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keymap.c 23 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "LUFA/Drivers/Peripheral/TWI.h"
  3. #ifdef AUDIO_ENABLE
  4. #include "audio.h"
  5. #endif
  6. #ifdef USE_I2C
  7. #include "i2c.h"
  8. #endif
  9. #ifdef SSD1306OLED
  10. #include "ssd1306.h"
  11. #endif
  12. extern keymap_config_t keymap_config;
  13. //Following line allows macro to read current RGB settings
  14. extern rgblight_config_t rgblight_config;
  15. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  16. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  17. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  18. // entirely and just use numbers.
  19. #define _QWERTY 0
  20. #define _LOWER 3
  21. #define _RAISE 4
  22. #define _FNLAYER 6
  23. #define _NUMLAY 7
  24. #define _MOUSECURSOR 8
  25. #define _ADJUST 16
  26. enum preonic_keycodes {
  27. QWERTY = SAFE_RANGE,
  28. COLEMAK,
  29. DVORAK,
  30. LOWER,
  31. RAISE,
  32. BACKLIT,
  33. RGBLED_TOGGLE,
  34. RGBLED_STEP_MODE,
  35. RGBLED_INCREASE_HUE,
  36. RGBLED_DECREASE_HUE,
  37. RGBLED_INCREASE_SAT,
  38. RGBLED_DECREASE_SAT,
  39. RGBLED_INCREASE_VAL,
  40. RGBLED_DECREASE_VAL,
  41. };
  42. enum macro_keycodes {
  43. KC_DEMOMACRO,
  44. };
  45. // Fillers to make layering more clear
  46. #define _______ KC_TRNS
  47. #define XXXXXXX KC_NO
  48. // Custom macros
  49. #define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
  50. #define CTL_TTAB CTL_T(KC_TAB) // Tap for Esc, hold for Ctrl
  51. #define CTL_ENT CTL_T(KC_ENT) // Tap for Enter, hold for Ctrl
  52. #define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
  53. // Requires KC_TRNS/_______ for the trigger key in the destination layer
  54. #define LT_FN(kc) LT(_FNLAYER, kc) // L-ayer T-ap Function Layer
  55. #define LT_MC(kc) LT(_MOUSECURSOR, kc) // L-ayer T-ap M-ouse C-ursor
  56. #define LT_RAI(kc) LT(_RAISE, kc) // L-ayer T-ap to Raise
  57. #define TG_NUMLAY TG(_NUMLAY) //Toggle for layer _NUMLAY
  58. #define DEMOMACRO M(KC_DEMOMACRO) // My login macros
  59. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  60. /* Qwerty
  61. * ,------+------+------+------+------+------------------------------------------------.
  62. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - |
  63. * |------+------+------+------+------+------+------+------+------+------+------+------+--------------------.
  64. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | 7 | 8 | 9 |
  65. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  66. * | CAPS | A | S | D | F | G | H | J | K | L | ; |Enter | 4 | 5 | 6 |
  67. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  68. * | Shift| Z | X | C | V | B | N | M | , | . | / | = | 1 | 2 | 3 |
  69. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  70. * | ~ | Ctrl | Alt | GUI |Lower |Space |Space |Raise | RAlt | Ins | Del |NumLay| 0 | . | ENT |
  71. * `--------------------------------------------------------------------------------------------------------'
  72. */
  73. [_QWERTY] = LAYOUT(
  74. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,\
  75. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_P7, KC_P8, KC_P9, \
  76. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT_MC(KC_SCLN), CTL_ENT, KC_P4, KC_P5, KC_P6, \
  77. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_EQL, KC_P1, KC_P2, KC_P3, \
  78. KC_GRV, KC_RCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_RALT, KC_INS, KC_DEL, TG_NUMLAY, KC_P0, KC_PDOT, KC_PENT \
  79. ),
  80. /* Lower
  81. * ,-----------------------------------------------------------------------------------.
  82. * | | | | | | | | | | | | |
  83. * |------+------+------+------+------+------+------+------+------+------+------+------+--------------------.
  84. * | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ~ | \ | | | |
  85. * |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------|
  86. * | CAPS | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | | | | |
  87. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  88. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | [ | ] | | | | |
  89. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  90. * | | | | | | | | | Next | Vol- | Vol+ | Play | | | |
  91. * `--------------------------------------------------------------------------------------------------------'
  92. */
  93. [_LOWER] = LAYOUT(
  94. KC_ESC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
  95. KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_GRV, KC_BSLS, _______, _______, _______, \
  96. KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_EQL, KC_LBRC, KC_RBRC, KC_PIPE, _______, _______, _______, \
  97. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_LCBR, KC_RCBR, _______, _______, _______, _______, \
  98. _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, _______, _______\
  99. ),
  100. /* Raise
  101. * ,-----------------------------------------------------------------------------------.
