keymap.c 9.5 KB

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  1. #include "viterbi.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. extern keymap_config_t keymap_config;
  5. #define _QWERTY 0
  6. #define _COLEMAK 1
  7. #define _DVORAK 2
  8. #define _LOWER 3
  9. #define _RAISE 4
  10. #define _FN3 5
  11. #define _FN4 6
  12. #define _ADJUST 16
  13. enum custom_keycodes {
  14. QWERTY = SAFE_RANGE,
  15. COLEMAK,
  16. DVORAK,
  17. LOWER,
  18. RAISE,
  19. FN3,
  20. FN4,
  21. ADJUST,
  22. };
  23. #define KC_ KC_TRNS
  24. #define _______ KC_TRNS
  25. #define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
  26. #define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
  27. #define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
  28. #define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
  29. #define KC_X0 MT(MOD_LCTL, KC_ESC)
  30. #define KC_X1 LOWER
  31. #define KC_X2 RAISE
  32. #define KC_X3 LT(_FN3, KC_GRV)
  33. #define KC_X4 MT(MOD_LSFT, KC_ENT)
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. [_QWERTY] = LAYOUT_kc(
  36. //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
  37. ESC , 1 , 2 , 3 , 4 , 5 , , 6 , 7 , 8 , 9 , 0 ,BSPC, ,
  38. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  39. TAB , Q , W , E , R , T , , Y , U , I , O , P ,MINS, ,
  40. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  41. X0 , A , S , D , F , G , , H , J , K , L ,SCLN,QUOT, ,
  42. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  43. LSFT, Z , X , C , V , B , , N , M ,COMM,DOT ,SLSH, X4 , ,
  44. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  45. X3 ,LCTL,LALT,LGUI, X1 ,SPC , , BSPC, X2 ,LEFT,DOWN, UP ,RGHT,
  46. //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
  47. ),
  48. [_COLEMAK] = LAYOUT_kc(
  49. //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
  50. ESC , 1 , 2 , 3 , 4 , 5 , , 6 , 7 , 8 , 9 , 0 ,BSPC, ,
  51. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  52. TAB , Q , W , F , P , G , , J , L , U , Y ,SCLN,MINS, ,
  53. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  54. X0 , A , R , S , T , D , , H , N , E , I , O ,QUOT, ,
  55. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  56. LSFT, Z , X , C , V , B , , K , M ,COMM,DOT ,SLSH, X4 , ,
  57. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  58. X3 ,LCTL,LALT,LGUI, X1 ,SPC , , BSPC, X2 ,LEFT,DOWN, UP ,RGHT,
  59. //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
  60. ),
  61. [_DVORAK] = LAYOUT_kc(
  62. //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
  63. ESC , 1 , 2 , 3 , 4 , 5 , , 6 , 7 , 8 , 9 , 0 ,BSPC, ,
  64. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  65. TAB ,QUOT,COMM,DOT , P , Y , , F , G , C , R , L ,MINS, ,
  66. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  67. X0 , A , O , E , U , I , , D , H , T , N , S ,SLSH, ,
  68. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  69. LSFT,SCLN, Q , J , K , X , , B , M , W , V , Z , X4 , ,
  70. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  71. X3 ,LCTL,LALT,LGUI, X1 ,SPC , , BSPC, X2 ,LEFT,DOWN, UP ,RGHT,
  72. //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
  73. ),
  74. [_LOWER] = LAYOUT_kc(
  75. //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
  76. TILD,EXLM, AT ,HASH,DLR ,PERC, , CIRC,AMPR,ASTR,LPRN,RPRN,BSPC, ,
  77. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  78. , 1 , 2 , 3 , 4 , 5 , , 6 , 7 , 8 , 9 , 0 , , ,
  79. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  80. DEL ,CAPP,LEFT,RGHT, UP ,LBRC, , RBRC, P4 , P5 , P6 ,PLUS,PIPE, ,
  81. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  82. ,CPYP, , ,DOWN,LCBR, , RCBR, P1 , P2 , P3 ,MINS, , ,
  83. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  84. , , , , , , , DEL , , P0 ,PDOT, , ,
  85. //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
  86. ),
  87. [_RAISE] = LAYOUT_kc(
  88. //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
  89. TILD,EXLM, AT ,HASH,DLR ,PERC, , CIRC,AMPR,ASTR,LPRN,RPRN,BSPC, ,
  90. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  91. ,EXLM, AT ,HASH,DLR ,PERC, , CIRC,AMPR,ASTR,LPRN,RPRN, , ,
