keymap.c 15 KB

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  1. #include "viterbi.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. extern keymap_config_t keymap_config;
  5. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  6. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  7. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  8. // entirely and just use numbers.
  9. #define _NUMNAV 0
  10. #define _DIABLO 1
  11. #define _MACROS 2
  12. #define _GAMEPAD 3
  13. #define _MEDIA 4
  14. enum custom_keycodes {
  15. KC_DIABLO_CLEAR = SAFE_RANGE,
  16. KC_P00,
  17. KC_OVERWATCH,
  18. KC_SALT,
  19. KC_MORESALT,
  20. KC_SALTHARD,
  21. KC_GOODGAME,
  22. KC_SYMM,
  23. KC_DOOMFIST,
  24. KC_JUSTGAME,
  25. KC_GLHF,
  26. KC_TORB
  27. };
  28. // Fillers to make layering more clear
  29. #define _______ KC_TRNS
  30. #define XXXXXXX KC_NO
  31. #define MACROS TG(_MACROS)
  32. #define DIABLO TG(_DIABLO)
  33. #define GAMEPAD TG(_GAMEPAD)
  34. #define MEDIA TG(_MEDIA)
  35. bool is_overwatch = false;
  36. //This is both for underglow, and Diablo 3 macros
  37. static uint8_t current_layer = 0;
  38. bool has_layer_changed = true;
  39. #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
  40. #define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
  41. #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
  42. #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
  43. #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
  44. #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
  45. #define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
  46. #define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
  47. #ifdef TAP_DANCE_ENABLE
  48. //define diablo macro timer variables
  49. static uint16_t diablo_timer[4];
  50. static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
  51. static uint8_t diablo_key_time[4];
  52. bool check_dtimer(uint8_t dtimer) {
  53. // has the correct number of seconds elapsed (as defined by diablo_times)
  54. return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
  55. };
  56. enum {
  57. TD_DIABLO_1 = 0,
  58. TD_DIABLO_2,
  59. TD_DIABLO_3,
  60. TD_DIABLO_4
  61. };
  62. // Cycle through the times for the macro, starting at 0, for disabled.
  63. // Max of six values, so don't exceed
  64. void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
  65. if (state->count >= 7) {
  66. diablo_key_time[diablo_key] = diablo_times[0];
  67. reset_tap_dance(state);
  68. }
  69. else {
  70. diablo_key_time[diablo_key] = diablo_times[state->count - 1];
  71. }
  72. }
  73. // Would rather have one function for all of this, but no idea how to do that...
  74. void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
  75. diablo_tapdance_master(state, user_data, 0);
  76. }
  77. void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
  78. diablo_tapdance_master(state, user_data, 1);
  79. }
  80. void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
  81. diablo_tapdance_master(state, user_data, 2);
  82. }
  83. void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
  84. diablo_tapdance_master(state, user_data, 3);
  85. }
  86. //Tap Dance Definitions
  87. qk_tap_dance_action_t tap_dance_actions[] = {
  88. // tap once to disable, and more to enable timed micros
  89. [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
  90. [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
  91. [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
  92. [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
  93. };
  94. #endif
  95. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  96. /* QWERTY
  97. * ,------------------------------------------------. ,------------------------------------------------.
  98. * | Ins | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | Del |
  99. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  100. * | - | Tab | Q | W | E | R | T | | Y | U | I | O | P | [ | ] |
  101. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  102. * | = | Esc | A | S | D | F | G | | H | J | K | L | ; | " |Enter |
  103. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  104. * | Pg Up| Shift| Z | X | C | V | B | | N | M | , | . | / | Home | End |
  105. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  106. * | Pg Dn|Adjust| Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up | Right| \ |
  107. * `------------------------------------------------' `------------------------------------------------'
  108. */
  109. [_NUMNAV] = KEYMAP(
  110. MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SCLK, KC_PTSC, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  111. MEDIA, XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  112. KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  113. KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  114. KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_P00, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  115. ),
  116. /* Lower
  117. * ,------------------------------------------------. ,------------------------------------------------.
