keymap.c 32 KB

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  1. /*
  2. This is the keymap for the keyboard
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2017 Art Ortenburger
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include QMK_KEYBOARD_H
  18. #include "debug.h"
  19. #include "action_layer.h"
  20. #include "version.h"
  21. #include "keymap_german.h"
  22. #include "keymap_nordic.h"
  23. // Define layer names
  24. #define BASE 0
  25. #define COLEMAK 1
  26. #define DVORAK 2
  27. #define SYMB 3
  28. #define OVERWATCH 4
  29. #define DIABLO 5
  30. #define MOUS 6
  31. //define modifiers
  32. #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
  33. #define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
  34. #define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
  35. //define macro keycodes
  36. #define M_VERSION M(0)
  37. #define M_MAKE M(1)
  38. //define layer change stuff for underglow indicator
  39. bool skip_leds = false;
  40. //This is both for underglow, and Diablo 3 macros
  41. bool has_layer_changed = false;
  42. static uint8_t current_layer;
  43. //define diablo macro timer variables
  44. static uint16_t diablo_timer[4];
  45. static uint8_t diablo_times[] = {0, 1, 3, 5, 10, 30};
  46. static uint8_t diablo_key_time[4];
  47. bool check_dtimer(uint8_t dtimer) {
  48. // has the correct number of seconds elapsed (as defined by diablo_times)
  49. return (timer_elapsed(diablo_timer[dtimer]) < ( diablo_key_time[dtimer] * 1000 ) ) ? false : true;
  50. };
  51. enum custom_keycodes {
  52. PLACEHOLDER = SAFE_RANGE, // can always be here
  53. EPRM,
  54. VRSN,
  55. RGB_SLD,
  56. RGB_0000FF,
  57. RGB_008000,
  58. RGB_FF0000,
  59. RGB_800080,
  60. RGB_00FF90,
  61. KC_DIABLO_CLEAR
  62. };
  63. #ifdef TAP_DANCE_ENABLE
  64. enum {
  65. TD_FLSH = 0,
  66. TD_DIABLO_1,
  67. TD_DIABLO_2,
  68. TD_DIABLO_3,
  69. TD_DIABLO_4
  70. };
  71. // on each tap, light up one led, from right to left
  72. // on the forth tap, turn them off from right to leftmake ergodox-ez-drashna-custom-teensy
  73. void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
  74. if (!skip_leds) {
  75. ergodox_board_led_off();
  76. ergodox_right_led_1_off();
  77. ergodox_right_led_2_off();
  78. ergodox_right_led_3_off();
  79. skip_leds = true;
  80. }
  81. switch (state->count) {
  82. case 1:
  83. ergodox_right_led_1_on();
  84. break;
  85. case 2:
  86. ergodox_right_led_2_on();
  87. break;
  88. case 3:
  89. ergodox_right_led_3_on();
  90. break;
  91. case 4:
  92. ergodox_right_led_1_off();
  93. _delay_ms(50);
  94. ergodox_right_led_2_off();
  95. _delay_ms(50);
  96. ergodox_right_led_3_off();
  97. }
  98. }
  99. // on the fourth tap, set the keyboard on flash state
  100. // and set the underglow to red, because red == bad
  101. void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
  102. if (state->count >= 4) {
  103. rgblight_enable();
  104. rgblight_mode(1);
  105. rgblight_setrgb(0xff,0x00,0x00);
  106. reset_keyboard();
  107. reset_tap_dance(state);
  108. }
  109. }
  110. // Cycle through the times for the macro, starting at 0, for disabled.
  111. // Max of six values, so don't exceed
  112. void diablo_tapdance_master (qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
  113. if (state->count >= 7) {
  114. diablo_key_time[diablo_key] = diablo_times[0];
  115. reset_tap_dance(state);
  116. } else {
  117. diablo_key_time[diablo_key] = diablo_times[state->count - 1];
  118. }
  119. }
  120. // Would rather have one function for all of this, but no idea how to do that...
