2
0

keymap.c 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260
  1. #include "planck.h"
  2. #include "action_layer.h"
  3. #ifdef AUDIO_ENABLE
  4. #include "audio.h"
  5. #endif
  6. #include "eeconfig.h"
  7. extern keymap_config_t keymap_config;
  8. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  9. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  10. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  11. // entirely and just use numbers.
  12. #define _QWERTY 0
  13. #define _COLEMAK 1
  14. #define _DVORAK 2
  15. #define _LOWER 3
  16. #define _RAISE 4
  17. #define _ADJUST 16
  18. enum planck_keycodes {
  19. QWERTY = SAFE_RANGE,
  20. COLEMAK,
  21. DVORAK,
  22. LOWER,
  23. RAISE,
  24. BACKLIT
  25. };
  26. // Fillers to make layering more clear
  27. #define _______ KC_TRNS
  28. #define XXXXXXX KC_NO
  29. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  30. /* Qwerty
  31. * ,-----------------------------------------------------------------------------------.
  32. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  33. * |------+------+------+------+------+-------------+------+------+------+------+------|
  34. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  35. * |------+------+------+------+------+------|------+------+------+------+------+------|
  36. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  37. * |------+------+------+------+------+------+------+------+------+------+------+------|
  38. * | Ctrl | Alt | Left |Right |Lower | Bksp |Space |Raise | Up | Down | GUI |Enter |
  39. * `-----------------------------------------------------------------------------------'
  40. */
  41. [_QWERTY] = {
  42. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  43. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  44. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
  45. {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUI_T(KC_BSPC), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
  46. },
  47. /* Colemak
  48. * ,-----------------------------------------------------------------------------------.
  49. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  50. * |------+------+------+------+------+-------------+------+------+------+------+------|
  51. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  52. * |------+------+------+------+------+------|------+------+------+------+------+------|
  53. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  54. * |------+------+------+------+------+------+------+------+------+------+------+------|
  55. * | Ctrl | Alt | Left |Right |Lower | Bksp |Space |Raise | Up | Down | GUI |Enter |
  56. * `-----------------------------------------------------------------------------------'
  57. */
  58. [_COLEMAK] = {
  59. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  60. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  61. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
  62. {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUI_T(KC_BSPC), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
  63. },
  64. /* Dvorak
  65. * ,-----------------------------------------------------------------------------------.
  66. * | Tab | " | , | . | P | Y | F | G | C | R | L | / |
  67. * |------+------+------+------+------+-------------+------+------+------+------+------|
  68. * | Esc | A | O | E | U | I | D | H | T | N | S | - |
  69. * |------+------+------+------+------+------|------+------+------+------+------+------|
  70. * | Shift| ; | Q | J | K | X | B | M | W | V | Z | Shift|
  71. * |------+------+------+------+------+------+------+------+------+------+------+------|
  72. * | Ctrl | Alt | Left |Right |Lower | Bksp |Space |Raise | Up | Down | GUI |Enter |
  73. * `-----------------------------------------------------------------------------------'
  74. */
  75. [_DVORAK] = {
  76. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH},
  77. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
  78. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT},
  79. {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUI_T(KC_BSPC), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
  80. },
  81. /* Lower
  82. * ,-----------------------------------------------------------------------------------.
  83. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
  84. * |------+------+------+------+------+-------------+------+------+------+------+------|
  85. * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  86. * |------+------+------+------+------+------|------+------+------+------+------+------|
  87. * | | F7 | F8 | F9 | F10 | F11 | F12 | | Mute | Vol- | Vol+ | |
  88. * |------+------+------+------+------+------+------+------+------+------+------+------|
  89. * | Brite| | Home | End | | Del | Ins | | PgUp | PgDN | |Enter |
  90. * `-----------------------------------------------------------------------------------'
  91. */
  92. [_LOWER] = {
  93. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______},
  94. {KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  95. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______},
  96. {BACKLIT, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______}
  97. },
  98. /* Raise
  99. * ,-----------------------------------------------------------------------------------.
