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- #include <stdint.h>
- #include "keyboard.h"
- #include "action.h"
- #include "util.h"
- #include "action_layer.h"
- #ifdef DEBUG_ACTION
- #include "debug.h"
- #else
- #include "nodebug.h"
- #endif
- /** \brief Default Layer State
- */
- uint32_t default_layer_state = 0;
- /** \brief Default Layer State Set At Keyboard Level
- *
- * FIXME: Needs docs
- */
- __attribute__((weak))
- uint32_t default_layer_state_set_kb(uint32_t state) {
- return state;
- }
- /** \brief Default Layer State Set
- *
- * FIXME: Needs docs
- */
- static void default_layer_state_set(uint32_t state)
- {
- state = default_layer_state_set_kb(state);
- debug("default_layer_state: ");
- default_layer_debug(); debug(" to ");
- default_layer_state = state;
- default_layer_debug(); debug("\n");
- clear_keyboard_but_mods(); // To avoid stuck keys
- }
- /** \brief Default Layer Print
- *
- * FIXME: Needs docs
- */
- void default_layer_debug(void)
- {
- dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
- }
- /** \brief Default Layer Set
- *
- * FIXME: Needs docs
- */
- void default_layer_set(uint32_t state)
- {
- default_layer_state_set(state);
- }
- #ifndef NO_ACTION_LAYER
- /** \brief Default Layer Or
- *
- * FIXME: Needs docs
- */
- void default_layer_or(uint32_t state)
- {
- default_layer_state_set(default_layer_state | state);
- }
- /** \brief Default Layer And
- *
- * FIXME: Needs docs
- */
- void default_layer_and(uint32_t state)
- {
- default_layer_state_set(default_layer_state & state);
- }
- /** \brief Default Layer Xor
- *
- * FIXME: Needs docs
- */
- void default_layer_xor(uint32_t state)
- {
- default_layer_state_set(default_layer_state ^ state);
- }
- #endif
- #ifndef NO_ACTION_LAYER
- /** \brief Keymap Layer State
- */
- uint32_t layer_state = 0;
- /** \brief Layer state set user
- *
- * FIXME: Needs docs
- */
- __attribute__((weak))
- uint32_t layer_state_set_user(uint32_t state) {
- return state;
- }
- /** \brief Layer state set keyboard
- *
- * FIXME: Needs docs
- */
- __attribute__((weak))
- uint32_t layer_state_set_kb(uint32_t state) {
- return layer_state_set_user(state);
- }
- /** \brief Layer state set
- *
- * FIXME: Needs docs
- */
- void layer_state_set(uint32_t state)
- {
- state = layer_state_set_kb(state);
- dprint("layer_state: ");
- layer_debug(); dprint(" to ");
- layer_state = state;
- layer_debug(); dprintln();
- clear_keyboard_but_mods(); // To avoid stuck keys
- }
- /** \brief Layer clear
- *
- * FIXME: Needs docs
- */
- void layer_clear(void)
- {
- layer_state_set(0);
- }
- /** \brief Layer state is
- *
- * FIXME: Needs docs
- */
- bool layer_state_is(uint8_t layer)
- {
- return layer_state_cmp(layer_state, layer);
- }
- /** \brief Layer state compare
- *
- * FIXME: Needs docs
- */
- bool layer_state_cmp(uint32_t cmp_layer_state, uint8_t layer) {
- if (!cmp_layer_state) { return layer == 0; }
- return (cmp_layer_state & (1UL<<layer)) != 0;
- }
- /** \brief Layer move
- *
- * FIXME: Needs docs
- */
- void layer_move(uint8_t layer)
- {
- layer_state_set(1UL<<layer);
- }
- /** \brief Layer on
- *
- * FIXME: Needs docs
- */
- void layer_on(uint8_t layer)
- {
- layer_state_set(layer_state | (1UL<<layer));
- }
- /** \brief Layer off
- *
- * FIXME: Needs docs
- */
- void layer_off(uint8_t layer)
- {
- layer_state_set(layer_state & ~(1UL<<layer));
- }
- /** \brief Layer invert
- *
- * FIXME: Needs docs
- */
- void layer_invert(uint8_t layer)
- {
- layer_state_set(layer_state ^ (1UL<<layer));
- }
- /** \brief Layer or
- *
- * FIXME: Needs docs
- */
- void layer_or(uint32_t state)
- {
- layer_state_set(layer_state | state);
- }
- /** \brief Layer and
- *
- * FIXME: Needs docs
- */
- void layer_and(uint32_t state)
- {
- layer_state_set(layer_state & state);
- }
- /** \brief Layer xor
- *
- * FIXME: Needs docs
- */
- void layer_xor(uint32_t state)
- {
- layer_state_set(layer_state ^ state);
- }
- /** \brief Layer debug printing
- *
- * FIXME: Needs docs
- */
- void layer_debug(void)
- {
- dprintf("%08lX(%u)", layer_state, biton32(layer_state));
- }
- #endif
- #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
- static const uint8_t layer_cache_mask = (1u << MAX_LAYER_BITS) - 1;
- /** \brief Get the pointer to the source layer cache for a connected matrix
- *
- * Implement this if you support multiple matrices, see qwiic_keyboard.c for an example
- * NOTE: The matrix index 0 is the first remote matrix, the function is not called for the master
- */
- __attribute__((weak))
- uint8_t* multimatrix_get_source_layers_cache(uint8_t matrix) {
- return 0;
- }