  121. void diablo_tapdance1 (qk_tap_dance_state_t *state, void *user_data) {
  122. diablo_tapdance_master (state, user_data, 0);
  123. }
  124. void diablo_tapdance2 (qk_tap_dance_state_t *state, void *user_data) {
  125. diablo_tapdance_master (state, user_data, 1);
  126. }
  127. void diablo_tapdance3 (qk_tap_dance_state_t *state, void *user_data) {
  128. diablo_tapdance_master (state, user_data, 2);
  129. }
  130. void diablo_tapdance4 (qk_tap_dance_state_t *state, void *user_data) {
  131. diablo_tapdance_master (state, user_data, 3);
  132. }
  133. // if the flash state didnt happen, then turn off leds, left to right
  134. void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
  135. _delay_ms(200);
  136. ergodox_right_led_3_off();
  137. _delay_ms(200);
  138. ergodox_right_led_2_off();
  139. _delay_ms(200);
  140. ergodox_right_led_1_off();
  141. _delay_ms(500);
  142. skip_leds = false;
  143. }
  144. //Tap Dance Definitions
  145. qk_tap_dance_action_t tap_dance_actions[] = {
  146. //Once for Blue, Twice for Green, Thrice for Red, and four to flash
  147. [TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset),
  148. // tap once to disable, and more to enable timed micros
  149. [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
  150. [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
  151. [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
  152. [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
  153. };
  154. #endif
  155. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  156. /* Keymap 0: Basic layer
  157. *
  158. *
  159. * ,--------------------------------------------------. ,--------------------------------------------------.
  160. * | = + | 1 ! | 2 @ | 3 # | 4 $ | 5 % | TG(4)| | TG(4)| 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ |
  161. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  162. * | TAB | Q | W | E | R | T | TG(3)| |TG(3) | Y | U | I | O | P | \ | |
  163. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  164. * | Bksp | A | S | D | F | G |------| |------| H | J | K | L | ; | ' " |
  165. * |--------+------+------+------+------+------| TG(2)| | TG(2)|------+------+------+------+------+--------|
  166. * | Shift | Z | X | C | V | B | | | | N | M | , < | . > | ? / | Shift |
  167. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  168. * | `/SYM| ' " | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  169. * `----------------------------------' `----------------------------------'
  170. * ,--------------. ,--------------.
  171. * |Alt/Ap| Win | | Alt |Ctl/Esc|
  172. * ,------|------|-------| |------+-------+------.
  173. * | | | Home | | PgUp | | |
  174. * | Space| Bksp |-------| |------| DEL |Enter |
  175. * | | | End | | PgDn | | |
  176. * `---------------------' `---------------------'
  177. */
  178. [BASE] = KEYMAP(
  179. KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
  180. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(DIABLO),
  181. KC_BSPACE, KC_A, KC_S, KC_D, KC_F, KC_G,
  182. KC_LSHIFT, CTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH),
  183. LT(SYMB,KC_GRAVE),KC_QUOTE, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
  184. ALT_T(KC_APPLICATION), KC_LGUI,
  185. KC_HOME,
  186. KC_SPACE, KC_BSPACE, KC_END,
  187. TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
  188. TG(DVORAK), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
  189. KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_QUOTE),
  190. TG(COLEMAK), KC_N, KC_M, KC_COMMA, KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
  191. KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
  192. KC_LALT, CTL_T(KC_ESCAPE),
  193. KC_PGUP,
  194. KC_PGDOWN, KC_DELETE, KC_ENTER
  195. ),
  196. /* Keymap 1: Basic layer
  197. *
  198. * ,--------------------------------------------------. ,--------------------------------------------------.
  199. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  200. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  201. * | Del | Q | W | F | P | G | L1 | | L1 | J | L | U | Y | ; | \ |
  202. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  203. * | BkSp | A | R | S | T | D |------| |------| H | N | E | I |O / L2| ' |
  204. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  205. * | LShift |Z/Ctrl| X | C | V | B | | | | K | M | , | . |//Ctrl| RShift |
  206. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  207. * |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
  208. * `----------------------------------' `----------------------------------'
  209. * ,-------------. ,-------------.
  210. * | App | LGui | | Alt |Ctrl/Esc|
  211. * ,------|------|------| |------+--------+------.
