action_layer.c 8.9 KB

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  1. #include <stdint.h>
  2. #include "keyboard.h"
  3. #include "action.h"
  4. #include "util.h"
  5. #include "action_layer.h"
  6. #ifdef DEBUG_ACTION
  7. #include "debug.h"
  8. #else
  9. #include "nodebug.h"
  10. #endif
  11. /** \brief Default Layer State
  12. */
  13. uint32_t default_layer_state = 0;
  14. /** \brief Default Layer State Set At Keyboard Level
  15. *
  16. * FIXME: Needs docs
  17. */
  18. __attribute__((weak))
  19. uint32_t default_layer_state_set_kb(uint32_t state) {
  20. return state;
  21. }
  22. /** \brief Default Layer State Set
  23. *
  24. * FIXME: Needs docs
  25. */
  26. static void default_layer_state_set(uint32_t state)
  27. {
  28. state = default_layer_state_set_kb(state);
  29. debug("default_layer_state: ");
  30. default_layer_debug(); debug(" to ");
  31. default_layer_state = state;
  32. default_layer_debug(); debug("\n");
  33. clear_keyboard_but_mods(); // To avoid stuck keys
  34. }
  35. /** \brief Default Layer Print
  36. *
  37. * FIXME: Needs docs
  38. */
  39. void default_layer_debug(void)
  40. {
  41. dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
  42. }
  43. /** \brief Default Layer Set
  44. *
  45. * FIXME: Needs docs
  46. */
  47. void default_layer_set(uint32_t state)
  48. {
  49. default_layer_state_set(state);
  50. }
  51. #ifndef NO_ACTION_LAYER
  52. /** \brief Default Layer Or
  53. *
  54. * FIXME: Needs docs
  55. */
  56. void default_layer_or(uint32_t state)
  57. {
  58. default_layer_state_set(default_layer_state | state);
  59. }
  60. /** \brief Default Layer And
  61. *
  62. * FIXME: Needs docs
  63. */
  64. void default_layer_and(uint32_t state)
  65. {
  66. default_layer_state_set(default_layer_state & state);
  67. }
  68. /** \brief Default Layer Xor
  69. *
  70. * FIXME: Needs docs
  71. */
  72. void default_layer_xor(uint32_t state)
  73. {
  74. default_layer_state_set(default_layer_state ^ state);
  75. }
  76. #endif
  77. #ifndef NO_ACTION_LAYER
  78. /** \brief Keymap Layer State
  79. */
  80. uint32_t layer_state = 0;
  81. /** \brief Layer state set user
  82. *
  83. * FIXME: Needs docs
  84. */
  85. __attribute__((weak))
  86. uint32_t layer_state_set_user(uint32_t state) {
  87. return state;
  88. }
  89. /** \brief Layer state set keyboard
  90. *
  91. * FIXME: Needs docs
  92. */
  93. __attribute__((weak))
  94. uint32_t layer_state_set_kb(uint32_t state) {
  95. return layer_state_set_user(state);
  96. }
  97. /** \brief Layer state set
  98. *
  99. * FIXME: Needs docs
  100. */
  101. void layer_state_set(uint32_t state)
  102. {
  103. state = layer_state_set_kb(state);
  104. dprint("layer_state: ");
  105. layer_debug(); dprint(" to ");
  106. layer_state = state;
  107. layer_debug(); dprintln();
  108. clear_keyboard_but_mods(); // To avoid stuck keys
  109. }
  110. /** \brief Layer clear
  111. *
  112. * FIXME: Needs docs
  113. */
  114. void layer_clear(void)
  115. {
  116. layer_state_set(0);
  117. }
  118. /** \brief Layer state is
  119. *
  120. * FIXME: Needs docs
  121. */
  122. bool layer_state_is(uint8_t layer)
  123. {
  124. return layer_state_cmp(layer_state, layer);
  125. }
  126. /** \brief Layer state compare
  127. *
  128. * FIXME: Needs docs
  129. */
  130. bool layer_state_cmp(uint32_t cmp_layer_state, uint8_t layer) {
  131. if (!cmp_layer_state) { return layer == 0; }
  132. return (cmp_layer_state & (1UL<<layer)) != 0;
  133. }
  134. /** \brief Layer move
  135. *
  136. * FIXME: Needs docs
