keymap.c 11 KB

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  1. #include "infinity60.h"
  2. #include "led_controller.h"
  3. //Helpful Defines
  4. #define _______ KC_TRNS
  5. //Define Layer Names
  6. #define _BASE 0
  7. #define _NUMPAD 1
  8. #define _FNAV 2
  9. #define _MEDIA 3
  10. #define _TILDE 4
  11. //IS31 chip has 8 available led pages, using 0 for all leds and 7 for single toggles
  12. #define max_pages 6
  13. enum ic60_keycodes {
  14. NUMPAD,
  15. FNAV,
  16. MEDIA,
  17. TILDE,
  18. CTLALTDEL,
  19. BACKLIGHT,
  20. BRIGHT,
  21. DIM,
  22. BREATH,
  23. ALL,
  24. GAME,
  25. MODE_SINGLE,
  26. MODE_PAGE,
  27. MODE_FLASH
  28. };
  29. uint8_t current_layer_global = 0;
  30. uint8_t led_mode_global = MODE_SINGLE;
  31. uint8_t backlight_status_global = 1; //init on/off state of backlight
  32. uint32_t led_layer_state = 0;
  33. /* ==================================
  34. * KEYMAPS
  35. * ==================================*/
  36. const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  37. /* Layer 0: Default Layer
  38. * ,-----------------------------------------------------------.
  39. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Backs|
  40. * |-----------------------------------------------------------|
  41. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
  42. * |-----------------------------------------------------------|
  43. * |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Enter |
  44. * |-----------------------------------------------------------|
  45. * |Shif| | Z| X| C| V| B| N| M| ,| .| /|Shift |
  46. * |-----------------------------------------------------------|
  47. * |Ctrl|Gui |Alt | Space |Alt |Gui | FN | Ctrl |
  48. * `-----------------------------------------------------------'
  49. */
  50. /* default */
  51. [_BASE] = KEYMAP( \
  52. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_NO,\
  53. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSPC, \
  54. TT(_FNAV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT, \
  55. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,F(TILDE),KC_NO, \
  56. KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,TG(_NUMPAD),MO(_MEDIA), KC_RCTL \
  57. ),
  58. /* numpad */
  59. [_NUMPAD] = KEYMAP( \
  60. _______,_______,_______,_______,_______,_______,_______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,_______,_______,KC_NO,\
  61. _______,_______,_______,_______,_______,_______,_______, KC_P4, KC_P5, KC_P6, KC_PAST, _______,_______,_______, \
  62. MO(_FNAV),_______,_______,_______,_______,_______,_______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,_______, \
  63. _______,_______,_______,_______,_______,_______,_______, KC_P0,KC_COMM,KC_PDOT,KC_PPLS, _______,KC_NO, \
  64. _______,_______,_______, MO(_BASE), _______,_______,_______,_______ \
  65. ),
  66. /* F-, arrow, and media keys */
  67. [_FNAV] = KEYMAP( \
  68. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_NO,\
  69. KC_CAPS,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_UP,KC_PGDN,KC_PSCR,_______,_______,KC_DEL, \
  70. _______,M(0),KC_BTN2,_______,_______,_______,KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_INS,_______,_______, \
  71. _______,KC_APP,KC_BTN1,KC_CALC,_______,_______,KC_END,_______,_______,_______,_______,_______,KC_NO, \
  72. _______,_______,_______, _______, F(CTLALTDEL),KC_NLCK,_______,_______ \
  73. ),
  74. /* media */
  75. [_MEDIA] = KEYMAP( \
  76. _______,F(MODE_SINGLE),F(MODE_PAGE),F(MODE_FLASH),_______,_______,_______, _______, _______, _______,KC_MUTE, KC_VOLD, KC_VOLU,_______,KC_NO,\
