bbaserdem.h 11 KB

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  1. #ifndef USERSPACE
  2. #define USERSPACE
  3. #include "quantum.h"
  4. // Use 7 wide characters for keymaps
  5. #define _______ KC_TRNS
  6. #define XXX KC_NO
  7. // Layers
  8. #define _DV 0 // Base layer
  9. #define _AL 1 // Alt char overlay
  10. #define _GA 2 // Game layer
  11. #define _NU 3 // Numbers layer
  12. #define _SE 4 // Settings layer
  13. #define _MO 5 // Mouse emulation
  14. #define _MU 6 // Music mode
  15. // Define short macros
  16. #define UNDO LCTL(KC_Z)
  17. #define REDO LCTL(KC_Y)
  18. #define COPY LCTL(KC_C)
  19. #define CUT LCTL(KC_X)
  20. #define PASTE LCTL(KC_V)
  21. // Rename mouse keys
  22. #ifdef MOUSEKEY_ENABLE
  23. #define MO_S_N KC_MS_WH_UP
  24. #define MO_S_S KC_MS_WH_DOWN
  25. #define MO_S_E KC_MS_WH_RIGHT
  26. #define MO_S_W KC_MS_WH_LEFT
  27. #define MO_N KC_MS_UP
  28. #define MO_S KC_MS_DOWN
  29. #define MO_E KC_MS_RIGHT
  30. #define MO_W KC_MS_LEFT
  31. #define MO_CL_L KC_MS_BTN1
  32. #define MO_CL_R KC_MS_BTN2
  33. #define MO_CL_M KC_MS_BTN3
  34. #define MO_CL_4 KC_MS_BTN4
  35. #define MO_CL_5 KC_MS_BTN5
  36. #define MO_AC_0 KC_MS_ACCEL0
  37. #define MO_AC_1 KC_MS_ACCEL1
  38. #define MO_AC_2 KC_MS_ACCEL2
  39. #else
  40. #define MO_S_N KC_NO
  41. #define MO_S_S KC_NO
  42. #define MO_S_E KC_NO
  43. #define MO_S_W KC_NO
  44. #define MO_N KC_NO
  45. #define MO_S KC_NO
  46. #define MO_E KC_NO
  47. #define MO_W KC_NO
  48. #define MO_CL_L KC_NO
  49. #define MO_CL_R KC_NO
  50. #define MO_CL_M KC_NO
  51. #define MO_CL_1 KC_NO
  52. #define MO_CL_2 KC_NO
  53. #define MO_AC_0 KC_NO
  54. #define MO_AC_1 KC_NO
  55. #define MO_AC_2 KC_NO
  56. #endif
  57. // Define non-capitalized UTF shortcuts here
  58. #ifdef UNICODE_ENABLE
  59. #define PHY_HBR UC(0x0127)
  60. #define PHY_DEG UC(0x00b0)
  61. #define CUR_LIR UC(0x20ba)
  62. #define CUR_BIT UC(0x20bf)
  63. #define CUR_EUR UC(0x20ac)
  64. #define CUR_BPN UC(0x00a3)
  65. #define CUR_YEN UC(0x00a5)
  66. #else
  67. #define PHY_HBR KC_NO
  68. #define PHY_DEG KC_NO
  69. #define CUR_LIR KC_NO
  70. #define CUR_BIT KC_NO
  71. #define CUR_EUR KC_NO
  72. #define CUR_BPN KC_NO
  73. #define CUR_YEN KC_NO
  74. #endif
  75. // Make only KC_NO be grabbed by music mode
  76. #ifdef AUDIO_ENABLE
  77. #define MUSIC_MASK keycode == XXX
  78. #endif
  79. // Custom keycodes
  80. enum userspace_custom_keycodes {
  81. // Turkish letters, with shifting
  82. TUR_A = SAFE_RANGE,
  83. TUR_C,
  84. TUR_G,
  85. TUR_I,
  86. TUR_O,
  87. TUR_S,
  88. TUR_U,
  89. // Unicode mode switch
  90. UNI_LI,
  91. UNI_WN,
  92. // Double keys
  93. DBL_SPC,
  94. DBL_ANG,
  95. DBL_PAR,
  96. DBL_SQR,
  97. DBL_BRC,
  98. DBL_QUO,
  99. DBL_DQT,
  100. DBL_GRV,
  101. // Diagonal mouse movements
  102. MO_NE,
  103. MO_NW,
  104. MO_SE,
  105. MO_SW,
  106. MO_S_NE,
  107. MO_S_NW,
  108. MO_S_SE,
  109. MO_S_SW,
  110. // Layer switches and lock functionality
  111. K_MOUSE,
  112. K_NUMBR,
  113. K_LOCK,
  114. K_GAMES,
  115. // Secret macros
  116. SECRET1,
  117. SECRET2,
  118. SECRET3
  119. };
  120. // Do tap dancable semicolon key if available
  121. #ifdef TAP_DANCE_ENABLE
  122. #define TAPPING_TERM 300
  123. #define TAPPING_TOGGLE 1
  124. enum {
  125. SCL = 0
  126. };
  127. #define MY_SCL TD(SCL)
  128. #else
  129. #define MY_SCL KC_SCLN
  130. #endif
  131. // Shared keymaps
  132. #define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs
  133. /* Dvorak
  134. * ,------------------------------------------------------------------------.
