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keymap.c 20 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define _COLEMAK 0
  8. #define _SYMB 1
  9. #define _NAV 2
  10. #define _INTER 3
  11. #define _ADJUST 4
  12. enum custom_keycodes {
  13. COLEMAK = SAFE_RANGE,
  14. SYMB,
  15. NAV,
  16. INTER,
  17. ADJUST,
  18. // These use process_record_user()
  19. M_BRACKET_LEFT,
  20. M_BRACKET_RIGHT,
  21. SHRUG,
  22. WAVE,
  23. YOSHI,
  24. THUMB_UP,
  25. NBSP,
  26. INV_1P,
  27. ALFRED
  28. };
  29. // Is shift being held? Let's store this in a bool.
  30. static bool shift_held = false;
  31. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  32. switch(keycode) {
  33. case SHRUG:
  34. if (record->event.pressed) {
  35. send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
  36. }
  37. return false;
  38. break;
  39. case INV_1P:
  40. if (record->event.pressed) {
  41. SEND_STRING(SS_DOWN(X_LGUI)SS_DOWN(X_LALT)SS_TAP(X_BSLASH)SS_UP(X_LGUI)SS_UP(X_LALT));
  42. }
  43. return false;
  44. break;
  45. case ALFRED:
  46. if (record->event.pressed) {
  47. SEND_STRING(SS_DOWN(X_LALT)SS_TAP(X_SPACE)SS_UP(X_LALT));
  48. }
  49. return false;
  50. break;
  51. case YOSHI:
  52. if (record->event.pressed) {
  53. SEND_STRING(":yellow_yoshi:");
  54. }
  55. return false;
  56. break;
  57. case THUMB_UP:
  58. if (record->event.pressed) {
  59. SEND_STRING(SS_LALT("D83D+DC4D"));
  60. }
  61. return false;
  62. break;
  63. case WAVE:
  64. if (record->event.pressed) {
  65. SEND_STRING(SS_LALT("D83D+DC4B"));
  66. }
  67. return false;
  68. break;
  69. case NBSP:
  70. if (record->event.pressed) {
  71. SEND_STRING(" ");
  72. }
  73. return false;
  74. break;
  75. case KC_LSFT:
  76. shift_held = record->event.pressed;
  77. return true;
  78. break;
  79. case KC_RSFT:
  80. shift_held = record->event.pressed;
  81. return true;
  82. break;
  83. case M_BRACKET_LEFT: {
  84. if (record->event.pressed) {
  85. if (shift_held) {
  86. unregister_code(KC_LSFT);
  87. unregister_code(KC_RSFT);
  88. register_code(KC_LBRC);
  89. } else {
  90. register_code(KC_LSFT);
  91. register_code(KC_9);
  92. }
  93. } else { // Release the key
  94. unregister_code(KC_LBRC);
  95. unregister_code(KC_LSFT);
  96. unregister_code(KC_RSFT);
  97. unregister_code(KC_9);
  98. }
  99. return false;
  100. break;
  101. }
  102. case M_BRACKET_RIGHT: {
  103. if (record->event.pressed) {
  104. if (shift_held) {
  105. unregister_code(KC_LSFT);
  106. unregister_code(KC_RSFT);
  107. register_code(KC_RBRC);
  108. } else {
  109. register_code(KC_LSFT);
  110. register_code(KC_0);
  111. }
  112. } else { // Release the key
  113. unregister_code(KC_RBRC);
  114. unregister_code(KC_LSFT);
  115. unregister_code(KC_RSFT);
  116. unregister_code(KC_0);
  117. }
  118. return false;
  119. break;
  120. }
  121. }
  122. return true;
  123. };
  124. // Shortcut to make keymap more readable
  125. #define KC_SYQT LT(_SYMB,KC_QUOT)
  126. #define SYM_L MO(_SYMB)
  127. #define MO_INTR MO(_INTER)
  128. #define TT_ADJ TT(_ADJUST)
  129. #define UC_00E0 UC(0x00E0)
  130. #define UC_00FC UC(0x00FC)
  131. #define UC_00E8 UC(0x00E8)
  132. #define UC_00F6 UC(0x00F6)
  133. #define UC_00E1 UC(0x00E1)
  134. #define UC_00F9 UC(0x00F9)
  135. #define UC_00E9 UC(0x00E9)
  136. #define UC_00ED UC(0x00ED)
  137. #define UC_00F3 UC(0x00F3)
  138. #define UC_00E2 UC(0x00E2)
  139. #define UC_00E7 UC(0x00E7)
  140. #define UC_0171 UC(0x0171)
  141. #define UC_00EA UC(0x00EA)
  142. #define UC_0151 UC(0x0151)
  143. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  144. [_COLEMAK] = LAYOUT(
  145. //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
  146. KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_EQL ,
  147. //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
  148. KC_TAB ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_ESC , INV_1P ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN ,KC_BSLS ,
  149. //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
  150. SYM_L ,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,M_BRACKET_LEFT, M_BRACKET_RIGHT ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_SYQT ,
  151. //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
  152. KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,TT(_NAV),TT(_SYMB), TT(_SYMB),TT(_NAV),KC_K ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_RSFT ,
  153. //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
  154. MO_INTR ,KC_LCTL ,KC_HYPR ,KC_LALT , KC_LCMD , KC_BSPC ,KC_LCTL , KC_ENT ,KC_SPC , ALFRED , TT_ADJ ,KC_HYPR ,KC_RCTL ,MO_INTR
  155. //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
  156. ),
  157. [_SYMB] = LAYOUT(