  102. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  103. * |------+------+------+------+------+------+------+------+------+------+------+------+--------------------.
  104. * | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ~ | \ | | | |
  105. * |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------|
  106. * | | A | Up | D | PrSc | | 4 | 5 | 6 | * | : | ' | | | |
  107. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  108. * | | Lt | Dn | Rt | Mute | | 1 | 2 | 3 | Up | / | | | | |
  109. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  110. * | | | | | |Space | 0 | | Left | Down | Right| | | | |
  111. * `--------------------------------------------------------------------------------------------------------'
  112. */
  113. [_RAISE] = LAYOUT(
  114. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
  115. KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_PLUS, KC_BSLS, _______, _______, _______, \
  116. _______, KC_A, KC_UP, KC_D, KC_PSCR, _______, KC_4, KC_5, KC_6, KC_PAST, KC_COLN, KC_QUOT, _______, _______, _______, \
  117. _______, KC_LEFT, KC_DOWN, KC_RIGHT, KC__MUTE, _______, KC_1, KC_2, KC_3, KC_UP, KC_SLSH, _______, _______, _______, _______, \
  118. _______, _______, _______, _______, _______, KC_SPC, KC_0, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______ \
  119. ),
  120. /* FN layer on Esc key
  121. * ,-----------------------------------------------------------------------------------.
  122. * | | | | | | | | | | | | |
  123. * |------+------+------+------+------+------+------+------+------+------+------+------+--------------------.
  124. * | | ! | @ | # | $ | % | ^ | & | * | ( | ) | + | | | |
  125. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  126. * | | F1 | F2 | F3 | F4 | F5 | F6 | _ | = | [ | ] | ' | | | |
  127. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  128. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | { | } | | | | |
  129. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  130. * | | | | | | | | | Next | Vol- | Vol+ | Play | | | |
  131. * `--------------------------------------------------------------------------------------------------------'
  132. */
  133. [_FNLAYER] = LAYOUT(
  134. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
  135. _______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS, _______, _______, _______, \
  136. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT, _______, _______, _______, \
  137. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS), S(KC_NUBS), KC_LCBR, KC_RCBR, _______, _______, _______, _______, \
  138. _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, _______, _______ \
  139. ),
  140. /* Num Layer
  141. * ,-----------------------------------------------------------------------------------.
  142. * | | | | | | | | | | | | |
  143. * |------+------+------+------+------+------+------+------+------+------+------+------+--------------------.
  144. * | | | | | | | | | | | | | F7 | F8 | F9 |
  145. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  146. * | | | | | | | | | | | | | F4 | F5 | F6 |
  147. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  148. * | | | | | | | | | | | | | | Up | |
  149. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  150. * | | | | | | | | | | | | Exit | Left | Down | Rght |
  151. * `--------------------------------------------------------------------------------------------------------'
  152. */
  153. [_NUMLAY] = LAYOUT(
  154. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
  155. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, \
  156. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, \
  157. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PMNS, KC_UP, KC_PPLS, \
  158. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT \
  159. ),
  160. /* Mouse Layer (semi-col)
  161. * ,-----------------------------------------------------------------------------------.
  162. * | |ACCL0| ACCL1| ACCL2 | | | | | | | | |
  163. * |------+------+------+------+------+------+------+------+------+------+------+------+--------------------.
  164. * | | | | | | Home | Wh_Up| WHL_L| M_Up | WHL_R| | | | | |
  165. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  166. * | | | | | | End | Wh_Dn| M_Lft| M_Dn | M_Rt | | | | | |
  167. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  168. * | | | | | | | BTN2 | BTN3 | BTN4 | BTN5 | | | | | |
  169. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  170. * | | | | | | BTN1 | | | | BTN1 | | | | | |
  171. * `--------------------------------------------------------------------------------------------------------'
  172. */
  173. [_MOUSECURSOR] = LAYOUT(
  174. _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, _______, _______, _______, _______, _______,\
  175. _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, KC_WH_L, KC_MS_U, KC_WH_R, DEMOMACRO, _______, _______, _______, _______, \
  176. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_END , KC_PGDN, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, \
  177. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5, _______, _______, _______, _______, _______, \
  178. _______, _______, _______, _______, _______, KC_BTN1, KC_BTN1, _______, _______, _______, _______, _______, _______, _______, _______ \
  179. ),
  180. /* Adjust (Lower + Raise)
  181. * ,-----------------------------------------------------------------------------------.
  182. * | Reset| | | | | | | | | VolD | VolU | Mute |
  183. * |------+------+------+------+------+------+------+------+------+------+------+------+--------------------.