  212. * | | | Home | | PgUp | | |
  213. * | Space|Backsp|------| |------| Tab |Enter |
  214. * | |ace | End | | PgDn | | |
  215. * `--------------------' `----------------------'
  216. */
  217. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  218. // Otherwise, it needs KC_*
  219. [COLEMAK] = KEYMAP(
  220. // left hand
  221. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
  222. KC_DELT, KC_Q, KC_W, KC_F, KC_P, KC_G, TG(DIABLO),
  223. KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
  224. KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH),
  225. LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
  226. ALT_T(KC_APP), KC_LGUI,
  227. KC_HOME,
  228. KC_SPC,KC_BSPC,KC_END,
  229. // right hand
  230. KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  231. KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
  232. KC_H, KC_N, KC_E, KC_I, LT(MOUS, KC_O), KC_QUOTE,
  233. KC_TRNS,KC_K,KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
  234. KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
  235. KC_LALT, CTL_T(KC_ESC),
  236. KC_PGUP,
  237. KC_PGDN,KC_TAB, KC_ENT
  238. ),
  239. /* Keymap 2: Basic layer
  240. *
  241. * ,--------------------------------------------------. ,--------------------------------------------------.
  242. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | \ |
  243. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  244. * | Del | ' | , | . | P | Y | L1 | | L1 | F | G | C | R | L | / |
  245. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  246. * | BkSp | A | O | E | U | I |------| |------| D | H | T | N |S / L2| - |
  247. * |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
  248. * | LShift |:/Ctrl| Q | J | K | X | | | | B | M | W | V |Z/Ctrl| RShift |
  249. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  250. * |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
  251. * `----------------------------------' `----------------------------------'
  252. * ,-------------. ,-------------.
  253. * | App | LGui | | Alt |Ctrl/Esc|
  254. * ,------|------|------| |------+--------+------.
  255. * | | | Home | | PgUp | | |
  256. * | Space|Backsp|------| |------| Tab |Enter |
  257. * | |ace | End | | PgDn | | |
  258. * `--------------------' `----------------------'
  259. */
  260. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  261. // Otherwise, it needs KC_*
  262. [DVORAK] = KEYMAP(
  263. // left hand
  264. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
  265. KC_DELT, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, TG(DIABLO),
  266. KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I,
  267. KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(OVERWATCH),
  268. LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET, KC_RBRACKET,
  269. ALT_T(KC_APP), KC_LGUI,
  270. KC_HOME,
  271. KC_SPC,KC_BSPC,KC_END,
  272. // right hand
  273. KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
  274. KC_TRNS, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
  275. KC_D, KC_H, KC_T, KC_N, LT(MOUS, KC_S), KC_MINS,
  276. KC_NO,KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_RSHIFT,
  277. KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
  278. KC_LALT, CTL_T(KC_ESC),
  279. KC_PGUP,
  280. KC_PGDN,KC_TAB, KC_ENT
  281. ),
  282. /* Keymap 3: Symbol Layer
  283. *
  284. * ,--------------------------------------------------. ,--------------------------------------------------.
  285. * | ESC | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
  286. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  287. * | VERSION| ! | @ | { | } | | | | | | + | 7 | 8 | 9 | * | F12 |
  288. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  289. * | MAKE | # | $ | ( | ) | ` |------| |------| - | 4 | 5 | 6 | / | PrtSc |
  290. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  291. * | RESET | % | ^ | [ | ] | ~ | | | | NUM | 1 | 2 | 3 | = | PAUSE |
  292. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  293. * | LT0 | & | * | : | ; | | | 0 | NUM. | ENT | ENT |
  294. * `----------------------------------' `----------------------------------'
  295. * ,-------------. ,-------------.
  296. * | RGBM | RED | | OFF | SOLID|
  297. * ,------|------|------| |------+------+------.
  298. * | | | GREEN| | | | |
  299. * | RGB | RGB |------| |------| NUM0 | NUME |
  300. * | DARK |BRITE | BLUE | | | | |
  301. * `--------------------' `--------------------'
  302. */
  303. [SYMB] = KEYMAP(
  304. KC_ESCAPE,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
  305. M_VERSION, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS,
  306. M_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE,
  307. TD(TD_FLSH), KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, KC_TRNS,
  308. KC_NO, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON,
  309. KC_TRNS, KC_TRNS,
  310. KC_TRNS,
  311. KC_TRNS, KC_TRNS, KC_TRNS,
  312. KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
  313. KC_TRNS, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12,
  314. KC_KP_MINUS, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_SLASH,KC_PSCREEN,
  315. KC_TRNS, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE,
  316. KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_TRNS,
  317. RGB_TOG, RGB_SLD,
  318. KC_NO,
  319. KC_KP_DOT, KC_KP_0, KC_KP_ENTER
  320. ),
  321. /* Keymap 4: Customized Overwatch Layout
  322. *
  323. * ,--------------------------------------------------. ,--------------------------------------------------.
