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- /* Copyright 2017 REPLACE_WITH_YOUR_NAME
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "woodpad.h"
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _NUMLOCK 0
- #define _NAV 1
- #define _DIABLO 2
- #define _MACROS 3
- #define _MEDIA 4
- // Fillers to make layering more clear
- #define _______ KC_TRNS
- #define XXXXXXX KC_NO
- //define layer change stuff for underglow indicator
- bool skip_leds = false;
- bool is_overwatch = false;
- //This is both for underglow, and Diablo 3 macros
- bool has_layer_changed = false;
- static uint8_t current_layer;
- #ifdef TAP_DANCE_ENABLE
- //define diablo macro timer variables
- static uint16_t diablo_timer[4];
- static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
- static uint8_t diablo_key_time[4];
- bool check_dtimer(uint8_t dtimer) {
- // has the correct number of seconds elapsed (as defined by diablo_times)
- return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
- };
- #endif
- enum custom_keycodes {
- PLACEHOLDER = SAFE_RANGE, // can always be here
- KC_DIABLO_CLEAR,
- KC_OVERWATCH,
- KC_SALT,
- KC_MORESALT,
- KC_SALTHARD,
- KC_GOODGAME,
- KC_SYMM,
- KC_DOOMFIST,
- KC_JUSTGAME,
- KC_GLHF,
- KC_TORB
- };
- #ifdef TAP_DANCE_ENABLE
- enum {
- TD_DIABLO_1 = 0,
- TD_DIABLO_2,
- TD_DIABLO_3,
- TD_DIABLO_4
- };
- // Cycle through the times for the macro, starting at 0, for disabled.
- // Max of six values, so don't exceed
- void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
- if (state->count >= 7) {
- diablo_key_time[diablo_key] = diablo_times[0];
- reset_tap_dance(state);
- }
- else {
- diablo_key_time[diablo_key] = diablo_times[state->count - 1];
- }
- }
- // Would rather have one function for all of this, but no idea how to do that...
- void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 0);
- }
- void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 1);
- }
- void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 2);
- }
- void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 3);
- }
- //Tap Dance Definitions
- qk_tap_dance_action_t tap_dance_actions[] = {
- // tap once to disable, and more to enable timed micros
- [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
- [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
- [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
- [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
- };
- #endif
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_NUMLOCK] = KEYMAP( /* Base */
- TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\
- KC_P7, KC_P8, KC_P9, KC_PAST, \
- KC_P4, KC_P5, KC_P6, KC_PMNS, \
- KC_P1, KC_P2, KC_P3, KC_PPLS, \
- LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \
- ),
- [_NAV] = KEYMAP( /* Base */
- _______, _______, _______, _______,\
- KC_HOME, KC_UP, KC_PGUP, _______, \
- KC_LEFT, XXXXXXX, KC_RIGHT, _______, \
- KC_END, KC_DOWN, KC_PGDN, _______, \
- KC_INS, KC_DEL, _______, _______ \
- ),
- #ifdef TAP_DANCE_ENABLE
- [_DIABLO] = KEYMAP( /* Base */
- KC_ESC, _______, _______, _______,\
- KC_S, KC_F, KC_I, KC_M, \
- KC_1, KC_2, KC_3, KC_4, \
- TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \
- _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
- ),
- #else
- [_DIABLO] = KEYMAP( /* Base */
- KC_ESC, _______, _______, _______,\
- KC_S, KC_F, KC_I, KC_M, \
- KC_1, KC_2, KC_3, KC_4, \
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
- ),
- #endif
- [_MACROS] = KEYMAP( /* Base */
- KC_OVERWATCH, _______, _______, XXXXXXX,\
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \
- KC_SYMM, KC_DOOMFIST, KC_TORB, KC_GOODGAME, \
- KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
- ),
- [_MEDIA] = KEYMAP( /* Base */
- RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
- _______, _______, RGB_HUI, RGB_HUD, \
- KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
- RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \
- _______, _______, RGB_SAD, RGB_VAD \
- ),
- };
- const uint16_t PROGMEM fn_actions[] = {
- };
- const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
- {
- switch (id) {
- case 0:
- if (record->event.pressed) {
- // Output Keyboard Firmware info
- SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP );
