keymap.c 10 KB

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  1. #include "lfk78.h"
  2. #include "issi.h"
  3. #include "lighting.h"
  4. #include "action_layer.h"
  5. #include "process_tap_dance.h"
  6. //Define a shorter 'transparent' key code to make the keymaps more compact
  7. #define KC_TR KC_TRNS
  8. enum keymap_layout {
  9. VANILLA = 0, // matches MF68 layout
  10. CS_GO, // 0x08
  11. FUNC, // 0x10
  12. SETTINGS, // 0x20
  13. };
  14. enum {
  15. TD_ESC_FUNC = 0,
  16. TD_ESC_CTRL,
  17. TD_SPC_SPAM
  18. };
  19. bool spam_space = false;
  20. // {0x00000000, 0xFFFFFFFF, {0x0000, 0x0FFF, 0x0000}}, // base layer - green
  21. // {0x00000008, 0xFFFFFFF8, {0x07FF, 0x07FF, 0x0000}}, // CSGO layer - orange
  22. // {0x00000010, 0xFFFFFFF0, {0x0000, 0x0000, 0x0FFF}}, // function layer - blue
  23. // {0x00000020, 0xFFFFFFE0, {0x0FFF, 0x0000, 0x0FFF}}, // settings layer - magenta
  24. // {0xFFFFFFFF, 0xFFFFFFFF, {0x0FFF, 0x0FFF, 0x0FFF}}, // unknown layer - REQUIRED - white
  25. // Colors of the layer indicator LED
  26. // This list needs to define layer 0xFFFFFFFF, it is the end of the list, and the unknown layer
  27. const Layer_Info layer_info[] = {
  28. // Layer Mask Red Green Blue
  29. {0x00000000, 0xFFFFFFFF, {0x0000, 0x0FFF, 0x0000}}, // base layer - green
  30. {0x00000002, 0xFFFFFFFE, {0x07FF, 0x07FF, 0x0000}}, // CSGO layer - orange
  31. {0x00000004, 0xFFFFFFFC, {0x0000, 0x0000, 0x0FFF}}, // function layer - blue
  32. {0x00000008, 0xFFFFFFE8, {0x0FFF, 0x0000, 0x0FFF}}, // settings layer - magenta
  33. {0xFFFFFFFF, 0xFFFFFFFF, {0x0FFF, 0x0FFF, 0x0FFF}}, // unknown layer - REQUIRED - white
  34. };
  35. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  36. /* Keymap BASE: (Base Layer) Default Layer
  37. * ,---------. ,------------------------------------------------------------. ,---------.
  38. * |Vol-|Vol+| |Esc~| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0| - | = |Backspa| | Ins|PgUp|
  39. * |---------| |------------------------------------------------------------| |---------|
  40. * | F3 | F4 | |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | Del|PgDn|
  41. * |---------| |------------------------------------------------------------| `---------'
  42. * | F5 | F6 | |Control | A| S| D| F| G| H| J| K| L| ;| '|Return |
  43. * |---------| |------------------------------------------------------------| ,----.
  44. * | F7 | F8 | |Shift | Z| X| C| V| B| N| M| ,| .| /| Shift | | Up |
  45. * |---------| |-------------------------------------------------------------------------.
  46. * | F9 | F10| |Func|Alt |Cmd | Space |Cmd |Alt |Func | |Lft| Dn |Rig |
  47. * `---------' `------------------------------------------------------' `-------------'
  48. */
  49. [VANILLA] = LAYOUT_split_shift(
  50. KC_VOLD, KC_VOLU, KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, LALT(KC_F5), KC_PGUP,
  51. KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_PGDN,
  52. KC_F5, KC_F6, TD(TD_ESC_FUNC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
  53. KC_F7, KC_F8, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(CS_GO), KC_UP,
  54. KC_F9, KC_F10, KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RCTL, MO(FUNC), KC_LEFT, KC_DOWN, KC_RGHT),
  55. [CS_GO] = LAYOUT_split_shift(
  56. KC_TR, KC_TR, KC_GESC, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_FN0, KC_TR,
  57. KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR,
  58. KC_TR, KC_TR, KC_LCTL, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR,
  59. KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR,
  60. KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR),
  61. /* Keymap FUNCTION: Function Layer
  62. * ,---------. ,-------------------------------------------------------------. ,---------.
  63. * | V- | V+ | | ` |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Delete | | Ins|Home|
  64. * |---------| |-------------------------------------------------------------| |---------|
  65. * | | | |Tab | |PgU| | | | | | Up| | | | | | | Del|End |
  66. * |---------| |-------------------------------------------------------------| `---------'
  67. * | | | |Control|Hme|PgD|End| | | |Lft|Dwn|Rgt| | | |
  68. * |---------| |-------------------------------------------------------------| ,----.
  69. * | | | |Shift | |Del| | | | |Mute|V- |V+ | |TG(SETTINGS)| | Up |
  70. * |---------| |--------------------------------------------------------------------------.
  71. * | | F10| |Func|Win |Alt | PgD |Alt |Ctrl |Func | |Lft| Dn |Rig |
  72. * `---------' `------------------------------------------------------' `-------------'
  73. */
  74. [FUNC] = LAYOUT_split_shift(
  75. KC_TR, KC_TR, KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, TO(CS_GO), KC_HOME,
  76. KC_TR, KC_TR, KC_NO,KC_PGUP, KC_UP, KC_PGDN, KC_HOME, KC_NO, KC_NO, KC_NO, KC_UP, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TR, KC_END,
  77. KC_TR, KC_TR, KC_TR, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO,
  78. KC_TR, KC_TR, KC_TR, KC_NO, KC_DEL, KC_NO, KC_NO, KC_NO, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, TG(SETTINGS), KC_NO, KC_TR,
  79. KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_PGDN, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR),
  80. /* Keymap SETTINGS: Settings Layer
  81. * ,---------. ,-----------------------------------------------------------. ,-------------.
