keymap.c 11 KB

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  1. /*
  2. This is the keymap for the keyboard
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2017 Art Ortenburger
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include "orthodox.h"
  18. #include "action_layer.h"
  19. #include "eeconfig.h"
  20. extern keymap_config_t keymap_config;
  21. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  22. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  23. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  24. // entirely and just use numbers.
  25. #define _QWERTY 0
  26. #define _COLEMAK 1
  27. #define _DVORAK 2
  28. #define _WORKMAN 3
  29. #define _LOWER 8
  30. #define _RAISE 9
  31. #define _ADJUST 16
  32. enum custom_keycodes {
  33. QWERTY = SAFE_RANGE,
  34. COLEMAK,
  35. DVORAK,
  36. WORKMAN,
  37. LOWER,
  38. RAISE,
  39. ADJUST,
  40. KC_MAKE,
  41. KC_RESET
  42. };
  43. // Fillers to make layering more clear
  44. #define _______ KC_TRNS
  45. #define XXXXXXX KC_NO
  46. #ifdef RGBLIGHT_ENABLE
  47. #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
  48. #define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
  49. #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
  50. #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
  51. #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
  52. #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
  53. #define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
  54. #define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
  55. #endif
  56. #ifdef TAP_DANCE_ENABLE
  57. enum {
  58. TD_FLSH = 0,
  59. };
  60. // on the fourth tap, set the keyboard on flash state
  61. // and set the underglow to red, because red == bad
  62. void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
  63. if (state->count >= 4) {
  64. #ifdef RGBLIGHT_ENABLE
  65. rgblight_mode(1);
  66. rgblight_setrgb(0xff, 0x00, 0x00);
  67. #endif
  68. reset_tap_dance(state);
  69. reset_keyboard();
  70. }
  71. }
  72. //Tap Dance Definitions
  73. qk_tap_dance_action_t tap_dance_actions[] = {
  74. //Once for Blue, Twice for Green, Thrice for Red, and four to flash
  75. [TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_flsh_finished, NULL),
  76. };
  77. #endif
  78. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  79. [_QWERTY] = KEYMAP(\
  80. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  81. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  82. KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
  83. ),
  84. [_COLEMAK] = KEYMAP(\
  85. KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  86. KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  87. KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
  88. ),
  89. [_DVORAK] = KEYMAP(\
  90. KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  91. KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
  92. KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \
  93. ),
  94. [_WORKMAN] = KEYMAP(\
  95. KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  96. KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
  97. KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \
  98. ),
  99. [_LOWER] = KEYMAP(\
  100. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  101. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, KC_RCTL, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  102. TD(TD_FLSH),KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \
  103. ),
  104. [_RAISE] = KEYMAP(\
  105. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  106. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, _______, XXXXXXX, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  107. _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_PGUP, KC_COMM, KC_DOT, KC_PGDN, _______ \
  108. ),
  109. [_ADJUST] = KEYMAP(\
  110. KC_MAKE, KC_RESET, TD(TD_FLSH), _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  111. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN, _______, \
  112. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \
  113. )
  114. };
  115. #ifdef AUDIO_ENABLE
  116. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  117. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  118. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  119. float tone_workman[][2] = SONG(PLOVER_SOUND);
  120. #endif
