keymap.c 20 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "bootloader.h"
  3. #ifdef PROTOCOL_LUFA
  4. #include "lufa.h"
  5. #include "split_util.h"
  6. #endif
  7. #ifdef AUDIO_ENABLE
  8. #include "audio.h"
  9. #endif
  10. #ifdef SSD1306OLED
  11. #include "ssd1306.h"
  12. #endif
  13. #ifdef CONSOLE_ENABLE
  14. #include <print.h>
  15. #endif
  16. extern keymap_config_t keymap_config;
  17. #ifdef RGBLIGHT_ENABLE
  18. //Following line allows macro to read current RGB settings
  19. extern rgblight_config_t rgblight_config;
  20. #endif
  21. extern uint8_t is_master;
  22. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  23. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  24. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  25. // entirely and just use numbers.
  26. enum layer_number {
  27. _QWERTY = 0,
  28. _COLEMAK,
  29. _DVORAK,
  30. _EUCALYN,
  31. _NUML,
  32. _NUMR,
  33. _LOWER,
  34. _RAISE,
  35. _ADJUST,
  36. };
  37. enum custom_keycodes {
  38. QWERTY = SAFE_RANGE,
  39. COLEMAK,
  40. DVORAK,
  41. EUCALYN,
  42. NUML,
  43. NUMR,
  44. KC_xEISU,
  45. KC_xKANA,
  46. KC_ZERO2,
  47. RGBRST
  48. };
  49. //Macros
  50. #define KC_LOWER MO(_LOWER)
  51. #define KC_NUML LT(_NUML,KC_SPC)
  52. #define KC_NUMR LT(_NUMR,KC_SPC)
  53. #define KC_RABS LT(_RAISE,KC_BSPC)
  54. #define KC_RAEN LT(_RAISE,KC_ENT)
  55. #define KC_____ _______
  56. #define KC_XXXX XXXXXXX
  57. #define KC_ADJ MO(_ADJUST)
  58. #define KC_LSMI LSFT(KC_MINS)
  59. #define KC_LSEQ LSFT(KC_EQL)
  60. #define KC_LSRB LSFT(KC_RBRC)
  61. #define KC_LSLB LSFT(KC_LBRC)
  62. #define KC_LSGR LSFT(KC_GRV)
  63. #define KC_LSQT LSFT(KC_QUOT)
  64. #define ___ _______
  65. #define KC_S0 LSFT(KC_0)
  66. #define KC_S1 LSFT(KC_1)
  67. #define KC_S2 LSFT(KC_2)
  68. #define KC_S3 LSFT(KC_3)
  69. #define KC_S4 LSFT(KC_4)
  70. #define KC_S5 LSFT(KC_5)
  71. #define KC_S6 LSFT(KC_6)
  72. #define KC_S7 LSFT(KC_7)
  73. #define KC_S8 LSFT(KC_8)
  74. #define KC_S9 LSFT(KC_9)
  75. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  76. /* Qwerty
  77. * ,-----------------------------------------. ,-----------------------------------------.
  78. * | ESC | Q | W | E | R | T | | Y | U | I | O | P | \ |
  79. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  80. * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | Ctrl |
  81. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  82. * | Shift| Z | X | C | V | B | | N | M | , | . | / | Shift|
  83. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  84. * |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
  85. * `-------------------------------------------------------------------------------------------------'
  86. */
  87. [_QWERTY] = LAYOUT_kc( \
  88. ESC, Q, W, E, R, T, Y, U, I, O, P, BSLS, \
  89. LCTL, A, S, D, F, G, H, J, K, L, SCLN, RCTL, \
  90. LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, \
  91. LOWER,LOWER, CAPS, LALT, LGUI,NUML, RABS, RAEN,NUMR, RGUI, RALT, APP,LOWER, LOWER \
  92. ),
  93. /* Colemak
  94. * ,-----------------------------------------. ,-----------------------------------------.
