keymap.c 7.3 KB

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  1. /* Copyright 2015-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "contra.h"
  17. #include "keymap_german.h"
  18. enum contra_layers {
  19. _QWERTZ,
  20. _FUNC,
  21. _NUMROW,
  22. _NUMROW_L3,
  23. _GAMING
  24. };
  25. #define KC_I3 LM(_NUMROW, MOD_LALT)
  26. #define KC_NR MO(_NUMROW)
  27. #define NR_L3 SAFE_RANGE
  28. #define FUN MO(_FUNC)
  29. #define G_1 TO(_GAMING)
  30. #define G_0 TG(_GAMING)
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. /* Qwertz
  33. * ,-----------------------------------------------------------------------------------.
  34. * | Esc | Q | W | E | R | T | Z | U | I | O | P | Bksp |
  35. * |------+------+------+------+------+-------------+------+------+------+------+------|
  36. * | Tab | A | S | D | F | G | H | J | K | L | +* ~ | Enter|
  37. * |------+------+------+------+------+------|------+------+------+------+------+------|
  38. * | Shift| Y | X | C | V | B | N | M | , | . | Up | Shift|
  39. * |------+------+------+------+------+------+------+------+------+------+------+------|
  40. * | Ctrl | Sup | Alt | i3 | NumR | Space | Spec | Fun | Left | Down | Right|
  41. * `-----------------------------------------------------------------------------------'
  42. */
  43. [_QWERTZ] = {
  44. {KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  45. {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT },
  46. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT},
  47. {KC_LCTL, KC_LGUI, KC_LALT, KC_I3, KC_NR, KC_SPC, KC_SPC, NR_L3, FUN, KC_LEFT, KC_DOWN, KC_RGHT}
  48. },
  49. /* Function layer
  50. * ,-----------------------------------------------------------------------------------.
  51. * | | | | | | | | Ü | | Ö | | Del |
  52. * |------+------+------+------+------+-------------+------+------+------+------+------|
  53. * | Lock | Ä | ß | | | GAME | | RGBS | RGBB | RGBS | | |
  54. * |------+------+------+------+------+------|------+------+------+------+------+------|
  55. * | | | | | | | | RGBH-| RGBT | RGBH+| PgUp | |
  56. * |------+------+------+------+------+------+------+------+------+------+------+------|
  57. * | | | | ---- | ---- | | | ---- | ---- | Home | PgDn | End |
  58. * `-----------------------------------------------------------------------------------'
  59. */
  60. [_FUNC] = {
  61. {_______, _______, _______, _______, _______, _______, _______, DE_UE, _______, DE_OE, _______, KC_DEL },
  62. {KC_LOCK, DE_AE, DE_SS, _______, _______, G_1, _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______},
  63. {_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______},
  64. {_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END }
  65. },
  66. /* Numrow layer (special characters with Shift and ISO_L3_Shift)
  67. * ,-----------------------------------------------------------------------------------.
  68. * | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
  69. * |------+------+------+------+------+-------------+------+------+------+------+------|
  70. * | | | | | | | | | | | #' | |
  71. * |------+------+------+------+------+------|------+------+------+------+------+------|
  72. * | | <> | | | | | | | | | | -_ | |
  73. * |------+------+------+------+------+------+------+------+------+------+------+------|
  74. * | | | | ---- | ---- | | | ---- | ---- | | | |
  75. * `-----------------------------------------------------------------------------------'
  76. */
  77. [_NUMROW] = {
  78. {_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, _______},
  79. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______},
  80. {_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
  81. {_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______}
  82. },
  83. [_NUMROW_L3] = {
  84. {_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, _______},
  85. {_______, DE_Q, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  86. {_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
  87. {_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______}
  88. },
  89. /* Gaming
  90. * ,-----------------------------------------------------------------------------------.
  91. * | | | | | | | | | | | | |
  92. * |------+------+------+------+------+-------------+------+------+------+------+------|
  93. * | | | | | | | | | | | | |
  94. * |------+------+------+------+------+------|------+------+------+------+------+------|
  95. * | | | | | | | | | | | | |
  96. * |------+------+------+------+------+------+------+------+------+------+------+------|
  97. * | Space| | | | | | | | Reset| | | |
  98. * `-----------------------------------------------------------------------------------'
  99. */
  100. [_GAMING] = {
  101. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  102. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  103. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  104. {KC_SPC, _______, _______, _______, _______, _______, _______, _______, G_0, _______, _______, _______}
  105. }
  106. };
  107. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  108. switch(keycode) {
  109. case KC_BSPC:
  110. if (record->event.pressed) {
  111. if (get_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT))) {
  112. register_code(DE_SS);
  113. return false;
  114. }
  115. } else {
  116. unregister_code(DE_SS);
  117. }
  118. return true;
  119. case NR_L3:
  120. if (record->event.pressed) {
  121. register_code(DE_ALGR);
  122. layer_on(_NUMROW_L3);
  123. } else {
  124. layer_off(_NUMROW_L3);
  125. unregister_code(DE_ALGR);
  126. }
  127. return false;
  128. default:
  129. return true;
  130. }
  131. }
  132. void led_set_user(uint8_t usb_led) {
  133. // Force-enable Numlock
  134. if (!(usb_led & (1<<USB_LED_NUM_LOCK))) {
  135. register_code(KC_NUMLOCK);
  136. unregister_code(KC_NUMLOCK);
  137. }
  138. }