keymap.c 20 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. enum rorschach_layers {
  4. _COLEMAK, // Colemak (default layer)
  5. _QWERTY, // Qwerty
  6. _NUMBERS, // Numbers & Symbols
  7. _NUMBERS2, // Numbers & Function Keys (similar to _NUMBERS; used with _NUMBERS for tri-layer access to _ADJUST)
  8. _FUNCTION, // Function
  9. _FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
  10. _NUMPAD, // Numpad
  11. // _COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access)
  12. // _QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access)
  13. _ADJUST, // Adjust layer, accessed via tri-layer feature)
  14. _ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature)
  15. };
  16. enum rorschach_keycodes {
  17. COLEMAK = SAFE_RANGE,
  18. QWERTY,
  19. // COLEMAKGM,
  20. // QWERTYGM,
  21. NUMPAD = TG(_NUMPAD),
  22. ADJUST = MO(_ADJUST2),
  23. SPCFN = LT(_FUNCTION, KC_SPC),
  24. BSPCFN = LT(_FUNCTION2, KC_BSPC),
  25. ENTNS = LT(_NUMBERS, KC_ENT),
  26. DELNS = LT(_NUMBERS2, KC_DEL),
  27. CTLESC = CTL_T(KC_ESC),
  28. ALTAPP = ALT_T(KC_APP),
  29. NKROTG = MAGIC_TOGGLE_NKRO,
  30. };
  31. #define _______ KC_TRNS
  32. #define XXXXXXX KC_NO
  33. //Tap Dance Declarations
  34. enum {
  35. ADJ = 0,
  36. LBCB,
  37. RBCB,
  38. EQPL,
  39. PLEQ,
  40. MNUN,
  41. SLAS,
  42. GVTL,
  43. PPLEQ,
  44. PMNUN,
  45. PSLPAS
  46. };
  47. void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) {
  48. if (state->count == 2) {
  49. layer_on(_ADJUST2);
  50. set_oneshot_layer(_ADJUST2, ONESHOT_START);
  51. }
  52. }
  53. void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
  54. if (state->count == 2) {
  55. layer_off(_ADJUST2);
  56. clear_oneshot_layer_state(ONESHOT_PRESSED);
  57. }
  58. }
  59. qk_tap_dance_action_t tap_dance_actions[] = {
  60. [ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
  61. [LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
  62. [RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
  63. [EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
  64. [PLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL), // Equal sign on a single-tap, plus sign on a double-tap
  65. [MNUN] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS), // Minus sign on a single-tap, underscore on a double-tap
  66. [SLAS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR), // Slash in a single-tap, asterisk in a double-tap
  67. [GVTL] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), // Grave on a single-tap, tilde on a double-tap
  68. [PPLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL), // Numpad plus sign on a single-tap, equal sign on a double-tap
  69. [PMNUN] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS), // Numpad minus sign on a single-tap, underscore on a double-tap
  70. [PSLPAS] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST) // Numpad slash on a single-tap, numpad asterisk on a double-tap
  71. };
  72. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  73. /* Colemak
  74. * (Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
  75. * ,-----------------------------------------------. ,-----------------------------------------------.
  76. * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
  77. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  78. * |Esc/Ctl| A | R | S | T | D | | H | N | E | I | O | ' |
  79. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  80. * | SC Sft| Z | X | C | V | B | | K | M | , | . | / | SC Sft|
  81. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
  82. * | Ins | ` | [ | ] |App/Alt| Spc/FN| |Bsp/Fn2| RGUI | Left | Down | Up | Right |
  83. * `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
  84. * | Ent/NS| Bspc | | Enter |Del/NS2|
  85. * `---------------' `---------------'
  86. */
  87. [_COLEMAK] = LAYOUT(
  88. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
  89. CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  90. KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
  91. KC_INS, KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN, BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
  92. ENTNS, KC_BSPC, KC_ENT, DELNS
  93. ),
  94. /* QWERTY
  95. * (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
  96. * ,-----------------------------------------------. ,-----------------------------------------------.