  95. * | ESC | Q | W | F | P | G | | J | L | U | Y | ; | \ |
  96. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  97. * | Ctrl | A | R | S | T | D | | H | N | E | I | O | Ctrl |
  98. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  99. * | Shift| Z | X | C | V | B | | K | M | , | . | / | Shift|
  100. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  101. * |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
  102. * `-------------------------------------------------------------------------------------------------'
  103. */
  104. [_COLEMAK] = LAYOUT_kc( \
  105. ESC, Q, W, F, P, G, J, L, U, Y, SCLN, BSLS, \
  106. LCTL, A, R, S, T, D, H, N, E, I, O, RCTL, \
  107. LSFT, Z, X, C, V, B, K, M, COMM, DOT, SLSH, RSFT, \
  108. LOWER,LOWER, CAPS, LALT, LGUI,NUML, RABS, RAEN,NUMR, RGUI, RALT, APP,LOWER, LOWER \
  109. ),
  110. /* Dvorak
  111. * ,-----------------------------------------. ,-----------------------------------------.
  112. * | ESC | ' | , | . | P | Y | | F | G | C | R | L | \ |
  113. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  114. * | Ctrl | A | O | E | U | I | | D | H | T | N | S | Ctrl |
  115. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  116. * | Shift| ; | Q | J | K | X | | B | M | W | V | Z | Shift|
  117. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  118. * |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
  119. * `-------------------------------------------------------------------------------------------------'
  120. */
  121. [_DVORAK] = LAYOUT_kc( \
  122. ESC, QUOT, COMM, DOT, P, Y, F, G, C, R, L, BSLS, \
  123. LCTL, A, O, E, U, I, D, H, T, N, S, RCTL, \
  124. LSFT, SCLN, Q, J, K, X, B, M, W, V, Z, RSFT, \
  125. LOWER,LOWER, CAPS, LALT, LGUI,NUML, RABS, RAEN,NUMR, RGUI, RALT, APP,LOWER, LOWER \
  126. ),
  127. /* Eucalyn (http://eucalyn.hatenadiary.jp/entry/about-eucalyn-layout)
  128. * ,-----------------------------------------. ,-----------------------------------------.
  129. * | ESC | Q | W | , | . | ; | | M | R | D | Y | P | \ |
  130. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  131. * | Ctrl | A | O | E | I | U | | G | T | K | S | N | Ctrl |
  132. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  133. * | Shift| Z | X | C | V | F | | B | H | J | L | / | Shift|
  134. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  135. * |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
  136. * `-------------------------------------------------------------------------------------------------'
  137. */
  138. [_EUCALYN] = LAYOUT_kc( \
  139. ESC, Q, W, COMM, DOT, SCLN, M, R, D, Y, P, BSLS, \
  140. LCTL, A, O, E, I, U, G, T, K, S, N, RCTL, \
  141. LSFT, Z, X, C, V, F, B, H, J, L, SLSH, RSFT, \
  142. LOWER,LOWER, CAPS, LALT, LGUI,NUML, RABS, RAEN,NUMR, RGUI, RALT, APP,LOWER, LOWER \
  143. ),
  144. /* Num
  145. * ,-----------------------------------------. ,-----------------------------------------.
  146. * | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
  147. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  148. * | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | F12 |
  149. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  150. * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
  151. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  152. * | | | | | | | | | | | | | | |
  153. * `-------------------------------------------------------------------------------------------------'
  154. */
  155. [_NUML] = LAYOUT_kc( \
  156. ____, S1, S2, S3, S4, S5, S6, S7, S8, S9, S0, ____, \
  157. ____, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, F12, \
  158. ____, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, \
  159. ____, ____, ____, ____, ____, ____, ____, ____, SPC, ____, ____, ____, ____, ____ \
  160. ),
  161. [_NUMR] = LAYOUT_kc( \
  162. ____, S1, S2, S3, S4, S5, S6, S7, S8, S9, S0, ____, \
  163. ____, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, F12, \
  164. ____, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, \
  165. ____, ____, ____, ____, ____, SPC, ____, ____, ____, ____, ____, ____, ____, ____ \
  166. ),
  167. /* Lower
  168. * ,-----------------------------------------. ,-----------------------------------------.
