keymap.c 22 KB

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  1. #include "planck.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #include "led.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #include "song_list.h"
  8. #endif
  9. #define LAYER_QWERTY 0
  10. #define LAYER_COLEMAK 1
  11. #define LAYER_DVORAK 2
  12. #define LAYER_LOWER 3
  13. #define LAYER_RAISE 4
  14. #define LAYER_FUNCTION 5
  15. #define LAYER_MOUSE 6
  16. #define LAYER_MUSIC 7
  17. #define LAYER_ADJUST 8
  18. #define MACRO_QWERTY 0
  19. #define MACRO_COLEMAK 1
  20. #define MACRO_DVORAK 2
  21. #define MACRO_LOWER 3
  22. #define MACRO_RAISE 4
  23. #define MACRO_FUNCTION 5
  24. #define MACRO_MOUSE 6
  25. #define MACRO_TIMBRE_1 7
  26. #define MACRO_TIMBRE_2 8
  27. #define MACRO_TIMBRE_3 9
  28. #define MACRO_TIMBRE_4 10
  29. #define MACRO_TEMPO_U 11
  30. #define MACRO_TEMPO_D 12
  31. #define MACRO_TONE_DEFAULT 13
  32. #define MACRO_MUSIC_ON 14
  33. #define MACRO_MUSIC_OFF 15
  34. #define MACRO_AUDIO_ON 16
  35. #define MACRO_AUDIO_OFF 17
  36. #define MACRO_INC_VOICE 18
  37. #define MACRO_DEC_VOICE 19
  38. #define MACRO_BACKLIGHT 20
  39. #define M_QWRTY M(MACRO_QWERTY)
  40. #define M_COLMK M(MACRO_COLEMAK)
  41. #define M_DVORK M(MACRO_DVORAK)
  42. #define M_LOWER M(MACRO_LOWER)
  43. #define M_RAISE M(MACRO_RAISE)
  44. #define M_FUNCT M(MACRO_FUNCTION)
  45. #define M_MOUSE M(MACRO_MOUSE)
  46. #define TIMBR_1 M(MACRO_TIMBRE_1)
  47. #define TIMBR_2 M(MACRO_TIMBRE_2)
  48. #define TIMBR_3 M(MACRO_TIMBRE_3)
  49. #define TIMBR_4 M(MACRO_TIMBRE_4)
  50. #define TMPO_UP M(MACRO_TEMPO_U)
  51. #define TMPO_DN M(MACRO_TEMPO_D)
  52. #define TMPO_DF M(MACRO_TONE_DEFAULT)
  53. #define M_BACKL M(MACRO_BACKLIGHT)
  54. #define MUS_ON M(MACRO_MUSIC_ON)
  55. #define MUS_OFF M(MACRO_MUSIC_OFF)
  56. #define AUD_OFF M(MACRO_AUDIO_OFF)
  57. #define AUD_ON M(MACRO_AUDIO_ON)
  58. #define VC_UP M(MACRO_INC_VOICE)
  59. #define VC_DOWN M(MACRO_DEC_VOICE)
  60. #define SC_UNDO LCTL(KC_Z)
  61. #define SC_REDO LCTL(KC_Y)
  62. #define SC_CUT LCTL(KC_X)
  63. #define SC_COPY LCTL(KC_C)
  64. #define SC_PSTE LCTL(KC_V)
  65. #define SC_SELA LCTL(KC_A)
  66. #define SC_SAVE LCTL(KC_S)
  67. #define SC_OPEN LCTL(KC_O)
  68. #define SC_ACLS LALT(KC_F4)
  69. #define SC_CCLS LCTL(KC_F4)
  70. #define _______ KC_TRNS
  71. #define XXXXXXX KC_NO
  72. #define ________________ _______, _______
  73. #define XXXXXXXXXXXXXXXX XXXXXXX, XXXXXXX
  74. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  75. /* QWERTY
  76. * .-----------------------------------------------------------------------------------------------------------.
