keymap.c 9.0 KB

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  1. #include "viterbi.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. extern keymap_config_t keymap_config;
  5. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  6. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  7. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  8. // entirely and just use numbers.
  9. #define _QWERTY 0
  10. #define _LOWER 1
  11. #define _RAISE 2
  12. #define _ADJUST 16
  13. enum custom_keycodes {
  14. QWERTY = SAFE_RANGE,
  15. LOWER,
  16. RAISE,
  17. ADJUST,
  18. };
  19. // Fillers to make layering more clear
  20. #define KC_ KC_TRNS
  21. #define _______ KC_TRNS
  22. #define XXXXXXX KC_NO
  23. #define KC_AJST ADJUST
  24. #define KC_LOWR LOWER
  25. #define KC_RASE RAISE
  26. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  27. /* QWERTY
  28. * ,------------------------------------------------. ,------------------------------------------------.
  29. * | Ins | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | Del |
  30. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  31. * | - | Tab | Q | W | E | R | T | | Y | U | I | O | P | [ | ] |
  32. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  33. * | = | Esc | A | S | D | F | G | | H | J | K | L | ; | " |Enter |
  34. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  35. * | Pg Up| Shift| Z | X | C | V | B | | N | M | , | . | / | Home | End |
  36. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  37. * | Pg Dn|Adjust| Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up | Right| \ |
  38. * `------------------------------------------------' `------------------------------------------------'
  39. */
  40. [_QWERTY] = LAYOUT_kc(
  41. //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
  42. INS, GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,DEL ,
  43. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  44. MINS,TAB , Q , W , E , R , T , Y , U , I , O , P ,LBRC,RBRC,
  45. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  46. EQL, ESC , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,ENT ,
  47. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  48. PGUP,LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH,HOME,END ,
  49. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  50. PGDN,AJST,LCTL,LALT,LGUI,LOWR,SPC , SPC ,RASE,LEFT,DOWN, UP ,RGHT,BSLS
  51. //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
  52. ),
  53. /* Lower
  54. * ,------------------------------------------------. ,------------------------------------------------.
  55. * | | ~ | F1 | F3 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  56. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  57. * | _ | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | { | } |
  58. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  59. * | + | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
  60. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  61. * | | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | | | |
  62. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  63. * | | | | | | | | | | | Next | Vol- | Vol+ | Play | |
  64. * `------------------------------------------------' `------------------------------------------------'
  65. */
  66. [_LOWER] = LAYOUT_kc(
  67. //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
  68. ,TILD, F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
  69. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  70. UNDS, ,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,LCBR,RCBR,
  71. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  72. PLUS, , F1 , F2 , F3 , F4 , F5 , F6 ,UNDS,PLUS,LCBR,RCBR, , ,
  73. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  74. , , F7 , F8 , F9 ,F10 ,F11 , F12 , , , , , , ,
  75. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  76. , , , , , , , , ,MNXT,VOLD,VOLU,MPLY,MUTE
  77. //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
  78. ),
  79. /* Raise
  80. * ,------------------------------------------------. ,------------------------------------------------.
  81. * | | ~ | F1 | F3 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  82. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  83. * | _ | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | { | } |
  84. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  85. * | + | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | | |
  86. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  87. * | | | F7 | F8 | F9 | F10 | F11 | | F12 |ISO # |ISO / | | | | |
  88. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  89. * | | | | | | | | | | | Next | Vol- | Vol+ | Play | |
  90. * `------------------------------------------------' `------------------------------------------------'
  91. */
  92. [_RAISE] = LAYOUT_kc(
  93. //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
  94. ,TILD, F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
  95. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  96. UNDS, , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,LCBR,RCBR,
  97. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  98. PLUS, , F1 , F2 , F3 , F4 , F5 , F6 ,MINS,EQL ,LBRC,RBRC, , ,
  99. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  100. , , F7 , F8 , F9 ,F10 ,F11 , F12 ,NUHS,NUBS, , , , ,
  101. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  102. , , , , , , , , ,MNXT,VOLD,VOLU,MPLY,MUTE
  103. //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
  104. ),
  105. [_ADJUST] = LAYOUT(
  106. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, \
  107. _______, _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_DEL, _______, \
  108. _______, _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______, _______, \
  109. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  110. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  111. )
  112. };
  113. #ifdef AUDIO_ENABLE
  114. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  115. #endif
  116. void persistent_default_layer_set(uint16_t default_layer) {
  117. eeconfig_update_default_layer(default_layer);
  118. default_layer_set(default_layer);
  119. }
  120. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  121. switch (keycode) {
  122. case QWERTY:
  123. if (record->event.pressed) {
  124. #ifdef AUDIO_ENABLE
  125. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  126. #endif
  127. persistent_default_layer_set(1UL<<_QWERTY);
  128. }
  129. return false;
  130. break;
  131. case LOWER:
  132. if (record->event.pressed) {
  133. layer_on(_LOWER);
  134. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  135. } else {
  136. layer_off(_LOWER);
  137. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  138. }
  139. return false;
  140. break;
  141. case RAISE:
  142. if (record->event.pressed) {
  143. layer_on(_RAISE);
  144. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  145. } else {
  146. layer_off(_RAISE);
  147. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  148. }
  149. return false;
  150. break;
  151. case ADJUST:
  152. if (record->event.pressed) {
  153. layer_on(_ADJUST);
  154. } else {
  155. layer_off(_ADJUST);
  156. }
  157. return false;
  158. break;
  159. }
  160. return true;
  161. }