keymap.c 8.7 KB

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  1. #include "frosty_flake.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #include "process_unicode.h"
  5. #include "process_unicodemap.h"
  6. #include "quantum.h"
  7. #define _______ KC_TRNS
  8. #define EMOJIBLOCK 5
  9. //declarations for tap dancing emojis
  10. void register_hex32(uint32_t hex);
  11. void cycleEmojis(qk_tap_dance_state_t *state, void *user_data);
  12. void cycleAnimals(qk_tap_dance_state_t *state, void *user_data);
  13. void cycleHands(qk_tap_dance_state_t *state, void *user_data);
  14. void cycleMemes(qk_tap_dance_state_t *state, void *user_data);
  15. void tap(uint16_t keycode){
  16. register_code(keycode);
  17. unregister_code(keycode);
  18. };
  19. //Tap Dance Declarations
  20. enum taps{
  21. TD_CTCPS = 0,
  22. EMOJIS,
  23. ANIMAL,
  24. HAND,
  25. MEMES
  26. };
  27. enum unicode_name { // split every five emojis
  28. THINK = 1, // thinking face 🤔
  29. GRIN, // grinning face 😊
  30. SMRK, // smirk 😏
  31. WEARY, // good shit 😩
  32. UNAMU, // unamused 😒
  33. SNEK, // snke 🐍
  34. PENGUIN, // 🐧
  35. DRAGON, // 🐉
  36. MONKEY, // 🐒
  37. CHICK, // 🐥
  38. OKOK, // 👌
  39. EFFU, // 🖕
  40. INUP, // 👆
  41. THUP, // 👍
  42. THDN, // 👎
  43. BBB, // dat B 🅱
  44. POO, // poop 💩
  45. HUNDR, // 100 💯
  46. EGGPL, // EGGPLANT 🍆
  47. WATER, // wet 💦
  48. LIT // fire 🔥
  49. };
  50. enum my_macros {
  51. NEWDESK = 0,
  52. LEFTDESK,
  53. RIGHTDESK,
  54. CLOSEDESK
  55. };
  56. // Tap Dance Definitions
  57. qk_tap_dance_action_t tap_dance_actions[] = {
  58. // Tap once for CTRL, twice for Caps Lock
  59. [TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
  60. [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleEmojis, NULL, NULL, 800),
  61. [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleAnimals, NULL, NULL, 800),
  62. [HAND] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleHands, NULL, NULL, 800),
  63. [MEMES] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleMemes, NULL, NULL, 800)
  64. // Other declarations would go here, separated by commas, if you have them
  65. };
  66. // macros
  67. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
  68. switch(id) {
  69. case NEWDESK: // this would trigger when you hit a key mapped as M(0)
  70. if (record->event.pressed) {
  71. return MACRO( I(1), D(LGUI), D(LCTL), D(D), U(LGUI), U(LCTL), U(D), END ); // NEW DESKTOP
  72. }
  73. break;
  74. case LEFTDESK: // this would trigger when you hit a key mapped as M(0)
  75. if (record->event.pressed) {
  76. return MACRO( I(1), D(LGUI), D(LCTL), D(LEFT), U(LGUI), U(LCTL), U(LEFT), END ); // LEFT DESKTOP
  77. }
  78. break;
  79. case RIGHTDESK: // this would trigger when you hit a key mapped as M(0)
  80. if (record->event.pressed) {
  81. return MACRO( I(1), D(LGUI), D(LCTL), D(RGHT), U(LGUI), U(LCTL), U(RGHT), END ); // RIGHT DESKTOP
  82. }
  83. break;
  84. case CLOSEDESK: // this would trigger when you hit a key mapped as M(0)
  85. if (record->event.pressed) {
  86. return MACRO( I(1), D(LGUI), D(LCTL), D(F4), U(LGUI), U(LCTL), U(F4), END ); // CLOSE DESKTOP
  87. }
  88. break;
  89. }
  90. return MACRO_NONE;
  91. };
  92. // emojis in unicode
  93. const uint32_t PROGMEM unicode_map[] = {
  94. [THINK] = 0x1F914,
  95. [GRIN] = 0x1F600,
  96. [BBB] = 0x1F171,
  97. [POO] = 0x1F4A9,
  98. [HUNDR] = 0x1F4AF,
  99. [SMRK] = 0x1F60F,
  100. [WEARY] = 0x1F629,
  101. [EGGPL] = 0x1F346,
  102. [WATER] = 0x1F4A6,
  103. [LIT] = 0x1F525,
  104. [UNAMU] = 0x1F612,
  105. [SNEK] = 0x1F40D,
  106. [PENGUIN] = 0x1F427,
  107. [MONKEY] = 0x1F412,
  108. [CHICK] = 0x1F425,
  109. [DRAGON] = 0x1F409,
  110. [OKOK] = 0x1F44C,
  111. [EFFU] = 0x1F595,
  112. [INUP] = 0x1F446,
  113. [THDN] = 0x1F44E,
  114. [THUP] = 0x1F44D
  115. };
  116. // Layouts
  117. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  118. [0] = KEYMAP(\
  119. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
  120. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_INS,KC_HOME,KC_PGUP, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
