keymap.c 29 KB

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  1. /*
  2. This is the keymap for the keyboard
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2017 Art Ortenburger
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include QMK_KEYBOARD_H
  18. #include "drashna.h"
  19. //enum more_custom_keycodes {
  20. // KC_P00 = NEW_SAFE_RANGE
  21. //};
  22. //define layer change stuff for underglow indicator
  23. bool skip_leds = false;
  24. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  25. /* Keymap 0: Basic layer
  26. *
  27. *
  28. * ,--------------------------------------------------. ,--------------------------------------------------.
  29. * | = + | 1 ! | 2 @ | 3 # | 4 $ | 5 % | TG(4)| | TG(4)| 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ |
  30. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  31. * | TAB | Q | W | E | R | T | TG(3)| |TG(3) | Y | U | I | O | P | \ | |
  32. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  33. * | Bksp | A | S | D | F | G |------| |------| H | J | K | L | ; | ' " |
  34. * |--------+------+------+------+------+------| TG(2)| | TG(2)|------+------+------+------+------+--------|
  35. * | Shift | Z | X | C | V | B | | | | N | M | , < | . > | ? / | Shift |
  36. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  37. * | `/SYM| ' " | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  38. * `----------------------------------' `----------------------------------'
  39. * ,--------------. ,--------------.
  40. * |Alt/Ap| Win | | Alt |Ctl/Esc|
  41. * ,------|------|-------| |------+-------+------.
  42. * | | | Home | | PgUp | | |
  43. * | Space| Bksp |-------| |------| DEL |Enter |
  44. * | | | End | | PgDn | | |
  45. * `---------------------' `---------------------'
  46. */
  47. [_QWERTY] = LAYOUT_ergodox_wrapper(
  48. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS),
  49. KC_TAB, _________________QWERTY_L1_________________, TG(_DIABLO),
  50. KC_BSPC, _________________QWERTY_L2_________________,
  51. KC_MLSF, _________________QWERTY_L3_________________, TG(_GAMEPAD),
  52. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________,
  53. ALT_T(KC_APP), KC_LGUI,
  54. KC_HOME,
  55. KC_SPACE,KC_BSPC, KC_END,
  56. OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  57. TG(_DIABLO), _________________QWERTY_R1_________________, KC_BSLS,
  58. _________________QWERTY_R2_________________, GUI_T(KC_QUOT),
  59. TG(_GAMEPAD), _________________QWERTY_R3_________________, KC_MRSF,
  60. ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  61. KC_RGUI, CTL_T(KC_ESCAPE),
  62. KC_PGUP,
  63. KC_PGDOWN, KC_DELETE, KC_ENTER
  64. ),
  65. /* Keymap 0: Basic layer
  66. *
  67. * ,--------------------------------------------------. ,--------------------------------------------------.
  68. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  69. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  70. * | Del | Q | W | F | P | G | L1 | | L1 | J | L | U | Y | ; | \ |
  71. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  72. * | BkSp | A | R | S | T | D |------| |------| H | N | E | I |O / L2| ' |
  73. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  74. * | LShift |Z/Ctrl| X | C | V | B | | | | K | M | , | . |//Ctrl| RShift |
  75. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  76. * |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
  77. * `----------------------------------' `----------------------------------'
  78. * ,-------------. ,-------------.
  79. * | App | LGui | | Alt |Ctrl/Esc|
  80. * ,------|------|------| |------+--------+------.
  81. * | | | Home | | PgUp | | |
  82. * | Space|Backsp|------| |------| Tab |Enter |
  83. * | |ace | End | | PgDn | | |
  84. * `--------------------' `----------------------'
  85. */
  86. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  87. // Otherwise, it needs KC_*
  88. [_COLEMAK] = LAYOUT_ergodox_wrapper(
  89. // left hand
  90. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS),
  91. KC_TAB, _________________COLEMAK_L1________________, TG(_DIABLO),
  92. KC_BSPC, _________________COLEMAK_L2________________,
  93. KC_MLSF, _________________COLEMAK_L3________________, TG(_GAMEPAD),
  94. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________,
  95. ALT_T(KC_APP), KC_LGUI,
  96. KC_HOME,
  97. KC_SPACE,KC_BSPC, KC_END,
  98. // right hand
  99. OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  100. TG(_DIABLO), _________________COLEMAK_R1________________, KC_BSLS,
  101. _________________COLEMAK_R2________________, GUI_T(KC_QUOT),
  102. TG(_GAMEPAD), _________________COLEMAK_R3________________, KC_MRSF,
  103. ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  104. KC_RGUI, CTL_T(KC_ESCAPE),
  105. KC_PGUP,
  106. KC_PGDOWN, KC_DELETE, KC_ENTER
  107. ),
  108. /* Keymap 0: Basic layer
  109. *
  110. * ,--------------------------------------------------. ,--------------------------------------------------.