  97. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
  98. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  99. * |Esc/Ctl| A | S | D | F | G | | H | J | K | L | ; | ' |
  100. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  101. * | SC Sft| Z | X | C | V | B | | N | M | , | . | / | SC Sft|
  102. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
  103. * | Ins | ` | [ | ] |App/Alt| Spc/FN| |Bsp/Fn2| RGUI | Left | Down | Up | Right |
  104. * `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
  105. * | Ent/NS| Bspc | | Enter |Del/NS2|
  106. * `---------------' `---------------'
  107. */
  108. [_QWERTY] = LAYOUT(
  109. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
  110. CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  111. KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
  112. KC_INS, KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN, BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
  113. ENTNS, KC_BSPC, KC_ENT, DELNS
  114. ),
  115. /* Number/symbol layer
  116. * (Multiple characters: single-tap for first, double-tap for second)
  117. * ,-----------------------------------------------. ,-----------------------------------------------.
  118. * | | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
  119. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  120. * | | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
  121. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  122. * | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
  123. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
  124. * | ( | ) | [ { | ] } | | | | | | | | | |
  125. * `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
  126. * | | | | | |
  127. * `---------------' `---------------'
  128. */
  129. [_NUMBERS] = LAYOUT(
  130. _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
  131. _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
  132. _______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
  133. KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______, _______, _______, _______, _______,
  134. _______, _______, _______, _______
  135. ),
  136. /* Number/Function Key layer
  137. * (Multiple characters: single-tap for first, double-tap for second)
  138. * ,-----------------------------------------------. ,-----------------------------------------------.
  139. * | | 6 | 7 | 8 | 9 | 0 | | F7 | F8 | F9 | F10 | F11 | F12 |
  140. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  141. * | | 1 | 2 | 3 | 4 | 5 | | F1 | F2 | F3 | F4 | F5 | F6 |
  142. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  143. * | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
  144. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
  145. * | ( | ) | [ { | ] } | | | | | | | | | |
  146. * `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
  147. * | | | | | |
  148. * `---------------' `---------------'
  149. */
  150. [_NUMBERS2] = LAYOUT(
  151. _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
  152. _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
  153. _______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
  154. KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______, _______, _______, _______, _______,
  155. _______, _______, _______, _______
  156. ),
  157. /* Function layer
  158. * ,-----------------------------------------------. ,-----------------------------------------------.
  159. * | | | | Up | | | | | | Up | Ctrl+Y| | |
  160. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  161. * | | Ctrl+A| Left | Down | Right |C+A+Tab| | PgUp | Right | Down | Left | Home | |
  162. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  163. * | | Ctrl+Z| Ctrl+X| Ctrl+C| Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
  164. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
  165. * | | | | | | | | | | Prev | Play | Next | Stop |
  166. * `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
  167. * | | | | | |
  168. * `---------------' `---------------'
  169. */
  170. [_FUNCTION] = LAYOUT(
  171. _______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______,
  172. _______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
  173. _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
  174. _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
  175. _______, _______, _______, _______
  176. ),
  177. [_FUNCTION2] = LAYOUT(
  178. _______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______,
  179. _______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
  180. _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
  181. _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
  182. _______, _______, _______, _______
  183. ),
  184. /* Numpad layer
  185. * (Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
  186. * ,-----------------------------------------------. ,-----------------------------------------------.
  187. * | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | NumLk | KP 7 | KP 8 | KP 9 | KP / | |
  188. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  189. * | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | Tab | KP 4 | KP 5 | KP 6 | KP * | |
  190. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  191. * | | NumLk | KP . |KP/ KP*| KP- _ | KP+ = | | | KP 1 | KP 2 | KP 3 | KP - | |
  192. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
  193. * | ( | ) | [ { | ] } | | | | | KP 0 | = | KP . | KP + | |
  194. * `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
  195. * | | | | KP Ent| |
  196. * `---------------' `---------------'
  197. */
  198. [_NUMPAD] = LAYOUT(
  199. _______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,
  200. _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_TAB, KC_P4, KC_P5, KC_P6, KC_PAST, _______,
  201. _______, KC_NLCK, KC_PDOT, TD(PSLPAS), TD(PMNUN), TD(PPLEQ), _______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,
  202. KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, KC_P0, KC_EQL, KC_PDOT, KC_PPLS, _______,
  203. _______, _______, KC_PENT, _______
  204. ),
  205. /* Adjust layer
  206. * (Enter/Number + Delete/Number2 to access; Numpad is a toggle)
  207. * ,-----------------------------------------------. ,-----------------------------------------------.
