keymap.c 11 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "led_controller.h"
  3. //Define Layer Names
  4. #define _BASE 0
  5. #define _NUMPAD 1
  6. #define _FNAV 2
  7. #define _MEDIA 3
  8. #define _TILDE 4
  9. //IS31 chip has 8 available led pages, using 0 for all leds and 7 for single toggles
  10. #define max_pages 6
  11. enum ic60_keycodes {
  12. NUMPAD,
  13. FNAV,
  14. MEDIA,
  15. TILDE,
  16. CTLALTDEL,
  17. BACKLIGHT,
  18. BRIGHT,
  19. DIM,
  20. ALL,
  21. GAME,
  22. MODE_SINGLE,
  23. MODE_PAGE,
  24. MODE_FLASH
  25. };
  26. uint8_t current_layer_global = 0;
  27. uint8_t led_mode_global = MODE_SINGLE;
  28. uint8_t backlight_status_global = 1; //init on/off state of backlight
  29. uint32_t led_layer_state = 0;
  30. /* ==================================
  31. * KEYMAPS
  32. * ==================================*/
  33. const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  34. /* Layer 0: Default Layer
  35. * ,-----------------------------------------------------------.
  36. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Backs|
  37. * |-----------------------------------------------------------|
  38. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
  39. * |-----------------------------------------------------------|
  40. * |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Enter |
  41. * |-----------------------------------------------------------|
  42. * |Shif| | Z| X| C| V| B| N| M| ,| .| /|Shift |
  43. * |-----------------------------------------------------------|
  44. * |Ctrl|Gui |Alt | Space |Alt |Gui | FN | Ctrl |
  45. * `-----------------------------------------------------------'
  46. */
  47. /* default */
  48. [_BASE] = LAYOUT_60_ansi_split_bs_rshift( \
  49. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_NO,\
  50. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSPC, \
  51. TT(_FNAV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT, \
  52. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,F(TILDE),KC_NO, \
  53. KC_LCTL, KC_LGUI,KC_LALT, LT(_FNAV, KC_SPC), KC_RALT,TG(_NUMPAD),MO(_MEDIA), KC_RCTL \
  54. ),
  55. /* numpad */
  56. [_NUMPAD] = LAYOUT_60_ansi_split_bs_rshift( \
  57. _______,_______,_______,_______,_______,_______,_______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,_______,_______,KC_NO,\
  58. _______,_______,_______,_______,_______,_______,_______, KC_P4, KC_P5, KC_P6, KC_PAST, _______,_______,_______, \
  59. MO(_FNAV),_______,_______,_______,_______,_______,_______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,_______, \
  60. _______,_______,_______,_______,_______,_______,_______, KC_P0,KC_COMM,KC_PDOT,KC_PPLS, _______,KC_NO, \
  61. _______,_______,_______, TO(_BASE), _______,_______,_______,_______ \
  62. ),
  63. /* F-, arrow, and media keys */
  64. [_FNAV] = LAYOUT_60_ansi_split_bs_rshift( \
  65. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_NO,\
  66. KC_CAPS,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_UP,KC_PGDN,KC_PSCR,_______,_______,KC_DEL, \
  67. _______,_______,KC_BTN2,_______,_______,_______,KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_INS,_______,_______, \
  68. _______,KC_APP,KC_BTN1,KC_CALC,_______,_______,KC_END,_______,_______,_______,_______,_______,KC_NO, \
  69. _______,_______,_______, _______, F(CTLALTDEL),KC_NLCK,_______,_______ \
  70. ),
  71. /* media */
  72. [_MEDIA] = LAYOUT_60_ansi_split_bs_rshift( \