  169. * | | |Pause | ScrLk| Ins | | | | Ins | ScrLk|Pause | | |
  170. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  171. * | | PgUp | | Up |Delete| Home | | Home |Delete| Up | | PgUp | |
  172. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  173. * | | PgDn | Left | Down | Right| End | | End | Left | Down | Right| PgDn | |
  174. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  175. * | | | PrtSc| | | |Adjust|Adjust| | | | PrtSc| | |
  176. * `-------------------------------------------------------------------------------------------------'
  177. */
  178. [_LOWER] = LAYOUT_kc( \
  179. XXXX, XXXX, PAUS, SLCK, INS, XXXX, XXXX, INS, SLCK, PAUS, XXXX, ____, \
  180. ____, HOME, XXXX, UP, DEL, PGUP, PGUP, DEL, UP, XXXX, HOME, ____, \
  181. ____, END, LEFT, DOWN, RGHT, PGDN, PGDN, LEFT, DOWN, RGHT, END, ____, \
  182. ____, ____, PSCR, ____, ____, ____, ADJ, ADJ, ____, ____, ____, PSCR, ____, ____ \
  183. ),
  184. /* Raise
  185. * ,-----------------------------------------. ,-----------------------------------------.
  186. * | TAB | | | | _ | - | | = | + | | | | |
  187. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  188. * | EISU | | | | { | [ | | ] | } | | | | KANA |
  189. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  190. * | | | | | ~ | ` | | ' | " | | | | |
  191. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  192. * | | | | | | | | | | | | | | |
  193. * `-------------------------------------------------------------------------------------------------'
  194. */
  195. [_RAISE] = LAYOUT_kc( \
  196. TAB, XXXX, XXXX, XXXX, LSMI, MINS, EQL, LSEQ, XXXX, XXXX, XXXX, XXXX, \
  197. xEISU, XXXX, XXXX, XXXX, LSLB, LBRC, RBRC, LSRB, XXXX, XXXX, XXXX, xKANA, \
  198. XXXX, XXXX, XXXX, XXXX, LSGR, GRV, QUOT, LSQT, XXXX, XXXX, XXXX, XXXX, \
  199. ADJ, ADJ, XXXX, ____, ____, XXXX, ____, ____, XXXX, ____, ____, XXXX, ADJ, ADJ \
  200. ),
  201. /* Adjust (Lower + Raise)
  202. * ,-----------------------------------------. ,-----------------------------------------.
  203. * | | Reset|RGBRST|RGB ON|Aud on| Win | | Win | |Qwerty|Euclyn|Colemk|Dvorak|
  204. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  205. * | HUE+ | SAT+ | VAL+ |RGB md|Audoff| Mac | | Mac | | | | | |
  206. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  207. * | HUE- | SAT- | VAL- | | | | | | | | | | |
  208. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  209. * | | | | | | | | | | | | | | |
  210. * `-------------------------------------------------------------------------------------------------'
  211. */
  212. [_ADJUST] = LAYOUT( \
  213. XXXXXXX, RESET, RGBRST, RGB_TOG, AU_ON, AG_SWAP, AG_SWAP, XXXXXXX, QWERTY, EUCALYN, COLEMAK, DVORAK, \
  214. RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, AU_OFF, AG_NORM, AG_NORM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  215. RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  216. _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, ___,___, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______ \
  217. )
  218. };
  219. #ifdef AUDIO_ENABLE
  220. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  221. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  222. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  223. float tone_plover[][2] = SONG(PLOVER_SOUND);
  224. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  225. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  226. #endif
