keymap.c 9.5 KB

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  1. #include "infinity60.h"
  2. #include "led_controller.h"
  3. #include "keymap_jpetermans.h"
  4. //Helpful Defines
  5. #define _______ KC_TRNS
  6. //Define Layer Names
  7. #define _BASE 0
  8. #define _NUMPAD 1
  9. #define _FNAV 2
  10. #define _MEDIA 3
  11. #define _TILDE 4
  12. /* ==================================
  13. * KEYMAPS
  14. * ==================================*/
  15. const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  16. /* Layer 0: Default Layer
  17. * ,-----------------------------------------------------------.
  18. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Backs|
  19. * |-----------------------------------------------------------|
  20. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
  21. * |-----------------------------------------------------------|
  22. * |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Enter |
  23. * |-----------------------------------------------------------|
  24. * |Shif| | Z| X| C| V| B| N| M| ,| .| /|Shift |
  25. * |-----------------------------------------------------------|
  26. * |Ctrl|Gui |Alt | Space |Alt |Gui | FN | Ctrl |
  27. * `-----------------------------------------------------------'
  28. */
  29. /* default */
  30. [_BASE] = KEYMAP( \
  31. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_NO,\
  32. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSPC, \
  33. TT(_FNAV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT, \
  34. F(1), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,KC_NO, \
  35. KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,TG(_NUMPAD),MO(_MEDIA), KC_RCTL \
  36. ),
  37. /* F-, arrow, and media keys */
  38. [_FNAV] = KEYMAP( \
  39. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_NO,\
  40. KC_CAPS,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_UP,KC_PGDN,KC_PSCR,_______,_______,KC_DEL, \
  41. _______,M(0),KC_BTN2,_______,_______,_______,KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_INS,_______,_______, \
  42. _______,KC_APP,KC_BTN1,KC_CALC,_______,_______,KC_END,_______,_______,_______,_______,_______,KC_NO, \
  43. _______,_______,_______, _______, F(0),KC_NLCK,_______,_______ \
  44. ),
  45. /* numpad */
  46. [_NUMPAD] = KEYMAP( \
  47. _______,_______,_______,_______,_______,_______,_______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,_______,_______,KC_NO,\
  48. _______,_______,_______,_______,_______,_______,_______, KC_P4, KC_P5, KC_P6, KC_PAST, _______,_______,_______, \
  49. MO(_FNAV),_______,_______,_______,_______,_______,_______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,_______, \
  50. _______,_______,_______,_______,_______,_______,_______, KC_P0,KC_COMM,KC_PDOT,KC_PPLS, _______,KC_NO, \
  51. _______,_______,_______, MO(_BASE), _______,_______,_______,_______ \
  52. ),
  53. /* media */
  54. [_MEDIA] = KEYMAP( \
  55. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,KC_MUTE, KC_VOLD, KC_VOLU,_______,KC_NO,\
  56. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
  57. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
  58. _______,_______,F(2),F(3),F(4),F(5),F(6),F(7), KC_MPRV, KC_MNXT,KC_MSTP, _______,KC_NO, \
  59. _______,_______,_______, KC_MPLY, _______,_______, _______,_______ \
  60. ),
  61. /* ~ */
  62. [_TILDE] = KEYMAP( \
  63. KC_GRV,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
  64. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
  65. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
  66. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
  67. _______,_______,_______, _______, _______,_______, _______,_______ \
  68. ),
  69. /* template */
  70. [5] = KEYMAP( \
  71. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
  72. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
  73. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
  74. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
  75. _______,_______,_______, _______, _______,_______, _______,_______ \
  76. ),
  77. };
  78. //id for user defined functions and macros
  79. enum function_id {
  80. NONE,
  81. };
  82. enum macro_id {
  83. ACTION_LEDS_ALL,
  84. ACTION_LEDS_GAME,
  85. ACTION_LEDS_NAV,
  86. ACTION_LEDS_MEDIA,
  87. ACTION_LEDS_NUMPAD,
  88. ACTION_LEDS_TEST
  89. };
  90. /* ==================================
  91. * LED MAPPING
  92. * ==================================*/
  93. /*
  94. Configuring led control can be done as