  184. * | |RGB TG|RGB ST|RGBH -|RGBH +|RGBS -|RGBS +|RGBV -|RGBV +| | | Del | | | |
  185. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  186. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | | | | | | |
  187. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  188. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | BL + |BL ST |BLSTEP| BL TG| | | |
  189. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  190. * | | | | | | | | | | | | | | | |
  191. * `--------------------------------------------------------------------------------------------------------'
  192. */
  193. [_ADJUST] = LAYOUT(
  194. RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_VOLD, KC_VOLU, KC_MUTE, \
  195. _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, KC_DEL, _______, _______, _______, \
  196. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______, _______, _______, _______, \
  197. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, BL_DEC, BL_INC, BL_STEP, BL_TOGG, _______, _______, _______, \
  198. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  199. )
  200. };
  201. #ifdef AUDIO_ENABLE
  202. float tone_startup[][2] = SONG(STARTUP_SOUND);
  203. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  204. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  205. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  206. #endif
  207. // define variables for reactive RGB
  208. bool RGB_INIT = false;
  209. bool TOG_STATUS = false;
  210. bool NUMLAY_STATUS = false;
  211. int RGB_current_mode;
  212. void persistant_default_layer_set(uint16_t default_layer) {
  213. eeconfig_update_default_layer(default_layer);
  214. default_layer_set(default_layer);
  215. }
  216. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  217. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  218. rgblight_mode(RGB_current_mode);
  219. layer_on(layer3);
  220. } else {
  221. layer_off(layer3);
  222. }
  223. }
  224. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  225. switch (keycode) {
  226. case QWERTY:
  227. if (record->event.pressed) {
  228. #ifdef AUDIO_ENABLE
  229. PLAY_SONG(tone_qwerty);
  230. #endif
  231. persistant_default_layer_set(1UL<<_QWERTY);
  232. }
  233. return false;
  234. break;
  235. case LOWER:
  236. if (record->event.pressed) {
  237. //not sure how to have keyboard check mode and set it to a variable, so my work around
  238. //uses another variable that would be set to true after the first time a reactive key is pressed.
  239. if (RGB_INIT) {} else {
  240. RGB_current_mode = rgblight_config.mode;
  241. RGB_INIT = true;
  242. }
  243. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  244. } else {
  245. TOG_STATUS = !TOG_STATUS;
  246. rgblight_mode(16);
  247. }
  248. layer_on(_LOWER);
  249. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  250. } else {
  251. rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  252. TOG_STATUS = false;
  253. layer_off(_LOWER);
  254. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  255. }
  256. return false;
  257. break;
  258. case RAISE:
  259. if (record->event.pressed) {
  260. //not sure how to have keyboard check mode and set it to a variable, so my work around
  261. //uses another variable that would be set to true after the first time a reactive key is pressed.
  262. if (RGB_INIT) {} else {
  263. RGB_current_mode = rgblight_config.mode;
  264. RGB_INIT = true;
  265. }
  266. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  267. } else {
  268. TOG_STATUS = !TOG_STATUS;
  269. rgblight_mode(15);
  270. }
  271. layer_on(_RAISE);
  272. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  273. } else {
  274. rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  275. layer_off(_RAISE);
  276. TOG_STATUS = false;
  277. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  278. }
  279. return false;
  280. break;
  281. case BACKLIT:
  282. if (record->event.pressed) {
  283. register_code(KC_RSFT);
  284. #ifdef BACKLIGHT_ENABLE
  285. backlight_step();
  286. #endif
  287. } else {
  288. unregister_code(KC_RSFT);
  289. }
  290. return false;
  291. break;
  292. //my attempt for RGB layer lock indication via changing the mode, still have to figure out how to not have other keypress not override this mode
  293. case TG_NUMLAY:
  294. if (record->event.pressed) {
  295. if (RGB_INIT) {} else {
  296. RGB_current_mode = rgblight_config.mode;
  297. RGB_INIT = true;
  298. }
  299. NUMLAY_STATUS = !NUMLAY_STATUS;