  77. * | TAB | Q | W | E | R | T | Y | U | I | O | P | BACKSP |
  78. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  79. * | ESC | A | S | D | F | G | H | J | K | L | ; | ' |
  80. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  81. * | LSHIFT | Z | X | C | V | B | N | M | , | . | / | ENTER |
  82. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  83. * | LCTRL | LWIN | FN | LALT | RAISE | SPACE | SPACE | LOWER | UP | DOWN | LEFT | RIGHT |
  84. * '-----------------------------------------------------------------------------------------------------------'
  85. */
  86. [LAYER_QWERTY] = { /* QWERTY */
  87. { KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
  88. { KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
  89. { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  90. { KC_LCTL, KC_LGUI, M_FUNCT, KC_LALT, M_RAISE, KC_SPC, KC_SPC, M_LOWER, KC_UP, KC_DOWN, KC_LEFT, KC_RGHT },
  91. },
  92. /* COLEMAK
  93. * .-----------------------------------------------------------------------------------------------------------.
  94. * | TAB | Q | W | F | P | G | J | L | U | Y | ; | ESC |
  95. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  96. * | BACKSP | A | R | S | T | D | H | N | E | I | O | ' |
  97. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  98. * | LSHIFT | Z | X | C | V | B | K | M | , | . | / | ENTER |
  99. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  100. * | LCTRL | LWIN | FN | LALT | RAISE | SPACE | SPACE | LOWER | UP | DOWN | LEFT | RIGHT |
  101. * '-----------------------------------------------------------------------------------------------------------'
  102. */
  103. [LAYER_COLEMAK] = { /* COLEMAK */
  104. { KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_ESC },
  105. { KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT },
  106. { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  107. { KC_LCTL, KC_LGUI, M_FUNCT, KC_LALT, M_RAISE, KC_SPC, KC_SPC, M_LOWER, KC_UP, KC_DOWN, KC_LEFT, KC_RGHT },
  108. },
  109. /* DVORAK
  110. * .-----------------------------------------------------------------------------------------------------------.
  111. * | TAB | ' | , | . | P | Y | F | G | C | R | L | BACKSP |
  112. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  113. * | ESC | A | O | E | U | I | D | H | T | N | S | ' |
  114. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  115. * | LSHIFT | ; | Q | J | K | X | B | M | W | V | Z | ENTER |
  116. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  117. * | LCTRL | LWIN | FN | LALT | RAISE | SPACE | SPACE | LOWER | UP | DOWN | LEFT | RIGHT |
  118. * '-----------------------------------------------------------------------------------------------------------'
  119. */
  120. [LAYER_DVORAK] = { /* DVORAK */
  121. { KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC },
  122. { KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH },
  123. { KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  124. { KC_LCTL, KC_LGUI, M_FUNCT, KC_LALT, M_RAISE, KC_SPC, KC_SPC, M_LOWER, KC_UP, KC_DOWN, KC_LEFT, KC_RGHT },
  125. },
  126. /* Raise
  127. * .-----------------------------------------------------------------------------------------------------------.
  128. * | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | DEL |
  129. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  130. * | XXXXXX | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | [ | ] | \ |
  131. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  132. * | LSHIFT | F7 | F8 | F9 | F10 | F11 | F12 | XXXXXX | XXXXXX | XXXXXX | XXXXXX | ENTER |
  133. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  134. * | LCTRL | LWIN | FN | LALT | RAISE | BACKSP | BACKSP | LOWER | PG UP | PG DN | HOME | END |
  135. * '-----------------------------------------------------------------------------------------------------------'
  136. */
  137. [LAYER_RAISE] = { /* RAISED */
  138. { KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL },
  139. { XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS },
  140. { _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  141. { _______, _______, _______, _______, _______, KC_BSPC, KC_BSPC, _______, KC_PGUP, KC_PGDN, KC_HOME, KC_END },
  142. },
  143. /* LOWERED
  144. * .-----------------------------------------------------------------------------------------------------------.
  145. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | INS |
  146. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  147. * | XXXXXX | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  148. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  149. * | LSHIFT | F7 | F8 | F9 | F10 | F11 | F12 | XXXXXX | XXXXXX | XXXXXX | XXXXXX | ENTER |
  150. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  151. * | LCTRL | LWIN | FN | LALT | RAISE | BACKSP | BACKSP | LOWER | PG UP | PG DN | HOME | END |
  152. * '-----------------------------------------------------------------------------------------------------------'
  153. */
  154. [LAYER_LOWER] = { /* LOWERED */
  155. { KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_INS },
  156. { XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS },
  157. { _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  158. { _______, _______, _______, _______, _______, KC_BSPC, KC_BSPC, _______, KC_PGUP, KC_PGDN, KC_HOME, KC_END },
  159. },
  160. /* FUNCTION
  161. * .-----------------------------------------------------------------------------------------------------------.
