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keymap.c 17 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #include "musical_notes.h"
  8. #endif
  9. #include "eeconfig.h"
  10. #include "process_unicode.h"
  11. #include "quantum.h"
  12. extern keymap_config_t keymap_config;
  13. enum layers {
  14. _QWERTY,
  15. _COLEMAK,
  16. _WORKMAN,
  17. _PUNC,
  18. _NUM,
  19. _FUNC,
  20. _EMOJI,
  21. _GUI,
  22. };
  23. enum planck_keycodes {
  24. // layouts
  25. QWERTY = SAFE_RANGE,
  26. COLEMAK,
  27. WORKMAN,
  28. // layer switchers
  29. PUNC,
  30. NUM,
  31. FUNC,
  32. EMOJI,
  33. GUI,
  34. // os switchers
  35. LINUX,
  36. WIN,
  37. OSX,
  38. };
  39. // Fillers to make layering clearer
  40. #define _______ KC_TRNS
  41. #define XXXXXXX KC_NO
  42. // unicode map
  43. enum unicode_name {
  44. GRIN, // grinning face 😊
  45. TJOY, // tears of joy 😂
  46. SMILE, // grining face with smiling eyes 😁
  47. HEART, // heart ❤
  48. EYERT, // smiling face with heart shaped eyes 😍
  49. CRY, // crying face 😭
  50. SMEYE, // smiling face with smiling eyes 😊
  51. UNAMU, // unamused 😒
  52. KISS, // kiss 😘
  53. HART2, // two hearts 💕
  54. WEARY, // weary 😩
  55. OKHND, // ok hand sign 👌
  56. PENSV, // pensive 😔
  57. SMIRK, // smirk 😏
  58. RECYC, // recycle ♻
  59. WINK, // wink 😉
  60. THMUP, // thumb up 👍
  61. THMDN, // thumb down 👎
  62. PRAY, // pray 🙏
  63. PHEW, // relieved 😌
  64. MUSIC, // musical notes
  65. FLUSH, // flushed 😳
  66. CELEB, // celebration 🙌
  67. CRY2, // crying face 😢
  68. COOL, // smile with sunglasses 😎
  69. NOEVS, // see no evil
  70. NOEVH, // hear no evil
  71. NOEVK, // speak no evil
  72. POO, // pile of poo
  73. EYES, // eyes
  74. VIC, // victory hand
  75. BHART, // broken heart
  76. SLEEP, // sleeping face
  77. SMIL2, // smiling face with open mouth & sweat
  78. HUNRD, // 100
  79. CONFU, // confused
  80. TONGU, // face with tongue & winking eye
  81. DISAP, // disappointed
  82. YUMMY, // face savoring delicious food
  83. CLAP, // hand clapping
  84. FEAR, // face screaming in fear
  85. HORNS, // smiling face with horns
  86. HALO, // smiling face with halo
  87. BYE, // waving hand
  88. SUN, // sun
  89. MOON, // moon
  90. SKULL, // skull
  91. };
  92. const uint32_t PROGMEM unicode_map[] = {
  93. [GRIN] = 0x1F600,
  94. [TJOY] = 0x1F602,
  95. [SMILE] = 0x1F601,
  96. [HEART] = 0x2764,
  97. [EYERT] = 0x1f60d,
  98. [CRY] = 0x1f62d,
  99. [SMEYE] = 0x1F60A,
  100. [UNAMU] = 0x1F612,
  101. [KISS] = 0x1F618,
  102. [HART2] = 0x1F495,
  103. [WEARY] = 0x1F629,
  104. [OKHND] = 0x1F44C,
  105. [PENSV] = 0x1F614,
  106. [SMIRK] = 0x1F60F,
  107. [RECYC] = 0x267B,
  108. [WINK] = 0x1F609,
  109. [THMUP] = 0x1F44D,
  110. [THMDN] = 0x1F44E,
  111. [PRAY] = 0x1F64F,
  112. [PHEW] = 0x1F60C,
  113. [MUSIC] = 0x1F3B6,
  114. [FLUSH] = 0x1F633,
  115. [CELEB] = 0x1F64C,
  116. [CRY2] = 0x1F622,
  117. [COOL] = 0x1F60E,
  118. [NOEVS] = 0x1F648,
  119. [NOEVH] = 0x1F649,
  120. [NOEVK] = 0x1F64A,
  121. [POO] = 0x1F4A9,
  122. [EYES] = 0x1F440,
  123. [VIC] = 0x270C,
  124. [BHART] = 0x1F494,
  125. [SLEEP] = 0x1F634,
  126. [SMIL2] = 0x1F605,
  127. [HUNRD] = 0x1F4AF,
  128. [CONFU] = 0x1F615,
  129. [TONGU] = 0x1F61C,
  130. [DISAP] = 0x1F61E,
  131. [YUMMY] = 0x1F60B,
  132. [CLAP] = 0x1F44F,
  133. [FEAR] = 0x1F631,
  134. [HORNS] = 0x1F608,
  135. [HALO] = 0x1F607,
  136. [BYE] = 0x1F44B,
  137. [SUN] = 0x2600,
  138. [MOON] = 0x1F314,
  139. [SKULL] = 0x1F480,
  140. };
  141. // hybrid shift - =
  142. // #undef KC_LSFT
  143. // #define KC_LSFT MT(MOD_LSFT, KC_MINS)
  144. // #undef KC_RSFT
  145. // #define KC_RSFT MT(MOD_LSFT, KC_EQL)
  146. // hybrid right-gui & scroll lock (mapped to Compose in OS)
  147. #undef KC_RCTL
  148. #define KC_RCTL MT(MOD_LCTL, KC_SLCK)
  149. // keymaps
  150. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  151. /* Qwerty
  152. * ,-----------------------------------------------------------------------------------.
