keymap.c 22 KB

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  1. #include "helix.h"
  2. #include "bootloader.h"
  3. #include "action_layer.h"
  4. #include "eeconfig.h"
  5. #ifdef PROTOCOL_LUFA
  6. #include "lufa.h"
  7. #include "split_util.h"
  8. #endif
  9. #include "LUFA/Drivers/Peripheral/TWI.h"
  10. #ifdef AUDIO_ENABLE
  11. #include "audio.h"
  12. #endif
  13. #ifdef SSD1306OLED
  14. #include "ssd1306.h"
  15. #endif
  16. extern keymap_config_t keymap_config;
  17. #ifdef RGBLIGHT_ENABLE
  18. //Following line allows macro to read current RGB settings
  19. extern rgblight_config_t rgblight_config;
  20. #endif
  21. extern uint8_t is_master;
  22. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  23. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  24. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  25. // entirely and just use numbers.
  26. #define _QWERTY 0
  27. #define _COLEMAK 1
  28. #define _DVORAK 2
  29. #define _LOWER 3
  30. #define _RAISE 4
  31. #define _ADJUST 16
  32. enum custom_keycodes {
  33. QWERTY = SAFE_RANGE,
  34. COLEMAK,
  35. DVORAK,
  36. LOWER,
  37. RAISE,
  38. ADJUST,
  39. BACKLIT,
  40. EISU,
  41. KANA,
  42. RGBRST
  43. };
  44. enum macro_keycodes {
  45. KC_SAMPLEMACRO,
  46. };
  47. // Fillers to make layering more clear
  48. #define _______ KC_TRNS
  49. #define XXXXXXX KC_NO
  50. //Macros
  51. #define M_SAMPLE M(KC_SAMPLEMACRO)
  52. #if HELIX_ROWS == 5
  53. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  54. /* Qwerty
  55. * ,-----------------------------------------. ,-----------------------------------------.
  56. * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
  57. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  58. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
  59. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  60. * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | Ctrl |
  61. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  62. * | Shift| Z | X | C | V | B | ` | ' | N | M | , | . | / | Shift|
  63. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  64. * |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower |
  65. * `-------------------------------------------------------------------------------------------------'
  66. */
  67. [_QWERTY] = KEYMAP( \
  68. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  69. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
  70. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_RCTL, \
  71. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
  72. ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_BSPC, LT(_RAISE,KC_ENT), \
  73. LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \
  74. ),
  75. /* Colemak
  76. * ,-----------------------------------------. ,-----------------------------------------.
  77. * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
  78. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  79. * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
  80. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  81. * | Ctrl | A | R | S | T | D | | H | N | E | I | O | Ctrl |
  82. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  83. * | Shift| Z | X | C | V | B | ` | ' | K | M | , | . | / | Shift|
  84. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  85. * |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower |
  86. * `-------------------------------------------------------------------------------------------------'
  87. */
  88. [_COLEMAK] = KEYMAP( \
  89. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  90. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, \
  91. KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_RCTL, \
  92. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
  93. ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_DEL, LT(_RAISE,KC_ENT), \
  94. LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \
  95. ),
  96. /* Dvorak
  97. * ,-----------------------------------------. ,-----------------------------------------.
  98. * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
  99. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  100. * | Tab | ' | , | . | P | Y | | F | G | C | R | L | \ |
  101. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  102. * | Ctrl | A | O | E | U | I | | D | H | T | N | S | Ctrl |
  103. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  104. * | Shift| ; | Q | J | K | X | ` | / | B | M | W | V | Z | Shift|
  105. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  106. * |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower |
  107. * `-------------------------------------------------------------------------------------------------'
  108. */
  109. [_DVORAK] = KEYMAP( \
  110. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  111. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSLS, \
  112. KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_RCTL, \
  113. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_GRV, KC_SLSH, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
  114. ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_DEL, LT(_RAISE,KC_ENT), \
  115. LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \
  116. ),
  117. /* Lower
  118. * ,-----------------------------------------. ,-----------------------------------------.
