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keymap.c 9.2 KB

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  1. #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
  2. #include "planck.h"
  3. #include "action_layer.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. #include "eeconfig.h"
  8. extern keymap_config_t keymap_config;
  9. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  10. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  11. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  12. // entirely and just use numbers.
  13. #define _QWERTY 0
  14. #define _COLEMAK 1
  15. #define _DVORAK 2
  16. #define _LOWER 3
  17. #define _RAISE 4
  18. #define _FCT 5
  19. #define _SETUP 6
  20. #define _MAC 7
  21. #define _WIN 8
  22. #define _LIN 9
  23. #define _MICMUTE 16
  24. #define _OS 17
  25. // Macro name shortcuts
  26. #define QWERTY M(_QWERTY)
  27. #define COLEMAK M(_COLEMAK)
  28. #define DVORAK M(_DVORAK)
  29. #define LOWER M(_LOWER)
  30. #define RAISE M(_RAISE)
  31. #define FCT M(_FCT)
  32. #define OS M(_OS)
  33. #define MAC M(_MAC)
  34. #define WIN M(_WIN)
  35. #define LIN M(_LIN)
  36. #define MICMUTE M(_MICMUTE)
  37. #define MACPRNT LGUI(LSFT(KC_3))
  38. #define MACPRNT2 LGUI(LSFT(KC_4))
  39. #define WINPRNT KC_PSCR
  40. #define WINPRNT2 LGUI(KC_PSCR)
  41. #define CYCLWIN LGUI(KC_GRV)
  42. #define MACSLEEP LSFT(LCTL(KC_POWER))
  43. #define WINSLEEP KC_SLEP
  44. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  45. [_QWERTY] = {
  46. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  47. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  48. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  49. {OS, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  50. },
  51. [_COLEMAK] = {
  52. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  53. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  54. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  55. {OS, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  56. },
  57. [_DVORAK] = {
  58. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  59. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  60. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  61. {OS, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  62. },
  63. [_LOWER] = {
  64. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  65. {_______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  66. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  67. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  68. },
  69. [_RAISE] = {
  70. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  71. {_______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  72. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  73. {_RAISE, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  74. },
  75. [_SETUP] = { /* Setup */
  76. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  77. {_______, _______, _______, WIN, MAC, _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______},
  78. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  79. {_______, _______, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______}
  80. },
  81. [_MAC] = { /* Mac */
  82. {CYCLWIN,MACSLEEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_DELT},
  83. {_______, MICMUTE, KC_MUTE, KC_VOLD, KC_VOLU, MACPRNT,MACPRNT2, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX},
  84. {_______, BL_STEP, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX},
  85. {_______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDOWN,KC_PGUP,KC_END }
  86. },
  87. [_WIN] = { /* Windows */
  88. {CYCLWIN,WINSLEEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_DELT},
  89. {_______, MICMUTE, KC_MUTE, KC_VOLD, KC_VOLU, WINPRNT,WINPRNT2, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX},
  90. {_______, BL_STEP, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX},
  91. {_______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDOWN,KC_PGUP,KC_END }
  92. },
  93. [_LIN] = { /* Linux */
  94. {KC_L, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  95. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  96. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  97. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  98. }
  99. };
  100. int currentOs = _MAC;
  101. #ifdef AUDIO_ENABLE
  102. float tone_startup[][2] = {
  103. {440.0*pow(2.0,(31)/12.0), 12},
  104. {440.0*pow(2.0,(28)/12.0), 8},
  105. {440.0*pow(2.0,(19)/12.0), 8},
  106. {440.0*pow(2.0,(24)/12.0), 8},
  107. {440.0*pow(2.0,(28)/12.0), 20}
  108. };
  109. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  110. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  111. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  112. float tone_plover[][2] = SONG(PLOVER_SOUND);
  113. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  114. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  115. float goodbye[][2] = SONG(GOODBYE_SOUND);
  116. #endif
  117. void persistent_default_layer_set(uint16_t default_layer) {
  118. eeconfig_update_default_layer(default_layer);
  119. default_layer_set(default_layer);
  120. }
  121. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  122. {
  123. switch(id) {
  124. case _QWERTY:
  125. if (record->event.pressed) {
  126. #ifdef AUDIO_ENABLE
  127. PLAY_SONG(tone_qwerty);
  128. #endif
  129. persistent_default_layer_set(1UL<<_QWERTY);
  130. }
  131. break;
  132. case _COLEMAK:
  133. if (record->event.pressed) {
  134. #ifdef AUDIO_ENABLE
  135. PLAY_SONG(tone_colemak);
  136. #endif
  137. persistent_default_layer_set(1UL<<_COLEMAK);
  138. }
  139. break;
  140. case _DVORAK:
  141. if (record->event.pressed) {
  142. #ifdef AUDIO_ENABLE
  143. PLAY_SONG(tone_dvorak);
  144. #endif
  145. persistent_default_layer_set(1UL<<_DVORAK);
  146. }
  147. break;
  148. case _LOWER:
  149. if (record->event.pressed) {
  150. layer_on(_LOWER);
  151. update_tri_layer(_LOWER, _RAISE, _SETUP);
  152. } else {
  153. layer_off(_LOWER);
  154. update_tri_layer(_LOWER, _RAISE, _SETUP);
  155. }
  156. break;
  157. case _RAISE:
  158. if (record->event.pressed) {
  159. layer_on(_RAISE);
  160. update_tri_layer(_LOWER, _RAISE, _SETUP);
  161. } else {
  162. layer_off(_RAISE);
  163. update_tri_layer(_LOWER, _RAISE, _SETUP);
  164. }
  165. break;
  166. case _FCT:
  167. if (record->event.pressed) {
  168. layer_on(_FCT);
  169. } else {
  170. layer_off(_FCT);
  171. }
  172. break;
  173. case _MICMUTE:
  174. if (record->event.pressed) {
  175. register_code(KC_RSFT);
  176. register_code(KC_RCTL);
  177. register_code(KC_RALT);
  178. register_code(KC_RGUI);
  179. } else {
  180. unregister_code(KC_RSFT);
  181. unregister_code(KC_RCTL);
  182. unregister_code(KC_RALT);
  183. unregister_code(KC_RGUI);
  184. }
  185. break;
  186. case _OS:
  187. if (record->event.pressed) {
  188. layer_on(currentOs);
  189. } else {
  190. layer_off(_MAC);
  191. layer_off(_WIN);
  192. layer_off(_LIN);
  193. }
  194. break;
  195. case _MAC:
  196. case _WIN:
  197. case _LIN:
  198. if (record->event.pressed) {
  199. layer_off(currentOs);
  200. currentOs = id;
  201. }
  202. break;
  203. }
  204. return MACRO_NONE;
  205. };
  206. void matrix_init_user(void) {
  207. #ifdef AUDIO_ENABLE
  208. _delay_ms(20); // stops the tick
  209. PLAY_SONG(tone_startup);
  210. #endif
  211. }
  212. #ifdef AUDIO_ENABLE
  213. void play_goodbye_tone()
  214. {
  215. PLAY_SONG(goodbye);
  216. _delay_ms(150);
  217. }
  218. uint8_t starting_note = 0x0C;
  219. int offset = 0;
  220. bool process_action_user(keyrecord_t *record) {
  221. if (IS_LAYER_ON(_MUSIC)) {
  222. if (record->event.pressed) {
  223. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  224. } else {
  225. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  226. }
  227. return false;
  228. }
  229. return true;
  230. }
  231. #endif