  95. 1. full keyboard at a time - define led array, or
  96. 2. individual led - send specific led address (defined in keymap.h)
  97. Infinity60 LED MAP
  98. 11 12 13 14 15 16 17 18 21 22 23 24 25 26 27*
  99. 28 31 32 33 34 35 36 37 38 41 42 43 44 45
  100. 46 47 48 51 52 53 54 55 56 57 58 61 62
  101. 63 64 65 66 67 68 71 72 73 74 75 76 77*
  102. 78 81 82 83 84 85 86 87
  103. *Unused in Alphabet Layout
  104. The full keyboard arrays map to the mcu's LED pages
  105. (8 available) desribed in led_controller.c
  106. 0x24 (pcb row 1) is first byte of PWM portion of LED page
  107. 0x34 (pcb row 2) is 17th byte of PWM portion of LED page
  108. array translates to row and column positions
  109. */
  110. //LED Layer indicator (1 per layer 3-7)
  111. const uint8_t led_single_layer[5] = {
  112. 12,13,14,15,16
  113. };
  114. //LED Page 1 - All off
  115. //LED Page 2 - All on
  116. //LED Page 3 - _Nav
  117. const uint8_t led_nav[33] = {
  118. 11,12,13,14,15,16,17,18,21,22,23,24,25,
  119. 28, 37,38,41,42,45,
  120. 46,47,48, 54,55,56,57,58,
  121. 64,65,66, 71,
  122. 84,85
  123. };
  124. //LED Page 4 - _Numpad
  125. const uint8_t led_numpad[17] = {
  126. 18,21,22,23,
  127. 37,38,41,42,
  128. 55,56,57,58,
  129. 72,73,74,75,
  130. 85
  131. };
  132. //LED Page 5 - _Media
  133. const uint8_t led_media[12] = {
  134. 23,24,25,
  135. 38,
  136. 55,56,57,
  137. 73,74,75,
  138. 83, 86
  139. };
  140. //LED Page 6 - _Game
  141. const uint8_t led_game[5] = {
  142. //row 1
  143. 11,
  144. //row 2
  145. //row 3
  146. 32,
  147. //row 4
  148. 47, 48,
  149. //row 5
  150. 51
  151. //row 6
  152. //row 7
  153. //row 8
  154. };
  155. const uint16_t fn_actions[] = {
  156. [0] = ACTION_KEY(LALT(LCTL(KC_DEL))),
  157. [1] = ACTION_LAYER_MODS(_TILDE, MOD_LSFT),
  158. [2] = ACTION_FUNCTION(ACTION_LEDS_ALL),
  159. [3] = ACTION_FUNCTION(ACTION_LEDS_GAME),
  160. [4] = ACTION_FUNCTION(ACTION_LEDS_MEDIA),
  161. [5] = ACTION_FUNCTION(ACTION_LEDS_NAV),
  162. [6] = ACTION_FUNCTION(ACTION_LEDS_NUMPAD),
  163. [7] = ACTION_FUNCTION(ACTION_LEDS_TEST)
  164. };
  165. /* custom action function */
  166. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
  167. (void)opt;
  168. msg_t msg;
  169. switch(id) {
  170. case ACTION_LEDS_ALL:
  171. if(record->event.pressed) {
  172. // signal the LED controller thread
  173. msg=(TOGGLE_ALL << 8) | 0;
  174. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  175. }
  176. break;
  177. case ACTION_LEDS_GAME:
  178. if(record->event.pressed) {
  179. // signal the LED controller thread
  180. msg=(TOGGLE_LAYER_LEDS << 8) | 6;
  181. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  182. }
  183. break;
  184. case ACTION_LEDS_MEDIA:
  185. if(record->event.pressed) {
  186. // signal the LED controller thread
  187. msg=(TOGGLE_LAYER_LEDS << 8) | 5;
  188. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  189. }
  190. break;
  191. case ACTION_LEDS_NAV:
  192. if(record->event.pressed) {
  193. // signal the LED controller thread
  194. msg=(OFF_LED << 8) | 12;
  195. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  196. }
  197. break;
  198. case ACTION_LEDS_NUMPAD:
  199. if(record->event.pressed) {
  200. // signal the LED controller thread
  201. msg=(ON_LED << 8) | 12;
  202. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  203. }
  204. break;
  205. case ACTION_LEDS_TEST:
  206. if(record->event.pressed) {
  207. // signal the LED controller thread
  208. msg=(TOGGLE_LED << 8) | 12;
  209. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  210. }
  211. break;
  212. }
  213. }
  214. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  215. {
  216. switch(id) {
  217. case 0:
  218. if (record->event.pressed) {
  219. }
  220. break;
  221. case 1:
  222. if (record->event.pressed) {
  223. }
  224. break;
  225. }
  226. return MACRO_NONE;
  227. };
  228. // Runs just one time when the keyboard initializes.
  229. void matrix_init_user(void) {
  230. xprintf("init start");
  231. led_controller_init();
  232. //TODO: do pages need to be written at init or ok on demand?
  233. /* Write pages */
  234. write_led_page(3, led_nav, 33);
  235. chThdSleepMilliseconds(5);
  236. write_led_page(4, led_numpad, 17);
  237. chThdSleepMilliseconds(5);
  238. write_led_page(5, led_media, 12);
  239. chThdSleepMilliseconds(5);
  240. write_led_page(6, led_game, 5);
  241. chThdSleepMilliseconds(5);
  242. };
  243. // Runs constantly in the background, in a loop.
  244. void matrix_scan_user(void) {
  245. };