keymap.c 1.6 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define _NP 0
  8. #define _L1 1
  9. // Macro name shortcuts
  10. #define NUMPAD M(_NP)
  11. #define LAYER1 M(_L1)
  12. // Fillers to make layering more clear
  13. #define _______ KC_TRNS
  14. #define XXXXXXX KC_NO
  15. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  16. [_NP] = LAYOUT_ortho_4x4( /* Numpad */
  17. KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_PLUS, \
  18. KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_MINUS, \
  19. KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_ENTER, \
  20. KC_KP_0, KC_KP_DOT, TG(_L1), KC_BSPC
  21. ),
  22. [_L1] = LAYOUT_ortho_4x4( /* LAYER 1 */
  23. KC_NUMLOCK, _______, _______, KC_VOLU, \
  24. _______, KC_UP, _______, KC_VOLD, \
  25. KC_LEFT, KC_DOWN, KC_RIGHT, _______, \
  26. _______, _______, _______, _______
  27. )
  28. };
  29. const uint16_t PROGMEM fn_actions[] = {
  30. };
  31. void persistent_default_layer_set(uint16_t default_layer) {
  32. eeconfig_update_default_layer(default_layer);
  33. default_layer_set(default_layer);
  34. }
  35. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  36. {
  37. switch(id) {
  38. case _L1:
  39. if (record->event.pressed) {
  40. persistent_default_layer_set(1UL<<_L1);
  41. }
  42. break;
  43. case _NP:
  44. if (record->event.pressed) {
  45. persistent_default_layer_set(1UL<<_NP);
  46. }
  47. break;
  48. }
  49. return MACRO_NONE;
  50. };