keymap.c 12 KB

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  1. #include "atomic.h"
  2. #include "action_layer.h"
  3. #include "led.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #include "song_list.h"
  7. #endif
  8. #define _QW 0
  9. #define _LW 1
  10. #define _RS 2
  11. #define _AD 3
  12. #define _FN 4
  13. #define _MUSIC 4
  14. #define M_QW 0
  15. #define M_LW 1
  16. #define M_RS 2
  17. #define M_FN 3
  18. #define M_T1 4
  19. #define M_T2 5
  20. #define M_T3 6
  21. #define M_T4 7
  22. #define M_TU 8
  23. #define M_TD 9
  24. #define M_DF 10
  25. #define M_MUSIC_ON 11
  26. #define M_MUSIC_OFF 12
  27. #define M_AUDIO_ON 13
  28. #define M_AUDIO_OFF 14
  29. #define TIMBR_1 M(M_T1)
  30. #define TIMBR_2 M(M_T2)
  31. #define TIMBR_3 M(M_T3)
  32. #define TIMBR_4 M(M_T4)
  33. #define TMPO_UP M(M_TU)
  34. #define TMPO_DN M(M_TD)
  35. #define TMPO_DF M(M_DF)
  36. #define MUS_ON M(M_MUSIC_ON)
  37. #define MUS_OFF M(M_MUSIC_OFF)
  38. #define AUD_OFF M(M_AUDIO_OFF)
  39. #define AUD_ON M(M_AUDIO_ON)
  40. #define _______ KC_TRNS
  41. #define ___T___ KC_TRNS
  42. #define XXXXXXX KC_NO
  43. /*
  44. * .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
  45. * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | XXXXXX . BACKSP |
  46. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
  47. * | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | DEL |
  48. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
  49. * | CAPS | A | S | D | F | G | H | J | K | L | ; | ' | XXXXXX . ENTER | PG UP |
  50. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
  51. * | LSHIFT | Z | X | C | V | B | N | M | , | . | / | XXXXXX . RSHIFT | UP | PG DN |
  52. * |--------+--------+--------+--------+--------+- 2u ------------+--------+--------+--------+--------+-----------------+--------+--------|
  53. * | LCTRL | LWIN | FN | LALT | RAISED | XXXXXX . SPACE | LOWER | RALT | HOME | END | RCTRL | LEFT | DOWN | RIGHT |
  54. * '--------------------------------------------------------------------------------------------------------------------------------------'
  55. */
  56. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  57. [_QW] = { /* QWERTY */
  58. { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, XXXXXXX },
  59. { KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
  60. { KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, XXXXXXX, KC_PGUP },
  61. { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, XXXXXXX, KC_UP, KC_PGDN },
  62. { KC_LCTL, KC_LGUI, M(M_FN), KC_LALT, M(M_RS), KC_SPC, XXXXXXX, M(M_LW), KC_RALT, KC_HOME, KC_END, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT },
  63. },
  64. [_LW] = { /* LOWERED */
  65. { KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ },
  66. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS },
  67. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
  68. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ },
  69. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
  70. },
  71. [_RS] = { /* RAISED */
  72. { KC_TILD, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ },
  73. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS },
  74. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
  75. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ },
  76. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
  77. },
  78. [_FN] = { /* FUNCTION */
  79. { KC_NLCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ },
  80. { KC_SLCK, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_PAUS, KC_PSCR },