  121. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, KC_END,KC_PGDN, KC_P7, KC_P8, KC_P9,KC_PPLS, \
  122. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
  123. KC_LSPO,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSPC, KC_UP, KC_P1, KC_P2, KC_P3,KC_PENT, \
  124. TD(TD_CTCPS),KC_LGUI,KC_LALT, KC_SPC, KC_LEAD,KC_RGUI, KC_APP,MO(1) , KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT),
  125. [1] = KEYMAP(\
  126. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
  127. TD(EMOJIS),TD(ANIMAL),TD(HAND),TD(MEMES),X(WEARY),X(UNAMU), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
  128. KC_TAB, KC_Q, M(0), KC_E, KC_R,X(EGGPL),X(WATER), KC_U, KC_I, KC_O, KC_P, KC_UP ,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \
  129. KC_LCTL, M(1), M(3), M(2), KC_F, X(LIT), X(SNEK), KC_J, KC_K, KC_L,KC_LEFT,KC_RGHT, KC_ENT, KC_P4, KC_P5, KC_P6, \
  130. KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, X(HUNDR), X(BBB), X(POO), KC_M,KC_COMM, KC_DOT,KC_DOWN, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \
  131. KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, TG(2),_______ , KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT),
  132. [2] = KEYMAP(\
  133. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
  134. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
  135. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \
  136. KC_LCTL, KC_D, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
  137. KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \
  138. KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, _______, _______, KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT),
  139. };
  140. LEADER_EXTERNS();
  141. void matrix_scan_user(void) {
  142. LEADER_DICTIONARY() {
  143. leading = false;
  144. leader_end();
  145. SEQ_TWO_KEYS(KC_A, KC_A) { // select all and copy
  146. register_code(KC_LCTL);
  147. tap(KC_A);
  148. tap(KC_C);
  149. unregister_code(KC_LCTL);
  150. }
  151. SEQ_THREE_KEYS(KC_L,KC_I,KC_T) { // 🔥🔥
  152. unicode_input_start();
  153. register_hex32(pgm_read_dword(&unicode_map[LIT]));
  154. unicode_input_finish();
  155. }
  156. }
  157. }
  158. void matrix_init_user(void) {
  159. _delay_ms(500);
  160. set_unicode_input_mode(UC_WINC);
  161. };
  162. void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) {
  163. if(state->count == 1) {
  164. unicode_input_start();
  165. register_hex32(pgm_read_dword(&unicode_map[state->count]));
  166. unicode_input_finish();
  167. }
  168. else if(state->count <= EMOJIBLOCK) {
  169. tap(KC_BSPC);
  170. unicode_input_start();
  171. register_hex32(pgm_read_dword(&unicode_map[state->count]));
  172. unicode_input_finish();
  173. }
  174. };
  175. void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
  176. if(state->count == 1) {
  177. unicode_input_start();
  178. register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
  179. unicode_input_finish();
  180. }
  181. else if(state->count <= EMOJIBLOCK) {
  182. tap(KC_BSPC);
  183. unicode_input_start();
  184. register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
  185. unicode_input_finish();
  186. }
  187. };
  188. void cycleHands(qk_tap_dance_state_t *state, void *user_data) {
  189. if(state->count == 1) {
  190. unicode_input_start();
  191. register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
  192. unicode_input_finish();
  193. }
  194. else if(state->count <= EMOJIBLOCK) {
  195. tap(KC_BSPC);
  196. unicode_input_start();
  197. register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
  198. unicode_input_finish();
  199. }
  200. };
  201. void cycleMemes(qk_tap_dance_state_t *state, void *user_data) {
  202. if(state->count == 1) {
  203. unicode_input_start();
  204. register_hex32(pgm_read_dword(&unicode_map[state->count+15]));
  205. unicode_input_finish();
  206. }
  207. else if(state->count <= EMOJIBLOCK) {
  208. tap(KC_BSPC);
  209. unicode_input_start();
  210. register_hex32(pgm_read_dword(&unicode_map[state->count+15]));
  211. unicode_input_finish();
  212. }
  213. };