  92. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  93. DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, , EQL ,HOME, , , ,BSLS, ,
  94. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  95. MUTE,MSTP,MPLY,VOLD,PGDN,MINS, , PLUS,END , , , , , ,
  96. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  97. , , , , , , , , , , , , ,
  98. //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
  99. ),
  100. [_FN3] = LAYOUT_kc(
  101. //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
  102. F12 , F1 , F2 , F3 , F4 , F5 , , F6 , F7 , F8 , F9 ,F10 ,F11 , ,
  103. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  104. , , , , , , , , , , , , , ,
  105. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  106. , , , , , , , , , , , , , ,
  107. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  108. , , , , , , , , , , , , , ,
  109. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  110. , , , , , , , , , , , , ,
  111. //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
  112. ),
  113. /* Adjust (Lower + Raise)
  114. * ,-----------------------------------------------------------------------------------.
  115. * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
  116. * |------+------+------+------+------+-------------+------+------+------+------+------|
  117. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  118. * |------+------+------+------+------+------|------+------+------+------+------+------|
  119. * | | | | | | | | | | | | |
  120. * |------+------+------+------+------+------+------+------+------+------+------+------|
  121. * | | | | | | | | | | | |
  122. * `-----------------------------------------------------------------------------------'
  123. */
  124. [_ADJUST] = LAYOUT( \
  125. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  126. _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, _______, _______, \
  127. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, \
  128. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  129. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  130. )
  131. };
  132. #ifdef AUDIO_ENABLE
  133. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  134. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  135. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  136. #endif
  137. void persistent_default_layer_set(uint16_t default_layer) {
  138. eeconfig_update_default_layer(default_layer);
  139. default_layer_set(default_layer);
  140. }
  141. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  142. switch (keycode) {
  143. case QWERTY:
  144. if (record->event.pressed) {
  145. #ifdef AUDIO_ENABLE
  146. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  147. #endif
  148. persistent_default_layer_set(1UL<<_QWERTY);
  149. }
  150. return false;
  151. break;
  152. case COLEMAK:
  153. if (record->event.pressed) {
  154. #ifdef AUDIO_ENABLE
  155. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  156. #endif
  157. persistent_default_layer_set(1UL<<_COLEMAK);
  158. }
  159. return false;
  160. break;
  161. case DVORAK:
  162. if (record->event.pressed) {
  163. #ifdef AUDIO_ENABLE
  164. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  165. #endif
  166. persistent_default_layer_set(1UL<<_DVORAK);
  167. }
  168. return false;
  169. break;
  170. case LOWER:
  171. if (record->event.pressed) {
  172. layer_on(_LOWER);
  173. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  174. } else {
  175. layer_off(_LOWER);
  176. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  177. }
  178. return false;
  179. break;
  180. case RAISE:
  181. if (record->event.pressed) {
  182. layer_on(_RAISE);
  183. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  184. } else {
  185. layer_off(_RAISE);
  186. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  187. }
  188. return false;
  189. break;
  190. case ADJUST:
  191. if (record->event.pressed) {
  192. layer_on(_ADJUST);
  193. } else {
  194. layer_off(_ADJUST);
  195. }
  196. return false;
  197. break;
  198. }
  199. return true;
  200. }