  77. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
  78. _______,_______,_______,_______,_______,F(GAME),_______, _______, _______, _______,_______, _______,_______, \
  79. _______,_______,F(ALL) ,F(BRIGHT),F(DIM),F(BACKLIGHT),_______, _______, KC_MPRV, KC_MNXT,KC_MSTP, _______,KC_NO, \
  80. _______,_______,_______, KC_MPLY, _______,_______, _______,_______ \
  81. ),
  82. /* ~ */
  83. [_TILDE] = KEYMAP( \
  84. KC_GRV,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
  85. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
  86. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
  87. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
  88. _______,_______,_______, _______, _______,_______, _______,_______ \
  89. ),
  90. /* template */
  91. [5] = KEYMAP( \
  92. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
  93. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
  94. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
  95. _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
  96. _______,_______,_______, _______, _______,_______, _______,_______ \
  97. ),
  98. };
  99. //id for user defined functions and macros
  100. enum function_id {
  101. NONE,
  102. };
  103. enum macro_id {
  104. ACTION_LEDS_ALL,
  105. ACTION_LEDS_GAME,
  106. ACTION_LEDS_BACKLIGHT,
  107. ACTION_LEDS_BRIGHT,
  108. ACTION_LEDS_DIM,
  109. ACTION_LEDS_BREATH,
  110. ACTION_LEDS_SINGLE,
  111. ACTION_LEDS_PAGE,
  112. ACTION_LEDS_FLASH,
  113. };
  114. /* ==================================
  115. * LED MAPPING
  116. * ==================================*/
  117. /*
  118. Infinity60 LED MAP
  119. 11 12 13 14 15 16 17 18 21 22 23 24 25 26 27*
  120. 28 31 32 33 34 35 36 37 38 41 42 43 44 45
  121. 46 47 48 51 52 53 54 55 56 57 58 61 62
  122. 63 64 65 66 67 68 71 72 73 74 75 76 77*
  123. 78 81 82 83 84 85 86 87
  124. *Unused in Alphabet Layout
  125. */
  126. //======== full page arrays =========
  127. //LED Page 1 - _Numpad
  128. //any change in array size needs to be mirrored in matrix_init_user
  129. uint8_t led_numpad[16] = {
  130. 18,21,22,23,
  131. 37,38,41,42,
  132. 55,56,57,58,
  133. 72,73,74,75
  134. };
  135. //LED Page 2 - _Nav
  136. uint8_t led_nav[12] = {
  137. 38,
  138. 47,48, 55,56,57,
  139. 64,65,66
  140. };
  141. //LED Page 3 - _Media
  142. uint8_t led_media[15] = {
  143. 12,13,14, 23,24,25,
  144. 65,66,67,68, 73,74,75,
  145. 83, 86
  146. };
  147. //LED Page 4 - _Game "WASD"
  148. uint8_t led_game[5] = {
  149. 11,
  150. 32,
  151. 47,48,51
  152. };
  153. //======== qmk functions =========
  154. const uint16_t fn_actions[] = {
  155. [CTLALTDEL] = ACTION_KEY(LALT(LCTL(KC_DEL))),
  156. [TILDE] = ACTION_LAYER_MODS(_TILDE, MOD_LSFT),
  157. [ALL] = ACTION_FUNCTION(ACTION_LEDS_ALL),
  158. [GAME] = ACTION_FUNCTION(ACTION_LEDS_GAME),
  159. [BACKLIGHT] = ACTION_FUNCTION(ACTION_LEDS_BACKLIGHT),
  160. [BRIGHT] = ACTION_FUNCTION(ACTION_LEDS_BRIGHT),
  161. [DIM] = ACTION_FUNCTION(ACTION_LEDS_DIM),
  162. [BREATH] = ACTION_FUNCTION(ACTION_LEDS_BREATH),
  163. [MODE_SINGLE] = ACTION_FUNCTION(ACTION_LEDS_SINGLE),
  164. [MODE_PAGE] = ACTION_FUNCTION(ACTION_LEDS_PAGE),
  165. [MODE_FLASH] = ACTION_FUNCTION(ACTION_LEDS_FLASH),
  166. };
  167. /* custom action function */
  168. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
  169. msg_t msg;
  170. switch(id) {
  171. case ACTION_LEDS_ALL:
  172. if(record->event.pressed) {
  173. led_mode_global = led_mode_global == ALL ? MODE_SINGLE : ALL;
  174. msg=(TOGGLE_ALL << 8) | 0;