  111. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | \ |
  112. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  113. * | Del | ' | , | . | P | Y | L1 | | L1 | F | G | C | R | L | / |
  114. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  115. * | BkSp | A | O | E | U | I |------| |------| D | H | T | N |S / L2| - |
  116. * |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
  117. * | LShift |:/Ctrl| Q | J | K | X | | | | B | M | W | V |Z/Ctrl| RShift |
  118. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  119. * |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
  120. * `----------------------------------' `----------------------------------'
  121. * ,-------------. ,-------------.
  122. * | App | LGui | | Alt |Ctrl/Esc|
  123. * ,------|------|------| |------+--------+------.
  124. * | | | Home | | PgUp | | |
  125. * | Space|Backsp|------| |------| Tab |Enter |
  126. * | |ace | End | | PgDn | | |
  127. * `--------------------' `----------------------'
  128. */
  129. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  130. // Otherwise, it needs KC_*
  131. [_DVORAK] = LAYOUT_ergodox_wrapper(
  132. // left hand
  133. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS),
  134. KC_TAB, _________________DVORAK_L1_________________, TG(_DIABLO),
  135. KC_BSPC, _________________DVORAK_L2_________________,
  136. KC_MLSF, _________________DVORAK_L3_________________, TG(_GAMEPAD),
  137. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________,
  138. ALT_T(KC_APP), KC_LGUI,
  139. KC_HOME,
  140. KC_SPACE,KC_BSPC, KC_END,
  141. // right hand
  142. OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
  143. TG(_DIABLO), _________________DVORAK_R1_________________, KC_SLSH,
  144. _________________DVORAK_R2_________________, GUI_T(KC_MINS),
  145. TG(_GAMEPAD), _________________DVORAK_R3_________________, KC_MRSF,
  146. ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  147. KC_RGUI, CTL_T(KC_ESCAPE),
  148. KC_PGUP,
  149. KC_PGDOWN, KC_DELETE, KC_ENTER
  150. ),
  151. /* Keymap 0: Basic layer
  152. *
  153. * ,--------------------------------------------------. ,--------------------------------------------------.
  154. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  155. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  156. * | Del | Q | D | R | W | B | L1 | | L1 | J | F | U | P | ; | \ |
  157. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  158. * | BkSp | A | S | H | T | D |------| |------| Y | N | E | O | I | ' |
  159. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  160. * | LShift |Z/Ctrl| X | M | C | V | | | | K | L | , | . |//Ctrl| RShift |
  161. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  162. * |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
  163. * `----------------------------------' `----------------------------------'
  164. * ,-------------. ,-------------.
  165. * | App | LGui | | Alt |Ctrl/Esc|
  166. * ,------|------|------| |------+--------+------.
  167. * | | | Home | | PgUp | | |
  168. * | Space|Backsp|------| |------| Tab |Enter |
  169. * | |ace | End | | PgDn | | |
  170. * `--------------------' `----------------------'
  171. */
  172. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  173. // Otherwise, it needs KC_*
  174. [_WORKMAN] = LAYOUT_ergodox_wrapper(
  175. // left hand
  176. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS),
  177. KC_TAB, _________________WORKMAN_L1________________, TG(_DIABLO),
  178. KC_BSPC, _________________WORKMAN_L2________________,
  179. KC_MLSF, _________________WORKMAN_L3________________, TG(_GAMEPAD),
  180. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________,
  181. ALT_T(KC_APP), KC_LGUI,
  182. KC_HOME,
  183. KC_SPACE,KC_BSPC, KC_END,
  184. // right hand
  185. OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  186. TG(_DIABLO), _________________WORKMAN_R1________________, KC_BSLS,
  187. _________________WORKMAN_R2________________, GUI_T(KC_QUOT),
  188. TG(_GAMEPAD), _________________WORKMAN_R3________________, KC_MRSF,
  189. ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  190. KC_RGUI, CTL_T(KC_ESCAPE),
  191. KC_PGUP,
  192. KC_PGDOWN, KC_DELETE, KC_ENTER
  193. ),
  194. [_MODS] = LAYOUT_ergodox(
  195. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  196. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  197. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  198. KC_LSFT,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  199. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  200. KC_TRNS, KC_TRNS,
  201. KC_TRNS,
  202. KC_TRNS, KC_TRNS, KC_TRNS,
  203. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  204. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  205. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  206. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RSFT,
  207. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  208. KC_TRNS, KC_TRNS,
  209. KC_TRNS,
  210. KC_TRNS, KC_TRNS, KC_TRNS
  211. ),
  212. /* Keymap 3: Symbol Layer
  213. *
  214. * ,--------------------------------------------------. ,--------------------------------------------------.
