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keymap.c 16 KB

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  1. #include QMK_KEYBOARD_H
  2. #ifdef PROTOCOL_LUFA
  3. #include "lufa.h"
  4. #include "split_util.h"
  5. #endif
  6. #ifdef SSD1306OLED
  7. #include "common/ssd1306.h"
  8. #endif
  9. extern keymap_config_t keymap_config;
  10. #ifdef RGBLIGHT_ENABLE
  11. //Following line allows macro to read current RGB settings
  12. extern rgblight_config_t rgblight_config;
  13. #endif
  14. extern uint8_t is_master;
  15. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  16. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  17. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  18. // entirely and just use numbers.
  19. enum layer_number {
  20. _QWERTY = 0,
  21. _COLEMAK,
  22. _FN,
  23. _ADJ
  24. };
  25. enum custom_keycodes {
  26. QWERTY = SAFE_RANGE,
  27. COLEMAK,
  28. FN,
  29. ADJ,
  30. BACKLIT,
  31. RGBRST
  32. };
  33. enum macro_keycodes {
  34. KC_SAMPLEMACRO,
  35. };
  36. // Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
  37. /* Base Layout
  38. * ,------------------------------------------------. ,------------------------------------------------.
  39. * | Esc | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Del |
  40. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  41. * | Tab | | | | | | [ | | ] | | | | | | Enter|
  42. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  43. * | Caps | | | | | | { | | } | | | | | | ' |
  44. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  45. * |Shift | | | | | | ` | | \ | | | | | |Shift |
  46. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  47. * | Left | Down | Ctrl | Alt | Gui | Bspc | FN | | ADJ | Space| Gui | Alt | Ctrl | Up |Right |
  48. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  49. * | Bspc | FN | | ADJ | Space|
  50. * `-------------' `-------------'
  51. */
  52. #define BASE_LAYOUT( \
  53. _00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
  54. _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
  55. _20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
  56. ) \
  57. LAYOUT( \
  58. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  59. KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_ENT, \
  60. KC_CAPS, _10, _11, _12, _13, _14, KC_LCBR, KC_RCBR, _15, _16, _17, _18, _19, KC_QUOT, \
  61. KC_LSFT, _20, _21, _22, _23, _24, KC_GRV, KC_BSLS, _25, _26, _27, _28, _29, KC_RSFT, \
  62. KC_LEFT, KC_DOWN, KC_LCTRL, KC_LALT, KC_LGUI, KC_BSPC, FN, ADJ, KC_SPC, KC_RGUI, KC_RALT, KC_RCTRL, KC_UP, KC_RIGHT, \
  63. KC_VOLU, KC_VOLD, KC_BSPC, FN, ADJ, KC_SPC, KC_VOLU, KC_VOLD \
  64. )
  65. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  66. /* Qwerty
  67. * ,------------------------------------------------. ,------------------------------------------------.
  68. * | | | | | | | | | | | | | | | |
  69. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  70. * | | Q | W | E | R | T | | | | Y | U | I | O | P | |
  71. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  72. * | | A | S | D | F | G | | | | H | J | K | L | ; | |
  73. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  74. * | | Z | X | C | V | B | | | | N | M | , | . | / | |
  75. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  76. * | | | | | | | | | | | | | | | |
  77. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  78. * | | | | | |
  79. * `-------------' `-------------'
  80. */
  81. [_QWERTY] = BASE_LAYOUT( \
  82. KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
  83. KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
  84. KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \
  85. ),
  86. /* Colemak
  87. * ,------------------------------------------------. ,------------------------------------------------.
  88. * | | | | | | | | | | | | | | | |
  89. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  90. * | | Q | W | F | P | G | | | | J | L | U | Y | ; | |
  91. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  92. * | | A | R | S | T | D | | | | H | N | E | I | O | |
  93. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  94. * | | Z | X | C | V | B | | | | K | M | , | . | / | |
  95. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  96. * | | | | | | | | | | | | | | | |
  97. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  98. * | | | | | |
  99. * `-------------' `--------=----'
  100. */
  101. [_COLEMAK] = BASE_LAYOUT( \
  102. KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
  103. KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \
  104. KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH \
  105. ),
  106. /* FN
  107. * ,------------------------------------------------. ,------------------------------------------------.