- return false;
- }
- }
- return MACRO_NONE;
- };
- void numlock_led_on(void) {
- PORTF |= (1<<7);
- }
- void numlock_led_off(void) {
- PORTF &= ~(1<<7);
- }
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- uint16_t kc;
- if (is_overwatch) {
- kc = KC_BSPC;
- } else {
- kc = KC_ENTER;
- }
- switch (keycode) {
- #ifdef TAP_DANCE_ENABLE
- case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
- if (record->event.pressed) {
- uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- diablo_key_time[dtime] = diablo_times[0];
- }
- }
- return false;
- break;
- #endif
- case KC_OVERWATCH: // reset all Diable timers, disabling them
- if (record->event.pressed) {
- is_overwatch = !is_overwatch;
- has_layer_changed = true;
- }
- return false;
- break;
- case KC_SALT:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Salt, salt, salt...");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_MORESALT:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Please sir, can I have some more salt?!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_SALTHARD:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_GOODGAME:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Good game, everyone!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_GLHF:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Good luck, have fun!!!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_SYMM:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Left click to win!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_DOOMFIST:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_JUSTGAME:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_TORB:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("That was positively riveting!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- }
- return true;
- }
- #ifdef TAP_DANCE_ENABLE
- // Sends the key press to system, but only if on the Diablo layer
- void send_diablo_keystroke(uint8_t diablo_key) {
- if (current_layer == _DIABLO) {
- switch (diablo_key) {
- case 0:
- SEND_STRING("1");
- break;
- case 1:
- SEND_STRING("2");
- break;
- case 2:
- SEND_STRING("3");
- break;
- case 3:
- SEND_STRING("4");
- break;
- }
- }
- }
- // Checks each of the 4 timers/keys to see if enough time has elapsed
- // Runs the "send string" command if enough time has passed, and resets the timer.
- void run_diablo_macro_check(void) {
- uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- if (check_dtimer(dtime) && diablo_key_time[dtime]) {
- diablo_timer[dtime] = timer_read();
- send_diablo_keystroke(dtime);
- }
- }
- }
- #endif
- void matrix_init_user(void) {
- has_layer_changed = true;
- // set Numlock LED to output and low
- DDRF |= (1<<7);
- PORTF &= ~(1<<7);
- if (!(host_keyboard_leds() & (1 << USB_LED_NUM_LOCK)) ){
- register_code(KC_NUMLOCK);
- unregister_code(KC_NUMLOCK);
- }
- }
- void matrix_scan_user(void) {
- uint8_t layer = biton32(layer_state);
- #ifdef RGBLIGHT_ENABLE
- numlock_led_off();
- // Check layer, and apply color if its changed since last check
- switch (layer) {
- case _NAV:
- if (has_layer_changed) {
- rgblight_sethsv(240, 255, 255);
- rgblight_mode(1);
- }
- break;
- case _MACROS:
- if (has_layer_changed) {
- rgblight_sethsv(30, 255, 255);
- if (is_overwatch) {
- rgblight_mode(17);
- } else {
- rgblight_mode(18);
- }
- }
- if (is_overwatch) {
- numlock_led_on();
- }
- break;
- case _DIABLO:
- if (has_layer_changed) {
- rgblight_sethsv(0, 255, 255);
- rgblight_mode(5);
- }
- break;
- case _MEDIA:
- if (has_layer_changed) {
- rgblight_sethsv(120, 255, 255);
- rgblight_mode(22);
- }
- break;
- default:
- if (has_layer_changed) {
- rgblight_sethsv(195, 255, 255);
- rgblight_mode(1);
- }
- break;
- }
- #endif
- // Update layer status at the end, so this sets the default color
- // rather than relying on the init, which was unreliably...
- // Probably due to a timing issue, but this requires no additional code
- if (current_layer == layer) {
- has_layer_changed = false;
- }
- else {
- has_layer_changed = true;
- current_layer = layer;
- }
- // Run Diablo 3 macro checking code.
- #ifdef TAP_DANCE_ENABLE
- run_diablo_macro_check();
- #endif
- }
- void led_set_user(uint8_t usb_led) {
- }
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