  81. { KC_CAPS, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_ACL0, KC_ACL2, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, ___T___, ___T___, KC_WH_U },
  82. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, KC_MS_U, KC_WH_D },
  83. { _______, _______, _______, _______, _______, KC_BTN1, KC_BTN1, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R },
  84. },
  85. [_AD] = { /* ADJUST */
  86. { _______, TIMBR_1, TIMBR_2, TIMBR_3, TIMBR_4, TMPO_UP, TMPO_DN, TMPO_DF, _______, MUS_ON, MUS_OFF, AUD_ON, AUD_OFF, ___T___, ___T___ },
  87. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
  88. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
  89. { _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ },
  90. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
  91. },
  92. [_MUSIC] = {
  93. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___ },
  94. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
  95. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
  96. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ },
  97. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
  98. }
  99. };
  100. #ifdef AUDIO_ENABLE
  101. float tone_my_startup[][2] = SONG(ODE_TO_JOY);
  102. float tone_my_goodbye[][2] = SONG(ROCK_A_BYE_BABY);
  103. float tone_audio_on[][2] = SONG(CLOSE_ENCOUNTERS_5_NOTE);
  104. float tone_music_on[][2] = SONG(DOE_A_DEER);
  105. float tone_caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
  106. float tone_caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
  107. float tone_numlk_on[][2] = SONG(NUM_LOCK_ON_SOUND);
  108. float tone_numlk_off[][2] = SONG(NUM_LOCK_OFF_SOUND);
  109. float tone_scroll_on[][2] = SONG(SCROLL_LOCK_ON_SOUND);
  110. float tone_scroll_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
  111. #endif /* AUDIO_ENABLE */
  112. void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t layer4, bool order)
  113. {
  114. if (order)
  115. {
  116. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2))
  117. {
  118. layer_on(layer3);
  119. }
  120. else
  121. {
  122. layer_off(layer3);
  123. layer_off(layer4);
  124. }
  125. }
  126. else
  127. {
  128. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2))
  129. {
  130. layer_on(layer4);
  131. }
  132. else
  133. {
  134. layer_off(layer3);
  135. layer_off(layer4);
  136. }
  137. }
  138. }
  139. const uint16_t PROGMEM fn_actions[] = {
  140. };
  141. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  142. {
  143. // MACRODOWN only works in this function
  144. switch(id)
  145. {
  146. case M_LW:
  147. if (record->event.pressed) {
  148. layer_on(_LW);
  149. update_tri_layer(_LW, _RS, _AD);
  150. } else {
  151. layer_off(_LW);
  152. update_tri_layer(_LW, _RS, _AD);
  153. }
  154. break;
  155. case M_RS:
  156. if (record->event.pressed) {
  157. layer_on(_RS);
  158. update_tri_layer(_LW, _RS, _AD);
  159. } else {
  160. layer_off(_RS);
  161. update_tri_layer(_LW, _RS, _AD);
  162. }
  163. break;
  164. case M_FN:
  165. if (record->event.pressed) {
  166. layer_on(_FN);
  167. } else {
  168. layer_off(_FN);
  169. }
  170. break;
  171. case M_T1:
  172. if (record->event.pressed) set_timbre(TIMBRE_12);
  173. break;
  174. case M_T2:
  175. if (record->event.pressed) set_timbre(TIMBRE_25);
  176. break;
  177. case M_T3:
  178. if (record->event.pressed) set_timbre(TIMBRE_50);
  179. break;
  180. case M_T4:
  181. if (record->event.pressed) set_timbre(TIMBRE_75);
  182. break;