  137. */
  138. void layer_move(uint8_t layer)
  139. {
  140. layer_state_set(1UL<<layer);
  141. }
  142. /** \brief Layer on
  143. *
  144. * FIXME: Needs docs
  145. */
  146. void layer_on(uint8_t layer)
  147. {
  148. layer_state_set(layer_state | (1UL<<layer));
  149. }
  150. /** \brief Layer off
  151. *
  152. * FIXME: Needs docs
  153. */
  154. void layer_off(uint8_t layer)
  155. {
  156. layer_state_set(layer_state & ~(1UL<<layer));
  157. }
  158. /** \brief Layer invert
  159. *
  160. * FIXME: Needs docs
  161. */
  162. void layer_invert(uint8_t layer)
  163. {
  164. layer_state_set(layer_state ^ (1UL<<layer));
  165. }
  166. /** \brief Layer or
  167. *
  168. * FIXME: Needs docs
  169. */
  170. void layer_or(uint32_t state)
  171. {
  172. layer_state_set(layer_state | state);
  173. }
  174. /** \brief Layer and
  175. *
  176. * FIXME: Needs docs
  177. */
  178. void layer_and(uint32_t state)
  179. {
  180. layer_state_set(layer_state & state);
  181. }
  182. /** \brief Layer xor
  183. *
  184. * FIXME: Needs docs
  185. */
  186. void layer_xor(uint32_t state)
  187. {
  188. layer_state_set(layer_state ^ state);
  189. }
  190. /** \brief Layer debug printing
  191. *
  192. * FIXME: Needs docs
  193. */
  194. void layer_debug(void)
  195. {
  196. dprintf("%08lX(%u)", layer_state, biton32(layer_state));
  197. }
  198. #endif
  199. #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
  200. static const uint8_t layer_cache_mask = (1u << MAX_LAYER_BITS) - 1;
  201. /** \brief Get the pointer to the source layer cache for a connected matrix
  202. *
  203. * Implement this if you support multiple matrices, see qwiic_keyboard.c for an example
  204. * NOTE: The matrix index 0 is the first remote matrix, the function is not called for the master
  205. */
  206. __attribute__((weak))
  207. uint8_t* multimatrix_get_source_layers_cache(uint8_t matrix) {
  208. return 0;
  209. }
  210. static uint8_t* get_source_layers_cache(keymatrix_t key) {
  211. if (key.matrix == 0) {
  212. static uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS * MAX_LAYER_BITS + 7) / 8] = {0};
  213. return source_layers_cache;
  214. } else {
  215. return multimatrix_get_source_layers_cache(key.matrix - 1);
  216. }
  217. }
  218. void update_source_layers_cache(keymatrix_t key, uint8_t layer)
  219. {
  220. const uint8_t num_cols = keyboard_get_num_cols(key.matrix);
  221. const uint8_t num_rows = keyboard_get_num_rows(key.matrix);
  222. const uint16_t num_cache_bytes = get_source_layers_cache_size(num_cols, num_rows);
  223. uint8_t* cache = get_source_layers_cache(key);
  224. const uint16_t key_number = key.pos.col + (key.pos.row * num_cols);
  225. const uint32_t bit_number = key_number * MAX_LAYER_BITS;
  226. const uint16_t byte_number = bit_number / 8;
  227. if (byte_number >= num_cache_bytes) {
  228. return;
  229. }
  230. const uint8_t bit_position = bit_number % 8;
  231. int8_t shift = 16 - MAX_LAYER_BITS - bit_position;
  232. if (shift > 8 ) {
  233. // We need to write only one byte
  234. shift -= 8;
  235. const uint8_t mask = layer_cache_mask << shift;
  236. const uint8_t shifted_layer = layer << shift;
  237. cache[byte_number] = (shifted_layer & mask) | (cache[byte_number] & (~mask));
  238. } else {
  239. if (byte_number + 1 >= num_cache_bytes) {
  240. return;
  241. }
  242. // We need to write two bytes
  243. uint16_t value = layer;
  244. uint16_t mask = layer_cache_mask;
  245. value <<= shift;
  246. mask <<= shift;
  247. uint16_t masked_value = value & mask;
