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keymap.c 7.6 KB

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  1. /*
  2. This is the keymap for the keyboard
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2017 Art Ortenburger
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include QMK_KEYBOARD_H
  18. #include "drashna.h"
  19. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  20. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  21. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  22. // entirely and just use numbers.
  23. // Fillers to make layering more clear
  24. #define _______ KC_TRNS
  25. #define XXXXXXX KC_NO
  26. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  27. [_QWERTY] = LAYOUT_wrapper(\
  28. KC_ESC, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSPC,
  29. KC_TAB, _________________QWERTY_L2_________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________QWERTY_R2_________________, KC_QUOT,
  30. KC_MLSF, _________________QWERTY_L3_________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________QWERTY_R3_________________, KC_LGUI
  31. ),
  32. [_COLEMAK] = LAYOUT_wrapper(\
  33. KC_ESC, _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, KC_BSPC,
  34. KC_TAB, _________________COLEMAK_L2________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________COLEMAK_R2________________, KC_QUOT,
  35. KC_MLSF, _________________COLEMAK_L3________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________COLEMAK_R3________________, KC_LGUI
  36. ),
  37. [_DVORAK] = LAYOUT_wrapper(\
  38. KC_ESC, _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, KC_BSPC,
  39. KC_TAB, _________________DVORAK_L2_________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________DVORAK_R2_________________, KC_MINS,
  40. KC_MLSF, _________________DVORAK_L3_________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________DVORAK_R3_________________, KC_LGUI
  41. ),
  42. [_WORKMAN] = LAYOUT_wrapper(\
  43. KC_ESC, _________________WORKMAN_L1________________, _________________WORKMAN_R1________________, KC_BSPC,
  44. KC_TAB, _________________WORKMAN_L2________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________WORKMAN_R2________________, KC_MINS,
  45. KC_MLSF, _________________WORKMAN_L3________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________WORKMAN_R3________________, KC_LGUI
  46. ),
  47. [_MODS] = LAYOUT_wrapper(\
  48. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  49. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  50. KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  51. ),
  52. [_LOWER] = LAYOUT_wrapper(\
  53. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
  54. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
  55. KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, _______
  56. ),
  57. [_RAISE] = LAYOUT_wrapper(\
  58. KC_GRV, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_BSPC,
  59. _______, _______, _______, _______, _______, _______, KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
  60. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, _______
  61. ),
  62. [_ADJUST] = LAYOUT_wrapper(\
  63. KC_MAKE,KC_RESET, EPRM, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  64. RGB_SMOD,RGB_HUI, CK_TOGG, AU_ON, AU_OFF, AG_NORM, _______, _______, _______, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, TG(_MODS),
  65. KC_RGB_T,RGB_HUD, MU_ON, MU_OFF, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY
  66. )
  67. };
  68. #ifdef RGBLIGHT_ENABLE
  69. uint32_t layer_state_set_keymap (uint32_t state) {
  70. uint8_t modifiders = get_mods();
  71. uint8_t led_usb_state = host_keyboard_leds();
  72. uint8_t one_shot = get_oneshot_mods();
  73. if (modifiders & MODS_SHIFT_MASK || led_usb_state & (1<<USB_LED_CAPS_LOCK) || one_shot & MODS_SHIFT_MASK) {
  74. rgblight_sethsv_at(0, 255, 255, 5);
  75. rgblight_sethsv_at(0, 255, 255, 10);
  76. }
  77. if (modifiders & MODS_CTRL_MASK || one_shot & MODS_CTRL_MASK) {
  78. rgblight_sethsv_at(51, 255, 255, 6);
  79. rgblight_sethsv_at(51, 255, 255, 9);
  80. }
  81. if (modifiders & MODS_ALT_MASK || one_shot & MODS_ALT_MASK) {
  82. rgblight_sethsv_at(120, 255, 255, 7);
  83. rgblight_sethsv_at(120, 255, 255, 8);
  84. }
  85. return state;
  86. }
  87. void matrix_scan_keymap (void) {
  88. static uint8_t current_mods;
  89. static uint8_t current_host_leds;
  90. static uint8_t current_oneshot_mods;
  91. static bool has_status_changed = true;
  92. if ( current_mods != get_mods() || current_host_leds != host_keyboard_leds() || current_oneshot_mods != get_oneshot_mods()) {
  93. has_status_changed = true;
  94. current_mods = get_mods();
  95. current_host_leds = host_keyboard_leds();
  96. current_oneshot_mods = get_oneshot_mods();
  97. }
  98. if (has_status_changed) {
  99. has_status_changed = false;
  100. if (current_mods & MODS_SHIFT_MASK || current_host_leds & (1<<USB_LED_CAPS_LOCK) || current_oneshot_mods & MODS_SHIFT_MASK) {
  101. rgblight_sethsv_at(0, 255, 255, 5);
  102. rgblight_sethsv_at(0, 255, 255, 10);
  103. } else {
  104. rgblight_sethsv_default_helper(5);
  105. rgblight_sethsv_default_helper(10);
  106. }
  107. if (current_mods & MODS_CTRL_MASK || current_oneshot_mods & MODS_CTRL_MASK) {
  108. rgblight_sethsv_at(51, 255, 255, 6);
  109. rgblight_sethsv_at(51, 255, 255, 9);
  110. } else {
  111. rgblight_sethsv_default_helper(6);
  112. rgblight_sethsv_default_helper(9);
  113. }
  114. if (current_mods & MODS_GUI_MASK || current_oneshot_mods & MODS_GUI_MASK) {
  115. rgblight_sethsv_at(120, 255, 255, 7);
  116. rgblight_sethsv_at(120, 255, 255, 8);
  117. } else {
  118. rgblight_sethsv_default_helper(7);
  119. rgblight_sethsv_default_helper(8);
  120. }
  121. }
  122. }
  123. #endif