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keymap.c 16 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. #include "process_unicode.h"
  10. extern keymap_config_t keymap_config;
  11. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  12. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  13. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  14. // entirely and just use numbers.
  15. #define _QWERTY 0
  16. #define _COLEMAK 1
  17. #define _WORKMAN 2
  18. #define _PUNC 9
  19. #define _NUM 10
  20. #define _FUNC 11
  21. #define _EMOJI 12
  22. #define _ADJUST 16
  23. enum planck_keycodes {
  24. // layouts
  25. QWERTY = SAFE_RANGE,
  26. COLEMAK,
  27. WORKMAN,
  28. // layer switchers
  29. PUNC,
  30. NUM,
  31. FUNC,
  32. EMOJI,
  33. // os switchers
  34. LINUX,
  35. WIN,
  36. OSX,
  37. };
  38. // Fillers to make layering clearer
  39. #define _______ KC_TRNS
  40. #define XXXXXXX KC_NO
  41. // unicode map
  42. enum unicode_name {
  43. GRIN, // grinning face 😊
  44. TJOY, // tears of joy 😂
  45. SMILE, // grining face with smiling eyes 😁
  46. HEART, // heart ❤
  47. EYERT, // smiling face with heart shaped eyes 😍
  48. CRY, // crying face 😭
  49. SMEYE, // smiling face with smiling eyes 😊
  50. UNAMU, // unamused 😒
  51. KISS, // kiss 😘
  52. HART2, // two hearts 💕
  53. WEARY, // weary 😩
  54. OKHND, // ok hand sign 👌
  55. PENSV, // pensive 😔
  56. SMIRK, // smirk 😏
  57. RECYC, // recycle ♻
  58. WINK, // wink 😉
  59. THMUP, // thumb up 👍
  60. THMDN, // thumb down 👎
  61. PRAY, // pray 🙏
  62. PHEW, // relieved 😌
  63. MUSIC, // musical notes
  64. FLUSH, // flushed 😳
  65. CELEB, // celebration 🙌
  66. CRY2, // crying face 😢
  67. COOL, // smile with sunglasses 😎
  68. NOEVS, // see no evil
  69. NOEVH, // hear no evil
  70. NOEVK, // speak no evil
  71. POO, // pile of poo
  72. EYES, // eyes
  73. VIC, // victory hand
  74. BHART, // broken heart
  75. SLEEP, // sleeping face
  76. SMIL2, // smiling face with open mouth & sweat
  77. HUNRD, // 100
  78. CONFU, // confused
  79. TONGU, // face with tongue & winking eye
  80. DISAP, // disappointed
  81. YUMMY, // face savoring delicious food
  82. CLAP, // hand clapping
  83. FEAR, // face screaming in fear
  84. HORNS, // smiling face with horns
  85. HALO, // smiling face with halo
  86. BYE, // waving hand
  87. SUN, // sun
  88. MOON, // moon
  89. SKULL, // skull
  90. };
  91. const uint32_t PROGMEM unicode_map[] = {
  92. [GRIN] = 0x1F600,
  93. [TJOY] = 0x1F602,
  94. [SMILE] = 0x1F601,
  95. [HEART] = 0x2764,
  96. [EYERT] = 0x1f60d,
  97. [CRY] = 0x1f62d,
  98. [SMEYE] = 0x1F60A,
  99. [UNAMU] = 0x1F612,
  100. [KISS] = 0x1F618,
  101. [HART2] = 0x1F495,
  102. [WEARY] = 0x1F629,
  103. [OKHND] = 0x1F44C,
  104. [PENSV] = 0x1F614,
  105. [SMIRK] = 0x1F60F,
  106. [RECYC] = 0x267B,
  107. [WINK] = 0x1F609,
  108. [THMUP] = 0x1F44D,
  109. [THMDN] = 0x1F44E,
  110. [PRAY] = 0x1F64F,
  111. [PHEW] = 0x1F60C,
  112. [MUSIC] = 0x1F3B6,
  113. [FLUSH] = 0x1F633,
  114. [CELEB] = 0x1F64C,
  115. [CRY2] = 0x1F622,
  116. [COOL] = 0x1F60E,
  117. [NOEVS] = 0x1F648,
  118. [NOEVH] = 0x1F649,
  119. [NOEVK] = 0x1F64A,
  120. [POO] = 0x1F4A9,
  121. [EYES] = 0x1F440,
  122. [VIC] = 0x270C,
  123. [BHART] = 0x1F494,
  124. [SLEEP] = 0x1F634,
  125. [SMIL2] = 0x1F605,
  126. [HUNRD] = 0x1F4AF,
  127. [CONFU] = 0x1F615,
  128. [TONGU] = 0x1F61C,
  129. [DISAP] = 0x1F61E,
  130. [YUMMY] = 0x1F60B,
  131. [CLAP] = 0x1F44F,
  132. [FEAR] = 0x1F631,
  133. [HORNS] = 0x1F608,
  134. [HALO] = 0x1F607,
  135. [BYE] = 0x1F44B,
  136. [SUN] = 0x2600,
  137. [MOON] = 0x1F314,
  138. [SKULL] = 0x1F480,
  139. };
  140. // keymaps
  141. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  142. /* Qwerty
  143. * ,-----------------------------------------------------------------------------------.