  300. if (NUMLAY_STATUS) {
  301. rgblight_mode(4);
  302. layer_on(_NUMLAY);
  303. } else {
  304. rgblight_mode(RGB_current_mode);
  305. layer_off(_NUMLAY); }
  306. }
  307. return false;
  308. break;
  309. case RGB_MOD:
  310. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  311. if (record->event.pressed) {
  312. rgblight_mode(RGB_current_mode);
  313. rgblight_step();
  314. RGB_current_mode = rgblight_config.mode;
  315. }
  316. return false;
  317. break;
  318. }
  319. return true;
  320. }
  321. void matrix_init_user(void) {
  322. #ifdef USE_I2C
  323. i2c_master_init();
  324. #ifdef SSD1306OLED
  325. // calls code for the SSD1306 OLED
  326. _delay_ms(400);
  327. TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000));
  328. iota_gfx_init(); // turns on the display
  329. #endif
  330. #endif
  331. #ifdef AUDIO_ENABLE
  332. startup_user();
  333. #endif
  334. }
  335. void matrix_scan_user(void) {
  336. #ifdef SSD1306OLED
  337. iota_gfx_task(); // this is what updates the display continuously
  338. #endif
  339. }
  340. #ifdef AUDIO_ENABLE
  341. void startup_user()
  342. {
  343. _delay_ms(20); // gets rid of tick
  344. PLAY_SONG(tone_startup);
  345. }
  346. void shutdown_user()
  347. {cc
  348. PLAY_SONG(tone_goodbye);
  349. _delay_ms(150);
  350. stop_all_notes();
  351. }
  352. void music_on_user(void)
  353. {
  354. music_scale_user();
  355. }
  356. void music_scale_user(void)
  357. {
  358. PLAY_SONG(music_scale);
  359. }
  360. #endif
  361. /*
  362. * Macro definition
  363. */
  364. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  365. {
  366. if (!eeconfig_is_enabled()) {
  367. eeconfig_init();
  368. }
  369. switch (id) {
  370. case KC_DEMOMACRO:
  371. if (record->event.pressed){
  372. return MACRO (I(1), T(H),T(E),T(L), T(L), T(O), T(SPACE), T(W), T(O), T(R), T(L), T(D), END);
  373. }
  374. }
  375. return MACRO_NONE;
  376. }
  377. void matrix_update(struct CharacterMatrix *dest,
  378. const struct CharacterMatrix *source) {
  379. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  380. memcpy(dest->display, source->display, sizeof(dest->display));
  381. dest->dirty = true;
  382. }
  383. }
  384. //assign the right code to your layers for OLED display
  385. #define L_BASE 0
  386. #define L_LOWER 8
  387. #define L_RAISE 16
  388. #define L_FNLAYER 64
  389. #define L_NUMLAY 128
  390. #define L_NLOWER 136
  391. #define L_NFNLAYER 192
  392. #define L_MOUSECURSOR 256
  393. #define L_ADJUST 65560
  394. void iota_gfx_task_user(void) {
  395. #if DEBUG_TO_SCREEN
  396. if (debug_enable) {
  397. return;
  398. }
  399. #endif
  400. struct CharacterMatrix matrix;
  401. matrix_clear(&matrix);
  402. matrix_write_P(&matrix, PSTR("USB: "));
  403. #ifdef PROTOCOL_LUFA
  404. switch (USB_DeviceState) {
  405. case DEVICE_STATE_Unattached:
  406. matrix_write_P(&matrix, PSTR("Unattached"));
  407. break;
  408. case DEVICE_STATE_Suspended:
  409. matrix_write_P(&matrix, PSTR("Suspended"));
  410. break;
  411. case DEVICE_STATE_Configured:
  412. matrix_write_P(&matrix, PSTR("Connected"));
  413. break;
  414. case DEVICE_STATE_Powered:
  415. matrix_write_P(&matrix, PSTR("Powered"));
  416. break;
  417. case DEVICE_STATE_Default:
  418. matrix_write_P(&matrix, PSTR("Default"));
  419. break;
  420. case DEVICE_STATE_Addressed:
  421. matrix_write_P(&matrix, PSTR("Addressed"));
  422. break;
  423. default:
  424. matrix_write_P(&matrix, PSTR("Invalid"));
  425. }
  426. #endif
  427. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  428. char buf[40];
  429. snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  430. matrix_write_P(&matrix, PSTR("\n\nLayer: "));
  431. switch (layer_state) {
  432. case L_BASE:
  433. matrix_write_P(&matrix, PSTR("Default"));
  434. break;
  435. case L_RAISE:
  436. matrix_write_P(&matrix, PSTR("Raise"));
  437. break;
  438. case L_LOWER:
  439. matrix_write_P(&matrix, PSTR("Lower"));
  440. break;
  441. case L_ADJUST:
  442. matrix_write_P(&matrix, PSTR("ADJUST"));
  443. break;
  444. default:
  445. matrix_write(&matrix, buf);
  446. }
  447. // Host Keyboard LED Status
  448. char led[40];
  449. snprintf(led, sizeof(led), "\n%s %s %s",
  450. (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
  451. (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
  452. (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
  453. matrix_write(&matrix, led);
  454. matrix_update(&display, &matrix);
  455. }