  119. * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
  120. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  121. * | | |Pause | ScrLk| Ins | | | | Ins | ScrLk|Pause | | F12 |
  122. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  123. * | | PgUp | | Up |Delete| Home | | Home |Delete| Up | | PgUp | |
  124. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  125. * | | PgDn | Left | Down | Right| End | | | End | Left | Down | Right| PgDn | |
  126. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  127. * | | | PrtSc| | | | | | | | | PrtSc| | |
  128. * `-------------------------------------------------------------------------------------------------'
  129. */
  130. [_LOWER] = KEYMAP( \
  131. XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
  132. XXXXXXX, XXXXXXX, KC_PAUS, KC_SLCK, KC_INS, XXXXXXX, XXXXXXX, KC_INS, KC_SLCK, KC_PAUS, XXXXXXX, KC_F12, \
  133. _______, KC_PGUP, XXXXXXX, KC_UP, KC_DEL, KC_HOME, KC_HOME, KC_DEL, KC_UP, XXXXXXX, KC_PGUP, _______, \
  134. _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, XXXXXXX, XXXXXXX, KC_END, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, \
  135. XXXXXXX, _______, KC_PSCR, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______ \
  136. ),
  137. /* Raise
  138. * ,-----------------------------------------. ,-----------------------------------------.
  139. * | | | | | | | | | | | | | |
  140. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  141. * | | | | | _ | - | | = | + | | | | |
  142. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  143. * | | | | | { | [ | | ] | } | | | | |
  144. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  145. * | | | | | | EISU | EISU | KANA | KANA | Next | Vol- | Vol+ | Play | |
  146. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  147. * | | | | | | | | | | | | | | |
  148. * `-------------------------------------------------------------------------------------------------'
  149. */
  150. [_RAISE] = KEYMAP( \
  151. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  152. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_MINS), KC_MINS, KC_EQL, LSFT(KC_EQL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  153. _______, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_LBRC), KC_LBRC, KC_RBRC, LSFT(KC_RBRC), XXXXXXX, XXXXXXX, XXXXXXX, _______, \
  154. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, EISU, EISU, KANA, KANA, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, \
  155. _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______ \
  156. ),
  157. /* Adjust (Lower + Raise)
  158. * ,-----------------------------------------. ,-----------------------------------------.
  159. * | | | |Dvorak|Colemk|Qwerty| | | | | | | |
  160. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  161. * | | Reset|RGBRST| | | Win | | | | | | | |
  162. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  163. * | HUE+ | SAT+ | VAL+ |Aud on|Audoff| Mac | | Win |Qwerty|Colemk|Dvorak| | |
  164. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  165. * | HUE- | SAT- | VAL- |RGB md|RGB ON| | | | | |RGB ON| HUE+ | SAT+ | VAL+ |
  166. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  167. * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
  168. * `-------------------------------------------------------------------------------------------------'
  169. */
  170. [_ADJUST] = KEYMAP( \
  171. XXXXXXX, XXXXXXX, XXXXXXX, DVORAK, COLEMAK, QWERTY, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  172. XXXXXXX, RESET, RGBRST, XXXXXXX, XXXXXXX, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  173. RGB_HUI, RGB_SAI, RGB_VAI, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, XXXXXXX, XXXXXXX, \
  174. RGB_HUD, RGB_SAD, RGB_VAD,RGB_SMOD, RGB_TOG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
  175. _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, RGB_SMOD,RGB_HUD, RGB_SAD, RGB_VAD \
  176. )
  177. };
  178. #else
  179. #error "undefined keymaps"
  180. #endif
  181. #ifdef AUDIO_ENABLE
  182. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  183. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  184. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  185. float tone_plover[][2] = SONG(PLOVER_SOUND);
  186. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  187. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  188. #endif
  189. // define variables for reactive RGB
  190. bool TOG_STATUS = false;
  191. int RGB_current_mode;
  192. static uint32_t current_default_layer_state;
  193. uint32_t default_layer_state_set_kb(uint32_t state) {
  194. current_default_layer_state = state;
  195. return state;
  196. }
  197. void persistent_default_layer_set(uint16_t default_layer) {
  198. eeconfig_update_default_layer(default_layer);
  199. default_layer_set(default_layer);
  200. }
  201. // Setting ADJUST layer RGB back to default
  202. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  203. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  204. #ifdef RGBLIGHT_ENABLE
  205. //rgblight_mode(RGB_current_mode);
  206. #endif
  207. layer_on(layer3);
  208. } else {
  209. layer_off(layer3);
  210. }
  211. }
  212. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  213. switch (keycode) {
  214. case QWERTY:
  215. if (record->event.pressed) {
  216. #ifdef AUDIO_ENABLE
  217. PLAY_SONG(tone_qwerty);
  218. #endif
  219. persistent_default_layer_set(1UL<<_QWERTY);
  220. }
  221. return false;
  222. break;
  223. case COLEMAK:
  224. if (record->event.pressed) {
  225. #ifdef AUDIO_ENABLE
  226. PLAY_SONG(tone_colemak);
  227. #endif
  228. persistent_default_layer_set(1UL<<_COLEMAK);
  229. }
  230. return false;
  231. break;
  232. case DVORAK:
  233. if (record->event.pressed) {
  234. #ifdef AUDIO_ENABLE
  235. PLAY_SONG(tone_dvorak);
  236. #endif
  237. persistent_default_layer_set(1UL<<_DVORAK);
  238. }
  239. return false;
  240. break;
  241. case LOWER:
  242. if (record->event.pressed) {
  243. //not sure how to have keyboard check mode and set it to a variable, so my work around
  244. //uses another variable that would be set to true after the first time a reactive key is pressed.
