tapdances.c 6.1 KB

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  1. //Tap Dance Settings
  2. #include "wanleg.h"
  3. ///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
  4. ///// (no need to edit this section) /////
  5. //Enums used to clearly convey the state of the tap dance
  6. enum {
  7. SINGLE_TAP = 1,
  8. SINGLE_HOLD = 2,
  9. DOUBLE_TAP = 3,
  10. DOUBLE_HOLD = 4,
  11. DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
  12. // Add more enums here if you want for triple, quadruple, etc.
  13. };
  14. typedef struct {
  15. bool is_press_action;
  16. int state;
  17. } tap;
  18. int cur_dance (qk_tap_dance_state_t *state) {
  19. if (state->count == 1) {
  20. //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
  21. if (state->interrupted || !state->pressed) return SINGLE_TAP;
  22. if (state->interrupted) return SINGLE_TAP;
  23. else return SINGLE_HOLD;
  24. }
  25. //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
  26. //with single tap.
  27. else if (state->count == 2) {
  28. if (state->interrupted) return DOUBLE_SINGLE_TAP;
  29. else if (state->pressed) return DOUBLE_HOLD;
  30. else return DOUBLE_TAP;
  31. }
  32. else return 6; //magic number. At some point this method will expand to work for more presses
  33. }
  34. ///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
  35. ///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
  36. //instantialize an instance of 'tap' for the 'ENT' tap dance.
  37. static tap ENTtap_state = {
  38. .is_press_action = true,
  39. .state = 0
  40. };
  41. void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
  42. ENTtap_state.state = cur_dance(state);
  43. switch (ENTtap_state.state) {
  44. case SINGLE_TAP: register_code(KC_SPC); break;
  45. case SINGLE_HOLD: register_code(KC_LSFT); break;
  46. case DOUBLE_TAP: register_code(KC_ENT); break;
  47. case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
  48. case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
  49. //Last case is for fast typing. Assuming your key is `f`:
  50. //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
  51. //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
  52. }
  53. }
  54. void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
  55. switch (ENTtap_state.state) {
  56. case SINGLE_TAP: unregister_code(KC_SPC); break;
  57. case SINGLE_HOLD: unregister_code(KC_LSFT); break;
  58. case DOUBLE_TAP: unregister_code(KC_ENT); break;
  59. case DOUBLE_HOLD: unregister_code(KC_NO);
  60. case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
  61. }
  62. ENTtap_state.state = 0;
  63. }
  64. //instanalize an instance of 'tap' for the 'DEL' tap dance.
  65. static tap DELtap_state = {
  66. .is_press_action = true,
  67. .state = 0
  68. };
  69. void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
  70. DELtap_state.state = cur_dance(state);
  71. switch (DELtap_state.state) {
  72. case SINGLE_TAP: register_code(KC_BSPC); break;
  73. case SINGLE_HOLD: register_code(KC_LCTL); break;
  74. case DOUBLE_TAP: register_code(KC_DEL); break;
  75. case DOUBLE_HOLD: register_code(KC_NO); break;
  76. case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
  77. }
  78. }
  79. void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
  80. switch (DELtap_state.state) {
  81. case SINGLE_TAP: unregister_code(KC_BSPC); break;
  82. case SINGLE_HOLD: unregister_code(KC_LCTL); break;
  83. case DOUBLE_TAP: unregister_code(KC_DEL); break;
  84. case DOUBLE_HOLD: unregister_code(KC_NO);
  85. case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
  86. }
  87. DELtap_state.state = 0;
  88. }
  89. //instantialize an instance of 'tap' for the 'CAD' tap dance.
  90. static tap CADtap_state = {
  91. .is_press_action = true,
  92. .state = 0
  93. };
  94. void CAD_finished (qk_tap_dance_state_t *state, void *user_data) {
  95. CADtap_state.state = cur_dance(state);
  96. switch (CADtap_state.state) {
  97. case SINGLE_TAP:
  98. //register_code(KC_SPC);
  99. SEND_STRING(SS_LGUI("l"));
  100. backlight_set(3);
  101. break;
  102. case SINGLE_HOLD:
  103. //register_code(KC_NO);
  104. //take a screenshot of a single window, open Paint and paste
  105. SEND_STRING(SS_LALT(SS_TAP(X_PSCREEN)) SS_LGUI("r"));
  106. _delay_ms(500);
  107. SEND_STRING("mspaint" SS_TAP(X_ENTER));
  108. _delay_ms(700);
  109. SEND_STRING(SS_LCTRL("v"));
  110. break; //register this keycode when button is held
  111. case DOUBLE_TAP:
  112. //register_code(KC_ENT);
  113. SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
  114. backlight_set(0);
  115. break;
  116. //case DOUBLE_HOLD: register_code(KC_NO); break; //register this keycode when button is tapped and then held
  117. case DOUBLE_HOLD:
  118. reset_keyboard();
  119. break; //register this keycode when button is tapped and then held
  120. case DOUBLE_SINGLE_TAP: register_code(KC_NO); unregister_code(KC_NO); register_code(KC_NO);
  121. }
  122. }
  123. void CAD_reset (qk_tap_dance_state_t *state, void *user_data) {
  124. switch (CADtap_state.state) {
  125. case SINGLE_TAP:
  126. //unregister_code(KC_SPC);
  127. SEND_STRING(SS_LGUI("l"));
  128. backlight_set(3);
  129. break;
  130. case SINGLE_HOLD:
  131. register_code(KC_NO); //(un)register this keycode when button is held and then released
  132. //SEND_STRING(SS_LCTRL("v"));
  133. break;
  134. case DOUBLE_TAP:
  135. //register_code(KC_ENT);
  136. SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
  137. backlight_set(0);
  138. break;
  139. case DOUBLE_HOLD: register_code(KC_NO); //(un)register this keycode when button is tapped and then held, and then released
  140. case DOUBLE_SINGLE_TAP: unregister_code(KC_NO);
  141. }
  142. CADtap_state.state = 0;
  143. }
  144. ///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
  145. //Tap Dance Definitions
  146. //THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
  147. qk_tap_dance_action_t tap_dance_actions[] = {
  148. [TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
  149. // Other declarations would go here, separated by commas, if you have them
  150. ,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
  151. ,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
  152. ,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
  153. ,[CAD_TD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, CAD_finished, CAD_reset)
  154. };
  155. //In Layer declaration, add tap dance item in place of a key code
  156. //TD(TD_SFT_CAPS)