  153. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  154. * |------+------+------+------+------+-------------+------+------+------+------+------|
  155. * | Esc | A | S | D | F | G | H | J | K | L | ; |Enter |
  156. * |------+------+------+------+------+------|------+------+------+------+------+------|
  157. * | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
  158. * |------+------+------+------+------+------+------+------+------+------+------+------|
  159. * | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
  160. * `-----------------------------------------------------------------------------------'
  161. */
  162. [_QWERTY] = {
  163. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  164. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
  165. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
  166. {KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
  167. },
  168. /* Colemak
  169. * ,-----------------------------------------------------------------------------------.
  170. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  171. * |------+------+------+------+------+-------------+------+------+------+------+------|
  172. * | Esc | A | R | S | T | D | H | N | E | I | O |Enter |
  173. * |------+------+------+------+------+------|------+------+------+------+------+------|
  174. * | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
  175. * |------+------+------+------+------+------+------+------+------+------+------+------|
  176. * | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
  177. * `-----------------------------------------------------------------------------------'
  178. */
  179. [_COLEMAK] = {
  180. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  181. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT },
  182. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
  183. {KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
  184. },
  185. /* Workman
  186. * ,-----------------------------------------------------------------------------------.
  187. * | Tab | Q | D | R | W | B | J | F | U | P | ; | Bksp |
  188. * |------+------+------+------+------+-------------+------+------+------+------+------|
  189. * | Esc | A | S | H | T | G | Y | N | E | O | I |Enter |
  190. * |------+------+------+------+------+------|------+------+------+------+------+------|
  191. * | Shift| Z | X | M | C | V | K | K | , | . | / |Shift |
  192. * |------+------+------+------+------+------+------+------+------+------+------+------|
  193. * | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
  194. * `-----------------------------------------------------------------------------------'
  195. */
  196. [_WORKMAN] = {
  197. {KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSPC},
  198. {KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_ENT },
  199. {KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
  200. {KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
  201. },
  202. /* Punc
  203. * ,-----------------------------------------------------------------------------------.
  204. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | ` |
  205. * |------+------+------+------+------+-------------+------+------+------+------+------|
  206. * | | | \ | - | = | < | > | ( | ) | ' | | |
  207. * |------+------+------+------+------+------|------+------+------+------+------+------|
  208. * | | | | | _ | + | { | } | [ | ] | " | | |
  209. * |------+------+------+------+------+------+------+------+------+------+------+------|
  210. * | | | | | | | | | | | |
  211. * `-----------------------------------------------------------------------------------'
  212. */
  213. [_PUNC] = {
  214. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_GRV },
  215. {XXXXXXX, XXXXXXX, KC_BSLS, KC_MINS, KC_EQL, KC_LABK, KC_RABK, KC_LPRN, KC_RPRN, KC_QUOT, XXXXXXX, XXXXXXX},
  216. {XXXXXXX, XXXXXXX, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_LBRC, KC_RBRC, KC_DQUO, XXXXXXX, XXXXXXX},
  217. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  218. },
  219. /* Num
  220. * ,-----------------------------------------------------------------------------------.
