keymap.c 10 KB

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  1. /*
  2. This is the keymap for the keyboard
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2017 Art Ortenburger
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include "orthodox.h"
  18. #include "action_layer.h"
  19. #include "eeconfig.h"
  20. extern keymap_config_t keymap_config;
  21. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  22. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  23. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  24. // entirely and just use numbers.
  25. #define _QWERTY 0
  26. #define _COLEMAK 1
  27. #define _DVORAK 2
  28. #define _WORKMAN 3
  29. #define _LOWER 8
  30. #define _RAISE 9
  31. #define _ADJUST 16
  32. enum custom_keycodes {
  33. QWERTY = SAFE_RANGE,
  34. COLEMAK,
  35. DVORAK,
  36. WORKMAN,
  37. LOWER,
  38. RAISE,
  39. ADJUST,
  40. };
  41. // Fillers to make layering more clear
  42. #define _______ KC_TRNS
  43. #define XXXXXXX KC_NO
  44. #ifdef RGBLIGHT_ENABLE
  45. //define layer change stuff for underglow indicator
  46. #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
  47. #define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
  48. #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
  49. #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
  50. #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
  51. #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
  52. #define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
  53. #define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
  54. //This is both for underglow, and Diablo 3 macros
  55. bool has_layer_changed = true;
  56. static uint8_t current_layer = 10;
  57. #endif
  58. #ifdef TAP_DANCE_ENABLE
  59. enum {
  60. TD_FLSH = 0,
  61. };
  62. // on the fourth tap, set the keyboard on flash state
  63. // and set the underglow to red, because red == bad
  64. void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
  65. if (state->count >= 4) {
  66. #ifdef RGBLIGHT_ENABLE
  67. rgblight_mode(1);
  68. rgblight_setrgb(0xff, 0x00, 0x00);
  69. #endif
  70. reset_keyboard();
  71. reset_tap_dance(state);
  72. }
  73. }
  74. //Tap Dance Definitions
  75. qk_tap_dance_action_t tap_dance_actions[] = {
  76. //Once for Blue, Twice for Green, Thrice for Red, and four to flash
  77. [TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_flsh_finished, NULL),
  78. };
  79. #endif
  80. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  81. [_QWERTY] = KEYMAP( \
  82. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  83. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  84. KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
  85. ),
  86. [_COLEMAK] = KEYMAP(\
  87. KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  88. KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  89. KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
  90. ),
  91. [_DVORAK] = KEYMAP(\
  92. KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  93. KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
  94. KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \
  95. ),
  96. [_WORKMAN] = KEYMAP(\
  97. KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  98. KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
  99. KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \
  100. ),
  101. [_LOWER] = KEYMAP( \
  102. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  103. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, KC_RCTL, KC_F11, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  104. TD(TD_FLSH),KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \
  105. ),
  106. [_RAISE] = KEYMAP( \
  107. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  108. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, _______, KC_F11, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  109. _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_PGUP, KC_COMM, KC_DOT, KC_PGDN, _______ \
  110. ),
  111. [_ADJUST] = KEYMAP( \
  112. _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  113. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN, _______, \
  114. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  115. )
  116. };
  117. #ifdef AUDIO_ENABLE
  118. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  119. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  120. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  121. #endif
  122. void persistent_default_layer_set(uint16_t default_layer) {
  123. eeconfig_update_default_layer(default_layer);
  124. default_layer_set(default_layer);
  125. }
  126. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  127. switch (keycode) {
  128. case QWERTY:
  129. if (record->event.pressed) {
  130. #ifdef AUDIO_ENABLE
  131. PLAY_SONG(tone_qwerty);
  132. #endif
  133. persistent_default_layer_set(1UL<<_QWERTY);
  134. }
  135. return false;
  136. break;
  137. case COLEMAK:
  138. if (record->event.pressed) {
  139. #ifdef AUDIO_ENABLE
  140. PLAY_SONG(tone_colemak);
  141. #endif
  142. persistent_default_layer_set(1UL<<_COLEMAK);
  143. }
  144. return false;
  145. break;
  146. case DVORAK:
  147. if (record->event.pressed) {
  148. #ifdef AUDIO_ENABLE
  149. PLAY_SONG(tone_dvorak);
  150. #endif
  151. persistent_default_layer_set(1UL << _DVORAK);
  152. }
  153. return false;
  154. break;
  155. case WORKMAN:
  156. if (record->event.pressed) {
  157. #ifdef AUDIO_ENABLE
  158. PLAY_SONG(tone_dvorak);
  159. #endif
  160. persistent_default_layer_set(1UL << _WORKMAN);
  161. }
  162. return false;
  163. break;
  164. case LOWER:
  165. if (record->event.pressed) {
  166. layer_on(_LOWER);
  167. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  168. } else {
  169. layer_off(_LOWER);
  170. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  171. }
  172. return false;
  173. break;
  174. case RAISE:
  175. if (record->event.pressed) {
  176. layer_on(_RAISE);
  177. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  178. } else {
  179. layer_off(_RAISE);
  180. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  181. }
  182. return false;
  183. break;
  184. case ADJUST:
  185. if (record->event.pressed) {
  186. layer_on(_ADJUST);
  187. } else {
  188. layer_off(_ADJUST);
  189. }
  190. return false;
  191. break;
  192. }
  193. return true;
  194. }
  195. #ifdef RGBLIGHT_ENABLE
  196. void matrix_scan_user(void) { // runs frequently to update info
  197. uint8_t layer = biton32(layer_state);
  198. if (layer != current_layer) {
  199. has_layer_changed = true;
  200. current_layer = layer;
  201. }
  202. // Check layer, and apply color if its changed since last check
  203. if (has_layer_changed) {
  204. uint8_t default_layer = 0;
  205. default_layer = eeconfig_read_default_layer();
  206. switch (layer) {
  207. case _QWERTY:
  208. if (default_layer & (1UL << _COLEMAK)) {
  209. rgblight_set_magenta;
  210. }
  211. else if (default_layer & (1UL << _DVORAK)) {
  212. rgblight_set_green;
  213. }
  214. else if (default_layer & (1UL << _WORKMAN)) {
  215. rgblight_set_purple;
  216. }
  217. else {
  218. rgblight_set_teal;
  219. }
  220. rgblight_mode(1);
  221. break;
  222. case _COLEMAK:
  223. rgblight_set_magenta;
  224. rgblight_mode(1);
  225. break;
  226. case _DVORAK:
  227. rgblight_set_green;
  228. rgblight_mode(1);
  229. break;
  230. case _RAISE:
  231. rgblight_set_blue;
  232. rgblight_mode(2);
  233. break;
  234. case _LOWER:
  235. rgblight_set_orange;
  236. rgblight_mode(3);
  237. break;
  238. case _ADJUST:
  239. rgblight_set_red;
  240. rgblight_mode(17);
  241. break;
  242. case 6:
  243. rgblight_set_urine;
  244. break;
  245. }
  246. has_layer_changed = false;
  247. }
  248. };
  249. #endif