  183. case M_TU:
  184. if (record->event.pressed) increase_tempo(10);
  185. break;
  186. case M_TD:
  187. if (record->event.pressed) decrease_tempo(10);
  188. break;
  189. case M_DF:
  190. if (record->event.pressed)
  191. {
  192. set_timbre(TIMBRE_DEFAULT);
  193. set_tempo(TEMPO_DEFAULT);
  194. }
  195. break;
  196. case M_AUDIO_OFF:
  197. if (record->event.pressed) {
  198. #ifdef AUDIO_ENABLE
  199. audio_off();
  200. #endif
  201. }
  202. break;
  203. case M_AUDIO_ON:
  204. if (record->event.pressed)
  205. {
  206. #ifdef AUDIO_ENABLE
  207. audio_on();
  208. PLAY_NOTE_ARRAY(tone_audio_on, false, STACCATO);
  209. #endif
  210. }
  211. break;
  212. case M_MUSIC_ON:
  213. if (record->event.pressed)
  214. {
  215. #ifdef AUDIO_ENABLE
  216. PLAY_NOTE_ARRAY(tone_music_on, false, STACCATO);
  217. layer_on(_MUSIC);
  218. #endif
  219. }
  220. break;
  221. case M_MUSIC_OFF:
  222. if (record->event.pressed)
  223. {
  224. #ifdef AUDIO_ENABLE
  225. layer_off(_MUSIC);
  226. stop_all_notes();
  227. #endif
  228. }
  229. break;
  230. default:
  231. break;
  232. }
  233. return MACRO_NONE;
  234. };
  235. #ifdef AUDIO_ENABLE
  236. uint8_t starting_note = 0x0C;
  237. int offset = 7;
  238. void process_action_user(keyrecord_t *record)
  239. {
  240. if (IS_LAYER_ON(_MUSIC))
  241. {
  242. if (record->event.pressed)
  243. {
  244. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  245. }
  246. else
  247. {
  248. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  249. }
  250. }
  251. }
  252. void matrix_init_user(void)
  253. {
  254. init_notes();
  255. play_startup_tone();
  256. println("Matrix Init");
  257. }
  258. void led_set_user(uint8_t usb_led)
  259. {
  260. static uint8_t old_usb_led = 0;
  261. static bool first_run = true;
  262. // Skip first execution to avoid beeps caused by LED states being detected on power-up
  263. if (!first_run)
  264. {
  265. if ((usb_led & (1<<USB_LED_CAPS_LOCK)) && !(old_usb_led & (1<<USB_LED_CAPS_LOCK)))
  266. {
  267. // If CAPS LK LED is turning on...
  268. PLAY_NOTE_ARRAY(tone_caps_on, false, LEGATO);
  269. }
  270. else if (!(usb_led & (1<<USB_LED_CAPS_LOCK)) && (old_usb_led & (1<<USB_LED_CAPS_LOCK)))
  271. {
  272. // If CAPS LK LED is turning off...
  273. PLAY_NOTE_ARRAY(tone_caps_off, false, LEGATO);
  274. }
  275. else if ((usb_led & (1<<USB_LED_NUM_LOCK)) && !(old_usb_led & (1<<USB_LED_NUM_LOCK)))
  276. {
  277. // If NUM LK LED is turning on...
  278. PLAY_NOTE_ARRAY(tone_numlk_on, false, LEGATO);
  279. }
  280. else if (!(usb_led & (1<<USB_LED_NUM_LOCK)) && (old_usb_led & (1<<USB_LED_NUM_LOCK)))
  281. {
  282. // If NUM LED is turning off...
  283. PLAY_NOTE_ARRAY(tone_numlk_off, false, LEGATO);
  284. }
  285. else if ((usb_led & (1<<USB_LED_SCROLL_LOCK)) && !(old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
  286. {
  287. // If SCROLL LK LED is turning on...
  288. PLAY_NOTE_ARRAY(tone_scroll_on, false, LEGATO);
  289. }
  290. else if (!(usb_led & (1<<USB_LED_SCROLL_LOCK)) && (old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
  291. {
  292. // If SCROLL LED is turning off...
  293. PLAY_NOTE_ARRAY(tone_scroll_off, false, LEGATO);
  294. }
  295. }
  296. old_usb_led = usb_led;
  297. first_run = false;
  298. }
  299. void play_startup_tone()
  300. {
  301. PLAY_NOTE_ARRAY(tone_my_startup, false, STACCATO);
  302. }
  303. void play_goodbye_tone()
  304. {
  305. PLAY_NOTE_ARRAY(tone_my_goodbye, false, STACCATO);
  306. _delay_ms(2000);
  307. }
  308. #endif /* AUDIO_ENABLE */