keymap.c 11 KB

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  1. #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
  2. #include "planck.h"
  3. #include "action_layer.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. #include "eeconfig.h"
  8. extern keymap_config_t keymap_config;
  9. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  10. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  11. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  12. // entirely and just use numbers.
  13. #define _QWERTY 0
  14. #define _COLEMAK 1
  15. #define _DVORAK 2
  16. #define _LOWER 3
  17. #define _RAISE 4
  18. #define _ADJUST 16
  19. enum planck_keycodes {
  20. QWERTY = SAFE_RANGE,
  21. COLEMAK,
  22. DVORAK,
  23. LOWER,
  24. RAISE,
  25. BACKLIT
  26. };
  27. // Custom macros
  28. #define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
  29. #define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
  30. #define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
  31. #define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift)
  32. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  33. /* Qwerty
  34. * ,-----------------------------------------------------------------------------------.
  35. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  36. * |------+------+------+------+------+-------------+------+------+------+------+------|
  37. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  38. * |------+------+------+------+------+------|------+------+------+------+------+------|
  39. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  40. * |------+------+------+------+------+------+------+------+------+------+------+------|
  41. * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  42. * `-----------------------------------------------------------------------------------'
  43. */
  44. [_QWERTY] = {
  45. {HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  46. {CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  47. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
  48. {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  49. },
  50. /* Colemak
  51. * ,-----------------------------------------------------------------------------------.
  52. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  53. * |------+------+------+------+------+-------------+------+------+------+------+------|
  54. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  55. * |------+------+------+------+------+------|------+------+------+------+------+------|
  56. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  57. * |------+------+------+------+------+------+------+------+------+------+------+------|
  58. * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  59. * `-----------------------------------------------------------------------------------'
  60. */
  61. [_COLEMAK] = {
  62. {HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  63. {CTL_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  64. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
  65. {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  66. },
  67. /* Dvorak
  68. * ,-----------------------------------------------------------------------------------.
  69. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  70. * |------+------+------+------+------+-------------+------+------+------+------+------|
  71. * | Esc | A | O | E | U | I | D | H | T | N | S | - |
  72. * |------+------+------+------+------+------|------+------+------+------+------+------|
  73. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  74. * |------+------+------+------+------+------+------+------+------+------+------+------|
  75. * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  76. * `-----------------------------------------------------------------------------------'
  77. */
  78. [_DVORAK] = {
  79. {HPR_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  80. {CTL_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
  81. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT},
  82. {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  83. },
  84. /* Lower
  85. * ,-----------------------------------------------------------------------------------.
  86. * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  87. * |------+------+------+------+------+-------------+------+------+------+------+------|
  88. * | $ | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | | |
  89. * |------+------+------+------+------+------|------+------+------+------+------+------|
  90. * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | | |
  91. * |------+------+------+------+------+------+------+------+------+------+------+------|
  92. * | | | | | | | | Next | Vol- | Vol+ | Play |
  93. * `-----------------------------------------------------------------------------------'
  94. */
  95. [_LOWER] = {
  96. {ALL_T(KC_0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  97. {CTL_T(KC_DLR), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, _______, _______},
  98. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, _______, _______},
  99. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  100. },
  101. /* Raise
  102. * ,-----------------------------------------------------------------------------------.
  103. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  104. * |------+------+------+------+------+-------------+------+------+------+------+------|
  105. * | | | | | | | _ | ? | + | { | } | | |
  106. * |------+------+------+------+------+------|------+------+------+------+------+------|
  107. * | | | | | | | - | / | = | [ | ] | \ |
  108. * |------+------+------+------+------+------+------+------+------+------+------+------|
  109. * | | | | | | | | | Home |PageDn|PageUp| End |
  110. * `-----------------------------------------------------------------------------------'
  111. */
  112. [_RAISE] = {
  113. {ALL_T(KC_TILD), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  114. {_______, _______, _______, _______, _______, _______, KC_UNDS, KC_QUES, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  115. {_______, _______, _______, _______, _______, _______, KC_MINS, KC_SLSH, KC_EQL, KC_LBRC, KC_RBRC, SFT_T(KC_BSLS)},
  116. {_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
  117. },
  118. /* Adjust (Lower + Raise)
  119. * ,-----------------------------------------------------------------------------------.
  120. * | | Reset| | | | | | | | | | Reset|
  121. * |------+------+------+------+------+-------------+------+------+------+------+------|
  122. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  123. * |------+------+------+------+------+------|------+------+------+------+------+------|
  124. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  125. * |------+------+------+------+------+------+------+------+------+------+------+------|
  126. * | | | | | | | | | | | |
  127. * `-----------------------------------------------------------------------------------'
  128. */
  129. [_ADJUST] = {
  130. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET},
  131. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
  132. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  133. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  134. }
  135. };
  136. #ifdef AUDIO_ENABLE
  137. float tone_startup[][2] = SONG(STARTUP_SOUND);
  138. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  139. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  140. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  141. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  142. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  143. #endif
  144. void persistent_default_layer_set(uint16_t default_layer) {
  145. eeconfig_update_default_layer(default_layer);
  146. default_layer_set(default_layer);
  147. }
  148. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  149. switch (keycode) {
  150. case QWERTY:
  151. if (record->event.pressed) {
  152. #ifdef AUDIO_ENABLE
  153. PLAY_SONG(tone_qwerty);
  154. #endif
  155. persistent_default_layer_set(1UL<<_QWERTY);
  156. }
  157. return false;
  158. break;
  159. case COLEMAK:
  160. if (record->event.pressed) {
  161. #ifdef AUDIO_ENABLE
  162. PLAY_SONG(tone_colemak);
  163. #endif
  164. persistent_default_layer_set(1UL<<_COLEMAK);
  165. }
  166. return false;
  167. break;
  168. case DVORAK:
  169. if (record->event.pressed) {
  170. #ifdef AUDIO_ENABLE
  171. PLAY_SONG(tone_dvorak);
  172. #endif
  173. persistent_default_layer_set(1UL<<_DVORAK);
  174. }
  175. return false;
  176. break;
  177. case LOWER:
  178. if (record->event.pressed) {
  179. layer_on(_LOWER);
  180. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  181. } else {
  182. layer_off(_LOWER);
  183. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  184. }
  185. return false;
  186. break;
  187. case RAISE:
  188. if (record->event.pressed) {
  189. layer_on(_RAISE);
  190. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  191. } else {
  192. layer_off(_RAISE);
  193. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  194. }
  195. return false;
  196. break;
  197. case BACKLIT:
  198. if (record->event.pressed) {
  199. register_code(KC_RSFT);
  200. #ifdef BACKLIGHT_ENABLE
  201. backlight_step();
  202. #endif
  203. } else {
  204. unregister_code(KC_RSFT);
  205. }
  206. return false;
  207. break;
  208. }
  209. return true;
  210. }
  211. void matrix_init_user(void) {
  212. #ifdef AUDIO_ENABLE
  213. startup_user();
  214. #endif
  215. }
  216. #ifdef AUDIO_ENABLE
  217. void startup_user()
  218. {
  219. _delay_ms(20); // gets rid of tick
  220. PLAY_SONG(tone_startup);
  221. }
  222. void shutdown_user()
  223. {
  224. PLAY_SONG(tone_goodbye);
  225. _delay_ms(150);
  226. stop_all_notes();
  227. }
  228. void music_on_user(void)
  229. {
  230. music_scale_user();
  231. }
  232. void music_scale_user(void)
  233. {
  234. PLAY_SONG(music_scale);
  235. }
  236. #endif