  324. * | ESC | SALT | MORE | GG | SYMM | DOOM | HARD | | | F9 | F10 | F11 | F12 | | |
  325. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  326. * | F1 | K | Q | W | E | R | T | | | | | | | | |
  327. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  328. * | TAB | G | A | S | D | F |------| |------| | | | | | |
  329. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  330. * | LCTR | LSHFT| Z | X | C | M | | | | | | | | | |
  331. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  332. * | J | U | I | Y | T | | | | | | |
  333. * `----------------------------------' `----------------------------------'
  334. * ,-------------. ,-------------.
  335. * | O | P | | | |
  336. * ,------|------|------| |------+------+------.
  337. * | | | LGUI | | | | |
  338. * | V | SPACE|------ |------| | Enter|
  339. * | | | H | | | | |
  340. * `--------------------' `--------------------'
  341. */
  342. [OVERWATCH] = KEYMAP(
  343. KC_ESCAPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  344. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T,
  345. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F,
  346. KC_LCTL, KC_LSHIFT, KC_Z, KC_X, KC_C, KC_M, KC_TRNS,
  347. KC_G, KC_U, KC_I, KC_Y, KC_T,
  348. KC_O, KC_P,
  349. KC_LGUI,
  350. KC_V, KC_SPACE, KC_H,
  351. KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  352. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  353. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  354. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  355. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  356. KC_NO, KC_NO,
  357. KC_NO,
  358. KC_NO, KC_NO, KC_ENTER
  359. ),
  360. /* Keymap 3:
  361. *
  362. * ,--------------------------------------------------. ,--------------------------------------------------.
  363. * | ESC | V | D | ALT | | | | | | | | | | | |
  364. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  365. * | TAB | S | I | F | M | T | | | | | | | | | |
  366. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  367. * | Q | 1 | 2 | 3 | 4 | G |------| |------| | | | | | |
  368. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  369. * | NUMLOCK| NUM1 | NUM2 | NUM3 | NUM4 | Z | | | | | | | | | |
  370. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  371. * | LCTL | MAC1 | MAC2 | MAC3 | MAC4 | | | | | | |
  372. * `----------------------------------' `----------------------------------'
  373. * ,-------------. ,-------------.
  374. * | L | J | | | |
  375. * ,------|------|------| |------+------+------.
  376. * | | | G | | | | |
  377. * | SPACE| Q |------ |------| | |
  378. * | SHIFT| ALT | 0MAC | | | | |
  379. * `--------------------' `--------------------'
  380. */
  381. [DIABLO] = KEYMAP(
  382. KC_ESCAPE, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO,
  383. KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_TRNS,
  384. KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G,
  385. KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_NO,
  386. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  387. KC_L, KC_J,
  388. KC_F,
  389. SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR,
  390. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  391. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  392. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  393. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  394. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  395. KC_NO, KC_NO,
  396. KC_NO,
  397. KC_NO, KC_NO, KC_NO
  398. ),
  399. /* Keymap 4: Media and mouse keys
  400. *
  401. * ,--------------------------------------------------. ,--------------------------------------------------.
  402. * | | | | | | | | | | | | | | | |
  403. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  404. * | | | MsUp | | | | | | | | | | | | |
  405. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  406. * | |MsLeft|MsDown|MsRght| | |------| |------| | | Acc0 | Acc1 | Acc2 | |
  407. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  408. * | | Acc0 | Acc1 | Acc2 | | | | | | Play | Stop | Mute |VolDn |VolUp | |
  409. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  410. * | | | | | | | | | | | |
  411. * `----------------------------------' `----------------------------------'
  412. * ,-------------. ,-------------.
  413. * | | | | | |
  414. * ,------|------|------| |------+------+------.