  108. * | | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | |
  109. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  110. * | | | | | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
  111. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  112. * | | | | | | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
  113. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  114. * |Shift | | | | | | | | | PLAY | MUTE | VOL- | VOL+ | LAST | NEXT |
  115. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  116. * | | | | | Gui | | | | | | | | | | |
  117. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  118. * | | | | | |
  119. * `-------------' `-------------'
  120. */
  121. [_FN] = LAYOUT( \
  122. XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, \
  123. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
  124. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
  125. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MRWD, KC_MFFD, \
  126. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  127. XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  128. ),
  129. /* ADJ
  130. * ,------------------------------------------------. ,------------------------------------------------.
  131. * |RESET | F1 | F2 | F3 | F4 | F5 | F6 | | | = | / | * | - | | |
  132. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  133. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | 7 | 8 | 9 | + | | |
  134. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  135. * | | HUI | VAI | SAI | | |COLEMK| | | 4 | 5 | 6 | Enter| | |
  136. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  137. * | | HUD | VAD | SAD | | |QWERTY| | | 1 | 2 | 3 | Space| | |
  138. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  139. * | |RGBRST|RGBTOG|RGBMOD|RGBSMD| | | | | | 0 | . | Bspc | | |
  140. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  141. * | | | | | |
  142. * `-------------' `-------------'
  143. */
  144. [_ADJ] = LAYOUT( \
  145. RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_PEQL, KC_PSLS, KC_PAST, KC_PMNS, XXXXXXX, XXXXXXX, \
  146. XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PPLS, XXXXXXX, XXXXXXX, \
  147. XXXXXXX, RGB_SAD, RGB_VAI, RGB_SAI, XXXXXXX, XXXXXXX, COLEMAK, XXXXXXX, KC_P4, KC_P5, KC_P6, KC_PENT, XXXXXXX, XXXXXXX, \
  148. XXXXXXX, RGB_HUD, RGB_VAD, RGB_HUI, XXXXXXX, XXXXXXX, QWERTY, XXXXXXX, KC_P1, KC_P2, KC_P3, KC_SPC, XXXXXXX, XXXXXXX, \
  149. XXXXXXX, RGBRST, RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_P0, KC_PDOT, KC_BSPC, XXXXXXX, XXXXXXX, \
  150. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX \
  151. )
  152. };
  153. // define variables for reactive RGB
  154. bool TOG_STATUS = false;
  155. int RGB_current_mode;
  156. // Setting ADJ layer RGB back to default
  157. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  158. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  159. #ifdef RGBLIGHT_ENABLE
  160. //rgblight_mode(RGB_current_mode);
  161. #endif
  162. layer_on(layer3);
  163. } else {
  164. layer_off(layer3);
  165. }
  166. }
  167. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  168. //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
  169. switch (keycode) {
  170. case QWERTY:
  171. if (record->event.pressed) {
  172. set_single_persistent_default_layer(_QWERTY);
  173. }
  174. return false;
  175. break;
  176. case COLEMAK:
  177. if(record->event.pressed) {
  178. set_single_persistent_default_layer(_COLEMAK);
  179. }
  180. return false;
  181. break;
  182. case FN:
  183. if (record->event.pressed) {
  184. //not sure how to have keyboard check mode and set it to a variable, so my work around
  185. //uses another variable that would be set to true after the first time a reactive key is pressed.
