keymap.c 8.6 KB

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  1. /* Copyright 2018 Andrew Heaston @rooski15
  2. *
  3. * Developed by /u/holtenc at www.primekb.com
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 2 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */// Prime_R Rev 1.0
  18. #include QMK_KEYBOARD_H
  19. //Arrow Cluster Toggle
  20. static bool arrow_toggle = false;
  21. //Arrow Keys
  22. enum custom_keycodes{
  23. AR_TOG = SAFE_RANGE, //Toggle Arrow Keys
  24. AR_LT, //Num0 or Left Arrow
  25. AR_RT, //NumEnt or Right Arrow
  26. AR_DN, //NumDot or Down Arrow
  27. AR_UP, //Num2 or Up Arrow
  28. };
  29. // Tap/Hold Space Layer
  30. #define SPC_LT LT(1, KC_SPC)
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. /* (Base Layer) Default Layer
  33. * ,---------------------------------------------------------------.
  34. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -|BSP|DEL|HOM|END|
  35. * |---------------------------------------------------------------|
  36. * |Grv| Q| W| E| R| T| Y| U| I| O| P| [| ]| 7| 8| 9|
  37. * |---------------------------------------------------------------|
  38. * |Tab | A| S| D| F| G| H| J| K| L| '|Return| 4| 5| 6|
  39. * |---------------------------------------------------------------|
  40. * |Shift| Z| X| C| V| B| N| M| ,| .| ?|Shift| 1|ARU| 3| AR - U/D/L/R & Toggle
  41. * |---------------------------------------------------------------|
  42. * |Ctrl|Gui |Alt|TO1| 1/SP | 1/SP |ART|App|Alt|Ctrl |ARL|ARD|ARR| Arrow keys operate on AR Toggle to be numpad keys
  43. * `---------------------------------------------------------------'
  44. */
  45. // 0: Base Layer
  46. [0] = LAYOUT(
  47. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, KC_DEL, KC_HOME, KC_END, \
  48. KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_P7, KC_P8, KC_P9, \
  49. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_P4, KC_P5, KC_P6, \
  50. KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_P1, AR_UP, KC_P3, \
  51. KC_LCTL, KC_LGUI, KC_LALT, TO(1), SPC_LT, SPC_LT, AR_TOG, KC_APP, KC_RALT, KC_RCTL, AR_LT, AR_DN, AR_RT \
  52. ),
  53. /* (Function Layer)
  54. * ,---------------------------------------------------------------.
  55. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9| F0| =|BSP|HOM|END|DEL|
  56. * |---------------------------------------------------------------|
  57. * |Grv| Q| W| E| R| T| Y| U| I| O| P| [| \| 7| 8| 9|
  58. * |---------------------------------------------------------------|
  59. * |BL | A| S| D| F| G| H| J| K| L| '|Return| 4| 5| 6|
  60. * |---------------------------------------------------------------|
  61. * |Shift| Z| X| C| V| B| N| M| ,| .| ?|Shift| 1|VUP| 3|
  62. * |---------------------------------------------------------------|
  63. * |Ctrl|Gui |Alt|TO0| 1/SP | 1/SP |ART|TO2|Alt|Ctrl |MUT|VDN|STP|
  64. * `---------------------------------------------------------------'
  65. */
  66. // 1: Function Layer
  67. [1] = LAYOUT(
  68. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_EQL, _______, KC_PSLS, KC_PAST, KC_PPLS,
  69. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS, _______, _______, _______,
  70. BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_QUOT, _______, _______, _______, _______,
  71. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, _______,
  72. _______, _______, _______, TO(0), _______, _______, _______, TO(2), _______, _______, KC_MUTE, KC_VOLD, KC_MSTP
  73. ),
  74. /* (Numpad Mods)
  75. * ,---------------------------------------------------------------.