  158. //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
  159. _______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
  160. //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
  161. _______ ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,_______ , _______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,_______ ,
  162. //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
  163. _______ ,KC_EXLM ,KC_AT ,KC_HASH ,KC_DLR ,KC_PERC ,KC_LCBR , KC_RCBR ,KC_CIRC ,KC_AMPR ,KC_ASTR ,KC_MINS ,KC_UNDS ,_______ ,
  164. //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
  165. _______ ,_______ ,_______ ,KC_TILD ,KC_GRV , _______ ,_______ ,_______ , _______ ,_______ ,_______ ,KC_EQL ,KC_PLUS ,_______ ,_______ ,_______ ,
  166. //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
  167. _______ ,_______ ,_______ ,_______ , _______ , _______ ,_______ , _______ ,_______ , _______ , _______ ,_______ ,_______ ,_______
  168. //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
  169. ),
  170. [_NAV] = LAYOUT(
  171. //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
  172. _______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
  173. //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
  174. XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
  175. //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
  176. XXXXXXX ,XXXXXXX ,KC_VOLD ,KC_VOLU ,KC_MUTE ,XXXXXXX ,_______ , _______ ,XXXXXXX ,KC_LEFT ,KC_DOWN ,KC_UP ,KC_RIGHT,XXXXXXX ,
  177. //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
  178. XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,_______ , _______ ,_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
  179. //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
  180. _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,XXXXXXX , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______
  181. //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
  182. ),
  183. [_INTER] = LAYOUT(
  184. //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
  185. XXXXXXX ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
  186. //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
  187. XXXXXXX ,UC_00E0 ,WAVE ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,UC_00FC ,UC_00E8 ,YOSHI ,UC_00F6 ,XXXXXXX ,
  188. //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
  189. _______ ,UC_00E1 ,XXXXXXX ,SHRUG ,THUMB_UP,XXXXXXX ,_______ , _______ ,XXXXXXX ,UC_00F9 ,UC_00E9 ,UC_00ED ,UC_00F3 ,_______ ,
  190. //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
  191. XXXXXXX ,UC_00E2 ,XXXXXXX ,UC_00E7 ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,UC_0171 ,UC_00EA ,XXXXXXX ,UC_0151 ,XXXXXXX ,
  192. //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
  193. _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,NBSP , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______
  194. //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
  195. ),
  196. [_ADJUST] = LAYOUT(
  197. //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
  198. XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
  199. //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
  200. XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
  201. //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
  202. _______ ,XXXXXXX ,RGB_VAD ,RGB_VAI ,RGB_TOG ,XXXXXXX ,_______ , _______ ,XXXXXXX ,RESET ,DEBUG ,AU_TOG ,XXXXXXX ,_______ ,
  203. //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
  204. XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
  205. //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
  206. _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,XXXXXXX , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______
  207. //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
  208. )
  209. };
  210. #ifdef AUDIO_ENABLE
  211. float tone_colemak[][2] = SONG(ZELDA_TREASURE);
  212. #endif
  213. void persistent_default_layer_set(uint16_t default_layer) {
  214. eeconfig_update_default_layer(default_layer);
  215. default_layer_set(default_layer);
  216. }
  217. // Set unicode in Mac OS.
  218. void eeconfig_init_user(void) {
  219. set_unicode_input_mode(UC_OSX);
  220. };
  221. // Change LED colors depending on the layer.
  222. uint32_t layer_state_set_user(uint32_t state) {
  223. switch (biton32(state)) {
  224. case _SYMB:
  225. rgblight_setrgb_orange();
  226. break;
  227. case _NAV:
  228. rgblight_setrgb_springgreen();
  229. break;
  230. case _INTER:
  231. rgblight_setrgb_teal();
  232. break;
  233. case _ADJUST:
  234. rgblight_setrgb_red();
  235. break;
  236. default: // for any other layers, or the default layer
  237. rgblight_setrgb_yellow();
  238. break;
  239. }
  240. return state;
  241. };