2
0

keymap.c 7.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190
  1. #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
  2. #include "planck.h"
  3. #include "action_layer.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. #include "eeconfig.h"
  8. extern keymap_config_t keymap_config;
  9. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  10. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  11. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  12. // entirely and just use numbers.
  13. enum planck_layers {
  14. _NERD,
  15. _LOWER,
  16. _RAISE,
  17. _ADJUST
  18. };
  19. enum planck_keycodes {
  20. NERD = SAFE_RANGE,
  21. LOWER,
  22. RAISE
  23. };
  24. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  25. /* NERD
  26. * ,-----------------------------------------------------------------------------------.
  27. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  28. * |------+------+------+------+------+-------------+------+------+------+------+------|
  29. * | Tab | A | S | D | F | G | H | J | K | L | ; |Enter |
  30. * |------+------+------+------+------+------|------+------+------+------+------+------|
  31. * | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
  32. * |------+------+------+------+------+------+------+------+------+------+------+------|
  33. * | DEL | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  34. * `-----------------------------------------------------------------------------------'
  35. */
  36. [_NERD] = {
  37. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  38. {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
  39. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
  40. {KC_DEL, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  41. },
  42. /* Lower
  43. * ,-----------------------------------------------------------------------------------.
  44. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  45. * |------+------+------+------+------+-------------+------+------+------+------+------|
  46. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | \ |
  47. * |------+------+------+------+------+------|------+------+------+------+------+------|
  48. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
  49. * |------+------+------+------+------+------+------+------+------+------+------+------|
  50. * | | | | | | | | Next | Vol- | Vol+ | Play |
  51. * `-----------------------------------------------------------------------------------'
  52. */
  53. [_LOWER] = {
  54. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  55. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_BSLS},
  56. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______},
  57. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  58. },
  59. /* Raise
  60. * ,-----------------------------------------------------------------------------------.
  61. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  62. * |------+------+------+------+------+-------------+------+------+------+------+------|
  63. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | ' |
  64. * |------+------+------+------+------+------|------+------+------+------+------+------|
  65. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
  66. * |------+------+------+------+------+------+------+------+------+------+------+------|
  67. * | | | | | | | | Next | Vol- | Vol+ | Play |
  68. * `-----------------------------------------------------------------------------------'
  69. */
  70. [_RAISE] = {
  71. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  72. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT},
  73. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______},
  74. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  75. },
  76. /* Adjust (Lower + Raise)
  77. * ,-----------------------------------------------------------------------------------.
  78. * | | Reset| | | | | | | | | | Del |
  79. * |------+------+------+------+------+-------------+------+------+------+------+------|
  80. * | | | |Aud on|Audoff|AGnorm|AGswap| NERD | | | | |
  81. * |------+------+------+------+------+------|------+------+------+------+------+------|
  82. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  83. * |------+------+------+------+------+------+------+------+------+------+------+------|
  84. * | | | | | | | | | | | |
  85. * `-----------------------------------------------------------------------------------'
  86. */
  87. [_ADJUST] = {
  88. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
  89. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, NERD, _______, _______, _______, _______},
  90. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  91. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  92. }
  93. };
  94. #ifdef AUDIO_ENABLE
  95. float tone_startup[][2] = SONG(STARTUP_SOUND);
  96. float tone_nerd[][2] = SONG(QWERTY_SOUND);
  97. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  98. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  99. #endif
  100. void persistent_default_layer_set(uint16_t default_layer) {
  101. eeconfig_update_default_layer(default_layer);
  102. default_layer_set(default_layer);
  103. }
  104. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  105. switch (keycode) {
  106. case NERD:
  107. if (record->event.pressed) {
  108. #ifdef AUDIO_ENABLE
  109. PLAY_SONG(tone_nerd);
  110. #endif
  111. persistent_default_layer_set(1UL<<_NERD);
  112. }
  113. return false;
  114. break;
  115. case LOWER:
  116. if (record->event.pressed) {
  117. layer_on(_LOWER);
  118. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  119. } else {
  120. layer_off(_LOWER);
  121. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  122. }
  123. return false;
  124. break;
  125. case RAISE:
  126. if (record->event.pressed) {
  127. layer_on(_RAISE);
  128. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  129. } else {
  130. layer_off(_RAISE);
  131. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  132. }
  133. return false;
  134. break;
  135. }
  136. return true;
  137. }
  138. void matrix_init_user(void) {
  139. #ifdef AUDIO_ENABLE
  140. startup_user();
  141. #endif
  142. }
  143. #ifdef AUDIO_ENABLE
  144. void startup_user()
  145. {
  146. _delay_ms(20); // gets rid of tick
  147. PLAY_SONG(tone_startup);
  148. }
  149. void shutdown_user()
  150. {
  151. PLAY_SONG(tone_goodbye);
  152. _delay_ms(150);
  153. stop_all_notes();
  154. }
  155. void music_on_user(void)
  156. {
  157. music_scale_user();
  158. }
  159. void music_scale_user(void)
  160. {
  161. PLAY_SONG(music_scale);
  162. }
  163. #endif