  118. * | | ~ | F1 | F3 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  119. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  120. * | _ | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | { | } |
  121. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  122. * | + | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
  123. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  124. * | | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | | | |
  125. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  126. * | | | | | | | | | | | Next | Vol- | Vol+ | Play | |
  127. * `------------------------------------------------' `------------------------------------------------'
  128. */
  129. [_DIABLO] = KEYMAP(
  130. _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  131. _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  132. _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  133. _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  134. _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  135. ),
  136. [_MACROS] = KEYMAP(
  137. _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  138. _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  139. _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  140. _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  141. _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  142. ),
  143. [_MEDIA] = KEYMAP(
  144. _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  145. _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  146. _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  147. _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  148. _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  149. )
  150. };
  151. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  152. uint16_t kc;
  153. if (is_overwatch) {
  154. kc = KC_BSPC;
  155. }
  156. else {
  157. kc = KC_ENTER;
  158. }
  159. switch (keycode) {
  160. #ifdef TAP_DANCE_ENABLE
  161. case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
  162. if (record->event.pressed) {
  163. uint8_t dtime;
  164. for (dtime = 0; dtime < 4; dtime++) {
  165. diablo_key_time[dtime] = diablo_times[0];
  166. }
  167. }
  168. return false;
  169. break;
  170. #endif
  171. case KC_P00:
  172. if (!record->event.pressed) {
  173. register_code(KC_P0);
  174. unregister_code(KC_P0);
  175. register_code(KC_P0);
  176. unregister_code(KC_P0);
  177. }
  178. return false;
  179. break;
  180. case KC_OVERWATCH: // reset all Diable timers, disabling them
  181. if (record->event.pressed) {
  182. is_overwatch = !is_overwatch;
  183. has_layer_changed = true;
  184. }
  185. return false;
  186. break;
  187. case KC_SALT:
  188. if (!record->event.pressed) {
  189. register_code(kc);
  190. unregister_code(kc);
  191. _delay_ms(50);
  192. SEND_STRING("Salt, salt, salt...");
  193. register_code(KC_ENTER);
  194. unregister_code(KC_ENTER);
  195. }
  196. return false;
  197. break;
  198. case KC_MORESALT:
  199. if (!record->event.pressed) {
  200. register_code(kc);
  201. unregister_code(kc);
  202. _delay_ms(50);
  203. SEND_STRING("Please sir, can I have some more salt?!");
  204. register_code(KC_ENTER);
  205. unregister_code(KC_ENTER);
  206. }
  207. return false;
  208. break;
  209. case KC_SALTHARD:
  210. if (!record->event.pressed) {
  211. register_code(kc);
  212. unregister_code(kc);
  213. _delay_ms(50);
  214. SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
  215. register_code(KC_ENTER);
  216. unregister_code(KC_ENTER);
  217. }
  218. return false;
  219. break;
  220. case KC_GOODGAME:
  221. if (!record->event.pressed) {
  222. register_code(kc);
  223. unregister_code(kc);
  224. _delay_ms(50);
  225. SEND_STRING("Good game, everyone!");
  226. register_code(KC_ENTER);
  227. unregister_code(KC_ENTER);
  228. }
  229. return false;
  230. break;
  231. case KC_GLHF:
  232. if (!record->event.pressed) {
  233. register_code(kc);
  234. unregister_code(kc);
  235. _delay_ms(50);
  236. SEND_STRING("Good luck, have fun!!!");
  237. register_code(KC_ENTER);
  238. unregister_code(KC_ENTER);
  239. }
  240. return false;
  241. break;
  242. case KC_SYMM:
  243. if (!record->event.pressed) {
  244. register_code(kc);
  245. unregister_code(kc);
  246. _delay_ms(50);
  247. SEND_STRING("Left click to win!");
  248. register_code(KC_ENTER);
  249. unregister_code(KC_ENTER);
  250. }
  251. return false;
  252. break;
  253. case KC_DOOMFIST:
  254. if (!record->event.pressed) {
  255. register_code(kc);
  256. unregister_code(kc);
  257. _delay_ms(50);
  258. SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
  259. register_code(KC_ENTER);
  260. unregister_code(KC_ENTER);
  261. }
  262. return false;
  263. break;
  264. case KC_JUSTGAME:
  265. if (!record->event.pressed) {
  266. register_code(kc);
  267. unregister_code(kc);
  268. _delay_ms(50);
  269. SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
  270. register_code(KC_ENTER);
  271. unregister_code(KC_ENTER);
  272. }
  273. return false;
  274. break;
  275. case KC_TORB:
  276. if (!record->event.pressed) {
  277. register_code(kc);
  278. unregister_code(kc);
  279. _delay_ms(50);
  280. SEND_STRING("That was positively riveting!");
  281. register_code(KC_ENTER);
  282. unregister_code(KC_ENTER);
  283. }
  284. return false;
  285. break;
  286. }
  287. return true;
  288. }
  289. #ifdef TAP_DANCE_ENABLE
  290. // Sends the key press to system, but only if on the Diablo layer
  291. void send_diablo_keystroke(uint8_t diablo_key) {
  292. if (current_layer == _DIABLO) {
  293. switch (diablo_key) {
  294. case 0:
  295. SEND_STRING("1");
  296. break;
  297. case 1:
  298. SEND_STRING("2");
  299. break;
  300. case 2:
  301. SEND_STRING("3");
  302. break;
  303. case 3:
  304. SEND_STRING("4");
  305. break;
  306. }
  307. }
  308. }
  309. // Checks each of the 4 timers/keys to see if enough time has elapsed
  310. // Runs the "send string" command if enough time has passed, and resets the timer.
  311. void run_diablo_macro_check(void) {
  312. uint8_t dtime;
  313. for (dtime = 0; dtime < 4; dtime++) {
  314. if (check_dtimer(dtime) && diablo_key_time[dtime]) {
  315. diablo_timer[dtime] = timer_read();
  316. send_diablo_keystroke(dtime);
  317. }
  318. }
  319. }
  320. #endif
  321. void matrix_scan_user(void) { // runs frequently to update info
  322. uint8_t layer = biton32(layer_state);
  323. if (layer != current_layer) {
  324. has_layer_changed = true;
  325. current_layer = layer;
  326. }
  327. // Check layer, and apply color if its changed since last check
  328. if (has_layer_changed) {
  329. switch (layer) {
  330. case _NUMNAV:
  331. rgblight_set_teal;
  332. rgblight_mode(2);
  333. break;
  334. case _MACROS:
  335. rgblight_set_orange;
  336. if (is_overwatch) {
  337. rgblight_mode(17);
  338. }
  339. else {
  340. rgblight_mode(18);
  341. }
  342. break;
  343. case _DIABLO:
  344. rgblight_set_red;
  345. rgblight_mode(5);
  346. break;
  347. case _GAMEPAD:
  348. rgblight_set_urine;
  349. rgblight_mode(1);
  350. break;
  351. case _MEDIA:
  352. rgblight_set_blue;
  353. rgblight_mode(1);
  354. break;
  355. }
  356. has_layer_changed = false;
  357. }
  358. #ifdef TAP_DANCE_ENABLE
  359. // Run Diablo 3 macro checking code.
  360. run_diablo_macro_check();
  361. #endif
  362. };