  73. _______,F(MODE_SINGLE),F(MODE_PAGE),F(MODE_FLASH),_______,_______,_______, _______, _______, _______,KC_MUTE, KC_VOLD, KC_VOLU,_______,KC_NO,\
  74. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
  75. _______,_______,_______,_______,_______,F(GAME),_______, _______, _______, _______,_______, _______,_______, \
  76. _______,_______,F(ALL) ,F(BRIGHT),F(DIM),F(BACKLIGHT),_______, _______, KC_MPRV, KC_MNXT,KC_MSTP, _______,KC_NO, \
  77. _______,_______,_______, KC_MPLY, _______,_______, _______,_______ \
  78. ),
  79. /* ~ */
  80. [_TILDE] = LAYOUT_60_ansi_split_bs_rshift( \
  81. KC_GRV,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
  82. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
  83. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
  84. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
  85. _______,_______,_______, _______, _______,_______, _______,_______ \
  86. ),
  87. /* template */
  88. [5] = LAYOUT_60_ansi_split_bs_rshift( \
  89. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
  90. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
  91. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
  92. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
  93. _______,_______,_______, _______, _______,_______, _______,_______ \
  94. ),
  95. };
  96. //id for user defined functions and macros
  97. enum function_id {
  98. NONE,
  99. };
  100. enum macro_id {
  101. ACTION_LEDS_ALL,
  102. ACTION_LEDS_GAME,
  103. ACTION_LEDS_BACKLIGHT,
  104. ACTION_LEDS_BRIGHT,
  105. ACTION_LEDS_DIM,
  106. ACTION_LEDS_SINGLE,
  107. ACTION_LEDS_PAGE,
  108. ACTION_LEDS_FLASH
  109. };
  110. /* ==================================
  111. * LED MAPPING
  112. * ==================================*/
  113. /*
  114. Infinity60 LED MAP
  115. 11 12 13 14 15 16 17 18 21 22 23 24 25 26 27*
  116. 28 31 32 33 34 35 36 37 38 41 42 43 44 45
  117. 46 47 48 51 52 53 54 55 56 57 58 61 62
  118. 63 64 65 66 67 68 71 72 73 74 75 76 77*
  119. 78 81 82 83 84 85 86 87
  120. *Unused in Alphabet Layout
  121. */
  122. //======== full page arrays =========
  123. //any change in array size needs to be mirrored in matrix_init_user
  124. uint8_t led_numpad[16] = {
  125. 18,21,22,23,
  126. 37,38,41,42,
  127. 55,56,57,58,
  128. 72,73,74,75
  129. };
  130. //LED Page 2 - _Nav
  131. uint8_t led_nav[12] = {
  132. 38,
  133. 47,48, 55,56,57,
  134. 64,65,66
  135. };
  136. //LED Page 3 - _Media
  137. uint8_t led_media[15] = {
  138. 12,13,14, 23,24,25,
  139. 65,66,67,68, 73,74,75,
  140. 83, 86
  141. };
  142. //LED Page 4 - _Game "WASD"
  143. uint8_t led_game[5] = {
  144. 11,
  145. 32,
  146. 47,48,51
  147. };
  148. //======== qmk functions =========
  149. const uint16_t fn_actions[] = {
  150. [CTLALTDEL] = ACTION_KEY(LALT(LCTL(KC_DEL))),
  151. [TILDE] = ACTION_LAYER_MODS(_TILDE, MOD_LSFT),
  152. [ALL] = ACTION_FUNCTION(ACTION_LEDS_ALL),
  153. [GAME] = ACTION_FUNCTION(ACTION_LEDS_GAME),
  154. [BACKLIGHT] = ACTION_FUNCTION(ACTION_LEDS_BACKLIGHT),
  155. [BRIGHT] = ACTION_FUNCTION(ACTION_LEDS_BRIGHT),
  156. [DIM] = ACTION_FUNCTION(ACTION_LEDS_DIM),
  157. [MODE_SINGLE] = ACTION_FUNCTION(ACTION_LEDS_SINGLE),
  158. [MODE_PAGE] = ACTION_FUNCTION(ACTION_LEDS_PAGE),
  159. [MODE_FLASH] = ACTION_FUNCTION(ACTION_LEDS_FLASH),
  160. };
  161. /* custom action function */
  162. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
  163. msg_t msg;
  164. switch(id) {
  165. case ACTION_LEDS_ALL:
  166. if(record->event.pressed) {