  415. * | | | MWUp | | | | |
  416. * | Lclk | Rclk |------| |------| MBn4 | MBn4 |
  417. * | | | MWDn | | Mclk | | |
  418. * `--------------------' `--------------------'
  419. */
  420. [MOUS] = KEYMAP(
  421. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS,
  422. KC_NO, KC_NO, KC_MS_UP, KC_NO, KC_NO, KC_NO, KC_TRNS,
  423. KC_NO, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT,KC_NO, KC_NO,
  424. KC_NO, KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO, KC_NO, KC_TRNS,
  425. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  426. KC_NO,KC_NO,
  427. KC_MS_WH_UP,
  428. KC_MS_BTN1,KC_MS_BTN2,KC_MS_WH_DOWN,
  429. KC_TRNS,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
  430. KC_TRNS,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
  431. KC_NO,KC_NO,KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO,KC_NO,
  432. KC_TRNS,KC_MEDIA_PLAY_PAUSE,KC_MEDIA_STOP,KC_AUDIO_MUTE,KC_AUDIO_VOL_DOWN,KC_AUDIO_VOL_UP,KC_NO,
  433. KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
  434. KC_NO,KC_NO,
  435. KC_NO,
  436. KC_MS_BTN3,KC_MS_BTN4,KC_MS_BTN5
  437. ),
  438. };
  439. const uint16_t PROGMEM fn_actions[] = {
  440. [1] = ACTION_LAYER_TAP_TOGGLE(SYMB),
  441. // FN1 - Momentary Layer 1 (Symbols)
  442. };
  443. void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
  444. {
  445. }
  446. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  447. {
  448. switch(id) {
  449. case 0:
  450. if (record->event.pressed) {
  451. // Output Keyboard Firmware info
  452. SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
  453. return false;
  454. }
  455. case 1:
  456. if (record->event.pressed) {
  457. // make ergodox-ez-drashna-custom-teensy
  458. return MACRO(I(5), T(M), T(A), T(K), T(E), T(SPACE), T(E), T(R), T(G), T(O), T(D), T(O), T(X), D(LSFT), T(MINUS), U(LSFT), T(E), T(Z), T(MINUS), T(D), T(R), T(A), T(S), T(H), T(N), T(A), T(MINUS), T(C), T(U), T(S), T(T), T(O), T(M), T(MINUS), T(T), T(E), T(E), T(N), T(S), T(Y), T(ENTER), END);
  459. }
  460. }
  461. return MACRO_NONE;
  462. };
  463. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  464. switch (keycode) {
  465. // dynamically generate these.
  466. case EPRM:
  467. if (record->event.pressed) {
  468. eeconfig_init();
  469. }
  470. return false;
  471. break;
  472. case VRSN:
  473. if (record->event.pressed) {
  474. SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
  475. }
  476. return false;
  477. break;
  478. case RGB_SLD:
  479. if (record->event.pressed) {
  480. rgblight_mode(1);
  481. }
  482. return false;
  483. break;
  484. case RGB_0000FF:
  485. if (record->event.pressed) {
  486. #ifdef RGBLIGHT_ENABLE
  487. rgblight_enable();
  488. rgblight_mode(1);
  489. rgblight_setrgb(0x00,0x00,0xff);
  490. #endif
  491. }
  492. return false;
  493. break;
  494. case RGB_008000:
  495. if (record->event.pressed) {
  496. #ifdef RGBLIGHT_ENABLE
  497. rgblight_enable();
  498. rgblight_mode(1);
  499. rgblight_setrgb(0x00,0x80,0x00);
  500. #endif
  501. }
  502. return false;
  503. break;
  504. case RGB_FF0000:
  505. if (record->event.pressed) {
  506. #ifdef RGBLIGHT_ENABLE
  507. rgblight_enable();
  508. rgblight_mode(1);
  509. rgblight_setrgb(0xff,0x00,0x00);
  510. #endif
  511. }
  512. return false;
  513. break;
  514. case RGB_800080:
  515. if (record->event.pressed) {
  516. #ifdef RGBLIGHT_ENABLE
  517. rgblight_enable();
  518. rgblight_mode(1);
  519. rgblight_setrgb(0x80,0x00,0x80);
  520. #endif
  521. }
  522. return false;
  523. break;
  524. case RGB_00FF90:
