keymap.c 5.9 KB

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  1. #include QMK_KEYBOARD_H
  2. enum keyboard_layers {
  3. _BL,
  4. _FL,
  5. _CL,
  6. _YF
  7. };
  8. enum custom_keycodes {
  9. S_BSKTC = SAFE_RANGE,
  10. S_ODEJY,
  11. S_RCKBY,
  12. S_DOEDR,
  13. S_SCALE,
  14. S_ONEUP,
  15. S_COIN,
  16. S_SONIC,
  17. S_ZELDA
  18. };
  19. #ifdef AUDIO_ENABLE
  20. float song_basketcase[][2] = SONG(BASKET_CASE);
  21. float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
  22. float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
  23. float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
  24. float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  25. float song_coin[][2] = SONG(COIN_SOUND);
  26. float song_one_up[][2] = SONG(ONE_UP_SOUND);
  27. float song_sonic_ring[][2] = SONG(SONIC_RING);
  28. float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
  29. #endif
  30. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  31. /* Layer 0: Default Layer
  32. * ,-----------------------------------------------------------------.
  33. * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp|
  34. * |-----------------------------------------------------------------|
  35. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
  36. * |-----------------------------------------------------------------|
  37. * |MT(CTL, ESC)| A| S| D| F| G| H| J| K| L| ;| '|Enter |
  38. * |-----------------------------------------------------------------|
  39. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
  40. * |-----------------------------------------------------------------'
  41. * |Ctrl |Alt|Gui | Space |Alt |Gui|Fn |Ctrl |
  42. * `-----------------------------------------------------------------'
  43. */
  44. [_BL] = LAYOUT_all(
  45. KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC,\
  46. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \
  47. MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT, \
  48. KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, MO(_YF), \
  49. KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL),
  50. [_FL] = LAYOUT_all(
  51. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,\
  52. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
  53. _______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
  54. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, MO(_YF), \
  55. _______,_______,_______, _______, _______, _______, MO(_FL), _______),
  56. [_CL] = LAYOUT_all(
  57. BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\
  58. _______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \
  59. _______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
  60. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \
  61. _______, _______, _______, _______, _______, _______, MO(_FL), _______),
  62. [_YF] = LAYOUT_all(
  63. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
  64. _______,_______,KC_UP ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
  65. _______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
  66. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \
  67. _______, _______, _______, _______, _______, _______, MO(_FL), _______)
  68. };
  69. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  70. switch (keycode) {
  71. case S_BSKTC:
  72. if (record->event.pressed) {
  73. stop_all_notes();
  74. PLAY_SONG(song_basketcase);
  75. }
  76. return false;
  77. case S_ODEJY:
  78. if (record->event.pressed) {
  79. stop_all_notes();
  80. PLAY_SONG(song_ode_to_joy);
  81. }
  82. return false;
  83. case S_RCKBY:
  84. if (record->event.pressed) {
  85. stop_all_notes();
  86. PLAY_SONG(song_rock_a_bye_baby);
  87. }
  88. return false;
  89. case S_DOEDR:
  90. if (record->event.pressed) {
  91. stop_all_notes();
  92. PLAY_SONG(song_doe_a_deer);
  93. }
  94. return false;
  95. case S_SCALE:
  96. if (record->event.pressed) {
  97. stop_all_notes();
  98. PLAY_SONG(song_scale);
  99. }
  100. return false;
  101. case S_ONEUP:
  102. if (record->event.pressed) {
  103. stop_all_notes();
  104. PLAY_SONG(song_one_up);
  105. }
  106. return false;
  107. case S_COIN:
  108. if (record->event.pressed) {
  109. stop_all_notes();
  110. PLAY_SONG(song_coin);
  111. }
  112. return false;
  113. case S_SONIC:
  114. if (record->event.pressed) {
  115. stop_all_notes();
  116. PLAY_SONG(song_sonic_ring);
  117. }
  118. return false;
  119. case S_ZELDA:
  120. if (record->event.pressed) {
  121. stop_all_notes();
  122. PLAY_SONG(song_zelda_puzzle);
  123. }
  124. return false;
  125. }
  126. return true;
  127. }