  144. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  145. * |------+------+------+------+------+-------------+------+------+------+------+------|
  146. * | Esc | A | S | D | F | G | H | J | K | L | ; |Enter |
  147. * |------+------+------+------+------+------|------+------+------+------+------+------|
  148. * | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
  149. * |------+------+------+------+------+------+------+------+------+------+------+------|
  150. * | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
  151. * `-----------------------------------------------------------------------------------'
  152. */
  153. [_QWERTY] = {
  154. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  155. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
  156. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
  157. {KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
  158. },
  159. /* Colemak
  160. * ,-----------------------------------------------------------------------------------.
  161. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  162. * |------+------+------+------+------+-------------+------+------+------+------+------|
  163. * | Esc | A | R | S | T | D | H | N | E | I | O |Enter |
  164. * |------+------+------+------+------+------|------+------+------+------+------+------|
  165. * | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
  166. * |------+------+------+------+------+------+------+------+------+------+------+------|
  167. * | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
  168. * `-----------------------------------------------------------------------------------'
  169. */
  170. [_COLEMAK] = {
  171. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  172. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT },
  173. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
  174. {KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
  175. },
  176. /* Workman
  177. * ,-----------------------------------------------------------------------------------.
  178. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  179. * |------+------+------+------+------+-------------+------+------+------+------+------|
  180. * | Esc | A | R | S | T | D | H | N | E | I | O |Enter |
  181. * |------+------+------+------+------+------|------+------+------+------+------+------|
  182. * | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
  183. * |------+------+------+------+------+------+------+------+------+------+------+------|
  184. * | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
  185. * `-----------------------------------------------------------------------------------'
  186. */
  187. [_WORKMAN] = {
  188. {KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSPC},
  189. {KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_ENT },
  190. {KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
  191. {KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
  192. },
  193. /* Punc
  194. * ,-----------------------------------------------------------------------------------.
  195. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  196. * |------+------+------+------+------+-------------+------+------+------+------+------|
  197. * | ` | | | | | | | | _ | + | { | } | " |
  198. * |------+------+------+------+------+------|------+------+------+------+------+------|
  199. * | | | | | | | \ | - | = | [ | ] | ' |
  200. * |------+------+------+------+------+------+------+------+------+------+------+------|
  201. * | | | | | | | | | < | > | |
  202. * `-----------------------------------------------------------------------------------'
  203. */
  204. [_PUNC] = {
  205. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  206. {KC_GRV, _______, _______, _______, _______, _______, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_DQUO},
  207. {_______, _______, _______, _______, _______, _______, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT},
  208. {_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, KC_LABK, KC_RABK, _______}
  209. },
  210. /* Num
  211. * ,-----------------------------------------------------------------------------------.
  212. * | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  213. * |------+------+------+------+------+-------------+------+------+------+------+------|
  214. * | Esc | @ | A | B | C | [ | ] | 4 | 5 | 6 | : |Enter |
  215. * |------+------+------+------+------+------|------+------+------+------+------+------|
  216. * | | | D | E | F | & | # | 1 | 2 | 3 | | |
  217. * |------+------+------+------+------+------+------+------+------+------+------+------|
  218. * | | | x | | | | 0 | , | . | | |
  219. * `-----------------------------------------------------------------------------------'
  220. */
  221. [_NUM] = {
  222. {_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  223. { KC_ESC, KC_AT, S(KC_A), S(KC_B), S(KC_C), KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_COLN, KC_BSLS},
  224. {_______, _______, S(KC_D), S(KC_E), S(KC_F), KC_AMPR, KC_HASH, KC_1, KC_2, KC_3, _______, _______},
  225. {_______, _______, KC_X, _______, _______, KC_SPC, KC_SPC, KC_0, KC_COMM,KC_KP_DOT,_______, _______}
  226. },
  227. /* Func
  228. * ,-----------------------------------------------------------------------------------.
  229. * | | F1 | F2 | F3 | F4 | | | PgUp | Up | PgDn | PgUp | Bksp |
  230. * |------+------+------+------+------+-------------+------+------+------+------+------|
  231. * | | F5 | F6 | F7 | F8 | | | Left | Down | Right| PgDn | |
  232. * |------+------+------+------+------+------|------+------+------+------+------+------|
  233. * | | F9 | F10 | F11 | F12 | | | | Home | End | | |
  234. * |------+------+------+------+------+------+------+------+------+------+------+------|
  235. * | | | | | | | | | | |Print |
  236. * `-----------------------------------------------------------------------------------'
  237. */
  238. [_FUNC] = {
  239. {_______, KC_F1, KC_F2, KC_F3, KC_F4, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PGUP, KC_BSPC},
  240. {_______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______},
  241. {_______, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, KC_HOME, KC_END, _______, _______},
  242. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,_______,KC_PSCREEN}
  243. },
  244. /* Emoji
  245. * ,-----------------------------------------------------------------------------------.