  121. void persistent_default_layer_set(uint16_t default_layer) {
  122. eeconfig_update_default_layer(default_layer);
  123. default_layer_set(default_layer);
  124. }
  125. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  126. switch (keycode) {
  127. case QWERTY:
  128. if (record->event.pressed) {
  129. #ifdef AUDIO_ENABLE
  130. PLAY_SONG(tone_qwerty);
  131. #endif
  132. persistent_default_layer_set(1UL << _QWERTY);
  133. }
  134. return false;
  135. break;
  136. case COLEMAK:
  137. if (record->event.pressed) {
  138. #ifdef AUDIO_ENABLE
  139. PLAY_SONG(tone_colemak);
  140. #endif
  141. persistent_default_layer_set(1UL << _COLEMAK);
  142. }
  143. return false;
  144. break;
  145. case DVORAK:
  146. if (record->event.pressed) {
  147. #ifdef AUDIO_ENABLE
  148. PLAY_SONG(tone_dvorak);
  149. #endif
  150. persistent_default_layer_set(1UL << _DVORAK);
  151. }
  152. return false;
  153. break;
  154. case WORKMAN:
  155. if (record->event.pressed) {
  156. #ifdef AUDIO_ENABLE
  157. PLAY_SONG(tone_workman);
  158. #endif
  159. persistent_default_layer_set(1UL << _WORKMAN);
  160. }
  161. return false;
  162. break;
  163. case LOWER:
  164. if (record->event.pressed) {
  165. layer_on(_LOWER);
  166. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  167. }
  168. else {
  169. layer_off(_LOWER);
  170. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  171. }
  172. return false;
  173. break;
  174. case RAISE:
  175. if (record->event.pressed) {
  176. layer_on(_RAISE);
  177. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  178. }
  179. else {
  180. layer_off(_RAISE);
  181. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  182. }
  183. return false;
  184. break;
  185. case ADJUST:
  186. if (record->event.pressed) {
  187. layer_on(_ADJUST);
  188. }
  189. else {
  190. layer_off(_ADJUST);
  191. }
  192. return false;
  193. break;
  194. case KC_MAKE:
  195. if (!record->event.pressed) {
  196. #ifdef RGBLIGHT_ENABLE
  197. SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=yes AUDIO_ENABLE=yes" SS_TAP(X_ENTER));
  198. #else
  199. SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=no AUDIO_ENABLE=yes"SS_TAP(X_ENTER));
  200. #endif
  201. }
  202. return false;
  203. break;
  204. case KC_RESET:
  205. if (!record->event.pressed) {
  206. #ifdef RGBLIGHT_ENABLE
  207. rgblight_enable();
  208. rgblight_mode(1);
  209. rgblight_setrgb(0xff, 0x00, 0x00);
  210. #endif
  211. reset_keyboard();
  212. }
  213. return false;
  214. break;
  215. }
  216. return true;
  217. }
  218. void matrix_init_user(void) { // Runs boot tasks for keyboard
  219. #ifdef RGBLIGHT_ENABLE
  220. uint8_t default_layer = eeconfig_read_default_layer();
  221. rgblight_enable();
  222. if (true) {
  223. if (default_layer & (1UL << _COLEMAK)) {
  224. rgblight_set_magenta;
  225. }
  226. else if (default_layer & (1UL << _DVORAK)) {
  227. rgblight_set_green;
  228. }
  229. else if (default_layer & (1UL << _WORKMAN)) {
  230. rgblight_set_purple;
  231. }
  232. else {
  233. rgblight_set_teal;
  234. }
  235. }
  236. else
  237. {
  238. rgblight_set_red;
  239. rgblight_mode(5);
  240. }
  241. #endif
  242. };
  243. void matrix_scan_user(void) { // runs frequently to update info
  244. };
  245. uint32_t layer_state_set_kb(uint32_t state) { // runs on layer switch
  246. #ifdef RGBLIGHT_ENABLE
  247. uint8_t default_layer = eeconfig_read_default_layer();
  248. switch (biton32(state)) {
  249. case _COLEMAK:
  250. rgblight_set_magenta;
  251. rgblight_mode(1);
  252. break;
  253. case _DVORAK:
  254. rgblight_set_green;
  255. rgblight_mode(1);
  256. break;
  257. case _RAISE:
  258. rgblight_set_yellow;
  259. rgblight_mode(5);
  260. break;
  261. case _LOWER:
  262. rgblight_set_orange;
  263. rgblight_mode(5);
  264. break;
  265. case _ADJUST:
  266. rgblight_set_red;
  267. rgblight_mode(23);
  268. break;
  269. case 6:
  270. rgblight_set_blue;
  271. break;
  272. case _QWERTY:
  273. if (default_layer & (1UL << _COLEMAK)) {
  274. rgblight_set_magenta;
  275. }
  276. else if (default_layer & (1UL << _DVORAK)) {
  277. rgblight_set_green;
  278. }
  279. else if (default_layer & (1UL << _WORKMAN)) {
  280. rgblight_set_purple;
  281. }
  282. else {
  283. rgblight_set_teal;
  284. }
  285. rgblight_mode(1);
  286. break;
  287. }
  288. #endif
  289. return state;
  290. }