  167. led_mode_global = led_mode_global == ALL ? MODE_SINGLE : ALL;
  168. msg=TOGGLE_ALL;
  169. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  170. }
  171. break;
  172. case ACTION_LEDS_BACKLIGHT:
  173. if(record->event.pressed) {
  174. backlight_status_global ^= 1;
  175. msg=(backlight_status_global << 8) | TOGGLE_BACKLIGHT;
  176. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  177. }
  178. break;
  179. case ACTION_LEDS_GAME:
  180. if(record->event.pressed) {
  181. led_mode_global = led_mode_global == GAME ? MODE_SINGLE : GAME;
  182. msg=(4 << 8) | DISPLAY_PAGE;
  183. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  184. }
  185. break;
  186. case ACTION_LEDS_BRIGHT:
  187. if(record->event.pressed) {
  188. msg=(1 << 8) | STEP_BRIGHTNESS;
  189. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  190. }
  191. break;
  192. case ACTION_LEDS_DIM:
  193. if(record->event.pressed) {
  194. msg=(0 << 8) | STEP_BRIGHTNESS;
  195. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  196. }
  197. break;
  198. //set led_mode for matrix_scan to toggle leds
  199. case ACTION_LEDS_SINGLE:
  200. led_mode_global = MODE_SINGLE;
  201. break;
  202. case ACTION_LEDS_PAGE:
  203. led_mode_global = MODE_PAGE;
  204. break;
  205. case ACTION_LEDS_FLASH:
  206. led_mode_global = MODE_FLASH;
  207. break;
  208. }
  209. }
  210. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  211. {
  212. return MACRO_NONE;
  213. };
  214. bool process_record_user (uint16_t keycode, keyrecord_t *record) {
  215. return true;
  216. }
  217. // Runs just one time when the keyboard initializes.
  218. void matrix_init_user(void) {
  219. led_controller_init();
  220. // Write predefined led pages.
  221. write_led_page(_NUMPAD, led_numpad, 16);
  222. chThdSleepMilliseconds(10);
  223. write_led_page(_FNAV, led_nav, 12);
  224. chThdSleepMilliseconds(10);
  225. write_led_page(_MEDIA, led_media, 15);
  226. chThdSleepMilliseconds(10);
  227. write_led_page(4, led_game, 5);
  228. chThdSleepMilliseconds(1000);
  229. };
  230. // Loops constantly in the background.
  231. void matrix_scan_user(void) {
  232. uint8_t page;
  233. uint8_t led_pin_byte;
  234. msg_t msg;
  235. if (backlight_status_global == 0) {//backlight is off, skip the rest
  236. return;
  237. }
  238. if (led_layer_state != layer_state && led_mode_global != GAME && led_mode_global != ALL) {
  239. //check mode
  240. //Turn on layer indicator or page depending on mode
  241. switch(led_mode_global) {
  242. case MODE_FLASH: //flash preset page leds then single indicator
  243. page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state);
  244. msg=(page << 8) | DISPLAY_PAGE;
  245. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  246. chThdSleepMilliseconds(500);
  247. //flow to display single layer leds
  248. case MODE_SINGLE: //light layer indicators for all active layers
  249. led_pin_byte = layer_state & 0xFF;
  250. msg=(7 << 8) | DISPLAY_PAGE;
  251. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  252. msg=(1 << 16) | (led_pin_byte << 8) | SET_FULL_ROW;
  253. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  254. break;
  255. case MODE_PAGE: //display pre-defined led page
  256. page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state);
  257. msg=(page << 8) | DISPLAY_PAGE;
  258. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  259. break;
  260. }
  261. led_layer_state = layer_state;
  262. }
  263. }