------+------+------+------|------+------+------+------+------+------|
  54. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  55. * |------+------+------+------+------+------+------+------+------+------+------+------|
  56. * | Ctrl | GUI | \ | Alt | Lower| Space |Raise | Left | Down | Up | Right|
  57. * `-----------------------------------------------------------------------------------'
  58. */
  59. [_ARROW] = {
  60. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  61. {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  62. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) },
  63. {KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
  64. },
  65. /* Game
  66. * ,-----------------------------------------------------------------------------------.
  67. * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  68. * |------+------+------+------+------+-------------+------+------+------+------+------|
  69. * |Shift | A | S | D | F | G | H | J | K | L | ; | ' |
  70. * |------+------+------+------+------+------|------+------+------+------+------+------|
  71. * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter |
  72. * |------+------+------+------+------+------+------+------+------+------+------+------|
  73. * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right|
  74. * `-----------------------------------------------------------------------------------'
  75. */
  76. [_GAME] = {
  77. { KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  78. {KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  79. {KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ },
  80. {KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
  81. },
  82. /* Lower (switched to # because KP# were weird in terminal emulators)
  83. * ,-----------------------------------------------------------------------------------.
  84. * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  85. * |------+------+------+------+------+-------------+------+------+------+------+------|
  86. * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
  87. * |------+------+------+------+------+------+------+------+------+------+------+------|
  88. * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
  89. * |------+------+------+------+------+------+------+------+------+------+------+------|
  90. * | Esc | | | | | 0 | | | | KP_+ | |
  91. * `-----------------------------------------------------------------------------------'
  92. */
  93. [_LOWER] = {
  94. { KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
  95. { _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR},
  96. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______},
  97. {KC_ESC, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______}
  98. },
  99. /* Raise
  100. * ,-----------------------------------------------------------------------------------.
  101. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  102. * |------+------+------+------+------+-------------+------+------+------+------+------|
  103. * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
  104. * |------+------+------+------+------+------|------+------+------+------+------+------|
  105. * | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
  106. * |------+------+------+------+------+------+------+------+------+------+------+------|
  107. * | | App | | | | Ins | | Home | PGDN | PGUP | End |
  108. * `-----------------------------------------------------------------------------------'
  109. */
  110. [_RAISE] = {
  111. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  112. { KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV},
  113. {_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______},
  114. {_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
  115. },
  116. /* Plover layer (http://opensteno.org)
  117. * ,-----------------------------------------------------------------------------------.
  118. * | # | # | # | # | # | # | # | # | # | # | # | # |
  119. * |------+------+------+------+------+-------------+------+------+------+------+------|
  120. * | | S | T | P | H | * | * | F | P | L | T | D |
  121. * |------+------+------+------+------+------|------+------+------+------+------+------|
  122. * | | S | K | W | R | * | * | R | B | G | S | Z |
  123. * |------+------+------+------+------+------+------+------+------+------+------+------|
  124. * | Exit | | | A | O | | E | U | | | |
  125. * `-----------------------------------------------------------------------------------'
  126. */
  127. [_PLOVER] = {
  128. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  129. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  130. {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  131. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  132. },
  133. /* Adjust (Lower + Raise)
  134. * ,-----------------------------------------------------------------------------------.
  135. * | C-A-I|Qwerty| | |Reset |Macro0| | | | |PLOVER|C-A-D |
  136. * |------+------+------+------+------+-------------+------+------+------+------+------|
  137. * | Caps | Arrow| |Aud on|Audoff| Game |AGswap|AGnorm| PrtSc|ScrLck| Break| |
  138. * |------+------+------+------+------+------|------+------+------+------+------+------|
  139. * | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp| | |
  140. * |------+------+------+------+------+------+------+------+------+------+------+------|
  141. * | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
  142. * `-----------------------------------------------------------------------------------'
  143. */
  144. [_ADJUST] = {
  145. {LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, PLOVER, LALT(LCTL(KC_DEL))},
  146. {KC_CAPS, ARROW, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, KC_PSCR, KC_SLCK, KC_PAUS, _______},
  147. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______},
  148. {BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP}
  149. }
  150. };
  151. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
  152. {
  153. switch(id) {
  154. case 0: // this would trigger when you hit a key mapped as M(0)
  155. if (record->event.pressed) {
  156. return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
  157. }
  158. break;
  159. }
  160. return MACRO_NONE;
  161. };
  162. #ifdef AUDIO_ENABLE
  163. float plover_song[][2] = SONG(PLOVER_SOUND);
  164. float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
  165. #endif
  166. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  167. switch (keycode) {
  168. case QWERTY:
  169. if (record->event.pressed) {
  170. print("mode just switched to qwerty and this is a huge string\n");
  171. set_single_persistent_default_layer(_QWERTY);
  172. }
  173. return false;
  174. break;
  175. case ARROW:
  176. if (record->event.pressed) {
  177. set_single_persistent_default_layer(_ARROW);
  178. }
  179. return false;
  180. break;
  181. case GAME:
  182. if (record->event.pressed) {
  183. set_single_persistent_default_layer(_GAME);
  184. }
  185. return false;
  186. break;
  187. case LOWER:
  188. if (record->event.pressed) {
  189. layer_on(_LOWER);
  190. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  191. } else {
  192. layer_off(_LOWER);
  193. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  194. }
  195. return false;
  196. break;
  197. case RAISE:
  198. if (record->event.pressed) {
  199. layer_on(_RAISE);
  200. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  201. } else {
  202. layer_off(_RAISE);
  203. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  204. }
  205. return false;
  206. break;
  207. case BACKLIT:
  208. if (record->event.pressed) {
  209. register_code(KC_RSFT);
  210. #ifdef BACKLIGHT_ENABLE
  211. backlight_step();
  212. #endif
  213. } else {
  214. unregister_code(KC_RSFT);
  215. }
  216. return false;
  217. break;
  218. case PLOVER:
  219. if (record->event.pressed) {
  220. #ifdef AUDIO_ENABLE
  221. stop_all_notes();
  222. PLAY_SONG(plover_song);
  223. #endif
  224. layer_off(_RAISE);
  225. layer_off(_LOWER);
  226. layer_off(_ADJUST);
  227. layer_on(_PLOVER);
  228. if (!eeconfig_is_enabled()) {
  229. eeconfig_init();
  230. }
  231. keymap_config.raw = eeconfig_read_keymap();
  232. keymap_config.nkro = 1;
  233. eeconfig_update_keymap(keymap_config.raw);
  234. }
  235. return false;
  236. break;
  237. case EXT_PLV:
  238. if (record->event.pressed) {
  239. #ifdef AUDIO_ENABLE
  240. PLAY_SONG(plover_gb_song);
  241. #endif
  242. layer_off(_PLOVER);
  243. }
  244. return false;
  245. break;
  246. }
  247. return true;
  248. }