  186. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  187. } else {
  188. TOG_STATUS = !TOG_STATUS;
  189. #ifdef RGBLIGHT_ENABLE
  190. //rgblight_mode(15);
  191. #endif
  192. }
  193. layer_on(_FN);
  194. } else {
  195. #ifdef RGBLIGHT_ENABLE
  196. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  197. #endif
  198. layer_off(_FN);
  199. TOG_STATUS = false;
  200. }
  201. return false;
  202. break;
  203. case ADJ:
  204. if (record->event.pressed) {
  205. layer_on(_ADJ);
  206. } else {
  207. layer_off(_ADJ);
  208. }
  209. return false;
  210. break;
  211. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  212. case RGBRST:
  213. #ifdef RGBLIGHT_ENABLE
  214. if (record->event.pressed) {
  215. eeconfig_update_rgblight_default();
  216. rgblight_enable();
  217. RGB_current_mode = rgblight_config.mode;
  218. }
  219. #endif
  220. break;
  221. }
  222. return true;
  223. }
  224. void matrix_init_user(void) {
  225. #ifdef RGBLIGHT_ENABLE
  226. RGB_current_mode = rgblight_config.mode;
  227. #endif
  228. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  229. #ifdef SSD1306OLED
  230. iota_gfx_init(!has_usb()); // turns on the display
  231. #endif
  232. }
  233. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  234. #ifdef SSD1306OLED
  235. // hook point for 'led_test' keymap
  236. // 'default' keymap's led_test_init() is empty function, do nothing
  237. // 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
  238. __attribute__ ((weak))
  239. void led_test_init(void) {}
  240. void matrix_scan_user(void) {
  241. led_test_init();
  242. iota_gfx_task(); // this is what updates the display continuously
  243. }
  244. void matrix_update(struct CharacterMatrix *dest,
  245. const struct CharacterMatrix *source) {
  246. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  247. memcpy(dest->display, source->display, sizeof(dest->display));
  248. dest->dirty = true;
  249. }
  250. }
  251. //assign the right code to your layers for OLED display
  252. #define L_BASE 0
  253. #define L_FN (1<<_FN)
  254. #define L_ADJ (1<<_ADJ)
  255. static void render_logo(struct CharacterMatrix *matrix) {
  256. static char logo[]={
  257. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  258. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  259. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
  260. 0};
  261. matrix_write(matrix, logo);
  262. //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
  263. }
  264. void render_status(struct CharacterMatrix *matrix) {
  265. // Render to mode icon
  266. static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  267. if(keymap_config.swap_lalt_lgui==false){
  268. matrix_write(matrix, logo[0][0]);
  269. matrix_write_P(matrix, PSTR("\n"));
  270. matrix_write(matrix, logo[0][1]);
  271. }else{
  272. matrix_write(matrix, logo[1][0]);
  273. matrix_write_P(matrix, PSTR("\n"));
  274. matrix_write(matrix, logo[1][1]);
  275. }
  276. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  277. char buf[40];
  278. snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  279. matrix_write_P(matrix, PSTR("\nLayer: "));
  280. switch (layer_state) {
  281. case L_BASE:
  282. matrix_write_P(matrix, PSTR("Default"));
  283. break;
  284. case L_FN:
  285. matrix_write_P(matrix, PSTR("FN"));
  286. break;
  287. case L_ADJ:
  288. case L_ADJ_TRI:
  289. matrix_write_P(matrix, PSTR("ADJ"));
  290. break;
  291. default:
  292. matrix_write(matrix, buf);
  293. }
  294. // Host Keyboard LED Status
  295. char led[40];
  296. snprintf(led, sizeof(led), "\n%s %s %s",
  297. (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
  298. (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
  299. (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
  300. matrix_write(matrix, led);
  301. }
  302. void iota_gfx_task_user(void) {
  303. struct CharacterMatrix matrix;
  304. #if DEBUG_TO_SCREEN
  305. if (debug_enable) {
  306. return;
  307. }
  308. #endif
  309. matrix_clear(&matrix);
  310. if(is_master){
  311. render_status(&matrix);
  312. }else{
  313. render_logo(&matrix);
  314. }
  315. matrix_update(&display, &matrix);
  316. }
  317. #endif