  162. * | NUM LK | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | PAUSE |
  163. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  164. * | CAP LK | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | PRINT |
  165. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  166. * | SCR LK | XXXXXX | XXXXXX | XXXXXX | XXXXXX | XXXXXX | XXXXXX | XXXXXX | XXXXXX | XXXXXX | XXXXXX | MUTE |
  167. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  168. * | LCTRL | LWIN | FN | LALT | RAISE | PLAY | PLAY | LOWER | VOL UP | VOL DN | NEXT | PREV |
  169. * '-----------------------------------------------------------------------------------------------------------'
  170. */
  171. [LAYER_FUNCTION] = { /* FUNCTION */
  172. { KC_NLCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PAUS },
  173. { KC_CAPS, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_PSCR },
  174. { KC_SLCK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MUTE },
  175. { _______, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, KC_VOLU, KC_VOLD, KC_MPRV, KC_MNXT },
  176. },
  177. #ifdef MOUSEKEY_ENABLE
  178. [LAYER_MOUSE] = { /* MOUSE */
  179. { KC_ESC, KC_ACL0, KC_ACL1, KC_ACL2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC },
  180. { XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  181. { _______, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_WH_U, KC_WH_D },
  182. { _______, _______, _______, _______, _______, KC_BTN1, KC_BTN1, _______, KC_MS_U, KC_MS_D, KC_MS_L, KC_MS_R },
  183. },
  184. #endif
  185. [LAYER_MUSIC] = { /* MUSIC */
  186. { XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  187. { XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  188. { XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  189. { XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, M_RAISE, XXXXXXX, XXXXXXX, M_LOWER, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  190. },
  191. [LAYER_ADJUST] = { /* ADJUST */
  192. { _______, TIMBR_1, TIMBR_2, TIMBR_3, TIMBR_4, TMPO_UP, TMPO_DN, TMPO_DF, MUS_ON, MUS_OFF, AUD_ON, AUD_OFF },
  193. { _______, M_QWRTY, M_COLMK, M_DVORK, _______, _______, _______, _______, _______, _______, _______, _______ },
  194. { _______, _______, _______, _______, M_BACKL, RESET, _______, M_MOUSE, _______, _______, _______, _______ },
  195. { _______, _______, _______, _______, _______, _______, _______, _______, VC_UP, VC_DOWN, _______, _______ },
  196. },
  197. /*
  198. [LAYER_EMPTY] = {
  199. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, },
  200. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, },
  201. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, },
  202. { _______, _______, _______, _______, _______, ________________, _______, _______, _______, _______, _______, },
  203. },
  204. */
  205. };
  206. #ifdef AUDIO_ENABLE
  207. float tone_my_startup[][2] = SONG(ODE_TO_JOY);
  208. float tone_my_goodbye[][2] = SONG(ROCK_A_BYE_BABY);
  209. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  210. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  211. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  212. float tone_audio_on[][2] = SONG(CLOSE_ENCOUNTERS_5_NOTE);
  213. float tone_music_on[][2] = SONG(DOE_A_DEER);
  214. float tone_caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
  215. float tone_caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
  216. float tone_numlk_on[][2] = SONG(NUM_LOCK_ON_SOUND);
  217. float tone_numlk_off[][2] = SONG(NUM_LOCK_OFF_SOUND);