  76. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -|BSP| /| *| +| Mirrors base layer, but with numpad mods
  77. * |---------------------------------------------------------------|
  78. * |Grv| Q| W| E| R| T| Y| U| I| O| P| [| ]| 7| 8| 9|
  79. * |---------------------------------------------------------------|
  80. * |Tab | A| S| D| F| G| H| J| K| L| ;|Return| 4| 5| 6|
  81. * |---------------------------------------------------------------|
  82. * |Shift| Z| X| C| V| B| N| M| ,| .| ?|Shift| 1|ARU| 3|
  83. * |---------------------------------------------------------------|
  84. * |Ctrl|Gui |Alt|TO0| 1/SP | 1/SP |ART|App|Alt|Ctrl |ARL|ARD|ARR|
  85. * `---------------------------------------------------------------'
  86. */
  87. // 2: Numpad Mods
  88. [2] = LAYOUT(
  89. _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, _______, KC_PSLS, KC_PAST, KC_PPLS,
  90. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RBRC, _______, _______, _______,
  91. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, _______, _______, _______, _______,
  92. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, AR_UP, _______,
  93. _______, _______, _______, TO(0), _______, _______, _______, KC_APP, _______, _______, AR_LT, AR_DN, AR_RT
  94. ),
  95. // 3: Extra
  96. [3] = LAYOUT(
  97. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  98. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  99. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  100. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  101. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  102. ),
  103. };
  104. void matrix_init_user(void) {
  105. if (get_backlight_level() != 0){
  106. backlight_toggle();
  107. }
  108. };
  109. void matrix_scan_user(void) {
  110. };
  111. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  112. if(record->event.pressed){
  113. switch(keycode) {
  114. case AR_TOG:
  115. arrow_toggle = !arrow_toggle;
  116. backlight_toggle();
  117. return false; break;
  118. case AR_UP:
  119. if(arrow_toggle == 1){
  120. SEND_STRING(SS_DOWN(X_UP));
  121. } else {
  122. SEND_STRING(SS_DOWN(X_KP_2));
  123. }
  124. return false; break;
  125. case AR_DN:
  126. if(arrow_toggle == 1){
  127. SEND_STRING(SS_DOWN(X_DOWN));
  128. } else {
  129. SEND_STRING(SS_DOWN(X_KP_DOT));
  130. }
  131. return false; break;
  132. case AR_LT:
  133. if(arrow_toggle == 1){
  134. SEND_STRING(SS_DOWN(X_LEFT));
  135. } else {
  136. SEND_STRING(SS_DOWN(X_KP_0));
  137. }
  138. return false; break;
  139. case AR_RT:
  140. if(arrow_toggle == 1){
  141. SEND_STRING(SS_DOWN(X_RIGHT));
  142. } else {
  143. SEND_STRING(SS_DOWN(X_KP_ENTER));
  144. }
  145. return false; break;
  146. }
  147. }
  148. if(!record->event.pressed){
  149. switch(keycode) {
  150. case AR_UP:
  151. if(arrow_toggle == 1){
  152. SEND_STRING(SS_UP(X_UP));
  153. } else {
  154. SEND_STRING(SS_UP(X_KP_2));
  155. }
  156. return false; break;
  157. case AR_DN:
  158. if(arrow_toggle == 1){
  159. SEND_STRING(SS_UP(X_DOWN));
  160. } else {
  161. SEND_STRING(SS_UP(X_KP_DOT));
  162. }
  163. return false; break;
  164. case AR_LT:
  165. if(arrow_toggle == 1){
  166. SEND_STRING(SS_UP(X_LEFT));
  167. } else {
  168. SEND_STRING(SS_UP(X_KP_0));
  169. }
  170. return false; break;
  171. case AR_RT:
  172. if(arrow_toggle == 1){
  173. SEND_STRING(SS_UP(X_RIGHT));
  174. } else {
  175. SEND_STRING(SS_UP(X_KP_ENTER));
  176. }
  177. return false; break;
  178. }
  179. }
  180. return true;
  181. };