  100. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
  101. * |------+------+------+------+------+-------------+------+------+------+------+------|
  102. * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  103. * |------+------+------+------+------+------|------+------+------+------+------+------|
  104. * | | F7 | F8 | F9 | F10 | F11 | F12 | | Prev | Play | Next | |
  105. * |------+------+------+------+------+------+------+------+------+------+------+------|
  106. * | Brite| | Home | End | | Del | Ins | | PgUp | PgDN | |Enter |
  107. * `-----------------------------------------------------------------------------------'
  108. */
  109. [_RAISE] = {
  110. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
  111. {KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  112. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______},
  113. {BACKLIT, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______}
  114. },
  115. /* Adjust (Lower + Raise)
  116. * ,-----------------------------------------------------------------------------------.
  117. * | F11 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F12 |
  118. * |------+------+------+------+------+-------------+------+------+------+------+------|
  119. * | | Reset| |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  120. * |------+------+------+------+------+------|------+------+------+------+------+------|
  121. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  122. * |------+------+------+------+------+------+------+------+------+------+------+------|
  123. * | | | | | | | | | | | |
  124. * `-----------------------------------------------------------------------------------'
  125. */
  126. [_ADJUST] = {
  127. {KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
  128. {_______, RESET, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
  129. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  130. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  131. }
  132. };
  133. #ifdef AUDIO_ENABLE
  134. float tone_startup[][2] = SONG(STARTUP_SOUND);
  135. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  136. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  137. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  138. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  139. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  140. #endif
  141. void persistent_default_layer_set(uint16_t default_layer) {
  142. eeconfig_update_default_layer(default_layer);
  143. default_layer_set(default_layer);
  144. }
  145. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  146. switch (keycode) {
  147. case QWERTY:
  148. if (record->event.pressed) {
  149. #ifdef AUDIO_ENABLE
  150. PLAY_SONG(tone_qwerty);
  151. #endif
  152. persistent_default_layer_set(1UL<<_QWERTY);
  153. }
  154. return false;
  155. break;
  156. case COLEMAK:
  157. if (record->event.pressed) {
  158. #ifdef AUDIO_ENABLE
  159. PLAY_SONG(tone_colemak);
  160. #endif
  161. persistent_default_layer_set(1UL<<_COLEMAK);
  162. }
  163. return false;
  164. break;
  165. case DVORAK:
  166. if (record->event.pressed) {
  167. #ifdef AUDIO_ENABLE
  168. PLAY_SONG(tone_dvorak);
  169. #endif
  170. persistent_default_layer_set(1UL<<_DVORAK);
  171. }
  172. return false;
  173. break;
  174. case LOWER:
  175. if (record->event.pressed) {
  176. layer_on(_LOWER);
  177. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  178. } else {
  179. layer_off(_LOWER);
  180. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  181. }
  182. return false;
  183. break;
  184. case RAISE:
  185. if (record->event.pressed) {
  186. layer_on(_RAISE);
  187. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  188. } else {
  189. layer_off(_RAISE);
  190. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  191. }
  192. return false;
  193. break;
  194. case BACKLIT:
  195. if (record->event.pressed) {
  196. register_code(KC_RSFT);
  197. #ifdef BACKLIGHT_ENABLE
  198. backlight_step();
  199. #endif
  200. } else {
  201. unregister_code(KC_RSFT);
  202. }
  203. return false;
  204. break;
  205. }
  206. return true;
  207. }
  208. void matrix_init_user(void) {
  209. #ifdef AUDIO_ENABLE
  210. startup_user();
  211. #endif
  212. }
  213. #ifdef AUDIO_ENABLE
  214. void startup_user()
  215. {
  216. _delay_ms(20); // gets rid of tick
  217. PLAY_SONG(tone_startup);
  218. }
  219. void shutdown_user()
  220. {
  221. PLAY_SONG(tone_goodbye);
  222. _delay_ms(150);
  223. stop_all_notes();
  224. }
  225. void music_on_user(void)
  226. {
  227. music_scale_user();
  228. }
  229. void music_scale_user(void)
  230. {
  231. PLAY_SONG(music_scale);
  232. }
  233. #endif