  208. * | |Colemak| Qwerty| | | | | Numpad| | | Ctrl+Y| | RESET |
  209. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  210. * | | | | | | | | |NKROTog| | | | |
  211. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
  212. * | | | | | | | | | | | | | |
  213. * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
  214. * | | | | | | | | | | | | | |
  215. * `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
  216. * | | | | | |
  217. * `---------------' `---------------'
  218. */
  219. [_ADJUST] = LAYOUT(
  220. _______, COLEMAK, QWERTY, _______, _______, _______, NUMPAD, _______, _______, _______, _______, RESET,
  221. _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
  222. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  223. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  224. _______, _______, _______, _______
  225. ),
  226. [_ADJUST2] = LAYOUT(
  227. _______, COLEMAK, QWERTY, _______, _______, _______, NUMPAD, _______, _______, _______, _______, RESET,
  228. _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
  229. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  230. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  231. _______, _______, _______, _______
  232. )
  233. };
  234. uint32_t layer_state_set_user(uint32_t state) {
  235. return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST);
  236. }
  237. void persistent_default_layer_set(uint16_t default_layer) {
  238. eeconfig_update_default_layer(default_layer);
  239. default_layer_set(default_layer);
  240. }
  241. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  242. switch (keycode) {
  243. case COLEMAK:
  244. if (record->event.pressed) {
  245. persistent_default_layer_set(1UL << _COLEMAK);
  246. layer_off ( _QWERTY);
  247. layer_off ( _NUMBERS);
  248. layer_off ( _NUMBERS2);
  249. layer_off ( _FUNCTION);
  250. layer_off ( _FUNCTION2);
  251. layer_off ( _NUMPAD);
  252. // layer_off ( _COLEMAKGM);
  253. // layer_off ( _QWERTYGM);
  254. layer_off ( _ADJUST);
  255. layer_off ( _ADJUST2);
  256. }
  257. return false;
  258. break;
  259. case QWERTY:
  260. if (record->event.pressed) {
  261. persistent_default_layer_set(1UL << _QWERTY);
  262. layer_off ( _COLEMAK);
  263. layer_off ( _NUMBERS);
  264. layer_off ( _NUMBERS2);
  265. layer_off ( _FUNCTION);
  266. layer_off ( _FUNCTION2);
  267. layer_off ( _NUMPAD);
  268. // layer_off ( _COLEMAKGM);
  269. // layer_off ( _QWERTYGM);
  270. layer_off ( _ADJUST);
  271. layer_off ( _ADJUST2);
  272. }
  273. return false;
  274. break;
  275. /* case COLEMAKGM:
  276. if (record->event.pressed) {
  277. default_layer_set(1UL << _COLEMAKGM);
  278. layer_off ( _QWERTY);
  279. layer_off ( _COLEMAK);
  280. layer_off ( _NUMBERS);
  281. layer_off ( _NUMBERS2);
  282. layer_off ( _FUNCTION);
  283. layer_off ( _FUNCTION2);
  284. layer_off ( _NUMPAD);
  285. layer_off ( _QWERTYGM);
  286. layer_off ( _ADJUST);
  287. layer_off ( _ADJUST2);
  288. }
  289. return false;
  290. break;
  291. case QWERTYGM:
  292. if (record->event.pressed) {
  293. default_layer_set(1UL << _QWERTYGM);
  294. layer_off ( _QWERTY);
  295. layer_off ( _COLEMAK);
  296. layer_off ( _NUMBERS);
  297. layer_off ( _NUMBERS2);
  298. layer_off ( _FUNCTION);
  299. layer_off ( _FUNCTION2);
  300. layer_off ( _NUMPAD);
  301. layer_off ( _COLEMAKGM);
  302. layer_off ( _ADJUST);
  303. layer_off ( _ADJUST2);
  304. }
  305. return false;
  306. break;
  307. */
  308. }
  309. return true;
  310. }