keymap.c 9.1 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
  4. #include "planck.h"
  5. #include "action_layer.h"
  6. #ifdef AUDIO_ENABLE
  7. #include "audio.h"
  8. #endif
  9. #include "eeconfig.h"
  10. extern keymap_config_t keymap_config;
  11. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  12. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  13. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  14. // entirely and just use numbers.
  15. #define _QWERTY 0
  16. #define _LOWER 2
  17. #define _RAISE 3
  18. #define _FUNCTION 15
  19. #define _ADJUST 16
  20. enum planck_keycodes {
  21. QWERTY = SAFE_RANGE,
  22. LOWER,
  23. RAISE
  24. };
  25. // Defines for task manager and such
  26. #define CALTDEL LCTL(LALT(KC_DEL))
  27. #define TSKMGR LCTL(LSFT(KC_ESC))
  28. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  29. /* Qwerty
  30. * ,-----------------------------------------------------------------------------------.
  31. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  32. * |------+------+------+------+------+-------------+------+------+------+------+------|
  33. * | Func | A | S | D | F | G | H | J | K | L | ; | Enter|
  34. * |------+------+------+------+------+------|------+------+------+------+------+------|
  35. * | Shift| Z | X | C | V | B | N | M | , | . | / | ' |
  36. * |------+------+------+------+------+------+------+------+------+------+------+------|
  37. * | Ctrl | ` | GUI | Alt |Lower | Space |Raise | Left | Down | Up |Right |
  38. * `-----------------------------------------------------------------------------------'
  39. */
  40. [_QWERTY] = {
  41. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  42. {MO(_FUNCTION), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT},
  43. {OSM(MOD_LSFT), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT},
  44. {KC_LCTL, KC_GRV, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  45. },
  46. /* Lower
  47. * ,-----------------------------------------------------------------------------------.
  48. * | Esc | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  49. * |------+------+------+------+------+-------------+------+------+------+------+------|
  50. * | | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } |Enter |
  51. * |------+------+------+------+------+------|------+------+------+------+------+------|
  52. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | Mute | | | |
  53. * |------+------+------+------+------+------+------+------+------+------+------+------|
  54. * | | | | |Lower | Bksp | Bksp |Raise | Next | Vol- | Vol+ | Play |
  55. * `-----------------------------------------------------------------------------------'
  56. */
  57. [_LOWER] = {
  58. {KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  59. {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______},
  60. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_MUTE, _______, KC_PIPE},
  61. {_______, _______, _______, _______, _______, KC_BSPC, KC_BSPC, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  62. },
  63. /* Raise
  64. * ,-----------------------------------------------------------------------------------.
  65. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  66. * |------+------+------+------+------+-------------+------+------+------+------+------|
  67. * | | 4 | 5 | 6 | + | F5 | F6 | - | = | [ | ] |Enter |
  68. * |------+------+------+------+------+------|------+------+------+------+------+------|
  69. * |Enter | 7 | 8 | 9 | - | F11 | F12 |ISO # |ISO / | Mute | | \ |
  70. * |------+------+------+------+------+------+------+------+------+------+------+------|
  71. * | | , | 0 | . |Lower | Bksp | Bksp |Raise | Next | Vol- | Vol+ | Play |
  72. * `-----------------------------------------------------------------------------------'
  73. */
  74. [_RAISE] = {
  75. {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  76. {_______, KC_4, KC_5, KC_6, KC_PLUS, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______},
  77. {KC_ENT, KC_7, KC_8, KC_9, KC_MINS, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_MUTE, _______, KC_BSLS},
  78. {_______, KC_COMM, KC_0, KC_DOT, _______, KC_BSPC, KC_BSPC, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  79. },
  80. /* Adjust (Lower + Raise)
  81. * ,-----------------------------------------------------------------------------------.
  82. * |Taskmg| | | | | | | | | | |caltde|
  83. * |------+------+------+------+------+-------------+------+------+------+------+------|
  84. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | | | |
  85. * |------+------+------+------+------+------|------+------+------+------+------+------|
  86. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  87. * |------+------+------+------+------+------+------+------+------+------+------+------|
  88. * | | | | | | | | | | | | RESET|
  89. * `-----------------------------------------------------------------------------------'
  90. */
  91. [_ADJUST] = {
  92. {TSKMGR, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, CALTDEL},
  93. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______},
  94. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  95. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET}
  96. },
  97. /* Function
  98. * ,-----------------------------------------------------------------------------------.
  99. * | | | | | | | | | Up | | | |
  100. * |------+------+------+------+------+-------------+------+------+------+------+------|
  101. * | | | | | | | | Left | Down |Right | | |
  102. * |------+------+------+------+------+------|------+------+------+------+------+------|
  103. * | Caps | | | | | | | | | | | |
  104. * |------+------+------+------+------+------+------+------+------+------+------+------|
  105. * | | | | | | | | | | | |
  106. * `-----------------------------------------------------------------------------------'
  107. */
  108. [_FUNCTION] = {
  109. {_______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______},
  110. {_______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______},
  111. {KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  112. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  113. }
  114. };
  115. #ifdef AUDIO_ENABLE
  116. float tone_startup[][2] = SONG(STARTUP_SOUND);
  117. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  118. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  119. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  120. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  121. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  122. #endif
  123. void persistant_default_layer_set(uint16_t default_layer) {
  124. eeconfig_update_default_layer(default_layer);
  125. default_layer_set(default_layer);
  126. }
  127. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  128. switch (keycode) {
  129. case QWERTY:
  130. if (record->event.pressed) {
  131. #ifdef AUDIO_ENABLE
  132. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  133. #endif
  134. persistant_default_layer_set(1UL<<_QWERTY);
  135. }
  136. return false;
  137. break;
  138. case LOWER:
  139. if (record->event.pressed) {
  140. layer_on(_LOWER);
  141. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  142. } else {
  143. layer_off(_LOWER);
  144. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  145. }
  146. return false;
  147. break;
  148. case RAISE:
  149. if (record->event.pressed) {
  150. layer_on(_RAISE);
  151. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  152. } else {
  153. layer_off(_RAISE);
  154. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  155. }
  156. return false;
  157. break;
  158. }
  159. return true;
  160. }
  161. void matrix_init_user(void) {
  162. #ifdef AUDIO_ENABLE
  163. startup_user();
  164. #endif
  165. }
  166. #ifdef AUDIO_ENABLE
  167. void startup_user()
  168. {
  169. _delay_ms(20); // gets rid of tick
  170. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  171. }
  172. void shutdown_user()
  173. {
  174. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  175. _delay_ms(150);
  176. stop_all_notes();
  177. }
  178. void music_on_user(void)
  179. {
  180. music_scale_user();
  181. }
  182. void music_scale_user(void)
  183. {
  184. PLAY_NOTE_ARRAY(music_scale, false, 0);
  185. }
  186. #endif