  82. * | | | |FN0 |BL0|BL1|BL2|BL3| | | | | | |BL-|BL+|BL Togl| |RGB Tog |Val+|
  83. * |---------| |-----------------------------------------------------------| |-------------|
  84. * | | | |Debug| | | | | | | | | | | | |RGBTst| |RGB Mode|Val-|
  85. * |---------| |-----------------------------------------------------------| `-------------'
  86. * | | | |LayrClr|Hz+|MS+| | | | | | | | | | RST |
  87. * |---------| |-----------------------------------------------------------| ,----.
  88. * | | | |ClickTgl|Hz-|MS-| | | | | | | | |Layer Clr | |Hue+|
  89. * |---------| |------------------------------------------------------------------------.
  90. * | | | | | | | Print Debug | | | | |Sat-|Hue-|Sat+|
  91. * `---------' `------------------------------------------------------' `--------------'
  92. */
  93. [SETTINGS] = LAYOUT_split_shift(
  94. KC_NO, KC_NO, KC_FN0,KC_FN3,KC_FN4,KC_FN5, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, BL_DEC, BL_INC, BL_TOGG, RGB_TOG, RGB_VAI,
  95. KC_NO, KC_NO, DEBUG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_MOD, RGB_VAD,
  96. KC_NO, KC_NO, KC_FN0, KC_FN6,KC_FN8, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RESET,
  97. KC_NO, KC_NO, KC_FN10, KC_FN7,KC_FN9, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_FN0, KC_NO, RGB_HUI,
  98. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_FN12, KC_NO, KC_NO, KC_FN0, RGB_SAD, RGB_HUD, RGB_SAI),
  99. };
  100. void tap_space_spam_finished(qk_tap_dance_state_t *state, void *user_data) {
  101. if(get_mods() & (MOD_BIT(KC_LGUI))){
  102. return;
  103. }
  104. if(state->pressed){
  105. spam_space = true;
  106. }
  107. register_code(KC_SPC);
  108. unregister_code(KC_SPC);
  109. }
  110. void tap_space_spam_reset(qk_tap_dance_state_t *state, void *user_data) {
  111. spam_space = false;
  112. unregister_code(KC_SPC);
  113. }
  114. void tap_esc_func_finished(qk_tap_dance_state_t *state, void *user_data) {
  115. if(state->pressed){
  116. layer_on(FUNC);
  117. }else{
  118. register_code(KC_ESC);
  119. unregister_code(KC_ESC);
  120. }
  121. }
  122. void tap_esc_func_reset(qk_tap_dance_state_t *state, void *user_data) {
  123. layer_off(FUNC);
  124. }
  125. qk_tap_dance_action_t tap_dance_actions[] = {
  126. [TD_ESC_FUNC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_esc_func_finished, tap_esc_func_reset),
  127. [TD_SPC_SPAM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_space_spam_finished, tap_space_spam_reset),
  128. };
  129. const uint16_t PROGMEM fn_actions[] = {
  130. ACTION_FUNCTION(LFK_CLEAR), // FN0 - reset layers
  131. ACTION_FUNCTION(LFK_ESC_TILDE), // FN1 - esc+shift = ~, else escape
  132. ACTION_FUNCTION(LFK_LED_TEST), // FN2 - cycle through LEDs for testing
  133. ACTION_FUNCTION_OPT(LFK_SET_DEFAULT_LAYER, VANILLA), // FN3 - set base layer to 0 and save
  134. ACTION_FUNCTION_OPT(LFK_SET_DEFAULT_LAYER, VANILLA), // FN4 - set base layer to 1 and save
  135. ACTION_FUNCTION_OPT(LFK_SET_DEFAULT_LAYER, VANILLA), // FN5 - set base layer to 2 and save
  136. ACTION_FUNCTION(LFK_CLICK_FREQ_HIGHER), // FN6 - Increase Freq of audio click
  137. ACTION_FUNCTION(LFK_CLICK_FREQ_LOWER), // FN7 - Decrease Freq of audio click
  138. ACTION_FUNCTION(LFK_CLICK_TIME_LONGER), // FN8 - Increase length of audio click
  139. ACTION_FUNCTION(LFK_CLICK_TIME_SHORTER), // FN9 - Decrease length of audio click
  140. ACTION_FUNCTION(LFK_CLICK_TOGGLE), // FN10 - Toggle audio click
  141. ACTION_FUNCTION(LFK_LED_TEST), // FN11 - cycle through LEDs for testing
  142. ACTION_FUNCTION(LFK_DEBUG_SETTINGS), // FN12 - prints LED and click settings to HID
  143. };
  144. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  145. {
  146. // MACRODOWN only works in this function
  147. switch(id) {
  148. }
  149. return MACRO_NONE;
  150. };
  151. void matrix_init_user(void) {
  152. }
  153. void matrix_scan_user(void) {
  154. if(spam_space && !(get_mods() & (MOD_BIT(KC_LGUI)))){
  155. register_code(KC_SPC);
  156. unregister_code(KC_SPC);
  157. }
  158. }
  159. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  160. if((layer_state & (1 << CS_GO)) && (keycode == 44)){
  161. if(get_mods() & (MOD_BIT(KC_LGUI))){
  162. return false;
  163. }
  164. }
  165. return true;
  166. }
  167. void led_set_user(uint8_t usb_led) {
  168. }