  227. static int current_default_layer;
  228. uint32_t default_layer_state_set_kb(uint32_t state) {
  229. // 1<<_QWERTY - 1 == 1 - 1 == _QWERTY (=0)
  230. // 1<<_COLEMAK - 1 == 2 - 1 == _COLEMAK (=1)
  231. current_default_layer = state - 1;
  232. // 1<<_DVORAK - 2 == 4 - 2 == _DVORAK (=2)
  233. if ( current_default_layer == 3 ) current_default_layer -= 1;
  234. // 1<<_EUCALYN - 5 == 8 - 5 == _EUCALYN (=3)
  235. if ( current_default_layer == 7 ) current_default_layer -= 4;
  236. return state;
  237. }
  238. void update_base_layer(int base)
  239. {
  240. if( current_default_layer != base ) {
  241. eeconfig_update_default_layer(1UL<<base);
  242. default_layer_set(1UL<<base);
  243. }
  244. }
  245. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  246. switch (keycode) {
  247. case QWERTY:
  248. if (record->event.pressed) {
  249. #ifdef AUDIO_ENABLE
  250. PLAY_SONG(tone_qwerty);
  251. #endif
  252. update_base_layer(_QWERTY);
  253. }
  254. return false;
  255. break;
  256. case COLEMAK:
  257. if (record->event.pressed) {
  258. #ifdef AUDIO_ENABLE
  259. PLAY_SONG(tone_colemak);
  260. #endif
  261. update_base_layer(_COLEMAK);
  262. }
  263. return false;
  264. break;
  265. case DVORAK:
  266. if (record->event.pressed) {
  267. #ifdef AUDIO_ENABLE
  268. PLAY_SONG(tone_dvorak);
  269. #endif
  270. update_base_layer(_DVORAK);
  271. }
  272. return false;
  273. break;
  274. case EUCALYN:
  275. if (record->event.pressed) {
  276. #ifdef AUDIO_ENABLE
  277. PLAY_SONG(tone_dvorak);
  278. #endif
  279. update_base_layer(_EUCALYN);
  280. }
  281. return false;
  282. break;
  283. case KC_xEISU:
  284. if (record->event.pressed) {
  285. if(keymap_config.swap_lalt_lgui==false){
  286. register_code(KC_LANG2);
  287. }else{
  288. SEND_STRING(SS_LALT("`"));
  289. }
  290. } else {
  291. unregister_code(KC_LANG2);
  292. }
  293. return false;
  294. break;
  295. case KC_xKANA:
  296. if (record->event.pressed) {
  297. if(keymap_config.swap_lalt_lgui==false){
  298. register_code(KC_LANG1);
  299. }else{
  300. SEND_STRING(SS_LALT("`"));
  301. }
  302. } else {
  303. unregister_code(KC_LANG1);
  304. }
  305. return false;
  306. break;
  307. case RGBRST:
  308. #ifdef RGBLIGHT_ENABLE
  309. if (record->event.pressed) {
  310. eeconfig_update_rgblight_default();
  311. rgblight_enable();
  312. }
  313. #endif
  314. break;
  315. }
  316. return true;
  317. }
  318. void matrix_init_user(void) {
  319. #ifdef AUDIO_ENABLE
  320. startup_user();
  321. #endif
  322. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  323. #ifdef SSD1306OLED
  324. iota_gfx_init(!has_usb()); // turns on the display
  325. #endif
  326. }
  327. #ifdef AUDIO_ENABLE
  328. void startup_user()
  329. {
  330. _delay_ms(50); // gets rid of tick
  331. }
  332. void shutdown_user()
  333. {
  334. _delay_ms(150);
  335. stop_all_notes();
  336. }
  337. void music_on_user(void)
  338. {
  339. music_scale_user();
  340. }
  341. void music_scale_user(void)
  342. {
  343. PLAY_SONG(music_scale);
  344. }
  345. #endif
  346. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  347. #ifdef SSD1306OLED
  348. void matrix_scan_user(void) {
  349. iota_gfx_task(); // this is what updates the display continuously
  350. }
  351. void matrix_update(struct CharacterMatrix *dest,
  352. const struct CharacterMatrix *source) {
  353. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  354. memcpy(dest->display, source->display, sizeof(dest->display));