  246. * | | | | | | | | | | | | |
  247. * |------+------+------+------+------+-------------+------+------+------+------+------|
  248. * | | | | | | | | | | | | |
  249. * |------+------+------+------+------+------+------+------+------+------+------+------|
  250. * | | | | | | | | | | | | |
  251. * |------+------+------+------+------+------+------+------+------+------+------+------|
  252. * | | | | | | | | | | | | |
  253. * `-----------------------------------------------------------------------------------'
  254. */
  255. [_EMOJI] = {
  256. {X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW)},
  257. {X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART), X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS)},
  258. {X(THMDN),X(SLEEP), X(CLAP), X(CRY), X(VIC),X(BHART), X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH)},
  259. { X(POO), X(EYES),X(HUNRD),X(TONGU),X(SKULL),X(HORNS), X(HALO), X(FEAR), _______,X(YUMMY),X(DISAP),X(NOEVK)}
  260. },
  261. /* Adjust
  262. * ,-----------------------------------------------------------------------------------.
  263. * | | |Linux | Win | OSX | | |Qwerty|Colemk|Workmm| | |
  264. * |------+------+------+------+------+-------------+------+------+------+------+------|
  265. * | | | | | | | | | | | | |
  266. * |------+------+------+------+------+------|------+------+------+------+------+------|
  267. * | | | | | | | | | | | | |
  268. * |------+------+------+------+------+------+------+------+------+------+------+------|
  269. * | | | | | | | | | | | |
  270. * `-----------------------------------------------------------------------------------'
  271. */
  272. [_ADJUST] = {
  273. {_______, _______, LINUX, WIN, OSX, _______, _______, QWERTY, COLEMAK, WORKMAN, _______, _______},
  274. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  275. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  276. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  277. }
  278. };
  279. #ifdef AUDIO_ENABLE
  280. float tone_startup[][2] = SONG(STARTUP_SOUND);
  281. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  282. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  283. float tone_workman[][2] = SONG(DVORAK_SOUND);
  284. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  285. #endif
  286. void persistant_default_layer_set(uint16_t default_layer) {
  287. eeconfig_update_default_layer(default_layer);
  288. default_layer_set(default_layer);
  289. }
  290. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  291. switch (keycode) {
  292. case QWERTY:
  293. if (record->event.pressed) {
  294. #ifdef AUDIO_ENABLE
  295. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  296. #endif
  297. persistant_default_layer_set(1UL<<_QWERTY);
  298. }
  299. return false;
  300. break;
  301. case COLEMAK:
  302. if (record->event.pressed) {
  303. #ifdef AUDIO_ENABLE
  304. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  305. #endif
  306. persistant_default_layer_set(1UL<<_COLEMAK);
  307. }
  308. return false;
  309. break;
  310. case WORKMAN:
  311. if (record->event.pressed) {
  312. #ifdef AUDIO_ENABLE
  313. PLAY_NOTE_ARRAY(tone_workman, false, 0);
  314. #endif
  315. persistant_default_layer_set(1UL<<_WORKMAN);
  316. }
  317. return false;
  318. break;
  319. case PUNC:
  320. if (record->event.pressed) {
  321. layer_on(_PUNC);
  322. update_tri_layer(_PUNC, _EMOJI, _ADJUST);
  323. } else {
  324. layer_off(_PUNC);
  325. update_tri_layer(_PUNC, _EMOJI, _ADJUST);
  326. }
  327. return false;
  328. break;
  329. case EMOJI:
  330. if (record->event.pressed) {
  331. layer_on(_EMOJI);
  332. update_tri_layer(_PUNC, _EMOJI, _ADJUST);
  333. } else {
  334. layer_off(_EMOJI);
  335. update_tri_layer(_PUNC, _EMOJI, _ADJUST);
  336. }
  337. return false;
  338. break;
  339. case NUM:
  340. if (record->event.pressed) {
  341. layer_on(_NUM);
  342. } else {
  343. layer_off(_NUM);
  344. }
  345. return false;
  346. break;
  347. case FUNC:
  348. if (record->event.pressed) {
  349. layer_on(_FUNC);
  350. } else {
  351. layer_off(_FUNC);
  352. }
  353. return false;
  354. break;
  355. case LINUX:
  356. set_unicode_input_mode(UC_LNX);
  357. return false;
  358. break;
  359. case WIN:
  360. set_unicode_input_mode(UC_WIN);
  361. return false;
  362. break;
  363. case OSX:
  364. set_unicode_input_mode(UC_OSX);
  365. return false;
  366. break;
  367. }
  368. return true;
  369. }
  370. void matrix_init_user(void) {
  371. #ifdef AUDIO_ENABLE
  372. startup_user();
  373. #endif
  374. set_unicode_input_mode(UC_LNX);
  375. }
  376. #ifdef AUDIO_ENABLE
  377. void startup_user()
  378. {
  379. _delay_ms(20); // gets rid of tick
  380. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  381. }
  382. void shutdown_user()
  383. {
  384. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  385. _delay_ms(150);
  386. stop_all_notes();
  387. }
  388. #endif