  215. * | ESC | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
  216. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  217. * | VERSION| ! | @ | { | } | | | | | | + | 7 | 8 | 9 | * | F12 |
  218. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  219. * | MAKE | # | $ | ( | ) | ` |------| |------| - | 4 | 5 | 6 | / | PrtSc |
  220. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  221. * | RESET | % | ^ | [ | ] | ~ | | | | NUM | 1 | 2 | 3 | = | PAUSE |
  222. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  223. * | LT0 | & | * | : | ; | | | 0 | NUM. | ENT | ENT |
  224. * `----------------------------------' `----------------------------------'
  225. * ,-------------. ,-------------.
  226. * | RGBM | RED | | OFF | SOLID|
  227. * ,------|------|------| |------+------+------.
  228. * | | | GREEN| | | | |
  229. * | RGB | RGB |------| |------| NUM0 | NUME |
  230. * | DARK |BRITE | BLUE | | | | |
  231. * `--------------------' `--------------------'
  232. */
  233. [_SYMB] = LAYOUT_ergodox(
  234. EPRM, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, TG(_MODS),
  235. KC_RESET, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_WORKMAN,
  236. KC_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE,
  237. VRSN, KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, KC_COLEMAK,
  238. KC_TRNS, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON,
  239. RGB_SMOD, KC_RGB_T,
  240. RGB_HUI,
  241. RGB_M_R, RGB_M_SW, RGB_HUD,
  242. KC_QWERTY, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
  243. KC_DVORAK, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12,
  244. KC_KP_MINUS,KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_SLASH, KC_PSCREEN,
  245. KC_COLEMAK, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE,
  246. KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_TRNS,
  247. KC_TRNS, KC_TRNS,
  248. KC_TRNS,
  249. KC_KP_DOT, KC_KP_0, KC_KP_ENTER
  250. ),
  251. /* Keymap 4: Customized Overwatch Layout
  252. *
  253. * ,--------------------------------------------------. ,--------------------------------------------------.
  254. * | ESC | | | | | | | | | F9 | F10 | F11 | F12 | | |
  255. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  256. * | F1 | K | Q | W | E | R | T | | | | | | | | |
  257. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  258. * | TAB | G | A | S | D | F |------| |------| | | | | | |
  259. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  260. * | LCTR | LSHFT| Z | X | C | V | | | | N | M | | | | |
  261. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  262. * | J | U | I | Y | T | | | | | | |
  263. * `----------------------------------' `----------------------------------'
  264. * ,-------------. ,-------------.
  265. * | O | P | | | |
  266. * ,------|------|------| |------+------+------.
  267. * | | | LGUI | | | | |
  268. * | V | SPACE|------ |------| | Enter|
  269. * | | | H | | | | |
  270. * `--------------------' `--------------------'
  271. */
  272. [_GAMEPAD] = LAYOUT_ergodox(
  273. KC_ESCAPE, KC_TRNS, KC_TRNS, KC_TRNS, HYPR(KC_D), HYPR(KC_Q), HYPR(KC_GRV),
  274. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T,
  275. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F,
  276. KC_LCTL, KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_TRNS,
  277. KC_G, KC_U, KC_I, KC_Y, KC_T,
  278. KC_O, KC_P,
  279. KC_LGUI,
  280. KC_V, KC_SPACE, KC_H,
  281. KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  282. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  283. KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
  284. TG(_GAMEPAD), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
  285. KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_NO,
  286. KC_HYPR, MAGIC_TOGGLE_NKRO,
  287. KC_NO,
  288. KC_PGDOWN, KC_DELETE, KC_ENTER
  289. ),
  290. /* Keymap 3:
  291. *
  292. * ,--------------------------------------------------. ,--------------------------------------------------.