- static uint8_t* get_source_layers_cache(keymatrix_t key) {
- if (key.matrix == 0) {
- static uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS * MAX_LAYER_BITS + 7) / 8] = {0};
- return source_layers_cache;
- } else {
- return multimatrix_get_source_layers_cache(key.matrix - 1);
- }
- }
- void update_source_layers_cache(keymatrix_t key, uint8_t layer)
- {
- const uint8_t num_cols = keyboard_get_num_cols(key.matrix);
- const uint8_t num_rows = keyboard_get_num_rows(key.matrix);
- const uint16_t num_cache_bytes = get_source_layers_cache_size(num_cols, num_rows);
- uint8_t* cache = get_source_layers_cache(key);
- const uint16_t key_number = key.pos.col + (key.pos.row * num_cols);
- const uint32_t bit_number = key_number * MAX_LAYER_BITS;
- const uint16_t byte_number = bit_number / 8;
- if (byte_number >= num_cache_bytes) {
- return;
- }
- const uint8_t bit_position = bit_number % 8;
- int8_t shift = 16 - MAX_LAYER_BITS - bit_position;
- if (shift > 8 ) {
- // We need to write only one byte
- shift -= 8;
- const uint8_t mask = layer_cache_mask << shift;
- const uint8_t shifted_layer = layer << shift;
- cache[byte_number] = (shifted_layer & mask) | (cache[byte_number] & (~mask));
- } else {
- if (byte_number + 1 >= num_cache_bytes) {
- return;
- }
- // We need to write two bytes
- uint16_t value = layer;
- uint16_t mask = layer_cache_mask;
- value <<= shift;
- mask <<= shift;
- uint16_t masked_value = value & mask;
- uint16_t inverse_mask = ~mask;
- // This could potentially be done with a single write, but then we have to assume the endian
- cache[byte_number + 1] = masked_value | (cache[byte_number + 1] & (inverse_mask));
- masked_value >>= 8;
- inverse_mask >>= 8;
- cache[byte_number] = masked_value | (cache[byte_number] & (inverse_mask));
- }
- }
- uint8_t read_source_layers_cache(keymatrix_t key)
- {
- const uint8_t num_cols = keyboard_get_num_cols(key.matrix);
- const uint8_t num_rows = keyboard_get_num_rows(key.matrix);
- const uint16_t num_cache_bytes = get_source_layers_cache_size(num_cols, num_rows);
- uint8_t* cache = get_source_layers_cache(key);
- const uint16_t key_number = key.pos.col + (key.pos.row * num_cols);
- const uint32_t bit_number = key_number * MAX_LAYER_BITS;
- const uint16_t byte_number = bit_number / 8;
- if (byte_number >= num_cache_bytes) {
- return 0;
- }
- const uint8_t bit_position = bit_number % 8;
- int8_t shift = 16 - MAX_LAYER_BITS - bit_position;
- if (shift > 8 ) {
- // We need to read only one byte
- shift -= 8;
- return (cache[byte_number] >> shift) & layer_cache_mask;
- } else {
- if (byte_number + 1 >= num_cache_bytes) {
- return 0;
- }
- // Otherwise read two bytes
- // This could potentially be done with a single read, but then we have to assume the endian
- uint16_t value = cache[byte_number] << 8 | cache[byte_number + 1];
- return (value >> shift) & layer_cache_mask;
- }
- }
- uint8_t get_source_layers_cache_size(uint8_t num_cols, uint8_t num_rows) {
- return (num_rows * num_cols * MAX_LAYER_BITS + 7) / 8;
- }
- #endif
- /** \brief Store or get action (FIXME: Needs better summary)
- *
- * Make sure the action triggered when the key is released is the same
- * one as the one triggered on press. It's important for the mod keys
- * when the layer is switched after the down event but before the up
- * event as they may get stuck otherwise.
- */
- action_t store_or_get_action(bool pressed, keymatrix_t key)
- {
- #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
- if (disable_action_cache) {
- return layer_switch_get_action(key);
- }
- uint8_t layer;
- if (pressed) {
- layer = layer_switch_get_layer(key);
- update_source_layers_cache(key, layer);
- }
- else {
- layer = read_source_layers_cache(key);
- }
- return action_for_key(layer, key);
- #else
- return layer_switch_get_action(key);
- #endif
- }
- /** \brief Layer switch get layer
- *
- * FIXME: Needs docs
- */
- int8_t layer_switch_get_layer(keymatrix_t key)
- {
- #ifndef NO_ACTION_LAYER
- action_t action;
- action.code = ACTION_TRANSPARENT;
- uint32_t layers = layer_state | default_layer_state;
- /* check top layer first */
- for (int8_t i = 31; i >= 0; i--) {
- if (layers & (1UL<<i)) {
- action = action_for_key(i, key);
- if (action.code != ACTION_TRANSPARENT) {
- return i;
- }
- }
- }
- /* fall back to layer 0 */
- return 0;
- #else
- return biton32(default_layer_state);
- #endif
- }
- /** \brief Layer switch get layer
- *
- * FIXME: Needs docs
- */
- action_t layer_switch_get_action(keymatrix_t key)
- {
- return action_for_key(layer_switch_get_layer(key), key);
- }
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