keymap.c 9.0 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _LOWER 2
  16. #define _RAISE 3
  17. #define _FUNCTION 15
  18. #define _ADJUST 16
  19. enum planck_keycodes {
  20. QWERTY = SAFE_RANGE,
  21. LOWER,
  22. RAISE
  23. };
  24. // Fillers to make layering more clear
  25. #define _______ KC_TRNS
  26. #define XXXXXXX KC_NO
  27. // Defines for task manager and such
  28. #define CALTDEL LCTL(LALT(KC_DEL))
  29. #define TSKMGR LCTL(LSFT(KC_ESC))
  30. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  31. /* Qwerty
  32. * ,-----------------------------------------------------------------------------------.
  33. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  34. * |------+------+------+------+------+-------------+------+------+------+------+------|
  35. * | Func | A | S | D | F | G | H | J | K | L | ; | Enter|
  36. * |------+------+------+------+------+------|------+------+------+------+------+------|
  37. * | Shift| Z | X | C | V | B | N | M | , | . | / | ' |
  38. * |------+------+------+------+------+------+------+------+------+------+------+------|
  39. * | Ctrl | ` | GUI | Alt |Lower | Space |Raise | Left | Down | Up |Right |
  40. * `-----------------------------------------------------------------------------------'
  41. */
  42. [_QWERTY] = {
  43. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  44. {MO(_FUNCTION), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT},
  45. {OSM(MOD_LSFT), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT},
  46. {KC_LCTL, KC_GRV, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  47. },
  48. /* Lower
  49. * ,-----------------------------------------------------------------------------------.
  50. * | Esc | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  51. * |------+------+------+------+------+-------------+------+------+------+------+------|
  52. * | | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } |Enter |
  53. * |------+------+------+------+------+------|------+------+------+------+------+------|
  54. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | Mute | | | |
  55. * |------+------+------+------+------+------+------+------+------+------+------+------|
  56. * | | | | |Lower | Bksp | Bksp |Raise | Next | Vol- | Vol+ | Play |
  57. * `-----------------------------------------------------------------------------------'
  58. */
  59. [_LOWER] = {
  60. {KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  61. {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______},
  62. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_MUTE, _______, KC_PIPE},
  63. {_______, _______, _______, _______, _______, KC_BSPC, KC_BSPC, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  64. },
  65. /* Raise
  66. * ,-----------------------------------------------------------------------------------.
  67. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  68. * |------+------+------+------+------+-------------+------+------+------+------+------|
  69. * | | 4 | 5 | 6 | + | F5 | F6 | - | = | [ | ] |Enter |
  70. * |------+------+------+------+------+------|------+------+------+------+------+------|
  71. * |Enter | 7 | 8 | 9 | - | F11 | F12 |ISO # |ISO / | Mute | | \ |
  72. * |------+------+------+------+------+------+------+------+------+------+------+------|
  73. * | | , | 0 | . |Lower | Bksp | Bksp |Raise | Next | Vol- | Vol+ | Play |
  74. * `-----------------------------------------------------------------------------------'
  75. */
  76. [_RAISE] = {
  77. {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  78. {_______, KC_4, KC_5, KC_6, KC_PLUS, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______},
  79. {KC_ENT, KC_7, KC_8, KC_9, KC_MINS, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_MUTE, _______, KC_BSLS},
  80. {_______, KC_COMM, KC_0, KC_DOT, _______, KC_BSPC, KC_BSPC, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  81. },
  82. /* Adjust (Lower + Raise)
  83. * ,-----------------------------------------------------------------------------------.
  84. * |Taskmg| | | | | | | | | | |caltde|
  85. * |------+------+------+------+------+-------------+------+------+------+------+------|
  86. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | | | |
  87. * |------+------+------+------+------+------|------+------+------+------+------+------|
  88. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  89. * |------+------+------+------+------+------+------+------+------+------+------+------|
  90. * | | | | | | | | | | | | RESET|
  91. * `-----------------------------------------------------------------------------------'
  92. */
  93. [_ADJUST] = {
  94. {TSKMGR, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, CALTDEL},
  95. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______},
  96. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  97. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET}
  98. },
  99. /* Function
  100. * ,-----------------------------------------------------------------------------------.
  101. * | | | | | | | | | Up | | | |
  102. * |------+------+------+------+------+-------------+------+------+------+------+------|
  103. * | | | | | | | | Left | Down |Right | | |
  104. * |------+------+------+------+------+------|------+------+------+------+------+------|
  105. * | Caps | | | | | | | | | | | |
  106. * |------+------+------+------+------+------+------+------+------+------+------+------|
  107. * | | | | | | | | | | | |
  108. * `-----------------------------------------------------------------------------------'
  109. */
  110. [_FUNCTION] = {
  111. {_______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______},
  112. {_______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______},
  113. {KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  114. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  115. }
  116. };
  117. #ifdef AUDIO_ENABLE
  118. float tone_startup[][2] = SONG(STARTUP_SOUND);
  119. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  120. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  121. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  122. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  123. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  124. #endif
  125. void persistant_default_layer_set(uint16_t default_layer) {
  126. eeconfig_update_default_layer(default_layer);
  127. default_layer_set(default_layer);
  128. }
  129. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  130. switch (keycode) {
  131. case QWERTY:
  132. if (record->event.pressed) {
  133. #ifdef AUDIO_ENABLE
  134. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  135. #endif
  136. persistant_default_layer_set(1UL<<_QWERTY);
  137. }
  138. return false;
  139. break;
  140. case LOWER:
  141. if (record->event.pressed) {
  142. layer_on(_LOWER);
  143. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  144. } else {
  145. layer_off(_LOWER);
  146. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  147. }
  148. return false;
  149. break;
  150. case RAISE:
  151. if (record->event.pressed) {
  152. layer_on(_RAISE);
  153. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  154. } else {
  155. layer_off(_RAISE);
  156. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  157. }
  158. return false;
  159. break;
  160. }
  161. return true;
  162. }
  163. void matrix_init_user(void) {
  164. #ifdef AUDIO_ENABLE
  165. startup_user();
  166. #endif
  167. }
  168. #ifdef AUDIO_ENABLE
  169. void startup_user()
  170. {
  171. _delay_ms(20); // gets rid of tick
  172. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  173. }
  174. void shutdown_user()
  175. {
  176. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  177. _delay_ms(150);
  178. stop_all_notes();
  179. }
  180. void music_on_user(void)
  181. {
  182. music_scale_user();
  183. }
  184. void music_scale_user(void)
  185. {
  186. PLAY_NOTE_ARRAY(music_scale, false, 0);
  187. }
  188. #endif