  355. dest->dirty = true;
  356. }
  357. }
  358. static void render_logo(struct CharacterMatrix *matrix) {
  359. static char logo[]={
  360. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  361. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  362. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
  363. 0};
  364. matrix_write(matrix, logo);
  365. #if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_ANIMATIONS)
  366. char buf[30];
  367. if(rgblight_config.enable) {
  368. snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
  369. rgblight_config.mode,
  370. rgblight_config.hue/RGBLIGHT_HUE_STEP,
  371. rgblight_config.sat/RGBLIGHT_SAT_STEP,
  372. rgblight_config.val/RGBLIGHT_VAL_STEP);
  373. matrix_write(matrix, buf);
  374. }
  375. #endif
  376. //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
  377. }
  378. static const char Qwerty_name[] PROGMEM = " Qwerty";
  379. static const char Colemak_name[] PROGMEM = " Colemak";
  380. static const char Dvorak_name[] PROGMEM = " Dvorak";
  381. static const char Eucalyn_name[] PROGMEM = " Eucalyn";
  382. static const char NumL_name[] PROGMEM = ":NumL";
  383. static const char NumR_name[] PROGMEM = ":NumR";
  384. static const char Lower_name[] PROGMEM = ":Func";
  385. static const char Raise_name[] PROGMEM = ":Extra";
  386. static const char Adjust_name[] PROGMEM = ":Adjust";
  387. static const char *layer_names[] = {
  388. [_QWERTY] = Qwerty_name,
  389. [_COLEMAK] = Colemak_name,
  390. [_DVORAK] = Dvorak_name,
  391. [_EUCALYN] = Eucalyn_name,
  392. [_NUML] = NumL_name,
  393. [_NUMR] = NumR_name,
  394. [_LOWER] = Lower_name,
  395. [_RAISE] = Raise_name,
  396. [_ADJUST] = Adjust_name
  397. };
  398. void render_status(struct CharacterMatrix *matrix) {
  399. // Render to mode icon
  400. static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  401. if(keymap_config.swap_lalt_lgui==false){
  402. matrix_write(matrix, logo[0][0]);
  403. matrix_write_P(matrix, PSTR("\n"));
  404. matrix_write(matrix, logo[0][1]);
  405. }else{
  406. matrix_write(matrix, logo[1][0]);
  407. matrix_write_P(matrix, PSTR("\n"));
  408. matrix_write(matrix, logo[1][1]);
  409. }
  410. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  411. int name_num;
  412. uint32_t lstate;
  413. matrix_write_P(matrix, layer_names[current_default_layer]);
  414. matrix_write_P(matrix, PSTR("\n"));
  415. for( lstate = layer_state, name_num = 0;
  416. lstate && name_num < sizeof(layer_names)/sizeof(char *);
  417. lstate >>=1, name_num++ ) {
  418. if( (lstate & 1) != 0 ) {
  419. if( layer_names[name_num] ) {
  420. matrix_write_P(matrix, layer_names[name_num]);
  421. }
  422. }
  423. }
  424. // Host Keyboard LED Status
  425. char led[40];
  426. snprintf(led, sizeof(led), "\n%s %s %s",
  427. (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
  428. (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
  429. (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
  430. matrix_write(matrix, led);
  431. }
  432. void iota_gfx_task_user(void) {
  433. struct CharacterMatrix matrix;
  434. #if DEBUG_TO_SCREEN
  435. if (debug_enable) {
  436. return;
  437. }
  438. #endif
  439. matrix_clear(&matrix);
  440. if(is_master){
  441. render_status(&matrix);
  442. }else{
  443. render_logo(&matrix);
  444. }
  445. matrix_update(&display, &matrix);
  446. }
  447. #endif