  175. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  176. }
  177. break;
  178. case ACTION_LEDS_BACKLIGHT:
  179. if(record->event.pressed) {
  180. backlight_status_global ^= 1;
  181. msg=(TOGGLE_BACKLIGHT << 8) | (backlight_status_global);
  182. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  183. }
  184. break;
  185. case ACTION_LEDS_GAME:
  186. if(record->event.pressed) {
  187. led_mode_global = led_mode_global == GAME ? MODE_SINGLE : GAME;
  188. msg=(DISPLAY_PAGE << 8) | 4;
  189. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  190. }
  191. break;
  192. case ACTION_LEDS_BRIGHT:
  193. if(record->event.pressed) {
  194. msg=(STEP_BRIGHTNESS << 8) | 1;
  195. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  196. }
  197. break;
  198. case ACTION_LEDS_DIM:
  199. if(record->event.pressed) {
  200. msg=(STEP_BRIGHTNESS << 8) | 0;
  201. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  202. }
  203. break;
  204. case ACTION_LEDS_BREATH:
  205. if(record->event.pressed) {
  206. msg=(TOGGLE_BREATH << 8) | 0;
  207. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  208. }
  209. break;
  210. //set led_mode for matrix_scan to toggle leds
  211. case ACTION_LEDS_SINGLE:
  212. led_mode_global = MODE_SINGLE;
  213. break;
  214. case ACTION_LEDS_PAGE:
  215. led_mode_global = MODE_PAGE;
  216. break;
  217. case ACTION_LEDS_FLASH:
  218. led_mode_global = MODE_FLASH;
  219. break;
  220. }
  221. }
  222. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  223. {
  224. return MACRO_NONE;
  225. };
  226. bool process_record_user (uint16_t keycode, keyrecord_t *record) {
  227. return true;
  228. }
  229. // Runs just one time when the keyboard initializes.
  230. void matrix_init_user(void) {
  231. xprintf("init start");
  232. led_controller_init();
  233. // Write predefined led pages.
  234. write_led_page(_NUMPAD, led_numpad, 16);
  235. chThdSleepMilliseconds(10);
  236. write_led_page(_FNAV, led_nav, 12);
  237. chThdSleepMilliseconds(10);
  238. write_led_page(_MEDIA, led_media, 15);
  239. chThdSleepMilliseconds(10);
  240. write_led_page(4, led_game, 5);
  241. chThdSleepMilliseconds(1000);
  242. };
  243. // Loops constantly in the background.
  244. void matrix_scan_user(void) {
  245. uint8_t page;
  246. uint8_t led_pin_byte;
  247. msg_t msg;
  248. if (backlight_status_global == 0) {//backlight is off, skip the rest
  249. return;
  250. }
  251. if (led_layer_state != layer_state && led_mode_global != GAME && led_mode_global != ALL) {
  252. //check mode
  253. //Turn on layer indicator or page depending on mode
  254. switch(led_mode_global) {
  255. case MODE_FLASH: //flash preset page leds then single indicator
  256. page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state);
  257. msg=(DISPLAY_PAGE << 8) | (page);
  258. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  259. chThdSleepMilliseconds(500);
  260. //flow to display single layer leds
  261. case MODE_SINGLE: //light layer indicators for all active layers
  262. led_pin_byte = layer_state & 0xFF;
  263. msg=(DISPLAY_PAGE << 8) | 7;
  264. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  265. msg=(1<<16) | (SET_FULL_ROW << 8) | (led_pin_byte);
  266. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  267. break;
  268. case MODE_PAGE: //display pre-defined led page
  269. page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state);
  270. msg=(DISPLAY_PAGE << 8) | (page);
  271. chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
  272. break;
  273. }
  274. led_layer_state = layer_state;
  275. }
  276. }