  218. float tone_scroll_on[][2] = SONG(SCROLL_LOCK_ON_SOUND);
  219. float tone_scroll_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
  220. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  221. #endif /* AUDIO_ENABLE */
  222. void persistant_default_layer_set(uint16_t default_layer)
  223. {
  224. eeconfig_update_default_layer(default_layer);
  225. default_layer_set(default_layer);
  226. }
  227. const uint16_t PROGMEM fn_actions[] = {
  228. };
  229. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  230. {
  231. // MACRODOWN only works in this function
  232. switch(id)
  233. {
  234. case MACRO_QWERTY:
  235. if (record->event.pressed)
  236. {
  237. persistant_default_layer_set(1UL<<LAYER_QWERTY);
  238. #ifdef AUDIO_ENABLE
  239. PLAY_NOTE_ARRAY(tone_qwerty, false, STACCATO);
  240. #endif /* AUDIO_ENABLE */
  241. }
  242. break;
  243. case MACRO_COLEMAK:
  244. if (record->event.pressed)
  245. {
  246. persistant_default_layer_set(1UL<<LAYER_COLEMAK);
  247. #ifdef AUDIO_ENABLE
  248. PLAY_NOTE_ARRAY(tone_colemak, false, STACCATO);
  249. #endif /* AUDIO_ENABLE */
  250. }
  251. break;
  252. case MACRO_DVORAK:
  253. if (record->event.pressed)
  254. {
  255. persistant_default_layer_set(1UL<<LAYER_DVORAK);
  256. #ifdef AUDIO_ENABLE
  257. PLAY_NOTE_ARRAY(tone_dvorak, false, STACCATO);
  258. #endif /* AUDIO_ENABLE */
  259. }
  260. break;
  261. case MACRO_LOWER:
  262. if (record->event.pressed)
  263. {
  264. layer_on(LAYER_LOWER);
  265. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  266. }
  267. else
  268. {
  269. layer_off(LAYER_LOWER);
  270. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  271. }
  272. break;
  273. case MACRO_RAISE:
  274. if (record->event.pressed)
  275. {
  276. layer_on(LAYER_RAISE);
  277. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  278. }
  279. else
  280. {
  281. layer_off(LAYER_RAISE);
  282. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  283. }
  284. break;
  285. case MACRO_FUNCTION:
  286. if (record->event.pressed)
  287. {
  288. layer_on(LAYER_FUNCTION);
  289. }
  290. else
  291. {
  292. layer_off(LAYER_FUNCTION);
  293. }
  294. break;
  295. #ifdef BACKLIGHT_ENABLE
  296. case MACRO_BACKLIGHT:
  297. if (record->event.pressed)
  298. {
  299. backlight_step();
  300. }
  301. #endif
  302. #ifdef MOUSEKEY_ENABLE
  303. case MACRO_MOUSE:
  304. if (record->event.pressed)
  305. {
  306. layer_invert(LAYER_MOUSE);
  307. }
  308. break;
  309. #endif /* MOUSEKEY_ENABLE */
  310. #ifdef AUDIO_ENABLE
  311. case MACRO_TIMBRE_1:
  312. if (record->event.pressed) set_timbre(TIMBRE_12);
  313. break;
  314. case MACRO_TIMBRE_2:
  315. if (record->event.pressed) set_timbre(TIMBRE_25);
  316. break;
  317. case MACRO_TIMBRE_3:
  318. if (record->event.pressed) set_timbre(TIMBRE_50);
  319. break;
  320. case MACRO_TIMBRE_4:
  321. if (record->event.pressed) set_timbre(TIMBRE_75);
  322. break;
  323. case MACRO_TEMPO_U:
  324. if (record->event.pressed) increase_tempo(10);
  325. break;
  326. case MACRO_TEMPO_D:
  327. if (record->event.pressed) decrease_tempo(10);
  328. break;
  329. case MACRO_TONE_DEFAULT:
  330. if (record->event.pressed)
  331. {
  332. set_timbre(TIMBRE_DEFAULT);
  333. set_tempo(TEMPO_DEFAULT);
  334. }
  335. break;
  336. case MACRO_AUDIO_OFF:
  337. if (record->event.pressed)
  338. {
  339. #ifdef AUDIO_ENABLE
  340. audio_off();
  341. #endif
  342. }
  343. break;