  293. * | ESC | V | D | ALT | | | | | | | | | | | |
  294. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  295. * | TAB | S | I | F | M | T | | | | | | | | | |
  296. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  297. * | Q | 1 | 2 | 3 | 4 | G |------| |------| | | | | | |
  298. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  299. * | NUMLOCK| NUM1 | NUM2 | NUM3 | NUM4 | Z | | | | | | | | | |
  300. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  301. * | LCTL | MAC1 | MAC2 | MAC3 | MAC4 | | | | | | |
  302. * `----------------------------------' `----------------------------------'
  303. * ,-------------. ,-------------.
  304. * | L | J | | | |
  305. * ,------|------|------| |------+------+------.
  306. * | | | G | | | | |
  307. * | SPACE| Q |------ |------| | |
  308. * | SHIFT| ALT | 0MAC | | | | |
  309. * `--------------------' `--------------------'
  310. */
  311. [_DIABLO] = LAYOUT_ergodox(
  312. KC_ESCAPE, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO,
  313. KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS,
  314. KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G,
  315. KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_NO,
  316. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  317. KC_L, KC_J,
  318. KC_F,
  319. SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR,
  320. KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  321. KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  322. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  323. KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
  324. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  325. KC_NO, KC_NO,
  326. KC_NO,
  327. KC_PGDOWN, KC_DELETE, KC_ENTER
  328. ),
  329. /* Keymap 4: Media and mouse keys
  330. *
  331. * ,--------------------------------------------------. ,--------------------------------------------------.
  332. * | | | | | | | | | | | | | | | |
  333. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  334. * | | | MsUp | | | | | | | | | | | | |
  335. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  336. * | |MsLeft|MsDown|MsRght| | |------| |------| | | Acc0 | Acc1 | Acc2 | |
  337. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  338. * | | Acc0 | Acc1 | Acc2 | | | | | | | Mute |VolDn |VolUp | | |
  339. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  340. * | | | | | | | Play | Stop | | | |
  341. * `----------------------------------' `----------------------------------'
  342. * ,-------------. ,-------------.
  343. * | | | | | |
  344. * ,------|------|------| |------+------+------.
  345. * | | | MWUp | | | | |
  346. * | Lclk | Rclk |------| |------| MBn4 | MBn5 |
  347. * | | | MWDn | | Mclk | | |
  348. * `--------------------' `--------------------'
  349. */
  350. [_MOUS] = LAYOUT_ergodox(
  351. KC_NO, KC_SECRET_1,KC_SECRET_2,KC_SECRET_3,KC_SECRET_4,KC_SECRET_5,KC_TRNS,
  352. KC_NO, KC_NO, KC_MS_U, KC_NO, KC_NO, KC_NO, KC_TRNS,
  353. KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_NO, KC_NO,
  354. KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO, KC_TRNS,
  355. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  356. KC_NO, KC_NO,
  357. KC_WH_U,
  358. KC_BTN1, KC_BTN2, KC_WH_D,
  359. KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  360. KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  361. KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO,
  362. KC_TRNS, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO,
  363. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  364. KC_NO,KC_NO,
  365. KC_NO,
  366. KC_MS_BTN3,KC_MS_BTN4,KC_MS_BTN5
  367. ),
  368. };
  369. bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  370. //switch (keycode) {
  371. // case KC_P00:
  372. // if (!record->event.pressed) {
  373. // register_code(KC_KP_0);
  374. // unregister_code(KC_KP_0);
  375. // register_code(KC_KP_0);
  376. // unregister_code(KC_KP_0);
  377. // }
  378. // return false;
  379. // break;
  380. //}
  381. return true;
  382. }
  383. void matrix_init_keymap(void) { // Runs boot tasks for keyboard
  384. };
  385. void matrix_scan_keymap(void) { // runs frequently to update info
  386. uint8_t modifiders = get_mods();
  387. if (!skip_leds) {
  388. ergodox_board_led_off();
  389. ergodox_right_led_1_off();
  390. ergodox_right_led_2_off();
  391. ergodox_right_led_3_off();
  392. // Since we're not using the LEDs here for layer indication anymore,
  393. // then lets use them for modifier indicators. Shame we don't have 4...
  394. // Also, no "else", since we want to know each, independantly.
  395. if (modifiders & MODS_SHIFT_MASK) {
  396. ergodox_right_led_2_on();
  397. }
  398. if (modifiders & MODS_CTRL_MASK) {
  399. ergodox_right_led_1_on();
  400. }
  401. if (modifiders & MODS_ALT_MASK) {
  402. ergodox_right_led_3_on();
  403. }
  404. }
  405. };