keymap.c 12 KB

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  1. #include "iris.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. extern keymap_config_t keymap_config;
  5. //Heavily modified keymap. Some features:
  6. //Multiple layouts, I use dvorak as main.
  7. //Nordic(swedish) signs
  8. //Symbols, numpad, arrows/navigation reachable under the alpas via the layers
  9. //Mirrored ctl, alt and shift to be able to use both hands when doing commands
  10. //Gaming layer, qwerty with space on left half.
  11. #define _QWERTY 2
  12. #define _DVORAK 0
  13. #define _COLEMAK 1
  14. #define _WORKMAN 3
  15. #define _GAMING 4
  16. #define _NUMPAD 5
  17. #define _LOWER 6
  18. #define _RAISE 7
  19. #define _ADJUST 16
  20. enum custom_keycodes {
  21. QWERTY = SAFE_RANGE,
  22. DVORAK,
  23. COLEMAK,
  24. WORKMAN,
  25. GAMING,
  26. NUMPAD,
  27. LOWER,
  28. RAISE,
  29. ADJUST,
  30. };
  31. #define KC_ KC_TRNS
  32. #define _______ KC_TRNS
  33. #define KC_XXXX KC_NO
  34. #define KC_Sw2 RALT(KC_2) // Nordic @
  35. #define KC_Sw3 RALT(KC_3) // Nordic something
  36. #define KC_Sw4 RALT(KC_4) // Nordic something
  37. #define KC_Sw5 RALT(KC_5) // Nordic something
  38. #define KC_Sw6 RALT(KC_6) // ...
  39. #define KC_Sw7 RALT(KC_7)
  40. #define KC_Sw8 RALT(KC_8)
  41. #define KC_Sw9 RALT(KC_9)
  42. #define KC_Sw0 RALT(KC_0)
  43. #define KC_Tild RALT(KC_RBRC)
  44. #define KC_Bsls RALT(KC_MINS)
  45. #define KC_Bar RALT(KC_NUBS)
  46. #define KC_Less S(KC_NUBS)
  47. #define KC_CATDEL LCTL(LALT(KC_DEL)) // Ctrl alt del
  48. #define KC_TSKMGR LCTL(S(KC_ESC)) // Ctrl shift esc
  49. #define KC_NUMP TG(_NUMPAD) // Toggle layer NUMPAD for use in LAYOUT_kc
  50. #define KC_Close RALT(KC_F4) // Alt F4
  51. #define KC_Great S(KC_NUBS)
  52. #define KC_MEH1 MEH(KC_1)
  53. #define KC_MEH2 MEH(KC_2)
  54. #define KC_MEH3 MEH(KC_3)
  55. #define KC_MEH4 MEH(KC_4)
  56. #define KC_MEH5 MEH(KC_5)
  57. #define KC_LOWR LOWER
  58. #define KC_RASE RAISE
  59. #define KC_RST RESET
  60. #define KC_BL_S BL_STEP
  61. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  62. [_QWERTY] = LAYOUT_kc(
  63. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  64. DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
  65. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  66. TAB , Q , W , E , R , T , Y , U , I , O , P ,LBRC,
  67. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  68. LCTL, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
  69. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  70. LSFT, Z , X , C , V , B ,NUMP, ENT , N , M ,COMM,DOT ,SLSH,RSFT,
  71. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  72. LALT,LOWR,BSPC, SPC ,RASE,LALT
  73. // `----+----+----' `----+----+----'
  74. ),
  75. [_GAMING] = LAYOUT_kc(
  76. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  77. ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,ESC ,
  78. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  79. TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL,
  80. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  81. LCTL, A , S , D , F , G , H , J , K , L ,SCLN,RCTL,
  82. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  83. LSFT, Z , X , C , V , B , Y , ENT , N , M ,COMM,DOT ,SLSH,RSFT,
  84. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  85. LALT,LOWR,SPC, BSPC ,RASE,LALT
  86. // `----+----+----' `----+----+----'
  87. ),
  88. [_DVORAK] = LAYOUT_kc(
  89. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  90. DEL ,APP ,VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
  91. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  92. TAB ,LBRC,QUOT,SCLN, P , Y , F , G , C , R , L ,DEL,
  93. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  94. LCTL, A , O , E , U , I , D , H , T , N , S ,RCTL,
  95. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  96. LSFT,DOT , Q , J , K , X ,NUMP, ENT , B , M , W , V , Z ,RSFT,
  97. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  98. LALT,LOWR,BSPC, SPC ,RASE,LALT
  99. // `----+----+----' `----+----+----'
  100. ),
  101. [_COLEMAK] = LAYOUT_kc(
  102. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  103. DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
  104. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  105. TAB , Q , W , F , P , G , J , L , U , Y ,LBRC,QUOT,
  106. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  107. LCTL, A , R , S , T , D , H , N , E , I , O ,SCLN,
  108. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  109. LSFT, Z , X , C , V , B ,NUMP, ENT , K , M ,COMM, DOT,SLSH,RSFT,
  110. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  111. LALT,LOWR,BSPC, SPC ,RASE,LALT
  112. // `----+----+----' `----+----+----'
  113. ),
  114. [_WORKMAN] = LAYOUT_kc(
  115. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  116. DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
  117. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  118. TAB , Q , W , R , W , B , J , F , U , P ,LBRC,SCLN,
  119. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  120. LCTL, A , S , H , T , G , Y , N , E , O , I ,RCTL,
  121. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  122. LSFT, Z , X , M , C , V ,NUMP, ENT , K , L ,QUOT, DOT,SLSH,RSFT,
  123. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  124. LALT,LOWR,BSPC, SPC ,RASE,LALT
