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- #include QMK_KEYBOARD_H
- extern keymap_config_t keymap_config;
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _NUMPAD 0
- #define _LOWER 1
- #define LOWER LT(_LOWER, KC_PENT)
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Numpad
- * +-------+-------+-------+-------+
- * | 7 | 8 | 9 | - |
- * +-------+-------+-------+-------+
- * | 4 | 5 | 6 | + |
- * +-------+-------+-------+-------+
- * | 1 | 2 | 3 | / |
- * +-------+-------+-------+-------+
- * | | 0 | . | * |
- * +-------+-------+-------+-------+
- */
- [_NUMPAD] = LAYOUT_jotpad16 (
- KC_P7, KC_P8, KC_P9, KC_PMNS,
- KC_P4, KC_P5, KC_P6, KC_PPLS,
- KC_P1, KC_P2, KC_P3, KC_PSLS,
- LOWER, KC_P0, KC_PDOT,KC_PAST
- ),
- /* Lower */
- [_LOWER] = LAYOUT_jotpad16 (
- KC_NLCK,_______,_______,RESET ,
- _______,_______,_______,_______,
- _______,_______,_______,_______,
- _______,_______,_______,_______
- ),
- };
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