  525. if (record->event.pressed) {
  526. #ifdef RGBLIGHT_ENABLE
  527. rgblight_enable();
  528. rgblight_mode(1);
  529. rgblight_setrgb(0x00,0xff,0x90);
  530. #endif
  531. }
  532. return false;
  533. break;
  534. case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
  535. if (record->event.pressed) {
  536. uint8_t dtime;
  537. for (dtime = 0; dtime < 4; dtime++) {
  538. diablo_key_time[dtime] = diablo_times[0];
  539. }
  540. }
  541. return false;
  542. break;
  543. }
  544. return true;
  545. }
  546. // Sends the key press to system, but only if on the Diablo layer
  547. void send_diablo_keystroke (uint8_t diablo_key) {
  548. if (current_layer == DIABLO) {
  549. switch (diablo_key) {
  550. case 0:
  551. SEND_STRING("1");
  552. break;
  553. case 1:
  554. SEND_STRING("2");
  555. break;
  556. case 2:
  557. SEND_STRING("3");
  558. break;
  559. case 3:
  560. SEND_STRING("4");
  561. break;
  562. }
  563. }
  564. }
  565. // Checks each of the 4 timers/keys to see if enough time has elapsed
  566. // Runs the "send string" command if enough time has passed, and resets the timer.
  567. void run_diablo_macro_check(void) {
  568. uint8_t dtime;
  569. for (dtime = 0; dtime < 4; dtime++) {
  570. if (check_dtimer(dtime) && diablo_key_time[dtime]) {
  571. diablo_timer[dtime] = timer_read();
  572. send_diablo_keystroke(dtime);
  573. }
  574. }
  575. }
  576. void matrix_init_user(void) { // Runs boot tasks for keyboard
  577. has_layer_changed = true;
  578. };
  579. void matrix_scan_user(void) { // runs frequently to update info
  580. uint8_t modifiders = get_mods();
  581. uint8_t layer = biton32(layer_state);
  582. if (!skip_leds) {
  583. ergodox_board_led_off();
  584. ergodox_right_led_1_off();
  585. ergodox_right_led_2_off();
  586. ergodox_right_led_3_off();
  587. // Since we're not using the LEDs here for layer indication anymore,
  588. // then lets use them for modifier indicators. Shame we don't have 4...
  589. // Also, no "else", since we want to know each, independantly.
  590. if ( modifiders & MODS_SHIFT_MASK) {
  591. ergodox_right_led_1_on();
  592. }
  593. if ( modifiders & MODS_CTRL_MASK) {
  594. ergodox_right_led_2_on();
  595. }
  596. if ( modifiders & MODS_ALT_MASK) {
  597. ergodox_right_led_3_on();
  598. }
  599. }
  600. // Check layer, and apply color if its changed since last check
  601. if (has_layer_changed) {
  602. switch (layer) {
  603. case SYMB:
  604. rgblight_sethsv (255,255,255);
  605. rgblight_mode(23);
  606. break;
  607. case OVERWATCH:
  608. rgblight_sethsv (30,255,255);
  609. rgblight_mode(17);
  610. break;
  611. case DIABLO:
  612. rgblight_sethsv (0,255,255);
  613. rgblight_mode(5);
  614. break;
  615. case MOUS:
  616. rgblight_sethsv (60,255,255);
  617. break;
  618. case COLEMAK:
  619. rgblight_sethsv (300,255,255);
  620. break;
  621. case DVORAK:
  622. rgblight_sethsv (120,255,255);
  623. break;
  624. case 7:
  625. rgblight_sethsv (255,255,255);
  626. break;
  627. default:
  628. rgblight_sethsv (195,255,255);
  629. rgblight_mode(1);
  630. break;
  631. }
  632. }
  633. // Update layer status at the end, so this sets the default color
  634. // rather than relying on the init, which was unreliably...
  635. // Probably due to a timing issue, but this requires no additional code
  636. if (current_layer == layer) {
  637. has_layer_changed = false;
  638. } else {
  639. has_layer_changed = true;
  640. current_layer = layer;
  641. }
  642. // Run Diablo 3 macro checking code.
  643. run_diablo_macro_check();
  644. };