config.h 4.5 KB

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  1. /* Copyright 2017 Jason Williams (Wilba)
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include "config_common.h"
  18. // USB Device descriptor parameter
  19. #define VENDOR_ID 0x5241 // "RW"
  20. #define PRODUCT_ID 0x4B59 // "KY"
  21. #define DEVICE_VER 0x0001
  22. #define MANUFACTURER RAMA.WORKS
  23. #define PRODUCT RAMA KOYU
  24. #define DESCRIPTION RAMA KOYU Keyboard
  25. // key matrix size
  26. #define MATRIX_ROWS 5
  27. #define MATRIX_COLS 15
  28. // KOYU PCB pin-out
  29. #define MATRIX_ROW_PINS { F0, F1, F4, F6, F7 }
  30. #define MATRIX_COL_PINS { F5, D5, B1, B2, B3, D3, D2, C7, C6, B6, B5, B4, D7, D6, D4 }
  31. #define UNUSED_PINS
  32. // IS31FL3731 driver
  33. #define DRIVER_COUNT 2
  34. #define DRIVER_LED_TOTAL 72
  35. // COL2ROW or ROW2COL
  36. #define DIODE_DIRECTION COL2ROW
  37. // Set 0 if debouncing isn't needed
  38. #define DEBOUNCING_DELAY 5
  39. // Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
  40. #define LOCKING_SUPPORT_ENABLE
  41. // Locking resynchronize hack
  42. #define LOCKING_RESYNC_ENABLE
  43. /*
  44. * Feature disable options
  45. * These options are also useful to firmware size reduction.
  46. */
  47. // disable debug print
  48. //#define NO_DEBUG
  49. // disable print
  50. //#define NO_PRINT
  51. // disable action features
  52. //#define NO_ACTION_LAYER
  53. //#define NO_ACTION_TAPPING
  54. //#define NO_ACTION_ONESHOT
  55. //#define NO_ACTION_MACRO
  56. //#define NO_ACTION_FUNCTION
  57. #define RGB_BACKLIGHT_ENABLED 1
  58. // This conditionally compiles the backlight code for KOYU specifics
  59. #define RGB_BACKLIGHT_KOYU
  60. // enable/disable LEDs based on layout
  61. // they aren't really used if RGB_BACKLIGHT_M60_A defined
  62. #define RGB_BACKLIGHT_USE_SPLIT_BACKSPACE 1
  63. #define RGB_BACKLIGHT_USE_SPLIT_LEFT_SHIFT 0
  64. #define RGB_BACKLIGHT_USE_SPLIT_RIGHT_SHIFT 1
  65. #define RGB_BACKLIGHT_USE_7U_SPACEBAR 1
  66. #define RGB_BACKLIGHT_USE_ISO_ENTER 0
  67. #define RGB_BACKLIGHT_DISABLE_HHKB_BLOCKER_LEDS 1
  68. // disable backlight when USB suspended (PC sleep/hibernate/shutdown)
  69. #define RGB_BACKLIGHT_DISABLE_WHEN_USB_SUSPENDED 0
  70. // disable backlight after timeout in minutes, 0 = no timeout
  71. #define RGB_BACKLIGHT_DISABLE_AFTER_TIMEOUT 0
  72. // the default brightness
  73. #define RGB_BACKLIGHT_BRIGHTNESS 255
  74. // the default effect (RGB test)
  75. #define RGB_BACKLIGHT_EFFECT 255
  76. // the default effect speed (0-3)
  77. #define RGB_BACKLIGHT_EFFECT_SPEED 0
  78. // the default color1 and color2
  79. #define RGB_BACKLIGHT_COLOR_1 { .h = 0, .s = 255 }
  80. #define RGB_BACKLIGHT_COLOR_2 { .h = 127, .s = 255 }
  81. // These define which keys in the matrix are alphas/mods
  82. // Used for backlight effects so colors are different for
  83. // alphas vs. mods
  84. // Each value is for a row, bit 0 is column 0
  85. // Alpha=0 Mod=1
  86. #define RGB_BACKLIGHT_ALPHAS_MODS_ROW_0 0b0110000000000001
  87. #define RGB_BACKLIGHT_ALPHAS_MODS_ROW_1 0b0110000000000001
  88. #define RGB_BACKLIGHT_ALPHAS_MODS_ROW_2 0b0111000000000001
  89. #define RGB_BACKLIGHT_ALPHAS_MODS_ROW_3 0b0111000000000001
  90. #define RGB_BACKLIGHT_ALPHAS_MODS_ROW_4 0b0111100000000111
  91. #define RGB_BACKLIGHT_CAPS_LOCK_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
  92. #define RGB_BACKLIGHT_LAYER_1_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
  93. #define RGB_BACKLIGHT_LAYER_2_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
  94. #define RGB_BACKLIGHT_LAYER_3_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
  95. #define DYNAMIC_KEYMAP_LAYER_COUNT 4
  96. // EEPROM usage
  97. // TODO: refactor with new user EEPROM code (coming soon)
  98. #define EEPROM_MAGIC 0x451F
  99. #define EEPROM_MAGIC_ADDR 32
  100. // Bump this every time we change what we store
  101. // This will automatically reset the EEPROM with defaults
  102. // and avoid loading invalid data from the EEPROM
  103. #define EEPROM_VERSION 0x08
  104. #define EEPROM_VERSION_ADDR 34
  105. // Backlight config starts after EEPROM version
  106. #define RGB_BACKLIGHT_CONFIG_EEPROM_ADDR 35
  107. // Dynamic keymap starts after backlight config (35+31)
  108. #define DYNAMIC_KEYMAP_EEPROM_ADDR 66
  109. // Dynamic macro starts after dynamic keymaps (66+(4*5*15*2)) = (66+600)
  110. #define DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR 666
  111. #define DYNAMIC_KEYMAP_MACRO_EEPROM_SIZE 358
  112. #define DYNAMIC_KEYMAP_MACRO_COUNT 16