  245. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  246. } else {
  247. TOG_STATUS = !TOG_STATUS;
  248. #ifdef RGBLIGHT_ENABLE
  249. //rgblight_mode(16);
  250. #endif
  251. }
  252. layer_on(_LOWER);
  253. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  254. } else {
  255. #ifdef RGBLIGHT_ENABLE
  256. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  257. #endif
  258. TOG_STATUS = false;
  259. layer_off(_LOWER);
  260. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  261. }
  262. return false;
  263. break;
  264. case RAISE:
  265. if (record->event.pressed) {
  266. //not sure how to have keyboard check mode and set it to a variable, so my work around
  267. //uses another variable that would be set to true after the first time a reactive key is pressed.
  268. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  269. } else {
  270. TOG_STATUS = !TOG_STATUS;
  271. #ifdef RGBLIGHT_ENABLE
  272. //rgblight_mode(15);
  273. #endif
  274. }
  275. layer_on(_RAISE);
  276. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  277. } else {
  278. #ifdef RGBLIGHT_ENABLE
  279. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  280. #endif
  281. layer_off(_RAISE);
  282. TOG_STATUS = false;
  283. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  284. }
  285. return false;
  286. break;
  287. case ADJUST:
  288. if (record->event.pressed) {
  289. layer_on(_ADJUST);
  290. } else {
  291. layer_off(_ADJUST);
  292. }
  293. return false;
  294. break;
  295. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  296. case RGB_MOD:
  297. #ifdef RGBLIGHT_ENABLE
  298. if (record->event.pressed) {
  299. rgblight_mode(RGB_current_mode);
  300. rgblight_step();
  301. RGB_current_mode = rgblight_config.mode;
  302. }
  303. #endif
  304. return false;
  305. break;
  306. case EISU:
  307. if (record->event.pressed) {
  308. if(keymap_config.swap_lalt_lgui==false){
  309. register_code(KC_LANG2);
  310. }else{
  311. SEND_STRING(SS_LALT("`"));
  312. }
  313. } else {
  314. unregister_code(KC_LANG2);
  315. }
  316. return false;
  317. break;
  318. case KANA:
  319. if (record->event.pressed) {
  320. if(keymap_config.swap_lalt_lgui==false){
  321. register_code(KC_LANG1);
  322. }else{
  323. SEND_STRING(SS_LALT("`"));
  324. }
  325. } else {
  326. unregister_code(KC_LANG1);
  327. }
  328. return false;
  329. break;
  330. case RGBRST:
  331. #ifdef RGBLIGHT_ENABLE
  332. if (record->event.pressed) {
  333. eeconfig_update_rgblight_default();
  334. rgblight_enable();
  335. RGB_current_mode = rgblight_config.mode;
  336. }
  337. #endif
  338. break;
  339. }
  340. return true;
  341. }
  342. void matrix_init_user(void) {
  343. #ifdef AUDIO_ENABLE
  344. startup_user();
  345. #endif
  346. #ifdef RGBLIGHT_ENABLE
  347. RGB_current_mode = rgblight_config.mode;
  348. #endif
  349. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  350. #ifdef SSD1306OLED
  351. TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000));
  352. iota_gfx_init(!has_usb()); // turns on the display
  353. #endif
  354. }
  355. #ifdef AUDIO_ENABLE
  356. void startup_user()
  357. {
  358. _delay_ms(20); // gets rid of tick
  359. }
  360. void shutdown_user()
  361. {
  362. _delay_ms(150);
  363. stop_all_notes();
  364. }
  365. void music_on_user(void)
  366. {
  367. music_scale_user();
  368. }
  369. void music_scale_user(void)
  370. {
  371. PLAY_SONG(music_scale);
  372. }
  373. #endif
  374. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  375. #ifdef SSD1306OLED
  376. void matrix_scan_user(void) {
  377. iota_gfx_task(); // this is what updates the display continuously
  378. }