  135. * | Esc | ' " | , | . | P | Y || F | G | C | R | L | Bkp |
  136. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  137. * | Tab | A | O | E | U | I || D | H | T | N | S | / ? |
  138. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  139. * | SYM | ; : | Q | J | K | X || B | M | W | V | Z | SET |
  140. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  141. * | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE |
  142. * `------------------------------------------------------------------------' */
  143. #define DVORAK_1 \
  144. KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC
  145. #define DVORAK_2 \
  146. KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH
  147. #define DVORAK_3 \
  148. K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE)
  149. #define DVORAK_4 \
  150. MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP, K_MOUSE
  151. #define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4)
  152. /* Alternative character overlay
  153. * ,------------------------------------------------------------------------.
  154. * | | ' ' | Undo| Redo|Pound| Yen || | G | C | |TLira| Del |
  155. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  156. * | | A | O | Euro| U | I ||Degre|Plank| | | S | Ins |
  157. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  158. * | | " " | Cut | Copy|Paste| || BTC | < > | ( ) | [ ] | { } | PgUp|
  159. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  160. * | | | | | | || | Home|PgDwn| PgUp| End | |
  161. * `------------------------------------------------------------------------' */
  162. #define ALTCHAR_1 \
  163. _______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL
  164. #define ALTCHAR_2 \
  165. _______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS
  166. #define ALTCHAR_3 \
  167. _______,DBL_DQT,CUT, COPY, PASTE, _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______
  168. #define ALTCHAR_4 \
  169. _______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______
  170. #define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4)
  171. /* Game layer
  172. * ,------------------------------------------------------------------------.
  173. * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc|
  174. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  175. * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent |
  176. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  177. * | | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | |
  178. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  179. * | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > |
  180. * `------------------------------------------------------------------------' */
  181. #define GAME_1 \
  182. K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC
  183. #define GAME_2 \
  184. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT
  185. #define GAME_3 \
  186. _______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______
  187. #define GAME_4 \
  188. KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
  189. #define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4)
  190. /* Symbols layer
  191. * ,------------------------------------------------------------------------.
  192. * | OFF | ` | ~ | [ | ] | { || } | - | _ | = | + | |
  193. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  194. * | | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | \ |
  195. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  196. * | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK |
  197. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  198. * | | | | | | | | || | | | | | |
  199. * `------------------------------------------------------------------------' */
  200. #define NUMBERS_1 \
  201. K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______
  202. #define NUMBERS_2 \
  203. _______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS
  204. #define NUMBERS_3 \
  205. _______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK
  206. #define NUMBERS_4 \
  207. KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
  208. #define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4)
  209. /* Settings layer
  210. * ,------------------------------------------------------------------------.
  211. * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset|
  212. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  213. * | | F5 | F6 | F7 | F8 | || | |RGBto|Sat -|Sat +| |
  214. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  215. * | Game| F9 | F10 | F11 | F12 |Vol 0||PrtSc| |RGBan|Bri -|Bri +| |
  216. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  217. * |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| |
  218. * `------------------------------------------------------------------------' */
  219. #define SETTINGS_1 \
  220. BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET
  221. #define SETTINGS_2 \
  222. _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______
  223. #define SETTINGS_3 \
  224. K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______
  225. #define SETTINGS_4 \
  226. MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
  227. #define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4)
  228. /* Mouse layer
  229. * ,------------------------------------------------------------------------.
  230. * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| |
  231. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  232. * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | |
  233. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  234. * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
  235. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  236. * | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
  237. * `------------------------------------------------------------------------' */
  238. #define MOUSE_1 \
  239. K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______
  240. #define MOUSE_2 \
  241. _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______
  242. #define MOUSE_3 \
  243. _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK
  244. #define MOUSE_4 \
  245. _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
  246. #define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4)
  247. /* Music layer
  248. * ,------------------------------------------------------------------------.
  249. * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
  250. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  251. * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
  252. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  253. * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
  254. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  255. * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
  256. * `------------------------------------------------------------------------'
  257. */
  258. #define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX
  259. #define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX
  260. #define MUSIC KM(MASK,MASK,MASK,MUSIC_4)
  261. #endif