  125. // `----+----+----' `----+----+----'
  126. ),
  127. [_NUMPAD] = LAYOUT_kc(
  128. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  129. F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
  130. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  131. ,MEH1,BTN2,MS_U,BTN1,CATDEL, PIPE, P7 , P8 , P9 ,SLSH, ,
  132. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  133. ,MEH4,MS_L,MS_D,MS_R,TSKMGR, COMM, P4 , P5 , P6 ,MINS, ,
  134. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  135. ,MEH5,ACL0,ACL1,ACL2,MEH3, , PENT,DOT , P1 , P2 , P3 , P0 , ,
  136. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  137. LALT,LOWR,BSPC, , P0 ,NLCK
  138. // `----+----+----' `----+----+----'
  139. ),
  140. [_LOWER] = LAYOUT_kc(
  141. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  142. F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
  143. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  144. ,CAPS,PGUP, UP ,PGDN, ESC, RCBR,EXLM,ASTR,LPRN,UNDS, ,
  145. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  146. ,HOME,LEFT,DOWN,RGHT, END, RPRN,QUES,Sw8 ,Sw9 ,LABK, ,
  147. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  148. , ENT, , , , DEL, , ,RABK,NUBS,Sw7 ,Sw0 ,Great, ,
  149. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  150. , , , , ,
  151. // `----+----+----' `----+----+----'
  152. ),
  153. [_RAISE] = LAYOUT_kc(
  154. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  155. TILD,EXLM,GRV ,EQL, DLR ,PERC, Sw3 ,Sw5 ,Sw6 ,Sw0 ,RPRN, ,
  156. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  157. ,Bar ,Sw2 ,HASH, AT ,PERC, PIPE, 7 , 8 , 9 ,PMNS,PSLS,
  158. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  159. ,Bsls,Tild,SLSH,AMPR,BSLS, COMM, 4 , 5 , 6 ,PPLS,PAST,
  160. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  161. ,PIPE,Sw4 ,PLUS,CIRC,TILD, , PENT,DOT , 1 , 2 , 3 , 0 ,PEQL,
  162. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  163. , ,DEL , , ,
  164. // `----+----+----' `----+----+----'
  165. ),
  166. [_ADJUST] = LAYOUT(
  167. //,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
  168. GAMING , DVORAK, WORKMAN, COLEMAK, QWERTY , KC_RST, _______, _______, _______, _______, KC_PWR, RESET,
  169. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  170. _______, _______, _______,LGUI(KC_UP),_______,LALT(KC_F4), _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
  171. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  172. _______, _______,LGUI(KC_LEFT),LGUI(KC_DOWN),LGUI(KC_RGHT),_______, _______, DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, BL_STEP,
  173. //|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
  174. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  175. //`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
  176. _______, _______, _______, _______, _______, _______
  177. // `--------+--------+--------' `--------+--------+--------'
  178. )
  179. };
  180. #ifdef AUDIO_ENABLE
  181. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  182. #endif
  183. void persistent_default_layer_set(uint16_t default_layer) {
  184. eeconfig_update_default_layer(default_layer);
  185. default_layer_set(default_layer);
  186. }
  187. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  188. switch (keycode) {
  189. case QWERTY:
  190. if (record->event.pressed) {
  191. #ifdef AUDIO_ENABLE
  192. PLAY_SONG(tone_qwerty);
  193. #endif
  194. persistent_default_layer_set(1UL<<_QWERTY);
  195. }
  196. return false;
  197. break;
  198. case DVORAK:
  199. if (record->event.pressed) {
  200. #ifdef AUDIO_ENABLE
  201. // PLAY_SONG(tone_qwerty);
  202. #endif
  203. persistent_default_layer_set(1UL<<_DVORAK);
  204. }
  205. return false;
  206. break;
  207. case NUMPAD:
  208. if (record->event.pressed) {
  209. #ifdef AUDIO_ENABLE
  210. // PLAY_SONG(tone_qwerty);
  211. #endif
  212. persistent_default_layer_set(1UL<<_NUMPAD);
  213. }
  214. return false;
  215. break;
  216. case COLEMAK:
  217. if (record->event.pressed) {
  218. #ifdef AUDIO_ENABLE
  219. // PLAY_SONG(tone_qwerty);
  220. #endif
  221. persistent_default_layer_set(1UL<<_COLEMAK);
  222. }
  223. return false;
  224. break;
  225. case WORKMAN:
  226. if (record->event.pressed) {
  227. #ifdef AUDIO_ENABLE
  228. // PLAY_SONG(tone_qwerty);
  229. #endif
  230. persistent_default_layer_set(1UL<<_WORKMAN);
  231. }
  232. return false;
  233. break;
  234. case GAMING:
  235. if (record->event.pressed) {
  236. #ifdef AUDIO_ENABLE
  237. // PLAY_SONG(tone_qwerty);
  238. #endif
  239. persistent_default_layer_set(1UL<<_GAMING);
  240. }
  241. return false;
  242. break;
  243. case LOWER:
  244. if (record->event.pressed) {
  245. layer_on(_LOWER);
  246. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  247. } else {
  248. layer_off(_LOWER);
  249. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  250. }
  251. return false;
  252. break;
  253. case RAISE:
  254. if (record->event.pressed) {
  255. layer_on(_RAISE);
  256. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  257. } else {
  258. layer_off(_RAISE);
  259. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  260. }
  261. return false;
  262. break;
  263. case ADJUST:
  264. if (record->event.pressed) {
  265. layer_on(_ADJUST);
  266. } else {
  267. layer_off(_ADJUST);
  268. }
  269. return false;
  270. break;
  271. }
  272. return true;
  273. }