  344. case MACRO_AUDIO_ON:
  345. if (record->event.pressed)
  346. {
  347. #ifdef AUDIO_ENABLE
  348. audio_on();
  349. PLAY_NOTE_ARRAY(tone_audio_on, false, STACCATO);
  350. #endif
  351. }
  352. break;
  353. case MACRO_MUSIC_ON:
  354. if (record->event.pressed)
  355. {
  356. #ifdef AUDIO_ENABLE
  357. PLAY_NOTE_ARRAY(tone_music_on, false, STACCATO);
  358. layer_on(LAYER_MUSIC);
  359. #endif
  360. }
  361. break;
  362. case MACRO_MUSIC_OFF:
  363. if (record->event.pressed)
  364. {
  365. #ifdef AUDIO_ENABLE
  366. layer_off(LAYER_MUSIC);
  367. stop_all_notes();
  368. #endif
  369. }
  370. break;
  371. case MACRO_INC_VOICE:
  372. if (record->event.pressed)
  373. {
  374. #ifdef AUDIO_ENABLE
  375. voice_iterate();
  376. PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
  377. #endif
  378. }
  379. break;
  380. case MACRO_DEC_VOICE:
  381. if (record->event.pressed)
  382. {
  383. #ifdef AUDIO_ENABLE
  384. voice_deiterate();
  385. PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
  386. #endif
  387. }
  388. break;
  389. #endif /* AUDIO_ENABLE */
  390. default:
  391. break;
  392. }
  393. return MACRO_NONE;
  394. };
  395. #ifdef AUDIO_ENABLE
  396. void process_action_user(keyrecord_t *record)
  397. {
  398. uint8_t starting_note = 0x0C;
  399. int offset = 7;
  400. if (IS_LAYER_ON(LAYER_MUSIC))
  401. {
  402. if (record->event.pressed)
  403. {
  404. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  405. }
  406. else
  407. {
  408. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  409. }
  410. }
  411. }
  412. void matrix_init_user(void)
  413. {
  414. set_voice(default_voice);
  415. play_startup_tone();
  416. println("Matrix Init");
  417. }
  418. void led_set_user(uint8_t usb_led)
  419. {
  420. static uint8_t old_usb_led = 0;
  421. _delay_ms(10); // gets rid of tick
  422. if ((usb_led & (1<<USB_LED_CAPS_LOCK)) && !(old_usb_led & (1<<USB_LED_CAPS_LOCK)))
  423. {
  424. // If CAPS LK LED is turning on...
  425. PLAY_NOTE_ARRAY(tone_caps_on, false, LEGATO);
  426. }
  427. else if (!(usb_led & (1<<USB_LED_CAPS_LOCK)) && (old_usb_led & (1<<USB_LED_CAPS_LOCK)))
  428. {
  429. // If CAPS LK LED is turning off...
  430. PLAY_NOTE_ARRAY(tone_caps_off, false, LEGATO);
  431. }
  432. else if ((usb_led & (1<<USB_LED_NUM_LOCK)) && !(old_usb_led & (1<<USB_LED_NUM_LOCK)))
  433. {
  434. // If NUM LK LED is turning on...
  435. PLAY_NOTE_ARRAY(tone_numlk_on, false, LEGATO);
  436. }
  437. else if (!(usb_led & (1<<USB_LED_NUM_LOCK)) && (old_usb_led & (1<<USB_LED_NUM_LOCK)))
  438. {
  439. // If NUM LED is turning off...
  440. PLAY_NOTE_ARRAY(tone_numlk_off, false, LEGATO);
  441. }
  442. else if ((usb_led & (1<<USB_LED_SCROLL_LOCK)) && !(old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
  443. {
  444. // If SCROLL LK LED is turning on...
  445. PLAY_NOTE_ARRAY(tone_scroll_on, false, LEGATO);
  446. }
  447. else if (!(usb_led & (1<<USB_LED_SCROLL_LOCK)) && (old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
  448. {
  449. // If SCROLL LED is turning off...
  450. PLAY_NOTE_ARRAY(tone_scroll_off, false, LEGATO);
  451. }
  452. old_usb_led = usb_led;
  453. }
  454. void play_startup_tone()
  455. {
  456. _delay_ms(10); // gets rid of tick
  457. PLAY_NOTE_ARRAY(tone_my_startup, false, STACCATO);
  458. }
  459. void play_goodbye_tone()
  460. {
  461. PLAY_NOTE_ARRAY(tone_my_goodbye, false, STACCATO);
  462. _delay_ms(1000);
  463. }
  464. #endif /* AUDIO_ENABLE */