  221. * | ^ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  222. * |------+------+------+------+------+-------------+------+------+------+------+------|
  223. * | Esc | @ | A | B | C | ( | ) | 4 | 5 | 6 | : |Enter |
  224. * |------+------+------+------+------+------|------+------+------+------+------+------|
  225. * | & | # | D | E | F | [ | ] | 1 | 2 | 3 | / | * |
  226. * |------+------+------+------+------+------+------+------+------+------+------+------|
  227. * | | | | x | | | 0 | , | . | + | - |
  228. * `-----------------------------------------------------------------------------------'
  229. */
  230. [_NUM] = {
  231. {KC_CIRC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  232. { KC_ESC, KC_AT, S(KC_A), S(KC_B), S(KC_C), KC_LPRN, KC_RPRN, KC_4, KC_5, KC_6, KC_COLN, KC_ENT},
  233. {KC_AMPR, KC_HASH, S(KC_D), S(KC_E), S(KC_F), KC_LBRC, KC_RBRC, KC_1, KC_2, KC_3, KC_SLSH, KC_ASTR},
  234. {_______, _______, _______, KC_X, _______, KC_SPC, KC_SPC, KC_0, KC_COMM, KC_DOT, KC_PLUS, KC_MINS}
  235. },
  236. /* Func
  237. * ,-----------------------------------------------------------------------------------.
  238. * | | F1 | F2 | F3 | F4 | | | PgUp | Up | PgDn | PgUp | Del |
  239. * |------+------+------+------+------+-------------+------+------+------+------+------|
  240. * | | F5 | F6 | F7 | F8 |PrtSc | | Left | Down | Right| PgDn | Ins |
  241. * |------+------+------+------+------+------|------+------+------+------+------+------|
  242. * | | F9 | F10 | F11 | F12 | | | | Home | End | | |
  243. * |------+------+------+------+------+------+------+------+------+------+------+------|
  244. * | | | | | | | | | | | |
  245. * `-----------------------------------------------------------------------------------'
  246. */
  247. [_FUNC] = {
  248. {XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_PGUP, KC_UP, KC_PGDN, KC_PGUP, KC_DEL},
  249. {XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8,KC_PSCREEN,XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_INS},
  250. {_______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_END, XXXXXXX, _______},
  251. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  252. },
  253. /* Emoji
  254. * ,-----------------------------------------------------------------------------------.
  255. * | | | | | | | | | | | | |
  256. * |------+------+------+------+------+-------------+------+------+------+------+------|
  257. * | | | | | | | | | | | | |
  258. * |------+------+------+------+------+------+------+------+------+------+------+------|
  259. * | | | | | | | | | | | | |
  260. * |------+------+------+------+------+------+------+------+------+------+------+------|
  261. * | | | | | | | | | | | | |
  262. * `-----------------------------------------------------------------------------------'
  263. */
  264. [_EMOJI] = {
  265. {X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW)},
  266. {X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART), X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS)},
  267. {X(THMDN),X(SLEEP), X(CLAP), X(CRY), X(VIC),X(BHART), X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH)},
  268. { X(POO), X(EYES),X(HUNRD), _______,X(SKULL),X(HORNS), X(HALO), X(FEAR), _______,X(YUMMY),X(DISAP),X(NOEVK)}
  269. },
  270. /* GUI
  271. * ,-----------------------------------------------------------------------------------.