  248. uint16_t inverse_mask = ~mask;
  249. // This could potentially be done with a single write, but then we have to assume the endian
  250. cache[byte_number + 1] = masked_value | (cache[byte_number + 1] & (inverse_mask));
  251. masked_value >>= 8;
  252. inverse_mask >>= 8;
  253. cache[byte_number] = masked_value | (cache[byte_number] & (inverse_mask));
  254. }
  255. }
  256. uint8_t read_source_layers_cache(keymatrix_t key)
  257. {
  258. const uint8_t num_cols = keyboard_get_num_cols(key.matrix);
  259. const uint8_t num_rows = keyboard_get_num_rows(key.matrix);
  260. const uint16_t num_cache_bytes = get_source_layers_cache_size(num_cols, num_rows);
  261. uint8_t* cache = get_source_layers_cache(key);
  262. const uint16_t key_number = key.pos.col + (key.pos.row * num_cols);
  263. const uint32_t bit_number = key_number * MAX_LAYER_BITS;
  264. const uint16_t byte_number = bit_number / 8;
  265. if (byte_number >= num_cache_bytes) {
  266. return 0;
  267. }
  268. const uint8_t bit_position = bit_number % 8;
  269. int8_t shift = 16 - MAX_LAYER_BITS - bit_position;
  270. if (shift > 8 ) {
  271. // We need to read only one byte
  272. shift -= 8;
  273. return (cache[byte_number] >> shift) & layer_cache_mask;
  274. } else {
  275. if (byte_number + 1 >= num_cache_bytes) {
  276. return 0;
  277. }
  278. // Otherwise read two bytes
  279. // This could potentially be done with a single read, but then we have to assume the endian
  280. uint16_t value = cache[byte_number] << 8 | cache[byte_number + 1];
  281. return (value >> shift) & layer_cache_mask;
  282. }
  283. }
  284. uint8_t get_source_layers_cache_size(uint8_t num_cols, uint8_t num_rows) {
  285. return (num_rows * num_cols * MAX_LAYER_BITS + 7) / 8;
  286. }
  287. #endif
  288. /** \brief Store or get action (FIXME: Needs better summary)
  289. *
  290. * Make sure the action triggered when the key is released is the same
  291. * one as the one triggered on press. It's important for the mod keys
  292. * when the layer is switched after the down event but before the up
  293. * event as they may get stuck otherwise.
  294. */
  295. action_t store_or_get_action(bool pressed, keymatrix_t key)
  296. {
  297. #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
  298. if (disable_action_cache) {
  299. return layer_switch_get_action(key);
  300. }
  301. uint8_t layer;
  302. if (pressed) {
  303. layer = layer_switch_get_layer(key);
  304. update_source_layers_cache(key, layer);
  305. }
  306. else {
  307. layer = read_source_layers_cache(key);
  308. }
  309. return action_for_key(layer, key);
  310. #else
  311. return layer_switch_get_action(key);
  312. #endif
  313. }
  314. /** \brief Layer switch get layer
  315. *
  316. * FIXME: Needs docs
  317. */
  318. int8_t layer_switch_get_layer(keymatrix_t key)
  319. {
  320. #ifndef NO_ACTION_LAYER
  321. action_t action;
  322. action.code = ACTION_TRANSPARENT;
  323. uint32_t layers = layer_state | default_layer_state;
  324. /* check top layer first */
  325. for (int8_t i = 31; i >= 0; i--) {
  326. if (layers & (1UL<<i)) {
  327. action = action_for_key(i, key);
  328. if (action.code != ACTION_TRANSPARENT) {
  329. return i;
  330. }
  331. }
  332. }
  333. /* fall back to layer 0 */
  334. return 0;
  335. #else
  336. return biton32(default_layer_state);
  337. #endif
  338. }
  339. /** \brief Layer switch get layer
  340. *
  341. * FIXME: Needs docs
  342. */
  343. action_t layer_switch_get_action(keymatrix_t key)
  344. {
  345. return action_for_key(layer_switch_get_layer(key), key);
  346. }