  379. void matrix_update(struct CharacterMatrix *dest,
  380. const struct CharacterMatrix *source) {
  381. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  382. memcpy(dest->display, source->display, sizeof(dest->display));
  383. dest->dirty = true;
  384. }
  385. }
  386. static void render_logo(struct CharacterMatrix *matrix) {
  387. static char logo[]={
  388. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  389. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  390. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
  391. 0};
  392. matrix_write(matrix, logo);
  393. //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
  394. }
  395. // #define DEBUG_OLED_LAYER_DISPLAY
  396. static const char Qwerty_name[] PROGMEM = " Qwerty";
  397. static const char Colemak_name[] PROGMEM = " Colemak";
  398. static const char Dvorak_name[] PROGMEM = " Dvorak";
  399. static const char Raise_name[] PROGMEM = ":Extra";
  400. static const char Lower_name[] PROGMEM = ":Func";
  401. static const char Adjust_name[] PROGMEM = ":Adjust";
  402. static const char *layer_names[] = {
  403. [_QWERTY] = Qwerty_name,
  404. [_COLEMAK] = Colemak_name,
  405. [_DVORAK] = Dvorak_name,
  406. [_RAISE] = Raise_name,
  407. [_LOWER] = Lower_name,
  408. [_ADJUST] = Adjust_name
  409. };
  410. static int search_bit_form_lsb(uint32_t data)
  411. {
  412. int i;
  413. for( i = 0; i < 32 && (data & 1)==0 ; data >>= 1, i++ )
  414. {}
  415. return i;
  416. }
  417. void render_status(struct CharacterMatrix *matrix) {
  418. // Render to mode icon
  419. static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  420. if(keymap_config.swap_lalt_lgui==false){
  421. matrix_write(matrix, logo[0][0]);
  422. matrix_write_P(matrix, PSTR("\n"));
  423. matrix_write(matrix, logo[0][1]);
  424. }else{
  425. matrix_write(matrix, logo[1][0]);
  426. matrix_write_P(matrix, PSTR("\n"));
  427. matrix_write(matrix, logo[1][1]);
  428. }
  429. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  430. #ifdef DEBUG_OLED_LAYER_DISPLAY
  431. char buf[40];
  432. #endif
  433. int name_num;
  434. uint32_t lstate;
  435. name_num = search_bit_form_lsb(current_default_layer_state);
  436. if( name_num < sizeof(layer_names)/sizeof(char *) ) {
  437. matrix_write_P(matrix, layer_names[name_num]);
  438. #ifdef DEBUG_OLED_LAYER_DISPLAY
  439. } else {
  440. snprintf(buf, sizeof(buf), "base=%d? ", name_num);
  441. matrix_write(matrix, buf);
  442. #endif
  443. }
  444. matrix_write_P(matrix, PSTR("\n"));
  445. for( lstate = layer_state, name_num = 0;
  446. lstate && name_num < sizeof(layer_names)/sizeof(char *);
  447. lstate >>=1, name_num++ ) {
  448. if( (lstate & 1) != 0 ) {
  449. if( layer_names[name_num] ) {
  450. matrix_write_P(matrix, layer_names[name_num]);
  451. #ifdef DEBUG_OLED_LAYER_DISPLAY
  452. } else {
  453. snprintf(buf, sizeof(buf), ":L=%d?", name_num);
  454. matrix_write(matrix, buf);
  455. #endif
  456. }
  457. }
  458. }
  459. // Host Keyboard LED Status
  460. char led[40];
  461. snprintf(led, sizeof(led), "\n%s %s %s",
  462. (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
  463. (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
  464. (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
  465. matrix_write(matrix, led);
  466. }
  467. void iota_gfx_task_user(void) {
  468. struct CharacterMatrix matrix;
  469. #if DEBUG_TO_SCREEN
  470. if (debug_enable) {
  471. return;
  472. }
  473. #endif
  474. matrix_clear(&matrix);
  475. if(is_master){
  476. render_status(&matrix);
  477. }else{
  478. render_logo(&matrix);
  479. }
  480. matrix_update(&display, &matrix);
  481. }
  482. #endif