  272. * | | D1 | D2 | D3 | D4 | D5 | D6 | D7 | D8 | D9 | D10 | |
  273. * |------+------+------+------+------+-------------+------+------+------+------+------|
  274. * |Linux | | Vol- | Mute | Vol+ | | | D- | | D+ | |Qwerty|
  275. * |------+------+------+------+------+------+------+------+------+------+------+------|
  276. * | Win | | Prev | Play | Next | | | | | | |Colmak|
  277. * |------+------+------+------+------+------+------+------+------+------+------+------|
  278. * | OSX | | | | | BL- | BL+ | | | | |Workmn|
  279. * `-----------------------------------------------------------------------------------'
  280. */
  281. [_GUI] = {
  282. {_______, LGUI(KC_1),LGUI(KC_2),LGUI(KC_3),LGUI(KC_4),LGUI(KC_5),LGUI(KC_6),LGUI(KC_7),LGUI(KC_8),LGUI(KC_9),LGUI(KC_0), _______},
  283. { LINUX, _______, KC_VOLD, KC_MUTE, KC_VOLU,_______,_______,KC_WWW_BACK,_______,KC_WWW_FORWARD,_______, QWERTY},
  284. { WIN, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, COLEMAK},
  285. { OSX, _______, _______, _______, _______, BL_DEC, BL_INC, _______, _______, _______, _______, WORKMAN}
  286. },
  287. };
  288. #ifdef AUDIO_ENABLE
  289. float tone_startup[][2] = SONG(STARTUP_SOUND);
  290. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  291. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  292. float tone_workman[][2] = SONG(DVORAK_SOUND);
  293. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  294. float tone_linux[][2] = SONG(CAPS_LOCK_ON_SOUND);
  295. float tone_windows[][2] = SONG(SCROLL_LOCK_ON_SOUND);
  296. float tone_osx[][2] = SONG(NUM_LOCK_ON_SOUND);
  297. float tone_click[][2] = SONG(MUSICAL_NOTE(_F3, 2));
  298. #endif
  299. void persistant_default_layer_set(uint16_t default_layer) {
  300. eeconfig_update_default_layer(default_layer);
  301. default_layer_set(default_layer);
  302. }
  303. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  304. // faux clicky
  305. if (record->event.pressed) PLAY_NOTE_ARRAY(tone_click, false, 0);
  306. switch (keycode) {
  307. case QWERTY:
  308. if (record->event.pressed) {
  309. #ifdef AUDIO_ENABLE
  310. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  311. #endif
  312. persistant_default_layer_set(1UL<<_QWERTY);
  313. }
  314. return false;
  315. break;
  316. case COLEMAK:
  317. if (record->event.pressed) {
  318. #ifdef AUDIO_ENABLE
  319. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  320. #endif
  321. persistant_default_layer_set(1UL<<_COLEMAK);
  322. }
  323. return false;
  324. break;
  325. case WORKMAN:
  326. if (record->event.pressed) {
  327. #ifdef AUDIO_ENABLE
  328. PLAY_NOTE_ARRAY(tone_workman, false, 0);
  329. #endif
  330. persistant_default_layer_set(1UL<<_WORKMAN);
  331. }
  332. return false;
  333. break;
  334. case PUNC:
  335. if (record->event.pressed) {
  336. layer_on(_PUNC);
  337. update_tri_layer(_PUNC, _EMOJI, _GUI);
  338. } else {
  339. layer_off(_PUNC);
  340. update_tri_layer(_PUNC, _EMOJI, _GUI);
  341. }
  342. return false;
  343. break;
  344. case EMOJI:
  345. if (record->event.pressed) {
  346. layer_on(_EMOJI);
  347. update_tri_layer(_PUNC, _EMOJI, _GUI);
  348. } else {
  349. layer_off(_EMOJI);
  350. update_tri_layer(_PUNC, _EMOJI, _GUI);
  351. }
  352. return false;
  353. break;
  354. case NUM:
  355. if (record->event.pressed) {
  356. layer_on(_NUM);
  357. } else {
  358. layer_off(_NUM);
  359. }
  360. return false;
  361. break;
  362. case FUNC:
  363. if (record->event.pressed) {
  364. layer_on(_FUNC);
  365. } else {
  366. layer_off(_FUNC);
  367. }
  368. return false;
  369. break;
  370. case LINUX:
  371. set_unicode_input_mode(UC_LNX);
  372. #ifdef AUDIO_ENABLE
  373. PLAY_NOTE_ARRAY(tone_linux, false, 0);
  374. #endif
  375. return false;
  376. break;
  377. case WIN:
  378. set_unicode_input_mode(UC_WINC);
  379. #ifdef AUDIO_ENABLE
  380. PLAY_NOTE_ARRAY(tone_windows, false, 0);
  381. #endif
  382. return false;
  383. break;
  384. case OSX:
  385. set_unicode_input_mode(UC_OSX);
  386. #ifdef AUDIO_ENABLE
  387. PLAY_NOTE_ARRAY(tone_osx, false, 0);
  388. #endif
  389. return false;
  390. break;
  391. }
  392. return true;
  393. }
  394. void matrix_init_user(void) {
  395. #ifdef AUDIO_ENABLE
  396. startup_user();
  397. #endif
  398. set_unicode_input_mode(UC_LNX);
  399. }
  400. #ifdef AUDIO_ENABLE
  401. void startup_user()
  402. {
  403. _delay_ms(20); // gets rid of tick
  404. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  405. }
  406. void shutdown_user()
  407. {
  408. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  409. _delay_ms(150);
  410. stop_all_notes();
  411. }
  412. #endif